Illusions in UX/UI Design

Your constantly-updated definition of Illusions in UX/UI Design and collection of videos and articles. Be a conversation starter: Share this page and inspire others!
265 shares

What are Illusions in UX/UI Design?

Illusions—namely optical or visual illusions—are perceptual phenomena that influence the mind to perceive something either that is not there or differently from how it is. They occur due to how the brain processes visual information, often via Gestalt laws. Designers use illusions to guide users' attention, create a sense of depth and hierarchy and ultimately enhance the overall user experience.    

Author and Human-Computer Interaction Expert, Alan Dix explains sensation and perception—axes around which reality revolves for the human mind. 

Show Hide video transcript
  1. Transcript loading…
 

Table of contents

How do Designers Use Illusions to Help Users?

In user experience (UX) design and particularly user interface (UI) design, designers use techniques to leverage users’ perceptions and create engaging and memorable experiences. Designers apply principles from psychology and visual perception, especially the Gestalt laws or principles—also common in graphic design. When designers do this, they can influence how the users of their digital products perceive and interact with these interfaces. Optical illusions involve various visual cues and tricks to create effects that captivate and engage users on web pages, mobile apps and more.  

Designers typically incorporate illusions into their design work with several purposes in mind. They can ​guide users' attention​ to desired features, ​enhance visual hierarchy​, ​provide visual feedback​ and communicate information in ways that can ​grab users’ attention more profoundly​. When designers work illusions appropriately into their designs, they can create interfaces that aren’t just functional but visually delightful and immersive, too.   

Designers frequently tend to rely on Gestalt laws to help with illusions. Gestalt psychology has a focus on how humans perceive—and interpret or make sense of—visual information as a whole rather than as individual elements. Gestalt psychology puts emphasis on the idea that the mind organizes visual stimuli into meaningful patterns and structures—and does so automatically. So, when designers create objects in visual design, they can cast powerful messages to their target audience at a glance. What’s more, when designers work with Gestalt laws such as closure, figure-ground, proximity, similarity and continuity, they can strengthen their brand’s presence—plus build trust with the users of their products or services. Such optical tricks are more than the sum of their parts. 

Illustration showing three facets of the Gestalt law of figure-ground.

The Gestalt law of figure-ground in three forms, from left to right: stable (it’s clear what’s in the foreground), reversible (foreground and background are interchangeable) and ambiguous (elements can seem to be both figure and ground at the same time, leaving it up to the viewer how to approach the image).

© Steven Bradley, Fair Use

What’s more, designers can use illusions to enhance visual feedback and give a sense—or a greater sense—of interactivity. For example, they can incorporate animations that simulate movement or depth. In this way, designers can create the illusion of elements responding to user feedback and actions, and so enhance the overall user experience.  

Here are some ways Designers apply illusions in UX design: 

1. Visual Hierarchy

Designers use size, color, contrast and positioning to create a visual hierarchy that guides users' attention to the most important elements on a page. For design projects, it’s important to establish a strong hierarchy and information architecture so users can recognize at a glance what they need to do to solve their problems and achieve desired goals. 

Illustration showing two screens with poor and good visual hierarchy respectively.

When designers create products, they need to leverage visual design principles to establish a clear hierarchy, so users know what’s a priority and what to do.

© Interaction Design Foundation, CC BY-SA 4.0

To establish good visual hierarchy, designers have a strong ally in the Gestalt law of proximity, as Creative Director and CEO of Hype4, Michal Malewicz explains: 

Show Hide video transcript
  1. Transcript loading…
 

2. Depth and Layering

When they create the illusion of depth through shadows, gradients and overlapping elements, designers can make the interface more engaging and easier to navigate. For example, raised elements with shadows make great signifiers for interactive buttons. Meanwhile, sunken or hollow elements can indicate input fields—particularly user-friendly and handy for mobile devices. Also, shadow effects such as inner shadow can give the illusion of response to a finger pressing on a screen. 

Illustration showing two buttons without and with shadowing.

Note the shadowing around the button on the right, and how it lends itself more to the suggestion of pushing.

© Neha Mestry, Fair Use

3. Motion and Animation

Animated transitions, micro-interactions and parallax scrolling are items that can provide a sense of movement and depth—and can make the interface more dynamic and engaging. What’s more, they can provide much-needed feedback to users. When designers get to work with techniques like the phi phenomenon or the wagon-wheel effect, they can make the illusion of movement—and that’s something that can be particularly effective ​​​​to ​guide​ ​​users' attention—or ​give​ ​​feedback ​on ​​​certain actions. For example, a loading animation that gives the illusion of continuous rotation can make users get a sense of progress, and this holds true even if the actual loading time is longer. 

