Author: Nicoletta di Blas

Publications

Publication period start: 2007
Number of co-authors: 7

Co-authors

Number of publications with favourite co-authors
Amalia Sabiescu
1
Paolo Paolini
3
Caterina Poggi
4

Productive Colleagues

Most productive colleagues in number of publications
Davide Bolchini
14
Franca Garzotto
30
Paolo Paolini
34

Publications

Bolchini, Davide, Blas, Nicoletta di, Garzotto, Franca, Paolini, Paolo, Torrebruno, Aldo (2007): Simple, Fast, Cheap: Success Factors for Interactive Multimedia Tools. In Psychnology, 5 (3) pp. 253-269. https://www.psychnology.org/389.php

Blas, Nicoletta di, Poggi, Caterina (2007): European virtual classrooms: building effective "virtual" educational experiences. In Virtual Reality, 11 (2) pp. 129-143. https://dx.doi.org/10.1007/s10055-006-0060-4

Blas, Nicoletta di, Poggi, Caterina (2008): Can ICT support inclusion?: evidence from multi-user edutainment experiences based on 3D w. In: Proceedings of ACM IDC08 Interaction Design and Children , 2008, . pp. 97-100. https://doi.acm.org/10.1145/1463689.1463729

Poggi, Caterina, Blas, Nicoletta di (2006): Visual Communication in Virtual 3D Learning Environments. In: VL-HCC 2006 - IEEE Symposium on Visual Languages and Human-Centric Computing 4-8 September, 2006, Brighton, UK. pp. 207-211. https://doi.ieeecomputersociety.org/10.1109/VLHCC.2006.50

Blas, Nicoletta di, Boretti, Bianca (2009): Interactive storytelling in pre-school: a case-study. In: Proceedings of ACM IDC09 Interaction Design and Children , 2009, . pp. 44-51. https://doi.acm.org/10.1145/1551788.1551797

Blas, Nicoletta di, Paolini, Paolo, Poggi, Caterina (2005): 3D Worlds for Edutainment: Educational, Relational and Organizational Principles. In: PerCom 2005 Workshops - 3rd IEEE Conference on Pervasive Computing and Communications Workshops 8-12 March, 2005, Kauai Island, HI, USA. pp. 291-295. https://doi.ieeecomputersociety.org/10.1109/PERCOMW.2005.1

Blas, Nicoletta di, Paolini, Paolo, Sabiescu, Amalia (2010): Collective digital storytelling at school as a whole-class interaction. In: Proceedings of ACM IDC10 Interaction Design and Children , 2010, . pp. 11-19. https://doi.acm.org/10.1145/1810543.1810546

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