User Experience (UX) Design

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What is User Experience (UX) Design?

User experience (UX) design is the process design teams use to create products that provide meaningful and relevant experiences to users. UX design involves the design of the entire process of acquiring and integrating the product, including aspects of branding, design, usability and function.

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    Design is arguably *the* defining human endeavor  that separates us from all other species. Take a look around you right now and you'll notice that  *everything* has been designed – from how you sleep to how you eat and to how you communicate; everything around you has been designed by someone. In other words, user experience design, or UX design, is  *everywhere* – from how you interact with your smartphone to how your home is designed. Of course, not all experiences are *well designed*. And that's why UX design is such an incredibly exciting and  rewarding field to be in.

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    We can trace UX design all the way back to the ancient Romans. They developed theories of aesthetics to construct amazing buildings that have stood the test of time. Vitruvius, a renowned Roman architect who wrote the first-ever book on architecture, asserted that good design must have the qualities of *durability*, *usefulness* and *aesthetics*. These qualities are *as* important to UX design today as they were millennia ago.

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    From the early 1970s to '80s, UX design was known as "human-computer interaction", or *HCI*. HCI rose to prominence just as personal computers became mainstream, and that was not a coincidence. You see, before the 1970s computers were just large machines that were operated by punching lines of code. So, for most people, computers were really, really hard to use. But in the 1970s, Xerox PARC introduced the first personal computer. And it was not only small, but it utilized the first *graphical user interface*.

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    Instead of lines of code, you used Windows icons and a mouse. And it started a revolution! Soon, companies like Apple and Microsoft were heavily borrowing from the Alto to create their own personal computers. This explosion of personal computing in the 1970s and 1980s led people to ask questions like "How should people interact with computers?" and "How can we make that interaction as intuitive as when we interact with other humans?". As people started finding the answers to these questions, the field of human-computer interaction, or HCI, started to grow.

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    Originally, HCI practitioners were mostly from fields such as cognitive psychology and computer science, and they were mostly focused on the concept of *usability*: how to make computers as intuitive as possible. As the field of HCI grew, designers quickly realized that designing intuitive computers required a greater understanding of other fields such as *motion graphics*, *storytelling* and *linguistics*. UX design today is really just  a continuation of what was called *HCI* in the 1980s

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    and *interaction design* in the 1990s. Today, we're dealing with a whole new set of products and services, the smartphone, virtual and augmented reality and artificial intelligence. But the questions we are asking as UX designers are *exactly the same*. It's still about "How can we make the experience of interacting with a computer, a smartphone, a product, a service as *intuitive*, *smooth* and *pleasant* as possible?".

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    Don Norman, the prominent designer who coined the term "user experience", once said that *design is everything*. What he meant was that UX designers are not only concerned with the product *when* it is being used but also *before* the product has been purchased and *after* it has been used. Let's think about the smartphone, for example. As UX designers, we care not only about making the software easy to use;

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    we also care about *designing the right marketing campaign*, about *creating a great unboxing experience*, as well as *making troubleshooting as painless as possible*. Of course, on top of that, we need to make sure  that the product or service that you're offering   actually addresses the need of the user in the first place. If not, you'll just be designing in a vacuum and no one will care how smooth or pleasant the experience is.

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    This is why UX design has become such a huge umbrella term which encompasses many fields, including *visual design*, *usability*, *psychology*, *sociology* and *aesthetics*. If you're interested in the *questions* that UX designers ask and if you're excited about finding the *answers*, then we have some very good news for you! The first piece of good news is that because  UX design is such a multidisciplinary field, the barriers of entry are very low. It doesn't matter where you come from or what you majored in;

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    you'll always have something relevant to bring to the field of UX design. All you need is a constant drive for absorbing new knowledge and constantly improving yourself. The second piece of good news is that it's extremely challenging and rewarding to be a UX designer. There's an endless depth to the job, and you'll always be coming up with new  possibilities and new solutions. And, finally, the great news is that you can start *right now*! You can start learning UX design *today*. At the Interaction Design Foundation, because we're a non-profit

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    we're able to deliver online UX courses at an extremely high quality and at a surprisingly low price. You can also pick up a few books at your library, or you can read some articles online. The point is you can take action right now. You can start learning UX design, and then you can make the world into a better design place than when you found it.

