Interactions

Publisher
Website
http://www.acm.org/interactions/
Periodicity
Bimonthly since 1996, quarterly since 1994

Description

This is how the journal describes itself:

interactions is a timely new magazine on applied human-computer interaction (HCI). Its primary objective is to communicate ideas, standards, practices, research results and case studies to the practitioner. Users, developers, designers, managers, researchers and purchasers interested in HCI will gain access to leading-edge ideas and tools that emerge from research and development, achieving a true technology transfer from R&D settings to the practitioner community.

Articles

Alben, Lauralee, Faris, Jim, Saddler, Harry (1994): Making It Macintosh: Designing the Message When the Message is Design. In Interactions, 1 (1) pp. 10-20. https://www.acm.org/pubs/articles/journals/interactions/1994-1-1/p11-alben/p11-alben.pdf

Curtis, Bill, Hefley, Bill (1994): A WIMP No More: The Maturing of User Interface Engineering. In Interactions, 1 (1) pp. 22-34. https://www.acm.org/pubs/articles/journals/interactions/1994-1-1/p22-curtis/p22-curtis.pdf

Rudd, James, Isensee, Scott (1994): Twenty-Two Tips for a Happier, Healthier Prototype. In Interactions, 1 (1) pp. 35-40. https://www.acm.org/pubs/articles/journals/interactions/1994-1-1/p35-rudd/p35-rudd.pdf

Marcus, Aaron (1994): Metaphor Mayhem: Mismanaging Expectation and Surprise. In Interactions, 1 (1) pp. 41-43. https://www.acm.org/pubs/articles/journals/interactions/1994-1-1/p41-marcus/p41-marcus.pdf

Frenkel, Karen A. (1994): A Conversation with Brenda Laurel. In Interactions, 1 (1) pp. 44-53.

Denning, Peter J., Dargan, Pamela A. (1994): A Discipline of Software Architecture. In Interactions, 1 (1) pp. 55-65. https://www.acm.org/pubs/articles/journals/interactions/1994-1-1/p55-denning/p55-denning.pdf

Shneiderman, Ben (1994): "Sparks of Innovation in Human-Computer Interaction," edited by Ben Shneiderman. In Interactions, 1 (1) pp. 67-71. https://www.acm.org/pubs/articles/journals/interactions/1994-1-1/p67-bookreview/p67-bookreview.pdf

Weiser, Mark (1994): The World is Not a Desktop. In Interactions, 1 (1) pp. 7-8.

Myers, Brad A. (1994): Challenges of HCI Design and Implementation. In Interactions, 1 (1) pp. 73-83. https://www.acm.org/pubs/articles/journals/interactions/1994-1-1/p73-myers/p73-myers.pdf

(1994): CHI'94: "Celebrating Interdependence". In Interactions, 1 (1) pp. 85-87.

Rheinfrank, John, Hefley, Bill (1994): Reflections. In Interactions, 1 (1) pp. 88.

Frenkel, Karen A. (1994): A Conversation with Alan Kay. In Interactions, 1 (2) pp. 13-22. https://www.acm.org/pubs/articles/journals/interactions/1994-1-2/p13-frenkel/p13-frenkel.pdf

Boyarski, Daniel, Buchanan, Richard (1994): Computers and Communication Design: Exploring the Rhetoric of HCI. In Interactions, 1 (2) pp. 24-35. https://www.acm.org/pubs/articles/journals/interactions/1994-1-2/p25-boyarski/p25-boyarski.pdf

Soloway, Elliot, Guzdial, Mark, Hay, Kenneth E. (1994): Learner-Centered Design: The Challenge for HCI in The 21st Century. In Interactions, 1 (2) pp. 36-48. https://www.acm.org/pubs/articles/journals/interactions/1994-1-2/p36-soloway/p36-soloway.pdf

Berghel, Hal (1994): New Wave Prototyping: Use and Abuse of Vacuous Prototypes. In Interactions, 1 (2) pp. 49-54. https://www.acm.org/pubs/articles/journals/interactions/1994-1-2/p49-berghel/p49-berghel.pdf

Nielsen, Jakob (1994): Why GUI Panic is Good Panic. In Interactions, 1 (2) pp. 55-58. https://www.acm.org/pubs/articles/journals/interactions/1994-1-2/p55-nielsen/p55-nielsen.pdf

Garrison, Anne, Mountford, S. Joy, Thomas, Greg (1994): Designing Computers with People in Mind. In Interactions, 1 (2) pp. 60-69. https://www.acm.org/pubs/articles/journals/interactions/1994-1-2/p61-garrison/p61-garrison.pdf

Winograd, Terry (1994): Designing a Language for Interactions. In Interactions, 1 (2) pp. 7-9. https://www.acm.org/pubs/articles/journals/interactions/1994-1-2/p7-winograd/p7-winograd.pdf

Rheinfrank, John, Hefley, Bill (1994): . In Interactions, 1 (2) pp. 80.

