Author: Timo Saari
Publications
Co-authors
Productive Colleagues
Publications
Ravaja, Niklas, Saari, Timo, Turpeinen, Marko, Laarni, Jari, Salminen, Mikko, Kivikangas, Matias (2006): Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play. In Presence: Teleoperators and Virtual Environments, 15 (4) pp. 381-392. https://dx.doi.org/10.1162/pres.15.4.381
Salovaara, Antti, Jacucci, Giulio, Oulasvirta, Antti, Saari, Timo, Kanerva, Pekka, Kurvinen, Esko, Tiitta, Sauli (2006): Collective creation and sense-making of mobile media. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems , 2006, . pp. 1211-1220. https://doi.acm.org/10.1145/1124772.1124954
Ravaja, Niklas, Salminen, Mikko, Holopainen, Jussi, Saari, Timo, Laarni, Jari, Jarvinen, Aki (2004): Emotional response patterns and sense of presence during video games: potential criterion . In: Proceedings of the Third Nordic Conference on Human-Computer Interaction October 23-27, 2004, Tampere, Finland. pp. 339-347. https://doi.acm.org/10.1145/1028014.1028068
Kallinen, Kari, Laarni, Jari, Ravaja, Niklas, Saari, Timo (2004): Gender and habitual use of media moderate the memory performance in emotional-multimodal c. In: Proceedings of the Third Nordic Conference on Human-Computer Interaction October 23-27, 2004, Tampere, Finland. pp. 397-400. https://doi.acm.org/10.1145/1028014.1028079
Laarni, Jari, Ravaja, Niklas, Kallinen, Kari, Saari, Timo (2004): Transcendent experience in the use of computer-based media. In: Proceedings of the Third Nordic Conference on Human-Computer Interaction October 23-27, 2004, Tampere, Finland. pp. 409-412. https://doi.acm.org/10.1145/1028014.1028082
Saari, Timo, Ravaja, Niklas, Laarni, Jari, Turpeinen, Marko, Kallinen, Kari (2004): Psychologically targeted persuasive advertising and product information in e-commerce. In: Janssen, Marijn, Sol, Henk G., Wagenaar, René W. (eds.) Proceedings of the 6th International Conference on Electronic Commerce - ICEC 2004 October 25-27, 2004, Delft, The Netherlands. pp. 245-254. https://doi.acm.org/10.1145/1052220.1052252
Kuikkaniemi, Kai, Turpeinen, Marko, Salovaara, Antti, Saari, Timo, Vuorenmaa, Janne (2006): Toolkit for user-created augmented reality games. In: Setlur, Vidya (eds.) MUM 2006 - Proceedings of the 5th International Conference on Mobile and Ubiquitous Multimedia December 4-6, 2006, Stanford, California, USA. pp. 6. https://doi.acm.org/10.1145/1186655.1186661
Turpeinen, Marko, Saari, Timo (2004): System Architecture for Psychological Customization of Communication Technology. In: HICSS 2004 , 2004, . https://csdl.computer.org/comp/proceedings/hicss/2004/2056/07/205670202babs.htm
Yoo, Youngjin, Tussyadiah, Iis P., Fesenmaier, Daniel R., Saari, Timo, Tjoestheim, Ingvar (2008): Emergent Distributed Narratives in Spatiotemporal Mobility: An Exploratory Study on Mobile. In: HICSS 2008 - 41st Hawaii International International Conference on Systems Science 7-10 January, 2008, Waikoloa, Big Island, HI, USA. pp. 85. https://doi.ieeecomputersociety.org/10.1109/HICSS.2008.143
Saari, Timo, Kallinen, Kari, Salminen, Mikko, Ravaja, Niklas, Yanev, Kliment (2008): A Mobile System and Application for Facilitating Emotional Awareness in Knowledge Work Tea. In: HICSS 2008 - 41st Hawaii International International Conference on Systems Science 7-10 January, 2008, Waikoloa, Big Island, HI, USA. pp. 44. https://doi.ieeecomputersociety.org/10.1109/HICSS.2008.31
Salminen, Mikko, Kallinen, Kari, Yanev, Kliment, Ravaja, Niklas, Saari, Timo (2007): Mobile Application for Increasing Contextual and Emotional Work Group Awareness. In: Baranauskas, Maria Cecília Calani, Palanque, Philippe A., Abascal, Julio, Barbosa, Simone Diniz Junqueira (eds.) DEGAS 2007 - Proceedings of the 1st International Workshop on Design and Evaluation of e-Government Applications and Services September 11th, 2007, Rio de Janeiro, Brazil. pp. 527-531. https://dx.doi.org/10.1007/978-3-540-74796-3_53
Kuikkaniemi, Kai, Laitinen, Toni, Turpeinen, Marko, Saari, Timo, Kosunen, Ilkka, Ravaja, Niklas (2010): The influence of implicit and explicit biofeedback in first-person shooter games. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 859-868. https://doi.acm.org/10.1145/1753326.1753453