SI3D 1995
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- Year
- 1995
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- ISBN
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- I3D - Symposium on Interactive 3D Graphics and Games
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Description
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Articles
Galyean, Tinsley A. (1995): Guided Navigation of Virtual Environments. In: SI3D 1995 , 1995, . pp. 103-104,210. https://doi.acm.org/10.1145/199404.199421
Luebke, David P., Georges, Chris (1995): Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets. In: SI3D 1995 , 1995, . pp. 105-106,212. https://doi.acm.org/10.1145/199404.199422
Naylor, Bruce F. (1995): Interactive Playing with Large Synthetic Environments. In: SI3D 1995 , 1995, . pp. 107-108,212. https://doi.acm.org/10.1145/199404.199423
Esposito, Chris, Paley, W. Bradford, Ong, JueyChong (1995): Of Mice and Monkeys: A Specialized Input Device for Virtual Body Animation. In: SI3D 1995 , 1995, . pp. 109-114,213. https://doi.acm.org/10.1145/199404.199424
Yoshida, Mikio, Tijerino, Yuri A., Abe, Shinji, Kishino, Fumio (1995): A Virtual Space Teleconferencing System that Supports Intuitive Interaction for Creative a. In: SI3D 1995 , 1995, . pp. 115-122. https://doi.acm.org/10.1145/199404.199425
Jr., John Kenneth Salisbury, Brock, David L., Massie, Thomas, Swarup, Nick, Zilles, Craig B. (1995): Haptic Rendering: Programming Touch Interaction with Virtual Objects. In: SI3D 1995 , 1995, . pp. 123-130. https://doi.acm.org/10.1145/199404.199426
Finch, Mark, Chi, Vernon L., II, Russell M. Taylor, Falvo, Mike, Washburn, Sean, Superfine, Richard (1995): Surface Modification Tools in a Virtual Environment Interface to a Scanning Probe Microsco. In: SI3D 1995 , 1995, . pp. 13-18,203. https://doi.acm.org/10.1145/199404.199406
Bukowski, Richard W., Séquin, Carlo H. (1995): Object Associations: A Simple and Practical Approach to Virtual 3D Manipulation. In: SI3D 1995 , 1995, . pp. 131-138,214. https://doi.acm.org/10.1145/199404.199427
Agrawala, Maneesh, Beers, Andrew C., Levoy, Marc (1995): 3D Painting on Scanned Surfaces. In: SI3D 1995 , 1995, . pp. 145-150,215. https://doi.acm.org/10.1145/199404.199429
Wang, Sidney W., Kaufman, Arie E. (1995): Volume Sculpting. In: SI3D 1995 , 1995, . pp. 151-156,214. https://doi.acm.org/10.1145/199404.199430
Kochevar, Peter, Wanger, Leonard (1995): The Tecate Data Space Exploration Utility. In: SI3D 1995 , 1995, . pp. 157-164. https://doi.acm.org/10.1145/199404.199431
Jepson, William, Liggett, Robin, Friedman, Scott (1995): An Environment for Real-Time Urban Simulation. In: SI3D 1995 , 1995, . pp. 165-166,216. https://doi.acm.org/10.1145/199404.199432
Hudson, Randy, Gunn, Charlie, Francis, George, Sandin, Daniel J., DeFanti, Thomas A. (1995): Mathenautics: Using VR to Visit 3-D Manifolds. In: SI3D 1995 , 1995, . pp. 167-170. https://doi.acm.org/10.1145/199404.199433
Banks, David C., Kelley, Michael (1995): Tracking a Turbulent Spot in an Immersive Environment. In: SI3D 1995 , 1995, . pp. 171-172,216. https://doi.acm.org/10.1145/199404.199434
Granieri, John P., Becket, Welton, Reich, Barry D., Crabtree, Jonathan, Badler, Norman I. (1995): Behavioral Control for Real-Time Simulated Human Agents. In: SI3D 1995 , 1995, . pp. 173-180. https://doi.acm.org/10.1145/199404.199435
Mirtich, Brian, Canny, John F. (1995): Impulse-Based Simulation of Rigid Bodies. In: SI3D 1995 , 1995, . pp. 181-188,217. https://doi.acm.org/10.1145/199404.199436
Cohen, Jonathan D., Lin, Ming C., Manocha, Dinesh, Ponamgi, Madhav K. (1995): I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environment. In: SI3D 1995 , 1995, . pp. 189-196,218. https://doi.acm.org/10.1145/199404.199437
Olano, Marc, Cohen, Jonathan D., Mine, Mark R., Bishop, Gary (1995): Combatting Rendering Latency. In: SI3D 1995 , 1995, . pp. 19-24,204. https://doi.acm.org/10.1145/199404.199407
Fleischer, Stephen D., Rock, Stephen M., Lee, Michael J. (1995): Underwater Vehicle Control from a Virtual Environment Interface. In: SI3D 1995 , 1995, . pp. 25-26,204. https://doi.acm.org/10.1145/199404.199408
Gortler, Steven J., Cohen, Michael F. (1995): Hierarchical and Variational Geometric Modeling with Wavelets. In: SI3D 1995 , 1995, . pp. 35-42,205. https://doi.acm.org/10.1145/199404.199410
Chen, David T., State, Andrei, Banks, David (1995): Interactive Shape Metamorphosis. In: SI3D 1995 , 1995, . pp. 43-44,205. https://doi.acm.org/10.1145/199404.199411
Chrysanthou, Yiorgos, Slater, Mel (1995): Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes. In: SI3D 1995 , 1995, . pp. 45-50. https://doi.acm.org/10.1145/199404.199412
Wloka, Matthias M., Anderson, Brian G. (1995): Resolving Occlusion in Augmented Reality. In: SI3D 1995 , 1995, . pp. 5-12. https://doi.acm.org/10.1145/199404.199405
Kumar, Subodh, Manocha, Dinesh, Lastra, Anselmo (1995): Interactive Display of Large-Scale NURBS Models. In: SI3D 1995 , 1995, . pp. 51-58,206. https://doi.acm.org/10.1145/199404.199413
Peercy, Mark S., Zhu, Benjamin M., Baum, Daniel R. (1995): Interactive Full Spectral Rendering. In: SI3D 1995 , 1995, . pp. 67-68,207. https://doi.acm.org/10.1145/199404.199415
State, Andrei, McAllister, Jonathan, Neumann, Ulrich, Chen, Hong, Cullip, Tim J., Chen, David T., Fuchs, Henry (1995): Interactive Volume Visualization on a Heterogeneous Message-Passing Multicomputer. In: SI3D 1995 , 1995, . pp. 69-74,208. https://doi.acm.org/10.1145/199404.199416
Mueller, Carl (1995): The Sort-First Rendering Architecture for High-Performance Graphics. In: SI3D 1995 , 1995, . pp. 75-84,209. https://doi.acm.org/10.1145/199404.199417
Macedonia, Michael R., Brutzman, Donald P., Zyda, Michael, Pratt, David R., Barham, Paul, Falby, John, Locke, John (1995): NPSNET: A Multi-Player 3D Virtual Environment over the Internet. In: SI3D 1995 , 1995, . pp. 93-94,210. https://doi.acm.org/10.1145/199404.199419
Maciel, Paulo W. C., Shirley, Peter (1995): Visual Navigation of Large Environments Using Textured Clusters. In: SI3D 1995 , 1995, . pp. 95-102,211. https://doi.acm.org/10.1145/199404.199420