Author: David R. Forsey
Publications
Co-authors
Productive Colleagues
Publications
Forsey, David R., Wong, David (1998): Multiresolution Surface Reconstruction for Hierarchical B-splines. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 57-64.
Archer, Katrina, Coughlan, Kevin, Forsey, David R., Struben, Sonja (1998): Software Tools for Craniofacial Growth and Reconstruction. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 73-81. https://www.graphicsinterface.org/proceedings/1998/120/120.html
Lalonde, Paul, Walker, Robert, Harrison, Jason, Forsey, David R. (1994): A model for coordinating interacting agents. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 149-156.
Strothotte, Thomas, Preim, Bernhard, Raab, Andreas, Schumann, Jutta, Forsey, David R. (1994): How to Render Frames and Influence People. In Comput. Graph. Forum, 13 (3) pp. 455-466.
Jang, Stanley, Booth, Kellogg S., Forsey, David R., Graf, Peter (1993): Investigating the effectiveness of direct manipulation of 3D B--spline curves using the sh. In: Graphics Interface 93 May 19-21, 1993, Toronto, Ontario, Canada. pp. 97-106.
Forsey, David R., Weng, Lifeng (1993): Multi--resolution surface approximation for animation. In: Graphics Interface 93 May 19-21, 1993, Toronto, Ontario, Canada. pp. 192-200.
Forsey, David R., Klassen, R. Victor (1990): An adaptive subdivision algorithm for crack prevention in the display of parametric surfac. In: Graphics Interface 90 May 14-18, 1990, Halifax, Nova Scotia, Canada. pp. 1-8.
Forsey, David R., Wilhelms, Jane (1988): Techniques for interactive manipulation of articulated bodies using dynamic analysis. In: Graphics Interface 88 June 6-10, 1988, Edmonton, Alberta, Canada. pp. 8-15.
Forsey, David R., Bartels, Richard H. (1988): Local refinement editing of B--spline surfaces. In: Graphics Interface 88 June 6-10, 1988, Edmonton, Alberta, Canada. pp. 125-126.
Booth, Kellogg S., Forsey, David R., Paeth, Alan W. (1986): Hardware assistance for Z--buffer visible surface algorithms. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 194-201.