Image showing 4 dot-wheels representing a loading spinner.

The Phi phenomenon gives the illusion of movement—in this loading spinner, for example—to inform users of system feedback.

© David Hall, Fair Use

4. Optical Effects

The perception of size and proportions isn’t always reliable. Designers can apply optical illusions to manipulate these perceptions in user interfaces. And if they bring things like the Ponzo illusion or the Muller-Lyer illusion into the picture, they can make elements look larger or smaller than they are in reality. That’s something that can put emphasis on certain elements, give a good sense of balance—or guide users' attention to specific areas on the interface. For instance, when designers use converging lines to create the Ponzo illusion, they can make an element appear larger than it really is—and that’s due to the perceived distance. 

Illustration showing Ponzo illusion and Muller-Lyer illusion.

Designers can use these types of illusions to guide users’ eyes to specific areas of the interface and establish hierarchy, depth and perspective. For example, in the illusion on the right, the horizontal lines are the same length.

© Interaction Design Foundation, CC BY-SA 4.0

5. Negative Space

When designers strategically use negative space, they can create the illusion of simplicity, elegance and clarity. This lets users really focus on the interface’s essential elements. The effect can help lighten the users’ cognitive load and improve their overall experience. What’s more, when designers cast a sense of simplicity and minimalism in user interfaces, they can signal a high-quality brand image—doing that through an uncluttered, clean and elegant look. For instance, when they use enough white space around elements, they can infuse their design with a sense of elegance and simplicity. This lets users really focus on the essential content. 

Screenshot of page from Apple's website.

Apple's clean, lean look leverages white space to help achieve its iconic appearance.

© Apple, Fair Use

6. Color and Contrast

When designers manipulate color and contrast, they can influence users' perceptions, draw attention to specific elements and create visual interest. Through their skillful use of color theory, designers can make helpful design decisions—decisions based on: 

a. Color Gradients: 

Apply color gradients to carry a sense of depth and dimension—and so give a boost to the interface’s visual appeal. 

b. Contrast: 

Use contrast strategically to put emphasis on important elements and give a sense of depth within the design. 

An animated image showing a rectangle separating and moving over two different colors of background.

An example of simultaneous contrast—note how the moving rectangles seem to be different colors when they move over their respective backgrounds.

© Circ Cular, Fair Use

How to Apply Illusions in UX Design

To get the power of optical illusions working so they can create visually engaging interfaces, designers should: 

 1. Understand the Principles of Perception

A strong understanding of the principles of perception—for instance, Gestalt psychology—is vital. So, designers should add concepts like visual hierarchy, proximity, similarity and closure to their design tools. That’s because of how these principles play such a crucial role—and a time-tested one—when it comes to creating illusions that are meaningful and have impact. It’s really important to appreciate the subtle points of alignment—and how users’ eyes are used to seeing certain patterns and forms on screens, too. 

Illustration of two mobile screens showing differences in label alignment.

Note the subtle difference in label alignment—a small point, but important for users’ perception.

© Interaction Design Foundation, CC BY-SA 4.0

2. Use Optical Illusions Purposefully

When designers work optical illusions into their designs, it’s a must to use them with a clear intention. So, think about what the specific goals and objectives of the interface are—and design the illusions according to those. Don’t use illusions for the sake of visual flair on its own. Focus—instead—on how they can enhance the user experience, and so get the desired message across to users. Make sure that the effects really do run in line with the user's goals and improve how they make sense of and understand the interface. Illusions shouldn’t confuse or mislead users—designers need to earn their users’ trust, fast. 

Image from a screen showing a Moddeals web page.

Moddeals’ pattern here leverages the Gestalt figure-ground relationship. The newsletter ad appears, and the rest of the page darkens, going into the background—which the user can still scroll.

© Moddeals (via Jerry Cao), Fair Use

3. Balance Illusions with Usability

While optical illusions can be visually engaging, enticing and helpful, it’s crucial to strike a balance between aesthetics and usability. Be totally sure that the illusions don’t get in the way of usability—or even confuse users. Another point—and one that’s extremely important here—is to design with accessibility firmly in mind—so be sure to think about factors like color contrast and readability. That’s how to make sure that the illusions can actually be accessible—to all users. Usability testing is especially helpful here. It can show up many pain points, and so can help with boosting user-centered design.  

It’s also a vital thing to do to keep the effects subtle. So, don’t overwhelm users with excessive illusions—or ones that are distracting. Another point here is to always remember to stick to those established design principles and patterns. For example, most users may be used to shadow effects as feedback to screen presses. It’s a vital point to enhance the user experience without overshadowing the content or functionality of the interface. 

