Interactions
Description
interactions is a timely new magazine on applied human-computer interaction (HCI). Its primary objective is to communicate ideas, standards, practices, research results and case studies to the practitioner. Users, developers, designers, managers, researchers and purchasers interested in HCI will gain access to leading-edge ideas and tools that emerge from research and development, achieving a true technology transfer from R&D settings to the practitioner community.
Articles
Alben, Lauralee, Faris, Jim, Saddler, Harry (1994): Making It Macintosh: Designing the Message When the Message is Design. In Interactions, 1 (1) pp. 10-20. https://www.acm.org/pubs/articles/journals/interactions/1994-1-1/p11-alben/p11-alben.pdf
Curtis, Bill, Hefley, Bill (1994): A WIMP No More: The Maturing of User Interface Engineering. In Interactions, 1 (1) pp. 22-34. https://www.acm.org/pubs/articles/journals/interactions/1994-1-1/p22-curtis/p22-curtis.pdf
Rudd, James, Isensee, Scott (1994): Twenty-Two Tips for a Happier, Healthier Prototype. In Interactions, 1 (1) pp. 35-40. https://www.acm.org/pubs/articles/journals/interactions/1994-1-1/p35-rudd/p35-rudd.pdf
Marcus, Aaron (1994): Metaphor Mayhem: Mismanaging Expectation and Surprise. In Interactions, 1 (1) pp. 41-43. https://www.acm.org/pubs/articles/journals/interactions/1994-1-1/p41-marcus/p41-marcus.pdf
Frenkel, Karen A. (1994): A Conversation with Brenda Laurel. In Interactions, 1 (1) pp. 44-53.
Denning, Peter J., Dargan, Pamela A. (1994): A Discipline of Software Architecture. In Interactions, 1 (1) pp. 55-65. https://www.acm.org/pubs/articles/journals/interactions/1994-1-1/p55-denning/p55-denning.pdf
Shneiderman, Ben (1994): "Sparks of Innovation in Human-Computer Interaction," edited by Ben Shneiderman. In Interactions, 1 (1) pp. 67-71. https://www.acm.org/pubs/articles/journals/interactions/1994-1-1/p67-bookreview/p67-bookreview.pdf
Weiser, Mark (1994): The World is Not a Desktop. In Interactions, 1 (1) pp. 7-8.
Myers, Brad A. (1994): Challenges of HCI Design and Implementation. In Interactions, 1 (1) pp. 73-83. https://www.acm.org/pubs/articles/journals/interactions/1994-1-1/p73-myers/p73-myers.pdf
(1994): CHI'94: "Celebrating Interdependence". In Interactions, 1 (1) pp. 85-87.
Rheinfrank, John, Hefley, Bill (1994): Reflections. In Interactions, 1 (1) pp. 88.
Frenkel, Karen A. (1994): A Conversation with Alan Kay. In Interactions, 1 (2) pp. 13-22. https://www.acm.org/pubs/articles/journals/interactions/1994-1-2/p13-frenkel/p13-frenkel.pdf
Boyarski, Daniel, Buchanan, Richard (1994): Computers and Communication Design: Exploring the Rhetoric of HCI. In Interactions, 1 (2) pp. 24-35. https://www.acm.org/pubs/articles/journals/interactions/1994-1-2/p25-boyarski/p25-boyarski.pdf
Soloway, Elliot, Guzdial, Mark, Hay, Kenneth E. (1994): Learner-Centered Design: The Challenge for HCI in The 21st Century. In Interactions, 1 (2) pp. 36-48. https://www.acm.org/pubs/articles/journals/interactions/1994-1-2/p36-soloway/p36-soloway.pdf
Berghel, Hal (1994): New Wave Prototyping: Use and Abuse of Vacuous Prototypes. In Interactions, 1 (2) pp. 49-54. https://www.acm.org/pubs/articles/journals/interactions/1994-1-2/p49-berghel/p49-berghel.pdf
Nielsen, Jakob (1994): Why GUI Panic is Good Panic. In Interactions, 1 (2) pp. 55-58. https://www.acm.org/pubs/articles/journals/interactions/1994-1-2/p55-nielsen/p55-nielsen.pdf
Garrison, Anne, Mountford, S. Joy, Thomas, Greg (1994): Designing Computers with People in Mind. In Interactions, 1 (2) pp. 60-69. https://www.acm.org/pubs/articles/journals/interactions/1994-1-2/p61-garrison/p61-garrison.pdf
Winograd, Terry (1994): Designing a Language for Interactions. In Interactions, 1 (2) pp. 7-9. https://www.acm.org/pubs/articles/journals/interactions/1994-1-2/p7-winograd/p7-winograd.pdf
Rheinfrank, John, Hefley, Bill (1994): . In Interactions, 1 (2) pp. 80.
