Author: Xin Tong

Publications

Publication period start: 2007
Number of co-authors: 21

Co-authors

Number of publications with favourite co-authors
Jiaping Wang
2
Heung-Yeung Shum
3
Baining Guo
5

Productive Colleagues

Most productive colleagues in number of publications
Baining Guo
23
Jiaoying Shi
26
George Drettakis
26

Publications

Xuey, Su, Wang, Jiaping, Tong, Xin, Dai, Qionghai, Guo, Baining (2008): Image-based Material Weathering. In Comput. Graph. Forum, 27 (2) pp. 617-626. https://dx.doi.org/10.1111/j.1467-8659.2008.01159.x

Dong, Yue, Lefebvre, Sylvain, Tong, Xin, Drettakis, George (2008): Lazy Solid Texture Synthesis. In Comput. Graph. Forum, 27 (4) pp. 1165-1174. https://dx.doi.org/10.1111/j.1467-8659.2008.01254.x

Hu, Yaohua, Velho, Luiz, Tong, Xin, Guo, Baining, Shum, Harry (2006): Realistic, real-time rendering of ocean waves. In Journal of Visualization and Computer Animation, 17 (1) pp. 59-67. https://dx.doi.org/10.1002/cav.74

Song, Ying, Chen, Yanyun, Tong, Xin, Lin, Stephen, Shi, Jiaoying, Guo, Baining, Shum, Heung-Yeung (2005): Shell radiance texture functions. In The Visual Computer, 21 (8) pp. 774-782. https://dx.doi.org/10.1007/s00371-005-0320-4

Wang, Jiaping, Tong, Xin, Snyder, John, Chen, Yanyun, Guo, Baining, Shum, Heung-Yeung (2005): Capturing and rendering geometry details for BTF-mapped surfaces. In The Visual Computer, 21 (8) pp. 559-568. https://dx.doi.org/10.1007/s00371-005-0318-y

Tong, Xin, Chai, Jinxiang, Shum, Heung-Yeung (2002): Layered lumigraph with LOD control. In Journal of Visualization and Computer Animation, 13 (4) pp. 249-261. https://dx.doi.org/10.1002/vis.293

Wang, Lvdi, Wang, Xi, Sloan, Peter-Pike J., Wei, Li-Yi, Tong, Xin, Guo, Baining (2007): Rendering from compressed high dynamic range textures on programmable graphics hardware. In: Gooch, Bruce, Sloan, Peter-Pike J. (eds.) Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA , 2007, . pp. 17-24. https://doi.acm.org/10.1145/1230100.1230103

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