Animated image showing Mach bands on blue background.

Mach bands—there aren’t really any shadows in the above; it’s an illusion.

© Circ Cular, Fair Use

4. Test and Iterate

Now it’s time to validate how effective the illusions are—through user testing—and to get in feedback to refine and improve the design. Users' perceptions and interpretations may vary, and by quite a bit. So, it’s a crucial point for designers to collect insights from a diverse user base. And—as with any design element—be sure to test and iterate on optical illusions. Do solid user testing to get feedback on how users perceive and interact with these. Then, make adjustments based on those insights—to be sure that what users see effectively serves the intended purpose. 

Image showing nine smaller screens in a Hermann grid.

In this example of the Hermann grid, viewers can note how phantom grey dots show up at the white intersections whenever they look at the pictured rectangles—but vanish when they look directly at those intersections.

© Circ Cular, Fair Use

Risks and Considerations for Illusions in UX Design

Illusions can indeed be a powerful tool in UX design. Even so, there are some essential points to keep in mind: 

1.  Misinterpretation: Illusions can be subjective—and users may interpret them differently. Plus, another very important thing to be mindful of is how the users’ culture can influence how they perceive—or don’t perceive—intended effects. So, designers should do their user research—and thoroughly—to understand the target audience and how users interact with visual design elements. It’s vital for users to quickly “get” the intended message or action and sense the helpfulness it’s supposed to convey.  

2.  Cognitive load: Complex or overly stimulating illusions can drive up the level of cognitive load and keep users back from being able to understand and interact with the interface. So, think carefully about the complexity and what the impact of illusions is on user cognition. It’s also a vital point to keep the effects well in line with the brand message. So, do UX research early and use methods like card sorting, focus groups—among others—to tailor the right effects to users’ needs.  

3.  Compatibility: Illusions may not be compatible with all devices, platforms or screen sizes—so, make sure that the illusion functions and scales appropriately across different devices and platforms. That’s how to see that it will provide a consistent user experience. Apply responsive design to help provide users with a seamless experience every time.  

4. Accessibility: Accessible design is serious business—and often a mandatory consideration by law—and here especially deserves a second mention. Some users with visual impairments or cognitive disabilities may not perceive or interpret illusions in the same way as others. For example, if the visual effects rely on colors and contrast, it’ll very likely exclude users with eyesight disabilities—like color​ ​blindness. So, do think about using alternative means of communication or interaction to make sure that inclusivity is indeed very much a part of your design. 

Image showing the Munker-White illusion as a computer-screen example.

The Munker-White illusion—clearly laid-out information where the grey lines of the grid appear darker in front of a light background and light in front of a darker background.

© Circ Cular, Fair Use

5. The illusion of completeness: Especially when designers create for mobile screens, it’s important to cue users that important information may lie below the fold. So, designers should be mindful if they decide to apply huge hero images or videos that can get in the way and deceive users that there’s nothing else below the apparent bottom or off to the side of the screen. If they leave clear hints such as the tops of elements or apply carousels, they can clue their users up on the full extent of the screen real estate on offer.  

Screenshot of an Airbnb page.

Airbnb’s site gives a clear hint that there are more than four properties here—via the scroll bar.

© Airbnb, Fair Use

6. The illusion of control: One aspect of illusions in UX design is the illusion of control—which refers to users' perception of having more control or influence over an interface than they actually do. So, it’s a vital thing for designers to remember to be very careful about this—and that they don’t mislead users into thinking that they’ve got more control or options than they actually have.  

It’s important to keep that illusion of control well in check—and to make sure that the interface does indeed give feedback that’s clear and accurate. What’s more, be sure that it clearly states limitations or constraints—and that it keeps a very high level of transparency about what the user's actual level of control is. When designers set realistic expectations—and give users clear guidance—they can keep users from feeling frustrated or, worse, deceived.  

7. The illusion of (false) help: Beware of tricking users with features like those found in dark patterns. For example, if users of an app need to exit quickly, show empathy. Don’t try to deceive them into opting into something—just help them on their way in their user journeys.   

Overall, illusions in UX design can elevate user experiences, engage users' attention and create memorable interactions for them. If designers work principles from psychology and visual perception properly into their designs, they can strategically guide users’ attention—and enhance usability and communicate information effectively. These tricks are items—or tools—that should treat users well, and help them.  

Learn More about Illusions

Take our course Gestalt Psychology and Web Design: The Ultimate Guide to uncover in-depth insights.

Read The Illusion of Control – You Are Your Worst Enemy for essential insights and tips.

Find important information in How to apply optical illusions to web UI design by Jerry Cao.

