Author: Marko Turpeinen
Publications
Co-authors
Productive Colleagues
- Antti Salovaara
- John C. Thomas
- Eli Blevis
- 18
- 27
- 36
Publications
Ravaja, Niklas, Saari, Timo, Turpeinen, Marko, Laarni, Jari, Salminen, Mikko, Kivikangas, Matias (2006): Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play. In Presence: Teleoperators and Virtual Environments, 15 (4) pp. 381-392. https://dx.doi.org/10.1162/pres.15.4.381
Saari, Timo, Ravaja, Niklas, Laarni, Jari, Turpeinen, Marko, Kallinen, Kari (2004): Psychologically targeted persuasive advertising and product information in e-commerce. In: Janssen, Marijn, Sol, Henk G., Wagenaar, René W. (eds.) Proceedings of the 6th International Conference on Electronic Commerce - ICEC 2004 October 25-27, 2004, Delft, The Netherlands. pp. 245-254. https://doi.acm.org/10.1145/1052220.1052252
Salovaara, Antti, Johnson, Mikael, Toiskallio, Kalle, Tiitta, Sauli, Turpeinen, Marko (2005): Playmakers in multiplayer game communities: their importance and motivations for participa. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 334-337. https://doi.acm.org/10.1145/1178477.1178540
Kuikkaniemi, Kai, Turpeinen, Marko, Salovaara, Antti, Saari, Timo, Vuorenmaa, Janne (2006): Toolkit for user-created augmented reality games. In: Setlur, Vidya (eds.) MUM 2006 - Proceedings of the 5th International Conference on Mobile and Ubiquitous Multimedia December 4-6, 2006, Stanford, California, USA. pp. 6. https://doi.acm.org/10.1145/1186655.1186661
Jokela, Sami, Turpeinen, Marko, Kurki, Teppo, Savia, Eerika, Sulonen, Reijo (2001): The Role of Structured Content in a Personalized News Service. In: HICSS 2001 , 2001, . https://csdl.computer.org/comp/proceedings/hicss/2001/0981/07/09817044abs.htm
Jokela, Sami, Turpeinen, Marko, Sulonen, Reijo (2000): Ontology Development for Flexible Content. In: HICSS 2000 , 2000, . https://csdl.computer.org/comp/proceedings/hicss/2000/0493/06/04936056abs.htm
Turpeinen, Marko, Saari, Timo (2004): System Architecture for Psychological Customization of Communication Technology. In: HICSS 2004 , 2004, . https://csdl.computer.org/comp/proceedings/hicss/2004/2056/07/205670202babs.htm
Kuikkaniemi, Kai, Laitinen, Toni, Turpeinen, Marko, Saari, Timo, Kosunen, Ilkka, Ravaja, Niklas (2010): The influence of implicit and explicit biofeedback in first-person shooter games. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 859-868. https://doi.acm.org/10.1145/1753326.1753453
Bonanni, Leonardo, Busse, Daniela K., Thomas, John C., Blevis, Eli, Turpeinen, Marko, Nunes, Nuno Jardim (2011): Visible -- actionable -- sustainable: sustainable interaction design in professional domai. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 2413-2416. https://dx.doi.org/10.1145/1979742.1979572
Zapico, Jorge Luis, Turpeinen, Marko, Brandt, Nils (2009): Climate persuasive services: changing behavior towards low-carbon lifestyles. In: Proceedings of the 2009 International Conference on Persuasive Technology , 2009, . pp. 14. https://dx.doi.org/10.1145/1541948.1541968