Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques

Publisher
ACM Press
Website
Year
1995
Period
Place
ISBN
Series
DIS - Designing Interactive Systems
DOI
Volume
Copyright info

Description

DIS conferences are usually attended by people like; user experience designers seeking to go beyond usability; interaction designers developing interactive objects and installations; usability people who want to improve experience for ‘users’; web designers who want to create better Web sites; information architects; user interface designers working across the board, including desktop systems, mobile devices, and interactive products; cognitive and social scientists; human factors folks; games designers involved with characters, narrative and game play; visual designers concerned with information design and the aesthetics of their systems; ethnographers and customer service and many more

All years

Articles

Carroll, John M., Rosson, Mary Beth, Cohill, Andrew M., Schorger, John R. (1995): Building a History of the Blacksburg Electronic Village. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 1-6.

Holmes, W. P., Azam, M. A., Hills, P. C. (1995): A Preliminary Study of the Relationship Between Industrial Design and Engineering Design. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 105-114.

Rose, Anne, Shneiderman, Ben, Plaisant, Catherine (1995): An Applied Ethnographic Method for Redesigning User Interfaces. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 115-122.

Blough, Eric, Eisenberg, Michael (1995): Combining Programming Languages and Direct Manipulation in Environments for Computational . In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 123-130.

Butler, Keith A. (1995): Designing Deeper: Towards a User-Centered Development Environment. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 131-142.

Guzdial, Mark, Kafai, Yasmin B., Carroll, John M., Fischer, Gerhard, Schank, Roger, Soloway, Elliot, Shneiderman, Ben (1995): Learner-Centered System Design: HCI Perspective for the Future. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 143-147.

Maia, Antonio Carlos Pereira, Lucena, Carlos Jose Pereira de, Garcia, Ana Cristina Bicharra (1995): A Method for Analyzing Team Design Activity. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 149-156.

Bekker, Tilde, Olson, Judith S., Olson, Gary M. (1995): Analysis of Gestures in Face-to-Face Design Teams Provides Guidance for How to Use Groupwa. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 157-166.

Frank, Martin R., Foley, James D. (1995): Inference Bear: Designing Interactive Interfaces through Before and After Snapshots. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 167-175.

Danis, Catalina, Karat, John (1995): Technology-Driven Design of Speech Recognition Systems. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 17-24.

Schneider, Kurt, Repenning, Alexander (1995): Deceived by Ease of Use -- Using Paradigmatic Applications to Build Visual Design Environm. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 177-188.

DiGiano, Chris, Eisenberg, Michael (1995): Self-Disclosing Design Tools: A Gentle Introduction to End-User Programming. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 189-197.

Kneer, Birgit, Szwillus, Gerd (1995): OBSM: A Notation to Integrate Different Levels of User Interface Design. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 199-205.

Veer, Gerrit van der, Vliet, Johannes C. van, Lenting, Bert F. (1995): Designing Complex Systems -- a Structured Activity. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 207-217.

Abowd, Gregory D., Wang, Hung-Ming, Monk, Andrew (1995): A Formal Technique for Automated Dialogue Development. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 219-226.

Kaindl, Hermann (1995): An Integration of Scenarios with their Purposes in Task Modeling. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 227-235.

Royer, Traci (1995): Using Scenario-Based Designs to Review User Interface Changes and Enhancements. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 237-246.

Potts, Colin (1995): Using Schematic Scenarios to Understand User Needs. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 247-256.

Wilson, Stephanie, Johnson, Peter (1995): Empowering Users in a Task-Based Approach to Design. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 25-31.

Petroski, Henry (1995): The Evolution of Useful Things. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 257.

Arias, Ernesto G. (1995): Designing in a Design Community: Insights and Challenges. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 259-263.

Sutcliffe, Alistair G. (1995): Requirements Rationales: Integrating Approaches to Requirement Analysis. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 33-42.

Henninger, Scott, Haynes, Kyle, Reith, Michael W. (1995): A Framework for Developing Experience-Based Usability Guidelines. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 43-53.

Wulf, Volker, Rohde, Markus (1995): Towards an Integrated Organization and Technology Development. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 55-64.

Atwood, Michael E., Burns, Bart, Gairing, Dieter, Girgensohn, Andreas, Lee, Alison, Turner, Thea, Alteras-Webb, Sabina, Zimmermann, Beatrix (1995): Facilitating Communication in Software Development. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 65-73.

Fischer, Gerhard, Nakakoji, Kumiyo, Ostwald, Jonathan (1995): Supporting the Evolution of Design Artifacts with Representations of Context and Intent. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 7-15.

Fischer, Gerhard, Lindstaedt, Stefanie, Ostwald, Jonathan, Stolze, Markus, Sumner, Tamara, Zimmermann, Beatrix (1995): From Domain Modeling to Collaborative Domain Construction. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 75-85.

Lowgren, Jonas (1995): Applying Design Methodology to Software Development. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 87-95.

Burns, Catherine M., Vicente, Kim J. (1995): A Framework for Describing and Understanding Interdisciplinary Interactions in Design. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 1995, . pp. 97-103.

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New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
315,131 designers enjoy our newsletter—sure you don’t want to receive it?