Discover 11 Optical Illusions Found in Visual Design by Circ Cular for fascinating examples.

Read The Illusion of Completeness: What It Is and How To Avoid It by Kim Salazar for more information.

Consult The Art of Illusion How Labour Illusion Enhances User Engagement by Craig Barber for additional insights.

What are examples of common illusions that designers use?

Designers frequently use illusions to boost user experience, manipulate perception and create visuals that are memorable. Here are some common illusions that feature in design: 

  • Gestalt principles: These principles—like similarity, proximity, closure and continuity—play with how people tend to see objects as part of a greater whole. For example, the use of closure—the law of closure—lets viewers fill in incomplete shapes, and so engages them more deeply with the design. 

  • Isomorphic correspondence: Familiar shapes and symbols help get information across quickly—and intuitively. Designers might use icons that mimic real-world objects to help users understand functionality faster. 

  • The Müller-Lyer illusion: Here, two lines that are the same length seem to be different lengths—and that’s because of the orientation of the arrowheads at their ends. It’s useful to subtly influence the perception of space and size. 

  • The Kanizsa triangle: It’s a famous example of using negative space to create an illusion—in this case of an object that doesn't really exist. A triangle appears, thanks to the arrangement of strategically placed circular forms at its “points.” Designers can use this illusion to create interest and give a sense of depth in a design. 

  • Motion parallax: In web and app design, different elements move at different speeds during scrolling—so creating a depth illusion. This technique often turns up in parallax scrolling websites to add a layer of immersion. 

  • Color illusions: Designers can manipulate colors to make objects seem closer, further away—or even change size. Warm colors tend to advance—meanwhile, cool colors recede. That’s a factor that influences how users perceive elements in relation to each other. 

  • Ambiguous images: Designs that users can interpret in more than one way can be captivating to look at—and the classic "vase or faces" illusion is an example here—something that encourages users to look deeper and engage more with the content. 

Take our course Gestalt Psychology and Web Design: The Ultimate Guide to take a deep-dive into this subject and other principles geared around design for users. 

How do illusions contribute to the aesthetic appeal of a design?

Illusions do this since they manipulate perception, add depth and create intrigue. They engage viewers—and encourage interaction and closer examination. Techniques like the use of Gestalt principles, color illusions and ambiguous images make designs more dynamic and memorable. Illusions can transform flat visuals into really immersive experiences—and it’s something that makes them vital tools for grabbing and retaining user attention.  

Take our course Emotional Design—How to Make Products People Will Love for essential and in-depth insights into how to design products that users will truly enjoy. 

How do cultural differences affect the perception of illusions in design?

Cultural differences deeply influence how users perceive illusions in design. That’s because of variations in visual processing, symbolism and contextual understanding. Cultures shape the way people interpret images, colors and spatial relationships. And it’s a factor that leads to diverse reactions to the same design elements. For example, the direction of reading (left-to-right versus right-to-left) can affect the way users understand visual sequences. That’s something that can alter their perception of motion or progress in an illusion. Color symbolism varies greatly across cultures—where a color that represents happiness in one culture might well symbolize mourning in another. Another point is that certain shapes and patterns may carry specific meanings or associations in different cultures, and influence how an illusion is received. That’s a variation that calls for designers to take an approach that’s really culturally aware. And that’s especially so whenever they’re creating designs for a global audience. From understanding and respecting these differences, designers can create more inclusive and effective designs—ones that resonate with a wider range of viewers. They can make sure the intended message or effect of an illusion really gets successfully communicated across cultural boundaries.  

Watch Author and Expert in Human-Computer Interaction, Alan Dix explain how to design with culture in mind: 

Show Hide video transcript
  1. 00:00:00 --> 00:00:32

    As you're designing, it's so easy just to design for the people that you know and for the culture that you know.  However, cultures differ. Now, that's true of many aspects of the interface; no[t] least, though, the visual layout of an interface and the the visual elements. Some aspects are quite easy just to realize like language, others much, much more subtle.

  2. 00:00:32 --> 00:01:04

    You might have come across, there's two... well, actually there's three terms because some of these are almost the same thing, but two terms are particularly distinguished. One is localization and globalization. And you hear them used almost interchangeably and probably also with slight differences because different authors and people will use them slightly differently. So one thing is localization or internationalization. Although the latter probably only used in that sense. So localization is about taking an interface and making it appropriate

  3. 00:01:04 --> 00:01:31

    for a particular place. So you might change the interface style slightly. You certainly might change the language for it; whereas global – being globalized – is about saying, "Can I make something that works for everybody everywhere?" The latter sounds almost bound to fail and often does. But obviously, if you're trying to create something that's used across the whole global market, you have to try and do that. And typically you're doing a bit of each in each space.