Raskin, Jef (1994): Holes in History. In Interactions, 1 (3) pp. 11-16. https://www.acm.org/pubs/articles/journals/interactions/1994-1-3/p11-raskin/p11-raskin.pdf

Holtzblatt, Karen (1994): If We're a Team, Why Don't We Act Like One?. In Interactions, 1 (3) pp. 17-20. https://www.acm.org/pubs/articles/journals/interactions/1994-1-3/p17-holtzblatt/p17-holtzblatt.pdf

Hammontree, Monty, Weiler, Paul, Nayak, Nandini (1994): Remote Usability Testing. In Interactions, 1 (3) pp. 21-25. https://www.acm.org/pubs/articles/journals/interactions/1994-1-3/p21-hammontree/p21-hammontree.pdf

Metros, Susan E. (1994): Investigating Lake Iluka: Graphic Design for the Interface. In Interactions, 1 (3) pp. 26-40. https://www.acm.org/pubs/articles/journals/interactions/1994-1-3/p28-metros/p28-metros.pdf

Frenkel, Karen A. (1994): A Conversation with Bob Galvin. In Interactions, 1 (3) pp. 43-52. https://www.acm.org/pubs/articles/journals/interactions/1994-1-3/p43-frenkel/p43-frenkel.pdf

Sellers, Michael (1994): Designing for Demanding Users. In Interactions, 1 (3) pp. 54-64. https://www.acm.org/pubs/articles/journals/interactions/1994-1-3/p54-sellers/p54-sellers.pdf

Kvavik, Karen H., Karimi, Shifteh, Cypher, Allen, Mayhew, Deborah J. (1994): User-Centered Processes and Evaluation in Product Development. In Interactions, 1 (3) pp. 65-71. https://www.acm.org/pubs/articles/journals/interactions/1994-1-3/p65-kvavik/p65-kvavik.pdf

Rheinfrank, John, Hefley, Bill (1994): Innovation and Design: The Emerging Boundary Conditions. In Interactions, 1 (3) pp. 79-80.

Barfield, Lon (1994): Usability: The Final Frontier. In Interactions, 1 (4) pp. 11-13. https://www.acm.org/pubs/articles/journals/interactions/1994-1-4/p11-barfield/p11-barfield.pdf

Haimes, Rob (1994): Document Interface. In Interactions, 1 (4) pp. 15-18. https://www.acm.org/pubs/articles/journals/interactions/1994-1-4/p15-haimes/p15-haimes.pdf

Nielsen, Jakob (1994): As They May Work. In Interactions, 1 (4) pp. 19-24. https://www.acm.org/pubs/articles/journals/interactions/1994-1-4/p19-nielsen/p19-nielsen.pdf

Fenn, Barry, Mauer, Hermann (1994): Harmony on an Expanding Net. In Interactions, 1 (4) pp. 26-38. https://www.acm.org/pubs/articles/journals/interactions/1994-1-4/p26-fenn/p26-fenn.pdf

Frenkel, Karen A. (1994): A Conversation with Fred Brooks. In Interactions, 1 (4) pp. 39-45. https://www.acm.org/pubs/articles/journals/interactions/1994-1-4/p39-frenkel/p39-frenkel.pdf

Johannesen, Leila J. (1994): The Interactions of Alicyn in Cyberland. In Interactions, 1 (4) pp. 46-57. https://www.acm.org/pubs/articles/journals/interactions/1994-1-4/p46-johannesen/p46-johannesen.pdf

Wexelblat, Alan (1994): Explicitly Modal Interfaces for Business Professionals. In Interactions, 1 (4) pp. 58-66. https://www.acm.org/pubs/articles/journals/interactions/1994-1-4/p57-wexelblat/p57-wexelblat.pdf

Stevens, Scott, Christel, Michael G., Wactlar, Howard (1994): Infomedia: Improving Access to Digital Video. In Interactions, 1 (4) pp. 67-71. https://www.acm.org/pubs/articles/journals/interactions/1994-1-4/p67-stevens/p67-stevens.pdf

Rheinfrank, John, Hefley, Bill (1994): . In Interactions, 1 (4) pp. 84.

Shneiderman, Ben (1995): Looking for the Bright Side of User Interface Agents. In Interactions, 2 (1) pp. 13-15.