Designing an experience includes not only making the software easy to use but also designing the other experiences related to the product, for example, the marketing campaign, the packaging and after-sales support. Most importantly, UX design is concerned with delivering solutions that address pain points and needs. After all, no one will use a product that serves no purpose.

Table of contents

UX vs UI: What’s the Difference?

You might see the “UX/UI designer” job title and think UX and UI are interchangeable. But while there is overlap, they are separate disciplines.

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    Do you find the terms "user experience" and "user interface" confusing? "User experience" and "user interface" are related and sound similar, but they mean different things. Don Norman, the inventor of the term "user experience", said, "User experience encompasses all aspects of the end-user's interaction with the company, its services and its products." - They're all about optimizing for the people, try to use and understand what they're given so that they can understand it,

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    so that they know what to do when something goes wrong, so they know how to actually accomplish their goals, so they feel good about it and the technology does not get in the way. - UX designers have to create an all-around pleasurable experience that meets the needs of the users. This holistic perspective is what makes  it different from user interface or UI. - User experience design, or UX design, is everywhere, from how you interact with your smartphone to how your home is designed. Of course, not all experiences are well designed, and that's why UX design is

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    such a rewarding and challenging field to be in. - The user interface encompasses all the visual elements the user sees, hears and interacts with, including colors, typography, buttons, icons, screen animations and more. These visual elements are key to support tasks and usability. UI is how a product looks and all its visual  elements, which plays a significant role in UX, which is the overall product experience. - What you need to do to get good is to remember those couple of things:

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    Always align your buttons well. Always  create hierarchy by larger spacing between groups and reuse the basic forms and just a couple of colors initially because that's going to help you get better understanding of what is really  important in that UI design. And then you can experiment and you can explore outside of those boundaries. Let's look at it this way – observe the car dashboard. What you see, the icons, layout, even the shape and location of the gear shift are all UI.

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    The holistic experience of what you  *feel* – "Is it easy to drive? Is it comfortable and intuitive to use? Is it easy to understand the information displayed?" – is the overall UX, and both are essential to design brilliant and successful solutions and experiences.

“User Experience Design” is often used interchangeably with terms such as “User Interface Design” and “Usability.” However, while usability and user interface (UI) design are important aspects of UX design, they are subsets.

A UX designer is concerned with the entire process of acquiring and integrating a product, including aspects of branding, design, usability and function. The story begins before the device is even in the user’s hands.

“No product is an island. A product is more than the product. It is a cohesive, integrated set of experiences. Think through all of the stages of a product or service – from initial intentions through final reflections, from the first usage to help, service, and maintenance. Make them all work together seamlessly.”

Don Norman, inventor of the term “User Experience.”

Products that provide a great user experience (e.g., the iPhone) are thus designed with the product’s consumption or use in mind and the entire process of acquiring, owning and even troubleshooting it. Similarly, UX designers don’t just focus on creating usable products but on other aspects of the user experience, such as pleasure, efficiency and fun. Consequently, there is no single definition of a good user experience. Instead, a good user experience meets a particular user’s needs in the specific context where they use the product.

A UX designer attempts to answer the question: "How can we make the experience of interacting with a computer, a smartphone, a product, or a service as intuitive, smooth and pleasant as possible?"

UX Design—A Formal Definition

The International Organization for Standardization (ISO) defines user experience as:

“A person's perceptions and responses that result from the use or anticipated use of a product, system or service.”