Raskin, Jef (1994): Holes in History. In Interactions, 1 (3) pp. 11-16. https://www.acm.org/pubs/articles/journals/interactions/1994-1-3/p11-raskin/p11-raskin.pdf
Holtzblatt, Karen (1994): If We're a Team, Why Don't We Act Like One?. In Interactions, 1 (3) pp. 17-20. https://www.acm.org/pubs/articles/journals/interactions/1994-1-3/p17-holtzblatt/p17-holtzblatt.pdf
Hammontree, Monty, Weiler, Paul, Nayak, Nandini (1994): Remote Usability Testing. In Interactions, 1 (3) pp. 21-25. https://www.acm.org/pubs/articles/journals/interactions/1994-1-3/p21-hammontree/p21-hammontree.pdf
Metros, Susan E. (1994): Investigating Lake Iluka: Graphic Design for the Interface. In Interactions, 1 (3) pp. 26-40. https://www.acm.org/pubs/articles/journals/interactions/1994-1-3/p28-metros/p28-metros.pdf
Frenkel, Karen A. (1994): A Conversation with Bob Galvin. In Interactions, 1 (3) pp. 43-52. https://www.acm.org/pubs/articles/journals/interactions/1994-1-3/p43-frenkel/p43-frenkel.pdf
Sellers, Michael (1994): Designing for Demanding Users. In Interactions, 1 (3) pp. 54-64. https://www.acm.org/pubs/articles/journals/interactions/1994-1-3/p54-sellers/p54-sellers.pdf
Kvavik, Karen H., Karimi, Shifteh, Cypher, Allen, Mayhew, Deborah J. (1994): User-Centered Processes and Evaluation in Product Development. In Interactions, 1 (3) pp. 65-71. https://www.acm.org/pubs/articles/journals/interactions/1994-1-3/p65-kvavik/p65-kvavik.pdf
Rheinfrank, John, Hefley, Bill (1994): Innovation and Design: The Emerging Boundary Conditions. In Interactions, 1 (3) pp. 79-80.
Barfield, Lon (1994): Usability: The Final Frontier. In Interactions, 1 (4) pp. 11-13. https://www.acm.org/pubs/articles/journals/interactions/1994-1-4/p11-barfield/p11-barfield.pdf
Haimes, Rob (1994): Document Interface. In Interactions, 1 (4) pp. 15-18. https://www.acm.org/pubs/articles/journals/interactions/1994-1-4/p15-haimes/p15-haimes.pdf
Nielsen, Jakob (1994): As They May Work. In Interactions, 1 (4) pp. 19-24. https://www.acm.org/pubs/articles/journals/interactions/1994-1-4/p19-nielsen/p19-nielsen.pdf
Fenn, Barry, Mauer, Hermann (1994): Harmony on an Expanding Net. In Interactions, 1 (4) pp. 26-38. https://www.acm.org/pubs/articles/journals/interactions/1994-1-4/p26-fenn/p26-fenn.pdf
Frenkel, Karen A. (1994): A Conversation with Fred Brooks. In Interactions, 1 (4) pp. 39-45. https://www.acm.org/pubs/articles/journals/interactions/1994-1-4/p39-frenkel/p39-frenkel.pdf
Johannesen, Leila J. (1994): The Interactions of Alicyn in Cyberland. In Interactions, 1 (4) pp. 46-57. https://www.acm.org/pubs/articles/journals/interactions/1994-1-4/p46-johannesen/p46-johannesen.pdf
Wexelblat, Alan (1994): Explicitly Modal Interfaces for Business Professionals. In Interactions, 1 (4) pp. 58-66. https://www.acm.org/pubs/articles/journals/interactions/1994-1-4/p57-wexelblat/p57-wexelblat.pdf
Stevens, Scott, Christel, Michael G., Wactlar, Howard (1994): Infomedia: Improving Access to Digital Video. In Interactions, 1 (4) pp. 67-71. https://www.acm.org/pubs/articles/journals/interactions/1994-1-4/p67-stevens/p67-stevens.pdf
Rheinfrank, John, Hefley, Bill (1994): . In Interactions, 1 (4) pp. 84.
Shneiderman, Ben (1995): Looking for the Bright Side of User Interface Agents. In Interactions, 2 (1) pp. 13-15.
