Author: Michael R. Macedonia
Publications
Co-authors
Productive Colleagues
- Michael Zyda
- Ted G. Lewis
- Daniel Thalmann
- 32
- 70
- 151
Publications
Macedonia, Michael R. (2009): Virtual Worlds: A New Reality for Treating Post-Traumatic Stress Disorder. In IEEE Computer Graphics and Applications, 29 (1) pp. 86-88. https://dx.doi.org/10.1109/MCG.2009.18
Macedonia, Michael R. (2007): The Future Arrives ... Finally. In IEEE Computer, 40 (2) pp. 101-103. https://doi.ieeecomputersociety.org/10.1109/MC.2007.75
Macedonia, Michael R. (2007): Generation 3D: Living in Virtual Worlds. In IEEE Computer, 40 (10) pp. 99-101. https://doi.ieeecomputersociety.org/10.1109/MC.2007.348
Macedonia, Michael R. (2007): iPhones Target the Tech Elite. In IEEE Computer, 40 (6) pp. 94-95. https://doi.ieeecomputersociety.org/10.1109/MC.2007.212
Macedonia, Michael R. (2006): Google Becomes an Entertainment Company. In IEEE Computer, 39 (2) pp. 101-103. https://doi.ieeecomputersociety.org/10.1109/MC.2006.57
Macedonia, Michael R. (2006): It\'s the End of the Tube as We Know It. In IEEE Computer, 39 (6) pp. 83-85. https://doi.ieeecomputersociety.org/10.1109/MC.2006.202
Macedonia, Michael R. (2006): Why Graphics Power Is Revolutionizing Physics. In IEEE Computer, 39 (8) pp. 91-92. https://doi.ieeecomputersociety.org/10.1109/MC.2006.287
Macedonia, Michael R. (2006): Moving Beyond HD. In IEEE Computer, 39 (10) pp. 115-117. https://doi.ieeecomputersociety.org/10.1109/MC.2006.351
Macedonia, Michael R. (2005): Power from the Edge. In IEEE Computer, 38 (12) pp. 123-125.
Macedonia, Michael R. (2004): The Digital World\'s Midlife Crisis. In IEEE Computer, 37 (8) pp. 100-101. https://csdl.computer.org/comp/mags/co/2004/08/r8100abs.htm
Macedonia, Michael R. (2004): Small is Beautifu. In IEEE Computer, 37 (12) pp. 122-123.
Macedonia, Michael R. (2003): The GPU Enters Computing\'s Mainstream. In IEEE Computer, 36 (10) pp. 106-108. https://csdl.computer.org/comp/mags/co/2003/10/rx106abs.htm
Macedonia, Michael R. (2003): Revitalizing Museums with Digital Technology. In IEEE Computer, 36 (2) pp. 94-96. https://csdl.computer.org/comp/mags/co/2003/02/r2094abs.htm
Korris, James, Macedonia, Michael R. (2002): The End of Celluloid: Digital Cinema Emerges. In IEEE Computer, 35 (4) pp. 96-98. https://csdl.computer.org/comp/mags/co/2002/04/r4096abs.htm
Macedonia, Michael R. (2002): Linux in Hollywood: A Star is Born. In IEEE Computer, 35 (2) pp. 112-114. https://csdl.computer.org/comp/mags/co/2002/02/r2112abs.htm
Macedonia, Michael R. (2002): The Computer Graphics Wars Heat Up. In IEEE Computer, 35 (10) pp. 97-99. https://csdl.computer.org/comp/mags/co/2002/10/rx097abs.htm
Macedonia, Michael R. (2001): Innovative Computing Powers Theme Park Adventures. In IEEE Computer, 34 (2) pp. 115-117. https://csdl.computer.org/comp/mags/co/2001/02/r2115abs.htm
Macedonia, Michael R. (2001): E3 2001: The Birth of Ubiquitous Gaming?. In IEEE Computer, 34 (8) pp. 90-91. https://csdl.computer.org/computer/co2001/r8090abs.htm
Macedonia, Michael R. (2001): Entertainment Computing - Will Linux Be Computer Games\' Dark Horse OS?. In IEEE Computer, 34 (12) pp. 161-162. https://csdl.computer.org/computer/co2001/rz161abs.htm
Macedonia, Michael R. (2000): Why Digital Entertainment Drives the Need for Speed. In IEEE Computer, 33 (2) pp. 124-127.
Macedonia, Michael R. (2000): The Empire Strikes Back ... with the X-Box. In IEEE Computer, 33 (6) pp. 104-106. https://csdl.computer.org/comp/mags/co/2000/06/r6104abs.htm
Macedonia, Michael R. (2000): Using Technology and Innovations to Simulate Daily Life. In IEEE Computer, 33 (4) pp. 110-112.
Macedonia, Michael R. (2000): Distributed File Sharing: Barbarians at the Gates?. In IEEE Computer, 33 (8) pp. 99-101. https://csdl.computer.org/comp/mags/co/2000/08/r8099abs.htm
Macedonia, Michael R., Lewis, Ted G. (1999): Sony Versus Wintel: Mortal Combar. In IEEE Computer, 32 (7) pp. 109-112.
Rhyne, Theresa-Marie, Brutzman, Donald P., Macedonia, Michael R. (1997): Internetworked Graphics and the Web. In IEEE Computer, 30 (8) pp. 99-101.
Macedonia, Michael R. (1997): In the News. In IEEE Computer Graphics and Applications, 17 (4) pp. 90-92. https://doi.ieeecomputersociety.org/10.1109/MCG.1997.10008
Macedonia, Michael R., Noll, Stefan (1997): A Transatlantic Research and Development Environment. In IEEE Computer Graphics and Applications, 17 (2) pp. 76-82. https://doi.ieeecomputersociety.org/10.1109/38.574686
Macedonia, Michael R., Brutzman, Donald P. (1994): MBone Provides Audio and Video Across the Internet. In IEEE Computer, 27 (4) pp. 30-36.
Macedonia, Michael R., Zyda, Michael, Pratt, David R., Barham, Paul, Zeswitz, Steven (1994): NPSNET: A Network Software Architecture For Large Scale Virtual Environments. In Presence: Teleoperators and Virtual Environments, 3 (4) pp. 265-287.
Capps, Michael V., Macedonia, Michael R., McCurdy, Keith, Thalmann, Daniel (2000): The Future of Shared Virtual Environments (Panel). In: VR 2000 , 2000, . pp. 79-. https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780079abs.htm
Cruz-Neira, Carolina, Swartout, William R., Macedonia, Michael R. (2001): Tutorial 5: Virtual Reality for Fun and Profit. In: VR 2001 , 2001, . pp. 311. https://csdl.computer.org/comp/proceedings/vr/2001/0948/00/09480311abs.htm
Macedonia, Michael R., Zyda, Michael, Barham, Paul, Mamaghani, Farid (1999): Extreme VR - Modeling and Simulation for Virtual Worlds (Panel). In: VR 1999 , 1999, . pp. 70-. https://csdl.computer.org/comp/proceedings/vr/1999/0093/00/00930070abs.htm
Macedonia, Michael R., Brutzman, Donald P., Zyda, Michael, Pratt, David R., Barham, Paul, Falby, John, Locke, John (1995): NPSNET: A Multi-Player 3D Virtual Environment over the Internet. In: SI3D 1995 , 1995, . pp. 93-94,210. https://doi.acm.org/10.1145/199404.199419