— ISO 9241-210, Ergonomics of human-system interaction—Part 210: Human-centered design for interactive systems

We can break this definition into two parts:

  1. A person’s perceptions and responses.

  2. The use of a product, system or service.

In user experience, designers do not have much control over a person’s perceptions and responses—the first part of the definition. For example, they cannot control how someone feels, moves their fingers or controls their eyes as they use a product. However, designers can control how the product, system or service behaves and looks—the second part of the definition.

“One cannot design a user experience, only design for a user experience. In particular, one cannot design a sensual experience, but only create the design features that can evoke it.”

— Jeff Johnson, Assistant Professor in the Computer Science Department of the University of San Francisco

The simplest way to think about user experience design is as a verb and a noun. A UX designer designs (verb)—ideates, plans, changes—the things that affect the user experience (noun)—perceptions and responses to a system or service.

Image of a person using the app on their phone and another person designing an app on a computer.

The simplest way to think about user experience design is as a verb and a noun.

© Interaction Design Foundation, CC BY-SA 4.0

For example, when using a physical device, such as a computer mouse, we can control some aspects of the product that influence whether the user enjoys looking at, feeling and holding it:

  • The way it fits in their hand. Is it snug? Is it too big and cumbersome?

  • The weight. Does it affect their ability to move it as they wish?

  • Its ease of use. Can they use it automatically, or do they have to think hard about it to achieve a goal? 

When a person uses a digital product, such as a computer application, a few aspects that we can influence include:

  • How intuitively they can navigate through the system.

  • The cues that help guide them to their goal.

  • The visibility of the essential aspects of a task at the appropriate time.

UX Designers Consider the Who, Why, What, and How of Product Use

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    When we hear the term 'user experience', we tend to  think in terms of screens, websites, mobile apps or other smart technology. But that's just the tip of the iceberg. The Elements of User Experience In the book *The Elements of User Experience:  User-Centered Design for the Web*, Jesse James Garrett outlines five elements of user experience: strategy, scope, structure, skeleton and surface.

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    Before beginning any work, product teams conduct  user research to understand who their target users are and what the users' needs are. It's important for teams to be aware of the business's goals and objectives because if the product does not return  a profit, the business will not be sustainable. The strategy helps you identify *who you are designing for and why*. The scope defines *what you will be designing*. Designers work collaboratively with all stakeholders to identify

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    what features and functionality will help address user needs. While the *scope defines what a solution does*, the *structure defines how the product or solution works*. You create the blueprint of how the system works behind the scenes and how people, the users, interact with it. You then create the *skeleton*, laying out the first interfaces of the solution and creating the first tangible elements of user experience.

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    And, finally, you flesh out the skeleton to create  the most visible element – the *surface* that your users see and interact with. Much like an iceberg, there is so much more to UX than meets the eye. And, just as in the case of an iceberg, each element of UX above and below the surface affects the other. Decisions taken at one plane can cascade up or  down the layers. For example, if you introduce a new feature, a change in the scope, it will impact all the elements above.

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    You might even find users interacting with your product in unexpected ways, prompting you to rethink your strategy. There will likely be unknown considerations that  emerge later, which might impact the experience. For example, if the team encounters technical  challenges or budgetary constraints during development, they might have to revisit some design  decisions. User experience design is concerned with *all* the decisions leading up to the surface,

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    from the most abstract to the most concrete, from the known to the unknown, and continues  to evolve throughout the life of the product.

As a UX designer, you should consider the Who, Why, What and How of product use. The Why involves the users’ motivations for adopting a product, whether they relate to a task they wish to perform with it or to values and views that users associate with the ownership and use of the product. The What addresses the things people can do with a product—its functionality. Finally, the How relates to the design of functionality in an accessible and aesthetically pleasant way.

UX designers start with the Why before determining the What and then, finally, How to create products with which users can form meaningful experiences. In software designs, you must ensure the product’s “substance” comes through an existing device and offers a seamless, fluid experience.

