Author: Thomas G. Moher
Publications
Co-authors
Productive Colleagues
Publications
Watson, Benjamin, Kim, Janet, McEneany, Tim, Moher, Thomas G., Hindo, Claudia, Gomez, Louis M., Fransen, Stephen (2004): StorySpace: Technology Supporting Reflection, Expression, and Discourse in Classroom Narra. In IEEE Computer Graphics and Applications, 24 (2) pp. 13-15.
Johnson, Andrew E., Moher, Thomas G., Cho, Yongjoo, Edelson, Daniel C., Russell, Eric (2004): Learning science inquiry skills in a virtual field. In Computers & Graphics, 28 (3) pp. 409-416. https://dx.doi.org/10.1016/j.cag.2004.03.008
Johnson, Andrew E., Moher, Thomas G., Cho, Yongjoo, Lin, Ya Ju, Haas, David, Kim, Janet (2002): Augmenting Elementary School Education with VR. In IEEE Computer Graphics and Applications, 22 (2) pp. 6-9. https://csdl.computer.org/comp/mags/cg/2002/02/g2006abs.htm
Moher, Thomas G., Ohlsson, Stellan, Johnson, Andrew, Gillingham, Mark (1999): Bridging Strategies for VR-Based Learning. In: Altom, Mark W., Williams, Marian G. (eds.) Proceedings of the ACM CHI 99 Human Factors in Computing Systems Conference May 15-20, 1999, Pittsburgh, Pennsylvania. pp. 536-543. https://www.acm.org/pubs/articles/proceedings/chi/302979/p536-moher/p536-moher.pdf
Roussos, Maria, Johnson, Andrew E., Moher, Thomas G., Leigh, Jason, Vasilakis, Christina, Barnes, Craig (1999): Learning and Building Together in an Immersive Virtual World. In Presence: Teleoperators and Virtual Environments, 8 (3) pp. 247-263.
Johnson, Andrew E., Moher, Thomas G., Ohlsson, Stellan, Gillingham, Mark (1999): The Round Earth Project-Collaborative VR for Conceptual Learning. In IEEE Computer Graphics and Applications, 19 (6) pp. 60-69. https://doi.ieeecomputersociety.org/10.1109/38.799741
Moher, Thomas G., Mak, David C., Blumenthal, Brad, Leventhal, Laura Marie (1993): Comparing the Comprehensibility of Textual and Graphical Programs: The Case of Petri Nets. In: Cook, Curtis, Scholtz, Jean, Spohrer, James C. (eds.) Empirical Studies of Programmers - Fifth Workshop December 3-15, 1993, 1993, Palo Alto, California. pp. 137-161.
Steiner, Karl E., Moher, Thomas G. (1992): Graphic StoryWriter: An Interactive Environment for Emergent Storytelling. In: Bauersfeld, Penny, Bennett, John, Lynch, Gene (eds.) Proceedings of the ACM CHI 92 Human Factors in Computing Systems Conference June 3-7, 1992, Monterey, California. pp. 357-364. https://www.acm.org/pubs/articles/proceedings/chi/142750/p357-steiner/p357-steiner.pdf
Dvorak, Joseph L., Moher, Thomas G. (1991): A Feasibility Study of Early Class Hierarchy Construction in Object-Oriented Development. In: Koenemann-Belliveau, Jurgen, Moher, Thomas G., Robertson, Scott P. (eds.) Proceedings of the Fourth Annual Workshop on Empirical Studies of Programmers , 1991, Norwood, New Jersey, USA. pp. 23-35.
Buchheit, Paul, Moher, Thomas G. (1990): Response Assertiveness in Human-Computer Dialogues. In International Journal of Man-Machine Studies, 32 (1) pp. 109-117.
Lange, Beth, Moher, Thomas G. (1989): Some Strategies of Reuse in an Object-Oriented Programming Environment. In: Bice, Ken, Lewis, Clayton H. (eds.) Proceedings of the ACM CHI 89 Human Factors in Computing Systems Conference April 30 - June 4, 1989, Austin, Texas. pp. 69-73.
