Author: Michael D. McCool
Publications
Co-authors
Productive Colleagues
- Jan Kautz
- Wolfgang Heidrich
- Eugene Fiume
- 15
- 18
- 20
Publications
Jaroszkiewicz, Rafal, McCool, Michael D. (2003): Fast Extraction of BRDFs and Material Maps from Images. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 1-10.
Moule, Kevin, McCool, Michael D. (2002): Efficient Bounded Adaptive Tessellation of Displacement Maps. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 171-180.
Kautz, Jan, McCool, Michael D. (2000): Approximation of Glossy Reflection with Prefiltered Environment Maps. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 119-126. https://www.graphicsinterface.org/proceedings/2000/111
Evans, Glenn F., McCool, Michael D. (1999): Stratified Wavelength Clusters for Efficient Spectral Monte Carlo Rendering. In: Graphics Interface 99 June 2-4, 1999, Kingston, Ontario, Canada. pp. 42-49. https://www.graphicsinterface.org/proceedings/1999/136
McCool, Michael D., Harwood, Peter K. (1997): Probability trees. In: Graphics Interface 97 May 21-23, 1997, Kelowna, British Columbia, Canada. pp. 37-46. https://www.graphicsinterface.org/proceedings/1997/McCoolHarwood
McCool, Michael D. (1996): Accelerated Evaluation of Box Splines via a Parallel Inverse FFT. In Comput. Graph. Forum, 15 (1) pp. 35-46. https://www.eg.org/EG/CGF/volume15/issue1/v15i1pp35-45_abstract.html
McCool, Michael D. (1995): Optimized evaluation of box splines via the inverse FFT. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 34-43.
McCool, Michael D. (1993): Projective reparameterizations of rational B\'ezier simplices. In: Graphics Interface 93 May 19-21, 1993, Toronto, Ontario, Canada. pp. 42-50.
McCool, Michael D., Fiume, Eugene (1992): Hierarchical Poisson disk sampling distributions. In: Graphics Interface 92 May 11-15, 1992, Vancouver, British Columbia, Canada. pp. 94-105.
McCool, Michael D., Heidrich, Wolfgang, Stevens, John (1995): Interactive Maximum Projection Volume Rendering. In: IEEE Visualization 1995 , 1995, . pp. 11-18. https://csdl.computer.org/comp/proceedings/vis/1995/7187/00/71870011abs.htm
Qin, Zheng, McCool, Michael D., Kaplan, Craig S. (2006): Real-time texture-mapped vector glyphs. In: Olano, Marc, Séquin, Carlo H. (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA , 2006, . pp. 125-132. https://doi.acm.org/10.1145/1111411.1111433
Qin, Zheng, McCool, Michael D., Kaplan, Craig S. (2008): Precise vector textures for real-time 3D rendering. In: Haines, Eric, McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA , 2008, . pp. 199-206. https://doi.acm.org/10.1145/1342250.1342281