Author: Luiz Velho
Publications
Co-authors
Productive Colleagues
- Demetri Terzopoulos
- Xavier Pueyo
- Baining Guo
- 18
- 19
- 23
Publications
Siqueira, Marcelo, Xu, Dianna, Gallier, Jean H., Nonato, Luis Gustavo, Morera, Dimas Martínez, Velho, Luiz (2009): A new construction of smooth surfaces from triangle meshes using parametric pseudo-manifol. In Computers & Graphics, 33 (3) pp. 331-340. https://dx.doi.org/10.1016/j.cag.2009.03.017
Morera, Dimas Martínez, Carvalho, Paulo Cezar Pinto, Velho, Luiz (2008): Modeling on triangulations with geodesic curves. In The Visual Computer, 24 (12) pp. 1025-1037. https://dx.doi.org/10.1007/s00371-008-0298-9
Goes, Fernando de, Goldenstein, Siome, Velho, Luiz (2008): A Hierarchical Segmentation of Articulated Bodies. In Comput. Graph. Forum, 27 (5) pp. 1349-1356. https://dx.doi.org/10.1111/j.1467-8659.2008.01274.x
Goes, Fernando de, Goldenstein, Siome, Velho, Luiz (2008): A simple and flexible framework to adapt dynamic meshes. In Computers & Graphics, 32 (2) pp. 141-148. https://dx.doi.org/10.1016/j.cag.2008.01.009
Romeiro, Fabiano, Velho, Luiz, Figueiredo, Luiz Henrique de (2008): Scalable GPU rendering of CSG models. In Computers & Graphics, 32 (5) pp. 526-539. https://dx.doi.org/10.1016/j.cag.2008.06.002
Velho, Luiz, Jr., Jonas Sossai (2007): Projective texture atlas construction for 3D photography. In The Visual Computer, 23 (9) pp. 621-629. https://dx.doi.org/10.1007/s00371-007-0150-7
Lewiner, Thomas, Craizer, Marcos, Lopes, Hélio, Pesco, Sinésio, Velho, Luiz, Filho, Esdras Soares de Medeiros (2006): GEncode: Geometry-driven compression for General Meshes. In Comput. Graph. Forum, 25 (4) pp. 685-695. https://www.eg.org/EG/CGF/volume25/issue4/v25i4pp685-695.pdf
Hu, Yaohua, Velho, Luiz, Tong, Xin, Guo, Baining, Shum, Harry (2006): Realistic, real-time rendering of ocean waves. In Journal of Visualization and Computer Animation, 17 (1) pp. 59-67. https://dx.doi.org/10.1002/cav.74
Goldenstein, Siome, Vogler, Christian, Velho, Luiz (2005): Adaptive Deformable Models for Graphics and Vision. In Comput. Graph. Forum, 24 (4) pp. 729-741. https://www.eg.org/EG/CGF/volume24/issue4/v24i4pp729-741.pdf
Morera, Dimas Martínez, Velho, Luiz, Carvalho, Paulo Cezar Pinto (2005): Computing geodesics on triangular meshes. In Computers & Graphics, 29 (5) pp. 667-675. https://dx.doi.org/10.1016/j.cag.2005.08.003
Vieira, Antônio Wilson, Lewiner, Thomas, Velho, Luiz, Lopes, Hélio, Tavares, Geovan (2004): Stellar Mesh Simplification Using Probabilistic Optimization. In Comput. Graph. Forum, 23 (4) pp. 825-838. https://www.eg.org/EG/CGF/volume23/issue4/v23i4pp825-838.pdf
Figueiredo, Luiz Henrique de, Stolfi, Jorge, Velho, Luiz (2003): Approximating Parametric Curves With Strip Trees Using Affine Arithmetic. In Comput. Graph. Forum, 22 (2) pp. 171-180. https://diglib.eg.org/EG/CGF/volume22/issue2/cgf_658.html
Santos, Manuel Próspero dos, Pueyo, Xavier, Velho, Luiz (2003): Ibero-American co-operation in computer graphics. In Computers & Graphics, 27 (1) pp. 1-3. https://dx.doi.org/10.1016/S0097-8493(02)00220-0
Velho, Luiz, Perlin, Ken, Biermann, Henning, Ying, Lexing (2002): Algorithmic shape modeling with subdivision surfaces. In Computers & Graphics, 26 (6) pp. 865-875. https://dx.doi.org/10.1016/S0097-8493(02)00175-9
Velho, Luiz, Gomes, Jonas (2000): Variable Resolution 4-k Meshes: Concepts and Applications. In Comput. Graph. Forum, 19 (4) pp. 195-212.
Velho, Luiz, Figueiredo, Luiz Henrique de, Gomes, Jonas (1999): Hierarchical generalized triangle strips. In The Visual Computer, 15 (1) pp. 21-35. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=15&issue=1&spage=21
Gomes, Jonas, Silva, Bruno Costa, Darsa, Lucia, Velho, Luiz (1996): Graphical objects. In The Visual Computer, 12 (6) pp. 269-282. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=12&issue=6&spage=269
Velho, Luiz, Gomes, Jonas (1996): Approximate Conversion of Parametric to Implicit Surfaces. In Comput. Graph. Forum, 15 (5) pp. 327-337. https://www.eg.org/EG/CGF/volume15/issue5/v15i5pp327-337_abstract.html
Gomes, Jonas, Velho, Luiz (1995): Abstraction paradigms for computer graphics. In The Visual Computer, 11 (5) pp. 227-239. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=11&issue=5&spage=227
Figueiredo, Luiz Henrique de, Gomes, Jonas de Miranda, Terzopoulos, Demetri, Velho, Luiz (1992): Physically--based methods for polygonization of implicit surfaces. In: Graphics Interface 92 May 11-15, 1992, Vancouver, British Columbia, Canada. pp. 250-257.