Moher, Thomas G. (1985): Estimating the Distribution of Software Complexity within a Program. In: Borman, Lorraine, Curtis, Bill (eds.) Proceedings of the ACM CHI 85 Human Factors in Computing Systems Conference April 14-18, 1985, San Francisco, California. pp. 61-64.
Moher, Thomas G., Schneider, G. Michael (1982): Methodology and Experimental Research in Software Engineering. In International Journal of Man-Machine Studies, 16 (1) pp. 65-87.
Koenemann-Belliveau, Jurgen, Moher, Thomas G., Robertson, Scott P. (eds.) Proceedings of the Fourth Annual Workshop on Empirical Studies of Programmers , 1991, Norwood, New Jersey, USA.
Moher, Thomas G. (2006): Embedded phenomena: supporting science learning with classroom-sized distributed simulatio. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems , 2006, . pp. 691-700. https://doi.acm.org/10.1145/1124772.1124875
Moher, Thomas G., Hussain, Syeda, Halter, Tim, Kilb, Debi (2005): Roomquake: embedding dynamic phenomena within the physical space of an elementary school c. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 1665-1668. https://doi.acm.org/10.1145/1056808.1056992
Moher, Thomas G., Watson, Ben, Kim, Janet, Hindo, Claudia, Gomez, Louis M., Fransen, Stephen, McEneany, Tim (2005): StoryGrid: a tangible interface for student expression. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 1669-1672. https://doi.acm.org/10.1145/1056808.1056993
Moher, Thomas G., Uphoff, Brian, Bhatt, Darshan, Silva, Brenda López, Malcolm, Peter (2008): WallCology: designing interaction affordances for learner engagement in authentic science . In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008, . pp. 163-172. https://doi.acm.org/10.1145/1357054.1357082
Moher, Thomas G. (1995): Reports from Working Groups: User and Task Modelling. In: Palanque, Philippe A., Bastide, Remi (eds.) DSV-IS 1995 - Design, Specification and Verification of Interactive Systems 95, Proceedings of the Eurographics Workshop June 7-9, 1995, Toulouse, France. pp. 358-361.
Moher, Thomas G., Dirda, Victor (1995): Revising Mental Models to Accomodate Expectation Failures in Human-Computer Dialogues. In: Palanque, Philippe A., Bastide, Remi (eds.) DSV-IS 1995 - Design, Specification and Verification of Interactive Systems 95, Proceedings of the Eurographics Workshop June 7-9, 1995, Toulouse, France. pp. 76-92.
Johnson, Andrew E., Moher, Thomas G., Cho, Yongjoo, Edelson, Daniel C., Reiser, Brian J. (2002): 6th Graders "doin' science" - Collecting Data and Looking for Patterns in a Virtual Field. In: VR 2002 , 2002, . pp. 281-282. https://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920281abs.htm
Johnson, Andrew E., Moher, Thomas G., Ohlsson, Stellan, Gillingham, Mark (1999): The Round Earth Project: Deep Learning in a Collaborative Virtual World. In: VR 1999 , 1999, . pp. 164-171. https://csdl.computer.org/comp/proceedings/vr/1999/0093/00/00930164abs.htm
Johnson, Andrew E., Moher, Thomas G., Ohlsson, Stellan, Leigh, Jason (2001): Exploring Multiple Representations in Elementary School Science Education. In: VR 2001 , 2001, . pp. 201-208. https://csdl.computer.org/comp/proceedings/vr/2001/0948/00/09480201abs.htm
Cho, Yongjoo, Park, Kyoung Shin, Moher, Thomas G., Johnson, Andrew E. (2004): Mediating Collaborative Design for Constructing Educational Virtual Reality Environments: . In: Luo, Yuhua (eds.) Cooperative Design, Visualization, and Engineering, First International Conference - CDVE 2004 Palma de Mallorca, Spain, 2004, September 19-22. pp. 30-37. https://link.springer.de/link/service/series/0558/bibs/3190/31900030.htm