Dray, Susan M. (1995): The Importance of Designing Usable Systems. In Interactions, 2 (1) pp. 17-20. https://www.acm.org/pubs/articles/journals/interactions/1995-2-1/p17-dray/p17-dray.pdf
Belge, Matt (1995): The Next Step in Software Internationalization. In Interactions, 2 (1) pp. 21-25. https://www.acm.org/pubs/articles/journals/interactions/1995-2-1/p21-belge/p21-belge.pdf
Pernice, Kara, Butler, Mary Beth (1995): Database Support for Usability Testing. In Interactions, 2 (1) pp. 27-31. https://www.acm.org/pubs/articles/journals/interactions/1995-2-1/p27-pernice/p27-pernice.pdf
Savage, Pamela (1995): Designing a GUI for Business Telephone Users. In Interactions, 2 (1) pp. 32-41.
Rheinfrank, John (1995): A Conversation with John Seely Brown. In Interactions, 2 (1) pp. 42-51. https://www.acm.org/pubs/articles/journals/interactions/1995-2-1/p42-rheinfrank/p42-rheinfrank.pdf
Edwards, W. Keith, Mynatt, Elizabeth D., Stockton, Kathryn (1995): Access to Graphical Interfaces for Blind Users. In Interactions, 2 (1) pp. 54-67. https://www.acm.org/pubs/articles/journals/interactions/1995-2-1/p54-edwards/p54-edwards.pdf
Strong, Gary W. (1995): New Directions in Human-Computer Interaction Education, Research, and Practice. In Interactions, 2 (1) pp. 69-81. https://www.acm.org/pubs/articles/journals/interactions/1995-2-1/p69-strong/p69-strong.pdf
(1995): "The Trouble with Computers: Usefulness, Usability and Productivity," by Thomas K. Landaue. In Interactions, 2 (1) pp. 83-86.
Rheinfrank, John, Hefley, Bill (1995): . In Interactions, 2 (1) pp. 96.
Rettig, Marc (1995): Gaps. In Interactions, 2 (2) pp. 13-16. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p13-rettig/p13-rettig.pdf
Bilson, A. J. (1995): Get Into the Groove: Designing for Participation. In Interactions, 2 (2) pp. 17-22. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p17-bilson/p17-bilson.pdf
Conway, Matthew (1995): Python: A GUI Development Tool. In Interactions, 2 (2) pp. 23-28. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p23-conway/p23-conway.pdf
Bias, Randolph G., Reitmeyer, Peter B. (1995): Usability Support Inside and Out. In Interactions, 2 (2) pp. 29-32. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p29-bias/p29-bias.pdf
Constantine, Larry L. (1995): Essential Modeling: Use Cases for User Interfaces. In Interactions, 2 (2) pp. 34-46. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p34-constantine/p34-constantine.pdf
Rheinfrank, John (1995): A Conversation with Don Norman. In Interactions, 2 (2) pp. 47-55. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p47-rheinfrank/p47-rheinfrank.pdf
Hughes, John, King, Val, Rodden, Tom, Andersen, Hans (1995): The Role of Ethnography in Interactive Systems Design. In Interactions, 2 (2) pp. 56-65. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p56-hughes/p56-hughes.pdf
Nielsen, Jakob (1995): The Future of Hypertext. In Interactions, 2 (2) pp. 66-78. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p66-nielsen/p66-nielsen.pdf
(1995): "Scenario Based Design: Envisioning Work and Technology in System Development,. In Interactions, 2 (2) pp. 79-83. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p79-bruer/p79-bruer.pdf
Rheinfrank, John, Hefley, Bill (1995): . In Interactions, 2 (2) pp. 88.