Dray, Susan M. (1995): The Importance of Designing Usable Systems. In Interactions, 2 (1) pp. 17-20. https://www.acm.org/pubs/articles/journals/interactions/1995-2-1/p17-dray/p17-dray.pdf

Belge, Matt (1995): The Next Step in Software Internationalization. In Interactions, 2 (1) pp. 21-25. https://www.acm.org/pubs/articles/journals/interactions/1995-2-1/p21-belge/p21-belge.pdf

Pernice, Kara, Butler, Mary Beth (1995): Database Support for Usability Testing. In Interactions, 2 (1) pp. 27-31. https://www.acm.org/pubs/articles/journals/interactions/1995-2-1/p27-pernice/p27-pernice.pdf

Savage, Pamela (1995): Designing a GUI for Business Telephone Users. In Interactions, 2 (1) pp. 32-41.

Rheinfrank, John (1995): A Conversation with John Seely Brown. In Interactions, 2 (1) pp. 42-51. https://www.acm.org/pubs/articles/journals/interactions/1995-2-1/p42-rheinfrank/p42-rheinfrank.pdf

Edwards, W. Keith, Mynatt, Elizabeth D., Stockton, Kathryn (1995): Access to Graphical Interfaces for Blind Users. In Interactions, 2 (1) pp. 54-67. https://www.acm.org/pubs/articles/journals/interactions/1995-2-1/p54-edwards/p54-edwards.pdf

Strong, Gary W. (1995): New Directions in Human-Computer Interaction Education, Research, and Practice. In Interactions, 2 (1) pp. 69-81. https://www.acm.org/pubs/articles/journals/interactions/1995-2-1/p69-strong/p69-strong.pdf

(1995): "The Trouble with Computers: Usefulness, Usability and Productivity," by Thomas K. Landaue. In Interactions, 2 (1) pp. 83-86.

Rheinfrank, John, Hefley, Bill (1995): . In Interactions, 2 (1) pp. 96.

Rettig, Marc (1995): Gaps. In Interactions, 2 (2) pp. 13-16. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p13-rettig/p13-rettig.pdf

Bilson, A. J. (1995): Get Into the Groove: Designing for Participation. In Interactions, 2 (2) pp. 17-22. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p17-bilson/p17-bilson.pdf

Conway, Matthew (1995): Python: A GUI Development Tool. In Interactions, 2 (2) pp. 23-28. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p23-conway/p23-conway.pdf

Bias, Randolph G., Reitmeyer, Peter B. (1995): Usability Support Inside and Out. In Interactions, 2 (2) pp. 29-32. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p29-bias/p29-bias.pdf

Constantine, Larry L. (1995): Essential Modeling: Use Cases for User Interfaces. In Interactions, 2 (2) pp. 34-46. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p34-constantine/p34-constantine.pdf

Rheinfrank, John (1995): A Conversation with Don Norman. In Interactions, 2 (2) pp. 47-55. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p47-rheinfrank/p47-rheinfrank.pdf

Hughes, John, King, Val, Rodden, Tom, Andersen, Hans (1995): The Role of Ethnography in Interactive Systems Design. In Interactions, 2 (2) pp. 56-65. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p56-hughes/p56-hughes.pdf

Nielsen, Jakob (1995): The Future of Hypertext. In Interactions, 2 (2) pp. 66-78. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p66-nielsen/p66-nielsen.pdf

(1995): "Scenario Based Design: Envisioning Work and Technology in System Development,. In Interactions, 2 (2) pp. 79-83. https://www.acm.org/pubs/articles/journals/interactions/1995-2-2/p79-bruer/p79-bruer.pdf

Rheinfrank, John, Hefley, Bill (1995): . In Interactions, 2 (2) pp. 88.

Bos, Edwin (1995): We Can Make Forgetting Impossible, But Should We?. In Interactions, 2 (3) pp. 11-14. https://www.acm.org/pubs/articles/journals/interactions/1995-2-3/p11-bos/p11-bos.pdf

Mullet, Kevin (1995): Organizing Information Spatially. In Interactions, 2 (3) pp. 15-20. https://www.acm.org/pubs/articles/journals/interactions/1995-2-3/p15-mullet/p15-mullet.pdf

Wildman, Daniel (1995): Getting the Most from Paired-User Testing. In Interactions, 2 (3) pp. 21-27. https://www.acm.org/pubs/articles/journals/interactions/1995-2-3/p21-wildman/p21-wildman.pdf

Montaniz, Frank, Kissel, George V. (1995): Reversing the Charges. In Interactions, 2 (3) pp. 29-33. https://www.acm.org/pubs/articles/journals/interactions/1995-2-3/p29-montaniz/p29-montaniz.pdf

