Author: William R. Swartout

Publications

Publication period start: 2003
Number of co-authors: 16

Co-authors

Number of publications with favourite co-authors
Michael van Lent
2
David R. Traum
2
Jonathan Gratch
2

Productive Colleagues

Most productive colleagues in number of publications
Jonathan Gratch
30
Michael R. Macedonia
33
Ulrich Neumann
43

Publications

Lent, Michael van, Swartout, William R. (2007): Games: Once More, with Feeling. In IEEE Computer, 40 (8) pp. 98-100. https://doi.ieeecomputersociety.org/10.1109/MC.2007.275

Swartout, William R., Lent, Michael van (2003): Making a game of system design. In Communications of the ACM, 46 (7) pp. 32-39. https://dl.acm.org/doi/10.1145/792704.792727

Pair, Jarrell, Neumann, Ulrich, Piepol, Diane, Swartout, William R. (2003): FlatWorld: Combining Hollywood Set-Design Techniques with VR. In IEEE Computer Graphics and Applications, 23 (1) pp. 12-15. https://csdl.computer.org/comp/mags/cg/2003/01/g1012abs.htm

Lindheim, Richard, Swartout, William R. (2001): Forging a New Simulation Technology at the ICT. In IEEE Computer, 34 (1) pp. 72-79. https://csdl.computer.org/comp/mags/co/2001/01/r1072abs.htm

Swartout, William R., Balzer, Robert (1982): On the Inevitable Interwining of Specification and Implementation. In Communications of the ACM, 25 (7) pp. 438-440.

Traum, David R., Swartout, William R., Marsella, Stacy, Gratch, Jonathan (2005): Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis. In: Panayiotopoulos, Themis, Gratch, Jonathan, Aylett, Ruth, Ballin, Daniel, Olivier, Patrick, Rist, Thomas (eds.) IVA 2005 - Intelligent Virtual Agents - 5th International Working Conference September 12-14, 2005, Kos, Greece. pp. 52-64. https://dx.doi.org/10.1007/11550617_5

Gratch, Jonathan, Debevec, Paul E., Lindheim, Dick, Pighin, Frederic H., Rickel, Jeff, Swartout, William R., Traum, David R., Morie, Jackie (2003): Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 303. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820303abs.htm

Cruz-Neira, Carolina, Swartout, William R., Macedonia, Michael R. (2001): Tutorial 5: Virtual Reality for Fun and Profit. In: VR 2001 , 2001, . pp. 311. https://csdl.computer.org/comp/proceedings/vr/2001/0948/00/09480311abs.htm

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,568 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,568 designers enjoy our newsletter—sure you don’t want to receive it?