UX Design is User-Centered

Since UX design encompasses the entire user journey, it’s a multidisciplinary field–UX designers come from various backgrounds, such as visual design, programming, psychology and interaction design. To design for human users also means working with a heightened scope regarding accessibility and accommodating many potential users’ physical limitations, such as reading small text.

A UX designer’s typical tasks vary but often include user research, creating personas, designing wireframes and interactive prototypes, and testing designs. These tasks can vary significantly from one organization to the next. Still, they always demand designers to be the users’ advocates and keep their needs at the center of all design and development efforts. That’s also why most UX designers work in some form of user-centered work process and keep channeling their best-informed efforts until they optimally address all of the relevant issues and user needs.

Flow that shows the iterative process of user-centered design.
© Interaction Design Foundation, CC BY-SA 4.0

User-centered design is an iterative process where you take an understanding of the users and their context as a starting point for all design and development.

Learn More about UX Design

You can read and watch more about UX design from the inventor of the term, Don Norman, on the Nielsen Norman Group website.

Learn about UX design by reading the insightful, funny and inspiring material about UX on Medium.com.

If you want to start learning how to work in UX Design now, the Interaction Design Foundation’s online courses are a great place to begin.

Learn more about the differences between UX and UI Design in the article UX vs UI: What’s the Difference?

How much does a UX designer make?

User experience designers are in high demand across the industry, and you can expect to earn a good living as a practitioner. Based on Glassdoor’s salary estimates, The average UI/UX design starting salary in the US in 2023 is $75,057 /yr. Depending on your role, you can expect anywhere from $90,000 to $128,000 /yr in the United States of America.

To know more about how much you can earn in your region, see this:

UI & UX Designer Salaries: How Much Can I Earn

Can you work remotely as a UX designer?

Yes! Whether you plan to work as a freelancer or prefer to work in a company, UX design is a remote-work-friendly profession. More companies are hiring remote employees and contractors than ever before. As a remote professional, you will work primarily with digital tools and must have good communication and presentation skills.

There are some situations, particularly in user research and usability testing, where being in person is helpful. However, there are solutions to help overcome those challenges as well. Learn more about remote user testing here:

Unmoderated Remote Usability Testing (URUT) - Every Step You Take, We Won’t Be Watching You

User Research Methods for Mobile UX

Can UX design be a side hustle?

UX design projects come in many sizes and shapes. With so many steps involved in the design process, you can focus on specific areas, such as research, information architecture or usability audits. If you’re just starting with user experience design and would like to build your portfolio while still working or studying, you can take up smaller projects and gain experience on the side.

Learn how to thrive as a freelancer in this course: How to Become a Freelance Designer

Does UX design require coding?

The short answer: No. UX designers don't need to know how to code. However, having coding skills can give you a big advantage. Knowing how to code will allow you to be more efficient and communicate better with developers. You can become a better designer when you understand how websites and apps are built. Unless you’re in a bootstrapped startup, you don’t need to be a specialist programmer and will not be expected to produce code. For a detailed discussion on this question, see this:

Should UX Designers Learn to Code?

Will AI replace UX Design?

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    Instead of sidelining human designers AI might become a valuable partner in the design process AI will not replaces. A person using AI will. You've probably seen this already. And I just want everybody in to think of themselves as the person who will use AI to win the AI race and and thrive in the AI age My personal take on this is that it's far from being able

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    to replace designers because of a couple of reasons: The first one being that I can't yet figure out what problems to solve. So essentially, AI can't understand that there is this person that has their own particular background, history, experiences, personality quirks, irrational behavior, so their entire psychological landscape and this person has these needs and these needs manifest themselves in a certain environment in a context.

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    And so AI can't yet make those connections. And it doesn't have systems thinking capabilities in the way that us humans have, plus empathy and other things You can already integrate AI into your design workflow to stay ahead of the curve, enhance your capabilities and futureproof your career.

While AI can help automate tasks and help UX designers, it will not completely replace them. AI lacks the creativity and empathy that human designers bring to the table.