Johnson, Andrew, Fotouhi, Farshad (1995): SANDBOX: Scientists Accessing Necessary Data Based On eXperimentation. In Interactions, 2 (3) pp. 34-45. https://www.acm.org/pubs/articles/journals/interactions/1995-2-3/p34-johnson/p34-johnson.pdf

Frenkel, Karen A. (1995): A Conversation with Jaron Lanier. In Interactions, 2 (3) pp. 46-72. https://www.acm.org/pubs/articles/journals/interactions/1995-2-3/p46-frenkel/p46-frenkel.pdf

McKendree, Jean, Reader, Will, Hammond, Nick (1995): The "Homeopathic Fallacy" in Learning from Hypertext. In Interactions, 2 (3) pp. 74-82. https://www.acm.org/pubs/articles/journals/interactions/1995-2-3/p74-mckendree/p74-mckendree.pdf

Balasubramanian, V. (1995): Designing in the Real World. In Interactions, 2 (4) pp. 15-17. https://www.acm.org/pubs/articles/journals/interactions/1995-2-4/p15-balasubramanian/p15-balasubramanian.pdf

Wixon, Dennis (1995): Qualitative Research Methods in Design and Development. In Interactions, 2 (4) pp. 19-26. https://www.acm.org/pubs/articles/journals/interactions/1995-2-4/p19-wixon/p19-wixon.pdf

Billingsley, Patricia A. (1995): Starting from Scratch: Building a Usability Program at Union Pacific Railroad. In Interactions, 2 (4) pp. 27-30. https://www.acm.org/pubs/articles/journals/interactions/1995-2-4/p27-billingsley/p27-billingsley.pdf

Hall, Jennifer (1995): Creative Orientations for Interface Design at Do While Studio. In Interactions, 2 (4) pp. 31-35. https://www.acm.org/pubs/articles/journals/interactions/1995-2-4/p31-hall/p31-hall.pdf

McAdams, Melinda (1995): Information Design and the New Media. In Interactions, 2 (4) pp. 36-46. https://www.acm.org/pubs/articles/journals/interactions/1995-2-4/p36-mcadams/p36-mcadams.pdf

Klein, Daniel (1995): Developing Applications with the Alpha UIMS. In Interactions, 2 (4) pp. 48-65. https://www.acm.org/pubs/articles/journals/interactions/1995-2-4/p48-klein/p48-klein.pdf

Frenkel, Karen A. (1995): A Conversation with Gordon Bell. In Interactions, 2 (4) pp. 66-79. https://www.acm.org/pubs/articles/journals/interactions/1995-2-4/p66-frenkel/p66-frenkel.pdf

John, Bonnie E. (1995): Why GOMS?. In Interactions, 2 (4) pp. 80-89. https://www.acm.org/pubs/articles/journals/interactions/1995-2-4/p80-john/p80-john.pdf

Law, Chris (1996): Amulet User Interface Development Environment. In Interactions, 3 (1) pp. 11-13.

Paciello, Michael G. (1996): Designing for People with Disabilities. In Interactions, 3 (1) pp. 15-16. https://www.acm.org/pubs/articles/journals/interactions/1996-3-1/p15-paciello/p15-paciello.pdf

Druin, Allison (1996): A Place Called Childhood. In Interactions, 3 (1) pp. 17-22. https://www.acm.org/pubs/articles/journals/interactions/1996-3-1/p17-druin/p17-druin.pdf

Butler, Mary Beth (1996): Getting to Know Your Users: Usability Roundtables at Lotus Development. In Interactions, 3 (1) pp. 23-30. https://www.acm.org/pubs/articles/journals/interactions/1996-3-1/p23-butler/p23-butler.pdf

Eoyang, Glenda H. (1996): Complex? Yes! Adaptive? Well, Maybe.... In Interactions, 3 (1) pp. 31-37. https://www.acm.org/pubs/articles/journals/interactions/1996-3-1/p31-eoyang/p31-eoyang.pdf

Faison, Brenda Smith (1996): Graphic Designers in Transition: From Print Communications to Interactive Media Design. In Interactions, 3 (1) pp. 39-57. https://www.acm.org/pubs/articles/journals/interactions/1996-3-1/p39-faison/p39-faison.pdf

Butler, Keith A. (1996): Usability Engineering Turns 10. In Interactions, 3 (1) pp. 59-75. https://www.acm.org/pubs/articles/journals/interactions/1996-3-1/p59-butler/p59-butler.pdf

