Author: Andrea Giachetti

Publications

Publication period start: 2003
Number of co-authors: 8

Co-authors

Number of publications with favourite co-authors
Enrico Gobbetti
4
Gianluigi Zanetti
4
Antonio Zorcolo
4

Productive Colleagues

Most productive colleagues in number of publications
Antonio Zorcolo
5
Marco Agus
6
Enrico Gobbetti
26

Publications

Agus, Marco, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi, Zorcolo, Antonio (2003): Real-Time Haptic and Visual Simulation of Bone Dissection. In Presence: Teleoperators and Virtual Environments, 12 (1) pp. 110-122.

Agus, Marco, Brelstaff, Gavin, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi, Zorcolo, Antonio, Picasso, Bruno, Franceschini, Stefano Sellari (2004): Physics-Based Burr Haptic Simulation: Tuning and Evaluation. In: HAPTICS 2004 - 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 27-28 March, 2004, Chicago, IL, USA. pp. 128-135. https://csdl.computer.org/comp/proceedings/haptics/2004/2112/00/21120128abs.htm

Asuni, Nicola, Giachetti, Andrea (2008): Accuracy Improvements and Artifacts Removal in Edge Based Image Interpolation. In: Ranchordas, Alpesh, Araújo, Helder (eds.) VISAPP 2008 - Proceedings of the Third International Conference on Computer Vision Theory and Applications - Volume 1 January 22-25, 2008, Funchal, Portugal. pp. 58-65.

Agus, Marco, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi, Zorcolo, Antonio (2002): Real-Time Haptic and Visual Simulation of Bone Dissection. In: VR 2002 , 2002, . pp. 209-216. https://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920209abs.htm

Agus, Marco, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi, Zorcolo, Antonio (2003): Adaptive techniques for real-time haptic and visual simulation of bone dissection. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 102-109. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820102abs.htm

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