Author: Thomas Engelhardt
Publications
Co-authors
Productive Colleagues
Publications
Engelhardt, Thomas, Dachsbacher, Carsten (2009): Granular visibility queries on the GPU. In: Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M., Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA , 2009, . pp. 161-167. https://doi.acm.org/10.1145/1507149.1507176
Engelhardt, Thomas, Dachsbacher, Carsten (2010): Epipolar sampling for shadows and crepuscular rays in participating media with single scat. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, . pp. 119-125. https://doi.acm.org/10.1145/1730804.1730823
Davidovic, Tomáš, Engelhardt, Thomas, Georgiev, Iliyan, Slusallek, Philipp, Dachsbacher, Carsten (2012): 3D rasterization: a bridge between rasterization and ray casting. In: Proceedings of the 2012 Conference on Graphics Interface , 2012, . pp. 201-208. https://dl.acm.org/citation.cfm?id=2305310