Rudd, Jim, Stern, Ken, Isensee, Scott (1996): Low vs. High-Fidelity Prototyping Debate. In Interactions, 3 (1) pp. 76-85. https://www.acm.org/pubs/articles/journals/interactions/1996-3-1/p76-rudd/p76-rudd.pdf

Murdock, Max (1996): Software Design Teams at Iomega. In Interactions, 3 (2) pp. 11-14. https://www.acm.org/pubs/articles/journals/interactions/1996-3-2/p11-murdock/p11-murdock.pdf

Dray, Susan M. (1996): Designing for the Rest of the World: A Consultant's Observation. In Interactions, 3 (2) pp. 15-18. https://www.acm.org/pubs/articles/journals/interactions/1996-3-2/p15-dray/p15-dray.pdf

Heller, Hagan, Rivers, David (1996): So You Wanna Design for the Web. In Interactions, 3 (2) pp. 19-23. https://www.acm.org/pubs/articles/journals/interactions/1996-3-2/p19-heller/p19-heller.pdf

Fisher, Carolanne, Sanderson, Penelope (1996): Exploratory Sequential Data Analysis: Exploring Continuous Observational Data. In Interactions, 3 (2) pp. 25-34. https://www.acm.org/pubs/articles/journals/interactions/1996-3-2/p25-fisher/p25-fisher.pdf

Bush, Vannevar (1996): As We May Think. In Interactions, 3 (2) pp. 35-46. https://www.acm.org/pubs/articles/journals/interactions/1996-3-2/p35-bush/p35-bush.pdf

Simpson, Rosemary M., Renear, Allen, Mylonas, Elli, van Dam, Andries (1996): 50 Years After "As We May Think": The Brown/MIT Vannevar Bush Symposium. In Interactions, 3 (2) pp. 47-67. https://www.acm.org/pubs/articles/journals/interactions/1996-3-2/p47-simpson/p47-simpson.pdf

Mead, Pamela, Pacione, Chris (1996): Time and Space. In Interactions, 3 (2) pp. 68-77. https://www.acm.org/pubs/articles/journals/interactions/1996-3-2/p68-mead/p68-mead.pdf

Alben, Lauralee (1996): Quality of Experience: Defining the Criteria for Effective Interaction Design. In Interactions, 3 (3) pp. 11-15. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p11-alben/p11-alben.pdf

Mauro, Charles (1996): New York Stock Exchange Hand-Held Device. In Interactions, 3 (3) pp. 18-25. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p18-mauro/p18-mauro.pdf

Graefe, Christopher, Wahila, Derek, Maguire, Justin, Dasna, Orya (1996): Muse: A Digital Music Stand for Symphony Musicians. In Interactions, 3 (3) pp. 26-35. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p26-graefe/p26-graefe.pdf

Esteban, Jose (1996): AppleGuide. In Interactions, 3 (3) pp. 36-37. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p36-esteban/p36-esteban.pdf

Avitzur, Ron (1996): Graphing Calculator. In Interactions, 3 (3) pp. 38-39. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p38-avitzur/p38-avitzur.pdf

Bayley, Oliver (1996): Nokia Feature Stereo TV. In Interactions, 3 (3) pp. 40-41. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p40-bayley/p40-bayley.pdf

Baker, John (1996): Meeting Manager. In Interactions, 3 (3) pp. 42-43. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p42-baker/p42-baker.pdf

Saddler, Harry (1996): Seeing the Light Go On: The Apple Design Project. In Interactions, 3 (3) pp. 45-52. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p45-saddler/p45-saddler.pdf

Rettig, Marc (1996): Preamble. In Interactions, 3 (3) pp. 5-8. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p5-rettig/p5-rettig.pdf

Ehn, Pelle, Lowgren, Jonas (1996): The Qualiteque: Systems at an Exhibition. In Interactions, 3 (3) pp. 53-55. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p53-ehn/p53-ehn.pdf

Henderson, Austin (1996): What's Next? -- Growing the Notion of Quality. In Interactions, 3 (3) pp. 56-59. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p56-henderson/p56-henderson.pdf

Chartier, Donald A. (1996): The Andersen Commitment to Interaction Design. In Interactions, 3 (3) pp. 60-61. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p60-chartier/p60-chartier.pdf

Rettig, Marc (1996): Reflections on Awards Criteria. In Interactions, 3 (3) pp. 64. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p64-rettig/p64-rettig.pdf

Lange, Beth, Jones, Mark (1996): Reflections on the Judging Process. In Interactions, 3 (3) pp. 9-10. https://www.acm.org/pubs/articles/journals/interactions/1996-3-3/p9-lange/p9-lange.pdf

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,311 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,311 designers enjoy our newsletter—sure you don’t want to receive it?