Bos, Edwin (1995): We Can Make Forgetting Impossible, But Should We?. In Interactions, 2 (3) pp. 11-14. https://www.acm.org/pubs/articles/journals/interactions/1995-2-3/p11-bos/p11-bos.pdf
Mullet, Kevin (1995): Organizing Information Spatially. In Interactions, 2 (3) pp. 15-20. https://www.acm.org/pubs/articles/journals/interactions/1995-2-3/p15-mullet/p15-mullet.pdf
Wildman, Daniel (1995): Getting the Most from Paired-User Testing. In Interactions, 2 (3) pp. 21-27. https://www.acm.org/pubs/articles/journals/interactions/1995-2-3/p21-wildman/p21-wildman.pdf
Montaniz, Frank, Kissel, George V. (1995): Reversing the Charges. In Interactions, 2 (3) pp. 29-33. https://www.acm.org/pubs/articles/journals/interactions/1995-2-3/p29-montaniz/p29-montaniz.pdf
Johnson, Andrew, Fotouhi, Farshad (1995): SANDBOX: Scientists Accessing Necessary Data Based On eXperimentation. In Interactions, 2 (3) pp. 34-45. https://www.acm.org/pubs/articles/journals/interactions/1995-2-3/p34-johnson/p34-johnson.pdf
Frenkel, Karen A. (1995): A Conversation with Jaron Lanier. In Interactions, 2 (3) pp. 46-72. https://www.acm.org/pubs/articles/journals/interactions/1995-2-3/p46-frenkel/p46-frenkel.pdf
McKendree, Jean, Reader, Will, Hammond, Nick (1995): The "Homeopathic Fallacy" in Learning from Hypertext. In Interactions, 2 (3) pp. 74-82. https://www.acm.org/pubs/articles/journals/interactions/1995-2-3/p74-mckendree/p74-mckendree.pdf
Balasubramanian, V. (1995): Designing in the Real World. In Interactions, 2 (4) pp. 15-17. https://www.acm.org/pubs/articles/journals/interactions/1995-2-4/p15-balasubramanian/p15-balasubramanian.pdf
Wixon, Dennis (1995): Qualitative Research Methods in Design and Development. In Interactions, 2 (4) pp. 19-26. https://www.acm.org/pubs/articles/journals/interactions/1995-2-4/p19-wixon/p19-wixon.pdf
Billingsley, Patricia A. (1995): Starting from Scratch: Building a Usability Program at Union Pacific Railroad. In Interactions, 2 (4) pp. 27-30. https://www.acm.org/pubs/articles/journals/interactions/1995-2-4/p27-billingsley/p27-billingsley.pdf
Hall, Jennifer (1995): Creative Orientations for Interface Design at Do While Studio. In Interactions, 2 (4) pp. 31-35. https://www.acm.org/pubs/articles/journals/interactions/1995-2-4/p31-hall/p31-hall.pdf
McAdams, Melinda (1995): Information Design and the New Media. In Interactions, 2 (4) pp. 36-46. https://www.acm.org/pubs/articles/journals/interactions/1995-2-4/p36-mcadams/p36-mcadams.pdf
Klein, Daniel (1995): Developing Applications with the Alpha UIMS. In Interactions, 2 (4) pp. 48-65. https://www.acm.org/pubs/articles/journals/interactions/1995-2-4/p48-klein/p48-klein.pdf
Frenkel, Karen A. (1995): A Conversation with Gordon Bell. In Interactions, 2 (4) pp. 66-79. https://www.acm.org/pubs/articles/journals/interactions/1995-2-4/p66-frenkel/p66-frenkel.pdf
John, Bonnie E. (1995): Why GOMS?. In Interactions, 2 (4) pp. 80-89. https://www.acm.org/pubs/articles/journals/interactions/1995-2-4/p80-john/p80-john.pdf
Law, Chris (1996): Amulet User Interface Development Environment. In Interactions, 3 (1) pp. 11-13.
Paciello, Michael G. (1996): Designing for People with Disabilities. In Interactions, 3 (1) pp. 15-16. https://www.acm.org/pubs/articles/journals/interactions/1996-3-1/p15-paciello/p15-paciello.pdf
Druin, Allison (1996): A Place Called Childhood. In Interactions, 3 (1) pp. 17-22. https://www.acm.org/pubs/articles/journals/interactions/1996-3-1/p17-druin/p17-druin.pdf
Butler, Mary Beth (1996): Getting to Know Your Users: Usability Roundtables at Lotus Development. In Interactions, 3 (1) pp. 23-30. https://www.acm.org/pubs/articles/journals/interactions/1996-3-1/p23-butler/p23-butler.pdf
Eoyang, Glenda H. (1996): Complex? Yes! Adaptive? Well, Maybe.... In Interactions, 3 (1) pp. 31-37. https://www.acm.org/pubs/articles/journals/interactions/1996-3-1/p31-eoyang/p31-eoyang.pdf
Faison, Brenda Smith (1996): Graphic Designers in Transition: From Print Communications to Interactive Media Design. In Interactions, 3 (1) pp. 39-57. https://www.acm.org/pubs/articles/journals/interactions/1996-3-1/p39-faison/p39-faison.pdf