  4. 00:01:31 --> 00:02:02

    You're both trying to design as many elements as possible so that they are globally relevant. They mean the same everywhere, or at least are understood everywhere. And some elements where you do localization, you will try and change them to make them more specific for the place. There's usually elements of both. But remembering that distinction, you need to think about both of those. The most obvious thing to think about here is just changing language. I mean, that's a fairly obvious thing and there's lots of tools to make that easy.

  5. 00:02:02 --> 00:02:31

    So if you have... whether it's menu names or labels, you might find this at the design stage or in the implementation technique, there's ways of creating effectively look-up tables that says this menu item instead of being just a name in the implementation, effectively has an idea or a way of representing it. And that can be looked up so that your menus change, your text changes and everything. Now that sounds like, "Yay, that's it!"

  6. 00:02:31 --> 00:03:00

    So what it is, is that it's not the end of the story, even for text. That's not the end of the story. Visit Finland sometime. If you've never visited Finland, it's a wonderful place to go. The signs are typically in Finnish and in Swedish. Both languages are used. I think almost equal amounts of people using both languages, their first language, and most will know both. But because of this, if you look at those lines, they're in two languages.

  7. 00:03:00 --> 00:03:31

    The Finnish line is usually about twice as large as the Swedish piece of text. Because Finnish uses a lot of double letters to represent quite subtle differences in sound. Vowels get lengthened by doubling them. Consonants get separated. So I'll probably pronounce this wrong. But R-I-T-T-A, is not "Rita" which would be R-I-T-A . But "Reet-ta". Actually, I overemphasized that, but "Reetta". There's a bit of a stop.

  8. 00:03:31 --> 00:04:02

    And I said I won't be doing it right. Talk to a Finnish person, they will help put you right on this. But because of this, the text is twice as long. But of course, suddenly the text isn't going to fit in. So it's going to overlap with icons. It's going to scroll when it shouldn't scroll. So even something like the size of the field becomes something that can change. And then, of course, there's things like left-to-right order. Finnish and Swedish both are left-to-right languages. But if you were going to have, switch something say to an Arabic script from a European script,

  9. 00:04:02 --> 00:04:31

    then you would end up with things going the other way round. So it's more than just changing the names. You have to think much more deeply than that. But again, it's more than the language. There are all sorts of cultural assumptions that we build into things. The majority of interfaces are built... actually the majority are built not even in just one part of the world, but in one country, you know the dominance... I'm not sure what percentage,

  10. 00:04:31 --> 00:05:02

    but a vast proportion will be built, not just in the USA, but in the West Coast of the USA. Certainly there is a European/US/American centeredness to the way in which things are designed. It's so easy to design things caught in those cultures without realizing that there are other ways of seeing the world. That changes the assumptions, the sort of values that are built into an interaction.

  11. 00:05:02 --> 00:05:35

    The meanings of symbols, so ticks and crosses, mostly will get understood and I do continue to use them. However, certainly in the UK, but even not universally across Europe. But in the UK, a tick is a positive symbol, means "this is good". A cross is a "blah, that's bad". However, there are lots of parts of the world where both mean the same. They're both a check. And in fact, weirdly, if I vote in the UK,

  12. 00:05:35 --> 00:06:02

    I put a cross, not against the candidate I don't want but against the candidate I do want. So even in the UK a cross can mean the same as a tick. You know – and colors, I said I do redundantly code often my crosses with red and my ticks with green because red in my culture is negative; I mean, it's not negative; I like red (inaudible) – but it has that sense of being a red mark is a bad mark.

  13. 00:06:02 --> 00:06:33

    There are many cultures where red is the positive color. And actually it is a positive color in other ways in Western culture. But particularly that idea of the red cross that you get on your schoolwork; this is not the same everywhere. So, you really have to have quite a subtle understanding of these things. Now, the thing is, you probably won't. And so, this is where if you are taking something into a different culture, you almost certainly will need somebody who quite richly understands that culture.

  14. 00:06:33 --> 00:06:43

    So you design things so that they are possible for somebody to come in and do those adjustments because you probably may well not be in the position to be able to do that yourself.