Human designers are better at understanding the nuances of human behavior and emotions. They can also think outside the box and develop creative solutions that AI cannot. So, while AI can help designers be more efficient and effective through data analysis, smart suggestions and automation, it cannot replace them.

For more on how designers can work with AI, watch this Master Class on AI-Powered UX Design: How to Elevate Your UX Career

How does UX design help businesses?

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    We'll first of all look at why it is that user experience has become so important now. Now, anybody who's been around the usability or the human-computer interaction area will be aware that user experience has become perhaps the major buzzword when employing anybody. So, in the past you might have got a job in interaction design or as a usability engineer.

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    Now, what you'll see more than anything is that people ask for *user experience specialist*. Now, very often what they mean by that is exactly the same. They want you to include the same thing. So, in the past, if you were designing interactions, you'd think about user experience. If you were asked to design user experience, you'd think about usability. But the fact that the *name* has become dominant tells you something about a change in emphasis.

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    And so, whereas it perhaps used to be a *minor* aspect of the role of designing interfaces and designing interactions, now it's become perhaps one of the major roles. Experience clearly matters, whether it's iPhones or Facebook. It's now *why* people often go to a computer system. They want it to make them feel things. They want it to be part of excitement or interest

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    or basically emotion in general. You might be talking to a loved one over a video channel or you might be playing a game in Facebook. These are clearly very, very critical. If you think about the phone as an example, if you went back – I was trying to think – 20 years, now even this – and I've got my house phone here, which is a pretty big phone – that would have been little. The first mobile phones were like bricks. It was almost like holding a book to your ear. Now, it's the iPhone.

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    The first mobile phones were about communication, wanting to be connected with people. And, actually, if you see satellite phones today, they're still pretty much like that – chunky things. Whereas the iPhone is very much about being an iPhone user, about the sleekness of it, about the design of it. Interestingly enough, even those early phones – there was a strong set of emotional values attached to them. People would have *fake* phones because they couldn't afford a real phone.

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    This is fake *mobile phones*. So, you have a fake mobile phone. So, you could sort of pull it out on the train and have it sitting there, and people would think, "Oh my goodness! There's an important person, having a mobile phone." So, actually, even those early phones – the actual phone (the real phone) was about utility. However, those fake phones were about the fact that a phone says something about who you are. And – boy – is that true of phones nowadays! Emotion is part of being human.

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    It's not just part of our technological experience of being human; it's part of being human. Without emotion, in many ways we don't exist fully. And that's sort of evident when things go wrong and people have accidents or illnesses which damage their emotional being. However, this isn't a new thing. You know, emotion has *always* been important. This isn't something that's happened in the last five to ten years. In fact, within the user interface community, one of the early standards that mentioned usability

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    was ISO 9241. And it talked about three crucial issues for user interfaces. One of them was *effectiveness*. Does it do the right thing? Does it get things done that are important? The second was *efficiency*. Does it do that with the minimum effort – the minimum mental effort, the minimum physical effort? Or is it taking extraneous effort that's unnecessary?

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    And, very often, people only quote those two because there was a third one, as well, which was *satisfaction*. Does it make you feel good? Do you feel happy having used this system or used this piece of software? And that last one is often missed entirely. And it's all about the emotion – the way you feel. And so, it was often ignored, often missed in the past.

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    What's now happened is that's become perhaps in some ways more important than the other two. Emotion is important because it's good to feel emotion. But also, emotion affects the bottom line in business. If your employees are happy, they tend to be more productive. So, if you're designing a production line or an office or wherever the environment, if you can have software and systems that make people feel good,

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    they'll tend to work better. And certainly you want your *customers* to feel happy because they are the people who are usually going to buy your goods. So, if you've not made your customers happy, they don't buy anything. So, emotion is important to us as humans,

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    but it's also important from a business point of view.

