Author: Marco Agus
Publications
Co-authors
Productive Colleagues
Publications
Agus, Marco, Gobbetti, Enrico, Guitián, José Antonio Iglesias, Marton, Fabio, Pintore, Giovanni (2008): GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display. In Comput. Graph. Forum, 27 (2) pp. 231-240. https://dx.doi.org/10.1111/j.1467-8659.2008.01120.x
Agus, Marco, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi, Zorcolo, Antonio (2003): Real-Time Haptic and Visual Simulation of Bone Dissection. In Presence: Teleoperators and Virtual Environments, 12 (1) pp. 110-122.
Gobbetti, Enrico, Spanò, Leonardo, Agus, Marco (2003): Hierarchical Higher Order sFace Cluster Radiosity for Global Illumination Walkthroughs of . In Comput. Graph. Forum, 22 (3) pp. 563-572. https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_704.html
Agus, Marco, Brelstaff, Gavin, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi, Zorcolo, Antonio, Picasso, Bruno, Franceschini, Stefano Sellari (2004): Physics-Based Burr Haptic Simulation: Tuning and Evaluation. In: HAPTICS 2004 - 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 27-28 March, 2004, Chicago, IL, USA. pp. 128-135. https://csdl.computer.org/comp/proceedings/haptics/2004/2112/00/21120128abs.htm
Agus, Marco, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi, Zorcolo, Antonio (2002): Real-Time Haptic and Visual Simulation of Bone Dissection. In: VR 2002 , 2002, . pp. 209-216. https://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920209abs.htm
Agus, Marco, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi, Zorcolo, Antonio (2003): Adaptive techniques for real-time haptic and visual simulation of bone dissection. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 102-109. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820102abs.htm