Video copyright info

Copyright holder: Tommi Vainikainen _ Appearance time: 2:56 - 3:03 Copyright license and terms: Public domain, via Wikimedia Commons

Copyright holder: Maik Meid _ Appearance time: 2:56 - 3:03 Copyright license and terms: CC BY 2.0, via Wikimedia Commons _ Link: https://commons.wikimedia.org/wiki/File:Norge_93.jpg

Copyright holder: Paju _ Appearance time: 2:56 - 3:03 Copyright license and terms: CC BY-SA 3.0, via Wikimedia Commons _ Link: https://commons.wikimedia.org/wiki/File:Kaivokselan_kaivokset_kyltti.jpg

Copyright holder: Tiia Monto _ Appearance time: 2:56 - 3:03 Copyright license and terms: CC BY-SA 3.0, via Wikimedia Commons _ Link: https://commons.wikimedia.org/wiki/File:Turku_-_harbour_sign.jpg

 

Can the use of illusions make interfaces more intuitive?

Yes, the use of illusions can make interfaces more intuitive. By playing with visual perceptions, designers can guide users naturally through a layout, emphasize important elements and simplify complex information. For example, depth illusions can create a sense of hierarchy, and make it easier for users to navigate. Color and contrast illusions can highlight interactive components like buttons—so enhancing usability. What’s more, illusions like the Gestalt principles help users perceive the interface as organized and coherent, lightening cognitive load and making the experience more intuitive. 

Watch Author, Designer and Educator, Mia Cinelli explain how the Gestalt principles work in design: 

Show Hide video transcript
  1. 00:00:00 --> 00:00:32

    Gestalt principles are principles of human  perception that describe how we group similar   elements, recognize patterns and simplify  complex images when we perceive objects.   - So, Gestalt principles — sometimes called  Gestalt laws — are simply a way of thinking through   Gestalt psychology — 'Gestalt' just meaning 'form', is how we're making sense of a visual field. These are ways of parsing out what things mean within a visual space. Gestalt relies first and foremost on the understanding of a visual field and the ability to create

  2. 00:00:32 --> 00:01:00

    what are called *figure/ground relationships. So, figure/ground relationships are sometimes called 'positive space' and 'negative space'. So, I'm going to talk about them as figure/ground, because when we look at something like this visual field of rectangles, it all looks the same — that is right now our ground. But the first rule of figure/ground relationships is that discontinuity creates figure. So, by changing one thing here, by creating that discontinuity, that draws our attention,

  3. 00:01:00 --> 00:01:30

    that becomes the thing in which we are focusing on, and that is really essential, because this can manifest through the Law of Similarity, by which visual similarities are read as being more related. And we can do this through color; we can do this through shape; we can do this through size. So, we read these things as being more of a group. Proximity works in a similar way wherein the actual visual or physical proximity of things relative to each other tells us that these are also read as a group.

  4. 00:01:30 --> 00:02:02

    There's the Law of Continuation, by which our eye wants to follow a particular line. And so, when we read this visual, we don't read it as two lines which have met in the middle and made a hard turn. We read this as two lines flowing over each other, and that's because of continuation. And all of these things — Gestalt principles —  influence hierarchy, informational grouping and readability, and they become essential for understanding both concept and content.

  

Can illusions be accessibility-friendly in design?

Yes, designers can create illusions that are accessibility-friendly. They need to carefully integrate these with the principles of inclusive design. From considering the needs of all users—including those with visual impairments, color​ ​blindness or other disabilities—designers can use illusions to boost usability and not compromise accessibility. They can make sure there’s enough contrast, use texture instead of color alone for differentiation and avoid designs that rely on fine-grained color distinctions to make illusions accessible. Another thing is that designers provide alternative text descriptions—and make sure that interactive elements are easily navigable, with keyboard controls to help users. 

Watch our topic video on accessibility to appreciate the need to design with accessibility in mind. 

Show Hide video transcript
  1. 00:00:00 --> 00:00:30

    Accessibility ensures that digital products, websites, applications, services and other interactive interfaces are designed and developed to be easy to use and understand by people with disabilities. 1.85 billion folks around the world who live with a disability or might live with more than one and are navigating the world through assistive technology or other augmentations to kind of assist with that with your interactions with the world around you. Meaning folks who live with disability, but also their caretakers,

  2. 00:00:30 --> 00:01:01

    their loved ones, their friends. All of this relates to the purchasing power of this community. Disability isn't a stagnant thing. We all have our life cycle. As you age, things change, your eyesight adjusts. All of these relate to disability. Designing accessibility is also designing for your future self. People with disabilities want beautiful designs as well. They want a slick interface. They want it to be smooth and an enjoyable experience. And so if you feel like

  3. 00:01:01 --> 00:01:30

    your design has gotten worse after you've included accessibility, it's time to start actually iterating and think, How do I actually make this an enjoyable interface to interact with while also making sure it's sets expectations and it actually gives people the amount of information they need. And in a way that they can digest it just as everyone else wants to digest that information for screen reader users a lot of it boils down to making sure you're always labeling

  4. 00:01:30 --> 00:02:02

    your interactive elements, whether it be buttons, links, slider components. Just making sure that you're giving enough information that people know how to interact with your website, with your design, with whatever that interaction looks like. Also, dark mode is something that came out of this community. So if you're someone who leverages that quite frequently. Font is a huge kind of aspect to think about in your design. A thin font that meets color contrast

  5. 00:02:02 --> 00:02:20

    can still be a really poor readability experience because of that pixelation aspect or because of how your eye actually perceives the text. What are some tangible things you can start doing to help this user group? Create inclusive and user-friendly experiences for all individuals.

