Author: Mark R. Mine
Publications
Co-authors
Productive Colleagues
- Doug A. Bowman
- Dieter Schmalstieg
- Scott E. Hudson
- 68
- 86
- 113
Publications
Goslin, Mike, Mine, Mark R. (2004): The Panda3D Graphics Engine. In IEEE Computer, 37 (10) pp. 112-114. https://csdl.computer.org/comp/mags/co/2004/10/rx112abs.htm
Mine, Mark R., Shochet, Joe, Hughston, Roger (2003): Building a massively multiplayer game for the million: Disney\'s Toontown Online. In Computers in Entertainment, 1 (1) pp. 15. https://dl.acm.org/doi/10.1145/950566.950589
Krishnan, Shankar, Gopi, M., Manocha, Dinesh, Mine, Mark R. (1997): Interactive Boundary Computation of Boolean Combinations of Sculptured Solids. In Comput. Graph. Forum, 16 (3) pp. 67-78.
Koller, David R., Mine, Mark R., Hudson, Scott E. (1996): Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments. In: Kurlander, David, Brown, Marc, Rao, Ramana (eds.) Proceedings of the 9th annual ACM symposium on User interface software and technology November 06 - 08, 1996, Seattle, Washington, United States. pp. 81-82. https://www.acm.org/pubs/articles/proceedings/uist/237091/p81-koller/p81-koller.pdf
Weber, Hans, Mine, Mark R. (1996): Lab Large Models for Virtual Environments : A Review of the Work by the Architectural Walk. In Presence: Teleoperators and Virtual Environments, 5 (1) pp. 136-145.
Wingrave, Chadwick A., Hix, Deborah, Schmalstieg, Dieter, MacIntyre, Blair, Bowman, Doug A., Mine, Mark R. (2003): Mixed Reality: The Continuum from Virtual to Augmented Reality. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 121-124. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820121abs.htm
Olano, Marc, Cohen, Jonathan D., Mine, Mark R., Bishop, Gary (1995): Combatting Rendering Latency. In: SI3D 1995 , 1995, . pp. 19-24,204. https://doi.acm.org/10.1145/199404.199407
Pierce, Jeffrey S., Forsberg, Andrew S., Conway, Matthew, Hong, Seung, Zeleznik, Robert C., Mine, Mark R. (1997): Image plane interaction techniques in 3D immersive environments. In: SI3D 1997 , 1997, . pp. 39-44,183. https://doi.acm.org/10.1145/253284.253303
Zyda, Michael, Gehorsam, Robert, Rosedale, Philip, Mine, Mark R., Goslin, Mike, Herz, J. C. (2003): Does the metaverse start now?. In: SI3D 2003 , 2003, . pp. 215-218. https://doi.acm.org/10.1145/641480.641521