Butler, Keith A. (1996): Usability Engineering Turns 10. In Interactions, 3 (1) pp. 59-75. https://www.acm.org/pubs/articles/journals/interactions/1996-3-1/p59-butler/p59-butler.pdf
Rudd, Jim, Stern, Ken, Isensee, Scott (1996): Low vs. High-Fidelity Prototyping Debate. In Interactions, 3 (1) pp. 76-85. https://www.acm.org/pubs/articles/journals/interactions/1996-3-1/p76-rudd/p76-rudd.pdf
Murdock, Max (1996): Software Design Teams at Iomega. In Interactions, 3 (2) pp. 11-14. https://www.acm.org/pubs/articles/journals/interactions/1996-3-2/p11-murdock/p11-murdock.pdf
Dray, Susan M. (1996): Designing for the Rest of the World: A Consultant's Observation. In Interactions, 3 (2) pp. 15-18. https://www.acm.org/pubs/articles/journals/interactions/1996-3-2/p15-dray/p15-dray.pdf
Heller, Hagan, Rivers, David (1996): So You Wanna Design for the Web. In Interactions, 3 (2) pp. 19-23. https://www.acm.org/pubs/articles/journals/interactions/1996-3-2/p19-heller/p19-heller.pdf
Fisher, Carolanne, Sanderson, Penelope (1996): Exploratory Sequential Data Analysis: Exploring Continuous Observational Data. In Interactions, 3 (2) pp. 25-34. https://www.acm.org/pubs/articles/journals/interactions/1996-3-2/p25-fisher/p25-fisher.pdf
Bush, Vannevar (1996): As We May Think. In Interactions, 3 (2) pp. 35-46. https://www.acm.org/pubs/articles/journals/interactions/1996-3-2/p35-bush/p35-bush.pdf
Simpson, Rosemary M., Renear, Allen, Mylonas, Elli, van Dam, Andries (1996): 50 Years After "As We May Think": The Brown/MIT Vannevar Bush Symposium. In Interactions, 3 (2) pp. 47-67. https://www.acm.org/pubs/articles/journals/interactions/1996-3-2/p47-simpson/p47-simpson.pdf
Mead, Pamela, Pacione, Chris (1996): Time and Space. In Interactions, 3 (2) pp. 68-77. https://www.acm.org/pubs/articles/journals/interactions/1996-3-2/p68-mead/p68-mead.pdf
Alben, Lauralee (1996): Quality of Experience: Defining the Criteria for Effective Interaction Design. In Interactions, 3 (3) pp. 11-15. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p11-alben/p11-alben.pdf
Mauro, Charles (1996): New York Stock Exchange Hand-Held Device. In Interactions, 3 (3) pp. 18-25. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p18-mauro/p18-mauro.pdf
Graefe, Christopher, Wahila, Derek, Maguire, Justin, Dasna, Orya (1996): Muse: A Digital Music Stand for Symphony Musicians. In Interactions, 3 (3) pp. 26-35. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p26-graefe/p26-graefe.pdf
Esteban, Jose (1996): AppleGuide. In Interactions, 3 (3) pp. 36-37. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p36-esteban/p36-esteban.pdf
Avitzur, Ron (1996): Graphing Calculator. In Interactions, 3 (3) pp. 38-39. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p38-avitzur/p38-avitzur.pdf
Bayley, Oliver (1996): Nokia Feature Stereo TV. In Interactions, 3 (3) pp. 40-41. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p40-bayley/p40-bayley.pdf
Baker, John (1996): Meeting Manager. In Interactions, 3 (3) pp. 42-43. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p42-baker/p42-baker.pdf
Saddler, Harry (1996): Seeing the Light Go On: The Apple Design Project. In Interactions, 3 (3) pp. 45-52. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p45-saddler/p45-saddler.pdf
Rettig, Marc (1996): Preamble. In Interactions, 3 (3) pp. 5-8. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p5-rettig/p5-rettig.pdf
Ehn, Pelle, Lowgren, Jonas (1996): The Qualiteque: Systems at an Exhibition. In Interactions, 3 (3) pp. 53-55. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p53-ehn/p53-ehn.pdf
Henderson, Austin (1996): What's Next? -- Growing the Notion of Quality. In Interactions, 3 (3) pp. 56-59. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p56-henderson/p56-henderson.pdf
Chartier, Donald A. (1996): The Andersen Commitment to Interaction Design. In Interactions, 3 (3) pp. 60-61. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p60-chartier/p60-chartier.pdf
Rettig, Marc (1996): Reflections on Awards Criteria. In Interactions, 3 (3) pp. 64. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p64-rettig/p64-rettig.pdf
Lange, Beth, Jones, Mark (1996): Reflections on the Judging Process. In Interactions, 3 (3) pp. 9-10. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p9-lange/p9-lange.pdf