 

How are emerging technologies like VR and AR utilizing illusions?

Emerging technologies like Virtual Reality (VR) and Augmented Reality (AR) actively use illusions to create immersive experiences. VR technology can be very exciting—and it immerses users in virtual environments that mimic real-life settings. Designers use depth and spatial illusions. For example, flight training simulations in VR convincingly recreate the experience of flying—and it’s something that lets pilots practice safely. AR technology overlays digital information onto the real world—and so it augments reality with digital enhancements. The IKEA Place app—for instance—lets users see how furniture would look in their homes by superimposing digital images onto their current environment. It creates a realistic view of the furniture for them, in their space. These technologies are items that really leverage the brain's perception to blend digital content with the physical world. They open new possibilities across various fields like gaming, education, healthcare and retail. 

Take our Master Class How To Innovate with XR with Michael Nebeling, Associate Professor, University of Michigan for extensive insights into AR and VR. 

How do motion illusions work in digital interfaces?

Motion illusions in digital interfaces use animation and dynamic visual effects to influence user perception and behavior. For example, when a menu smoothly transitions onto the screen, it creates the illusion of spatial movement—and so guides the user's attention and improving navigation. For another example—think about the use of parallax scrolling. There, background images move slower than what’s in the foreground—something that creates an illusion of depth that makes the interface feel more immersive. These illusions don’t just enhance the aesthetic appeal of a design; they make interfaces more intuitive by visually indicating how to interact with them, too.  

Take our course Gestalt Psychology and Web Design: The Ultimate Guide to take a deep-dive into how to reach users with compelling use of Gestalt laws and more. 

What tools and software do designers commonly use to create design illusions?

Designers use a variety of tools and software to make illusions happen in their design work—including Adobe Photoshop for detailed image manipulation and creating visual illusions, Adobe Illustrator for vector-based illusions that scale without losing quality, and After Effects for motion illusions in video and animation. What’s more, 3D modeling software like Blender and SketchUp can create depth and spatial illusions. Meanwhile, web development tools such as CSS and JavaScript libraries facilitate interactive and dynamic illusions in digital interfaces. 

Watch our Master Class How To Build Your UX Toolbox with Chief Behavioral Scientist and CEO, The Team W, Inc., Susan Weinschenk and COO, The Team W, Inc., Guthrie Weinschenk for more on UX tools. 

How do you test the effectiveness of illusions in design?

To test the effectiveness of design illusions, start by running usability tests where people interact with the design. Watch how they respond to the illusions. Use eye-tracking tools to see where they look—showing how illusions draw their attention. Ask for their thoughts—through surveys or interviews—to understand their experience. Try A/B testing by comparing versions with and without illusions to see which one performs better. Finally, look at data like time spent on the page and user actions to measure success. 

Take our Master Class How to Get Started with Usability Testing with Cory Lebson, Principal and Owner – Lebsontech LLC. 

What are the ethical considerations of using illusions in design?

When designers use illusions in their design work, it’s vital to keep ethical considerations like transparency, user consent and the avoidance of manipulation front of mind. Ethics are ultra-important to prove in good design—and, here, it's especially important to make sure that illusions don’t deceive users or lead them into making decisions they didn’t intend to. Designs should enhance user experience—without compromising clarity or fairness. They should certainly respect users' autonomy and trust. 

Product Design Lead at Netflix, Nival Sheikh explains the dimension of ethics as it applies to artificial intelligence (AI). 

Show Hide video transcript
  1. Transcript loading…
 

What are highly cited scientific articles on the subject of illusions?

1. Bach, M. (2014). Visual Illusions on the Internet: 15 Years of Change in Technology and User Behaviour. Perception, 43(9). 

This publication—by Michael Bach—gives a retrospective analysis of how visual illusions have been presented on the internet over a 15-year span. It highlights the evolution of technology and user behavior. The paper discusses the methodologies used to create interactive visual experiments online—with a focus on aspects such as wide accessibility across different browsers and platforms, the development of capable and elegant graphic user interfaces, computational power, ease of development—and the ability to future-proof these experiments in a rapidly changing online landscape. What’s more, the paper delves into user behavior patterns—such as the temporal changes in website visitation, noting an increase in traffic during office hours. This publication’s been influential in understanding the intersection of visual perception research and user experience design. It gives valuable insights into how users interact with visual content online—and how technological advancements have shaped the presentation and consumption of visual illusions on the web. 

