Author: Gary Bishop
Publications
Co-authors
Productive Colleagues
Publications
Yang, Ruigang, Welch, Greg, Bishop, Gary (2003): Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware. In Comput. Graph. Forum, 22 (2) pp. 207-216. https://diglib.eg.org/EG/CGF/volume22/issue2/cgf_661.html
Julier, Simon, Bishop, Gary (2002): Guest Editors' Introduction: Tracking: How Hard Can It Be?. In IEEE Computer Graphics and Applications, 22 (6) pp. 22-23. https://csdl.computer.org/comp/mags/cg/2002/06/g6022abs.htm
Welch, Greg, Bishop, Gary, Vicci, Leandra, Brumback, Stephen, Keller, Kurtis, Colucci, D\'nardo (2001): High-Performance Wide-Area Optical Tracking: The HiBall Tracking System. In Presence: Teleoperators and Virtual Environments, 10 (1) pp. 1-21.
Bishop, Gary, Welch, Greg (2000): Working in the Office of "Real Soon Now. In IEEE Computer Graphics and Applications, 20 (4) pp. 76-78. https://csdl.computer.org/comp/mags/cg/2000/04/g4076abs.htm
Parente, Peter, Bishop, Gary (2009): Out from behind the curtain: learning from a human auditory display. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 2575-2584. https://doi.acm.org/10.1145/1520340.1520363
Welch, Greg, Bishop, Gary, Vicci, Leandra, Brumback, Stephen, Keller, Kurtis, Colucci, D\'nardo (1999): The HiBall Tracker: high-performance wide-area tracking for virtual and augmented environm. In: VRST 1999 , 1999, . pp. 1-10. https://doi.acm.org/10.1145/323663.323664
Mark, William R., McMillan, Leonard, Bishop, Gary (1997): Post-rendering 3D warping. In: SI3D 1997 , 1997, . pp. 7-16,180. https://doi.acm.org/10.1145/253284.253292
Olano, Marc, Cohen, Jonathan D., Mine, Mark R., Bishop, Gary (1995): Combatting Rendering Latency. In: SI3D 1995 , 1995, . pp. 19-24,204. https://doi.acm.org/10.1145/199404.199407
Oliveira, Manuel M., Bishop, Gary (1999): Image-based objects. In: SI3D 1999 , 1999, . pp. 191-198. https://doi.acm.org/10.1145/300523.300552