A happy user will always return to a business. So, a good user experience directly contributes to a business’s revenues. In addition, UX design can help businesses by reducing development costs, creating a competitive advantage and reducing support costs. By investing in quality UX design, businesses can improve user satisfaction and drive growth.

Take this Master Class to learn How To Design UX That Users Love To Convert Through

Learn how to manage design teams and processes in an organization with this course: UX Management: Strategy and Tactics

Why is UX design important?

UX design is important because it focuses on fulfilling user needs. This ultimately benefits businesses as it improves brand reputation and loyalty. A good user experience provides a competitive edge and reduces the risk of product failure. Taking it one level higher, designers, in general, are very good problem solvers and can apply their knowledge to broader areas — not just to specific products or services but also to the entire company and even society.

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    Think broadly. Think in systems. Think about the company, society, the world. When I often tell designers what they  need to do is to think broadly about the bigger images, they need to move up in the company, and they  say, 'Well, designers don't move up in the company.' And I say, 'Well, why not?' And I say, 'Engineers move up.'

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    And they say, 'Well, they go and get an MBA.' And I say, 'Well, yeah. That's  not a bad idea. Why don't you?' The MBA degree isn't necessary, but the *knowledge that you get from that degree is necessary*. You can get it without going to school and getting an MBA, but it means you have to learn statistics, finance, accounting, marketing, supply chain, administration.

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    You have to learn the *fundamentals of business* so that you can talk about it, understand what's important. And *design is not the most important part* of what the company is doing. Actually, there is no single part of the company that's the most important part. It's a *system*. You all have to be in it together, and most designers fail at that. Most designers are so in love with their designs that they think that's all there is to it. And they're wrong – that's only a small part.

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    So, think *broadly*, think *in systems*, think about *the company, society, the world*.

Find out how designers can help build a better future in this course: Design for a Better World with Don Norman

Do you need a college degree to become a UX designer?

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    Design is hot. I think good designers are  going to be in demand. Now, a lot of the people who do UX design – they're designing websites; they're designing simple things. And – yeah – they're going to be in demand, but that's where almost everybody is  going because if you don't get much, if you don't get a deep training, that's all you're good at. So, that's not going to be the best place to get a new job, or at least a well-paying job. To get a  well-paying job, you have to have superior skills

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    and you have to go to a better design school or – it doesn't have to be a university, by the way; there's a lot of non-degree programs that are quite good. The IxDF – Interaction Design Foundation – has some really excellent courses  and excellent materials – one of the best locations I know of to get really good material. I've been with this foundation and helping the foundation since it was started in the early days. So, I really am a big believer in it. But it's not enough,

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    because reading is not the way you  become an expert; you become an expert by *doing*. But I think at the higher levels of design, we're going to need more and more of them. And as I answered earlier, because of the new tools that are starting to develop, it's called generative design tools – generative artificial intelligence, designers can use those to be even better. Not yet, but they're getting there.

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    Actually, Autodesk has tools in generative AI, generative design that already are very effective and that can make you into a better designer.

Most UX designers don’t have a degree in UX or a related field. Many are self-taught and have learned through practice. While some employers may prefer candidates with at least a bachelor's degree, they may not insist on one related to design, particularly if you have a strong portfolio. Many soft skills required to succeed in the field are transferable from other professions.

Ultimately, what matters most is your ability to demonstrate important UX design skills, mastery of the design process, proficiency in industry tools, and an understanding of core UX design principles.

There are several online and offline resources to learn UX design, many for free. However, that also means a lot of misinformation is present on the internet. One credible and free resource is the Interaction Design Foundation.

We offer the world's largest open-source library of expert and peer-reviewed UX design resources. See the latest free articles here.

If you’re ready to start learning, we recommend the course User Experience: The Beginner’s Guide

If you’re already familiar with UX design, then take this course to learn how you can showcase your portfolio to wow your future employer/client: How to Create a UX Portfolio

What tools are used in UX design?