 

2. Abtahi, P. (2021). From Illusions to Beyond-Real Interactions in Virtual Reality. In UIST '21 Adjunct: Adjunct Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology (pp. 153–157). ACM.  

Parastoo Abtahi's work—presented in the proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology—addresses the limitations of current virtual reality (VR) experiences and explores how to enhance VR interactions by leveraging the medium's unique affordances. The author's dissertation research focuses on two main questions—how to use VR's capabilities to overcome existing technological constraints, and how to design mixed reality interactions that extend beyond the replication of real-world experiences. Abtahi approaches VR interactions from a sensorimotor control perspective—considering human perception's plasticity and limits. The work includes the exploration of visuo-haptic illusions to surpass the limitations of haptic devices and the development of tools for designing and evaluating novel mixed reality interactions that don’t have real-world analogs. This publication is influential because it contributes to the advancement of VR technology by proposing innovative ways to create more immersive and interactive virtual environments. 

What are some highly regarded books about illusions?

Bertamini, M. (2018). Programming Visual Illusions for Everyone (1st ed., Vol. 2, Vision, Illusion, and Perception). Kindle Edition.  

This book intriguingly merges the fields of visual illusions and programming, presenting an accessible introduction to creating illusions with Python and PsychoPy. It doesn't require prior programming knowledge, making it a valuable resource for both enthusiasts of visual illusions and beginners in programming. By exploring historical backgrounds, theoretical foundations and practical examples, the book empowers readers to experiment with their own illusions, offering a hands-on approach to understanding visual perception and computational design. 

Earn a Gift, Answer a Short Quiz!

  1. Question 1
  2. Question 2
  3. Question 3
  4. Get Your Gift

Question 1

What is a perceptual illusion in design?

1 point towards your gift

Literature on Illusions in UX/UI Design

Here's the entire UX literature on Illusions in UX/UI Design by the Interaction Design Foundation, collated in one place:

Learn more about Illusions in UX/UI Design

Take a deep dive into Illusions with our course Gestalt Psychology and Web Design: The Ultimate Guide .

One of the key ingredients to a successful product is the creation of effective, efficient and visually pleasing displays. In order to produce such high-quality displays, whether they are graphical (e.g., websites) or tangible (e.g., remote controls), an understanding of human vision is required, along with the knowledge of visual perception. By observing, researching, and identifying examples of our perceptual abilities, we can design products according to these unifying qualities. In order to spread such skills within the world of interaction design, we have developed “Gestalt Psychology and Web Design: The Ultimate Guide.”

Gestalt psychology is a theory of mind which has been applied to a number of different aspects of human thought, action, and perception. In particular, Gestalt theorists and researchers attempt to understand visual perception in terms of the way in which underlying processes are organized and how they help us make sense of the world. The organization of these cognitive processes is important to our understanding of how we interpret the constant stream of visual information entering our eyes and how it becomes a cohesive, meaningful and usable representation of the world. Over the last twenty years, the work of Gestalt psychologists has been adopted by interaction designers and other professionals involved in the development of products for human users.

Within this course, we have compiled and consolidated some of the best resources currently available on the subject of Gestalt psychology and visual perception. To help you appreciate how you can apply Gestalt psychology to web design, we have provided many different examples from existing designs. These draw attention to the exact qualities, quirks, and features of visual perception. Moreover, they discuss how these have been accommodated and, on a number of occasions, exploited so as to support either the user's intentions or those of the designer or client.

The application of Gestalt thinking to design provides us with insights and new ways of approaching problems and challenges. By cementing in our own minds the many ways we organize visual information, we can improve our designs for all users.

All open-source articles on Illusions in UX/UI Design

Please check the value and try again.

Open Access—Link to us!

We believe in Open Access and the democratization of knowledge. Unfortunately, world-class educational materials such as this page are normally hidden behind paywalls or in expensive textbooks.

If you want this to change, , link to us, or join us to help us democratize design knowledge!

Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.

Share Knowledge, Get Respect!

Share on:

or copy link

Cite according to academic standards

Simply copy and paste the text below into your bibliographic reference list, onto your blog, or anywhere else. You can also just hyperlink to this page.

Interaction Design Foundation - IxDF. (2022, November 23). What are Illusions in UX/UI Design?. Interaction Design Foundation - IxDF.