Author: Alan Chalmers
Publications
Co-authors
Productive Colleagues
Publications
Happa, Jassim, Mudge, Mark, Debattista, Kurt, Artusi, Alessandro, Gonçalves, Alexandrino, Chalmers, Alan (2010): Illuminating the past: state of the art. In Virtual Reality, 14 (3) pp. 155-182. https://dx.doi.org/10.1007/s10055-010-0154-x
Banterle, Francesco, Ledda, Patrick, Debattista, Kurt, Bloj, Marina, Artusi, Alessandro, Chalmers, Alan (2009): A Psychophysical Evaluation of Inverse Tone Mapping Techniques. In Comput. Graph. Forum, 28 (1) pp. 13-25. https://dx.doi.org/10.1111/j.1467-8659.2008.01176.x
Banterle, Francesco, Ledda, Patrick, Debattista, Kurt, Chalmers, Alan, Bloj, Marina (2007): A framework for inverse tone mapping. In The Visual Computer, 23 (7) pp. 467-478. https://dx.doi.org/10.1007/s00371-007-0124-9
Jay, Caroline, Stevens, Robert, Glencross, Mashhuda, Chalmers, Alan, Yang, Cathy (2007): How people use presentation to search for a link: expanding the understanding of accessibi. In Universal Access in the Information Society, 6 (3) pp. 307-320. https://dx.doi.org/10.1007/s10209-007-0089-5
Chalmers, Alan, Debattista, Kurt, Mastoropoulou, Georgia, Santos, Luis Paulo dos (2007): There-Reality: Selective Rendering in High Fidelity Virtual Environments. In IJVR, 6 (1) pp. 1-10. https://www.ijvr.org/issues/issue1-2007/1.pdf
Mania, Katerina, Troscianko, Tom, Hawkes, Rycharde, Chalmers, Alan (2003): Fidelity Metrics for Virtual Environment Simulations Based on Spatial Memory Awareness Sta. In Presence: Teleoperators and Virtual Environments, 12 (3) pp. 296-310.
Chalmers, Alan, Rushmeier, Holly E. (2002): Guest Editor's Introduction: Computer Graphics in Art History and Archaeology. In IEEE Computer Graphics and Applications, 22 (5) pp. 22-23. https://csdl.computer.org/comp/mags/cg/2002/05/g5022abs.htm
Zemcík, Pavel, Chalmers, Alan (1995): Optimised CSG Tree Evaluation for Space Subdivision. In Comput. Graph. Forum, 14 (2) pp. 139-146.
Banterle, Francesco, Debattista, Kurt, Ledda, Patrick, Chalmers, Alan (2008): A GPU-friendly Method for High Dynamic Range Texture Compression using Inverse Tone Mappin. In: Proceedings of the 2008 Conference on Graphics Interface May 28-30, 2008, Windsor, Ontario, Canada. pp. 41-48.
Aranha, Matt, Dubla, Piotr, Debattista, Kurt, Bashford-Rogers, Thomas, Chalmers, Alan (2007): A physically-based client-server rendering solution for mobile devices. In: Ojala, Timo (eds.) MUM 2007 - Proceedings of the 6th International Conference on Mobile and Ubiquitous Multimedia December 12-14, 2007, Oulu, Finland. pp. 149-154. https://doi.acm.org/10.1145/1329469.1329489
Bessa, Maximino, Coelho, António, Chalmers, Alan (2004): Alternate feature location for rapid navigation using a 3D map on a mobile device. In: Doermann, David S., Duraiswami, Ramani (eds.) MUM 2004 - Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia October 27-29, 2004, College Park, Maryland, USA. pp. 5-9. https://doi.acm.org/10.1145/1052380.1052382
Bessa, Maximino, Coelho, António, Chalmers, Alan (2005): Selective rendering quality for an efficient navigational aid in virtual urban environment. In: Billinghurst, Mark (eds.) MUM 2005 - Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia December 8-10, 2005, Christchurch, New Zealand. pp. 109-113. https://doi.acm.org/10.1145/1149488.1149506
Cater, Kirsten, Chalmers, Alan, Ledda, Patrick (2002): Selective quality rendering by exploiting human inattentional blindness: looking but not s. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 17-24. https://doi.acm.org/10.1145/585740.585744
Ellis, Stephen R., Mania, Katerina, Chalmers, Alan, Billinghurst, Mark, Steed, Anthony (2001): Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies. In: VR 2001 , 2001, . pp. 310. https://csdl.computer.org/comp/proceedings/vr/2001/0948/00/09480310abs.htm