The most basic tools in a UX designer’s arsenal are the humble paper and pen (or whiteboard and sticky notes). UX designers use different tools for different tasks in the design process. For example:

  • Survey tools such as Typeform and Google Forms help with user research.

  • Whiteboarding applications such as Miro and Whimsical are useful for affinity diagramming, brainstorming and defining user flows.

  • Interface design and prototyping tools like Figma, Adobe XD, Sketch and Marvel help designers communicate their ideas to stakeholders and developers and conduct usability testing.

For more on these tools, see these lists:

The Top UX and UI Design Tools: A Comprehensive Guide

10 Free-to-Use Wireframing Tools

How does UX design work?

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    To create great user experiences. UX design teams use a five phase process: Empathize, define, ideate, prototype and test. In the empathize phase, teams explore the problem they're trying to solve with the product. User researchers conduct interviews with people affected by the problem and review existing knowledge of the issue. The stage is about knowing what needs to be solved and why.

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    At the defined stage, user researchers turn their knowledge into a research plan and conduct more targeted tests. They'll learn more about their users and what they're currently doing to solve the problem. Then they'll put their findings into deliverables. Tools for the UX designers to reference when they start designing solutions. These include: user Journey Maps, to show how users try and solve the problem and present. Personas, which are details of typical users.

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    Affinity Diagrams of what those users think, feel, see and do. And "How might we" statements that list the problem teams are trying to solve with the product. In the ideate phase, teams ensure everyone has a shared understanding of the problem. Someone will then lead a brainstorming session where the team will consider solutions for the first time. The team will come up with as many ideas as possible, even if they're silly sounding or impractical. Afterwards, they will evaluate the options and choose the most viable

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    and effective solutions from those ideas. In the prototyping phase, the UX designers turn those design ideas into testable prototypes. These prototypes could be low fidelity, digital prototypes or even paper prototypes. The UX designers will do their best to make sure the product is intuitive to use and make multiple versions of those design ideas. In the test phase, researchers get participants to test the prototype and get feedback.

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    From that they deliver usability test reports to the designers. Who then make new prototypes based on that feedback. products will get increasingly polished and refined with cycles of testing until a final design is settled on. Then the design will be developed and shipped. You think it's all over here, but not quite. Product development is cyclical and non-linear. The product can still be revamped based on real user feedback, and in that revamp you may repeat some or all of the design phases.

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    New information could even set development right back to the planning stage once again.

There isn’t any standard UX design process. However, most teams tend to follow a variation of the 5-step design thinking process:

  1. Empathize (through user research)

  2. Define (through data analysis and synthesis)

  3. Ideate (through brainstorming)

  4. Prototype (using analog and digital tools)

  5. Test (with real users)

UX design is a highly collaborative and iterative process. Designers plug back their findings from research and testing to improve the end user's experience.

Learn more about the design thinking process in this course: Design Thinking: The Ultimate Guide

What does a UX designer do?

A UX designer’s role in a project depends on the team size and project type. In small projects and teams, you can expect to conduct several tasks, including user research, creating user flows, wireframes, and prototypes, conducting usability tests, producing visual elements such as icons, and even defining the brand identity. In larger organizations and complex products, you may have more specialist roles such as researcher, interface designer and UX writer.

See these free resources to understand UX roles better:

The Ultimate Guide to Understanding UX Roles and Which One You Should Go For

What is a UX Designer and How do you Become One?

Ready to take the plunge? Take this course: User Experience: The Beginner’s Guide

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Literature on User Experience (UX) Design

Here’s the entire UX literature on User Experience (UX) Design by the Interaction Design Foundation, collated in one place:

Learn more about User Experience (UX) Design

Take a deep dive into User Experience (UX) Design with our course User Experience: The Beginner’s Guide .

If you’ve heard the term user experience design and been overwhelmed by all the jargon, then you’re not alone. In fact, most practicing UX designers struggle to explain what they do!

