Author: A. M. Day
Publications
Co-authors
Productive Colleagues
Publications
Haciomeroglu, M., Laycock, R. G., Day, A. M. (2008): Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in a. In The Visual Computer, 24 (10) pp. 889-899. https://dx.doi.org/10.1007/s00371-008-0291-3
Haciomeroglu, M., Laycock, R. G., Day, A. M. (2008): Dynamically populating large urban environments with ambient virtual humans. In Journal of Visualization and Computer Animation, 19 (3) pp. 307-317. https://dx.doi.org/10.1002/cav.232
Laycock, Stephen D., Day, A. M. (2007): A Survey of Haptic Rendering Techniques. In Comput. Graph. Forum, 26 (1) pp. 50-65. https://dx.doi.org/10.1111/j.1467-8659.2007.00945.x
Laycock, R. G., Ryder, G., Day, A. M. (2007): Automatic generation, texturing and population of a reflective real-time urban environment. In Computers & Graphics, 31 (4) pp. 625-635. https://dx.doi.org/10.1016/j.cag.2007.04.001
Laycock, R. G., Day, A. M. (2006): Image Registration in a Coarse Three-Dimensional Virtual Environment. In Comput. Graph. Forum, 25 (1) pp. 69-82. https://www.eg.org/EG/CGF/volume25/issue1/v25i1pp069-082.pdf
Ryder, G., Day, A. M. (2005): Survey of Real-Time Rendering Techniques for Crowds. In Comput. Graph. Forum, 24 (2) pp. 203-215. https://www.eg.org/EG/CGF/volume24/issue2/v24i2pp203-215.pdf
Day, A. M., Willmott, J. (2005): Compound textures for dynamic impostor rendering. In Computers & Graphics, 29 (1) pp. 109-124. https://dx.doi.org/10.1016/j.cag.2004.11.011
Laycock, Stephen D., Day, A. M. (2005): Incorporating haptic feedback for the simulation of a deformable tool in a rigid scene. In Computers & Graphics, 29 (3) pp. 341-351. https://dx.doi.org/10.1016/j.cag.2005.03.010
Sen, Soner I., Day, A. M. (2005): Modelling trees and their interaction with the environment: A survey. In Computers & Graphics, 29 (5) pp. 805-817. https://dx.doi.org/10.1016/j.cag.2005.08.025
Platings, M., Day, A. M. (2004): Compression of Large-Scale Terrain Data for Real-Time Visualization Using a Tiled Quad Tre. In Comput. Graph. Forum, 23 (4) pp. 741-759. https://www.eg.org/EG/CGF/volume23/issue4/v23i4pp741-759.pdf
Day, A. M., Arnold, David B., Havemann, Sven, Fellner, Dieter W. (2004): Combining polygonal and subdivision surface approaches to modelling and rendering of urban. In Computers & Graphics, 28 (4) pp. 497-507. https://dx.doi.org/10.1016/j.cag.2004.04.005
Laycock, Stephen D., Day, A. M. (2003): Recent Developments and Applications of Haptic Devices. In Comput. Graph. Forum, 22 (2) pp. 117-132. https://diglib.eg.org/EG/CGF/volume22/issue2/cgf_654.html
Franzetti, T., Day, A. M., Arnold, David B. (2003): A fan growing algorithm for efficient vertex caching. In Computers & Graphics, 27 (5) pp. 773-789. https://dx.doi.org/10.1016/S0097-8493(03)00150-X
Laycock, R. G., Day, A. M. (2003): Rapid generation of urban models. In Computers & Graphics, 27 (3) pp. 423-433. https://dx.doi.org/10.1016/S0097-8493(03)00037-2
Arnold, David B., Day, A. M., Jennings, V. J., Courtenay, A., Duce, David A. (2001): Haptic Device Control - Will it Fit Standardized Input Models?. In Comput. Graph. Forum, 20 (4) pp. 245-256.
James, A., Day, A. M. (2001): Erratum: Conflict Neutralization on Binary Space Partitioning. In Comput. Graph. Forum, 20 (1) pp. 59.
James, A., Day, A. M. (2000): Conflict Neutralization on Binary Space Partitioning. In Comput. Graph. Forum, 19 (2) pp. 153-163.
James, A., Day, A. M. (1999): The hidden face determination tree. In Computers & Graphics, 23 (3) pp. 377-387. https://dx.doi.org/10.1016/S0097-8493(99)00046-1
Clare, A. R., Day, A. M. (1994): Experiments in the Parallel Computation of 3D Convex Hulls. In Comput. Graph. Forum, 13 (1) pp. 21-36.
Day, A. M., Turner, S. M., Arnold, David B. (1994): Improved Visualisation of Marine Data: Algae and Acid Rain. In Comput. Graph. Forum, 13 (3) pp. 361-370.
Arnold, David B., Day, A. M. (1994): "Graphics standards are boring" - Discuss. In Computers & Graphics, 18 (3) pp. 287-293. https://dx.doi.org/10.1016/0097-8493(94)90028-0
Day, A. M. (1990): The Implementation of an Algorithm to Find the Convex Hull of a Set of Three-Dimensional P. In ACM Transactions on Graphics, 9 (1) pp. 105-132.
Day, A. M. (1990): The Implementation of a 2D Convex Hull Algorithm Using Perturbation. In Comput. Graph. Forum, 9 (4) pp. 309-316. https://www.eg.org/EG/CGF/Volume9/Issue4/v09i4pp309-316_abstract.html
Day, A. M. (1988): Planar Convex Hull Algorithms in Theory and Practice. In Comput. Graph. Forum, 7 (3) pp. 177-193. https://www.eg.org/EG/CGF/volume7/issue3/v07i3pp177-193_abstract.html
Arnold, David B., Day, A. M., Goetz, M. R., Courtenay, A., Graham, H. I. (2000): Virtual Teeth for Endodontics Training and Practice. In: IV 2000 , 2000, . pp. 597-604. https://csdl.computer.org/comp/proceedings/iv/2000/0743/00/07430597abs.htm
Galvao, R., Laycock, R. G., Day, A. M. (2008): GPU techniques for creating visually diverse crowds in real-time. In: Feiner, Steven K., Thalmann, Daniel, Guitton, Pascal, Frohlich, Bernd, Kruijff, Ernst, Hachet, Martin (eds.) VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 27-29, 2008, Bordeaux, France. pp. 79-86. https://doi.acm.org/10.1145/1450579.1450596
Madera, F. A., Day, A. M., Laycock, S. D. (2009): A Hybrid Bounding Volume Algorithm to Detect Collisions between Deformable Objects. In: Proceedings of the 2009 International Conference on Advances in Computer-Human Interactions , 2009, . pp. 136-141. https://doi.ieeecomputersociety.org/10.1109/ACHI.2009.13