“[User experience] is used by people to say, ‘I’m a user experience designer, I design websites,’ or ‘I design apps.’ […] and they think the experience is that simple device, the website, or the app, or who knows what. No! It’s everything — it’s the way you experience the world, it’s the way you experience your life, it’s the way you experience the service. Or, yeah, an app or a computer system. But it’s a system that’s everything.”

— Don Norman, pioneer and inventor of the term “user experience,” in an interview with NNGroup

As indicated by Don Norman, User Experience is an umbrella term that covers several areas. When you work with user experience, it’s crucial to understand what those areas are so that you know how best to apply the tools available to you.

In this course, you will gain an introduction to the breadth of UX design and understand why it matters. You’ll also learn the roles and responsibilities of a UX designer, how to confidently talk about UX and practical methods that you can apply to your work immediately.

You will learn to identify the overlaps and differences between different fields and adapt your existing skills to UX design. Once you understand the lay of the land, you’ll be able to chart your journey into a career in UX design. You’ll hear from practicing UX designers from within the IxDF community — people who come from diverse backgrounds, have taught themselves design, learned on the job, and are enjoying successful careers.

If you are new to the Interaction Design Foundation, this course is a great place to start because it brings together materials from many of our other courses. This provides you with both an excellent introduction to user experience and a preview of the courses we have to offer to help you develop your future career. After each lesson, we will introduce you to the courses you can take if a specific topic has caught your attention. That way, you’ll find it easy to continue your learning journey.

In the first lesson, you’ll learn what user experience design is and what a UX designer does. You’ll also learn about the importance of portfolios and what hiring managers look for in them.

In the second lesson, you’ll learn how to think like a UX designer. This lesson also introduces you to the very first exercise for you to dip your toes into the cool waters of user experience. 

In the third and the fourth lessons, you’ll learn about the most common UX design tools and methods. You’ll also practice each of the methods through tailor-made exercises that walk you through the different stages of the design process.

In the final lesson, you’ll step outside the classroom and into the real world. You’ll understand the role of a UX designer within an organization and what it takes to overcome common challenges at the workplace. You’ll also learn how to leverage your existing skills to successfully transition to and thrive in a new career in UX.   

You’ll be taught by some of the world’s leading experts. The experts we’ve handpicked for you are:

  • Alan Dix, Director of the Computational Foundry at Swansea University, author of Statistics for HCI: Making Sense of Quantitative Data

  • Ann Blandford, Professor of Human-Computer Interaction at University College London

  • Frank Spillers, Service Designer, Founder and CEO of Experience Dynamics

  • Laura Klein, Product Management Expert, Principal at Users Know, Author of Build Better Products and UX for Lean Startups

  • Michal Malewicz, Designer and Creative Director / CEO of Hype4 Mobile

  • Mike Rohde, Experience and Interface Designer, Author of The Sketchnote Handbook: The Illustrated Guide to Visual Note Taking

  • Szymon Adamiak, Software Engineer and Co-founder of Hype4 Mobile

  • William Hudson, User Experience Strategist and Founder of Syntagm

Throughout the course, we’ll supply you with lots of templates and step-by-step guides so you can start applying what you learn in your everyday practice.

You’ll find a series of exercises that will help you get hands-on experience with the methods you learn. Whether you’re a newcomer to design considering a career switch, an experienced practitioner looking to brush up on the basics, or work closely with designers and are curious to know what your colleagues are up to, you will benefit from the learning materials and practical exercises in this course.

You can also learn with your fellow course-takers and use the discussion forums to get feedback and inspire other people who are learning alongside you. You and your fellow course-takers have a huge knowledge and experience base between you, so we think you should take advantage of it whenever possible.

You earn a verifiable and industry-trusted Course Certificate once you’ve completed the course. You can highlight it on your resume, LinkedIn profile or website.

All open-source articles on User Experience (UX) Design

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Interaction Design Foundation - IxDF. (2016, June 1). What is User Experience (UX) Design?. Interaction Design Foundation - IxDF.

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