Occam’s Razor

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What is Occam’s Razor?

Occam's Razor is a problem-solving principle. It suggests the simplest explanation or solution—with the fewest assumptions—is often most likely the right one. It encourages designers to take out unnecessary complexity and focus on a design’s essential elements. Designers apply it to make intuitive and efficient user interfaces. 

Image of stained glass picture of William of Ockham

Occam's Razor takes its name from the 14th-century philosopher William of Ockham.

© Chris Simms, Fair Use

Table of contents

Occam's Razor Helps Cut to the Chase

The 14th-century philosopher William of Ockham suggested that the simplest explanation or solution is often the one that’s most accurate. Because of its focus on direct simplicity and minimal assumptions, it’s been a driving force among a wide range of problem-solvers for centuries. 

More precisely, this philosophical principle advises decision-makers to select the simplest explanation or solution when they face multiple options. An essential point behind the approach to choose the most straightforward solution is that thinkers should avoid making unnecessary assumptions. William of Ockham never explicitly formulated this principle. Even so, he frequently used a similar idea in his philosophical and theological work. The real essence of Occam's Razor goes back to the concept of "Pluralitas non est ponenda sine necessitate." That Latin sentence means "Plurality should not be posited without necessity." 

Image of Apple screen showing

Occam’s Razor—clean simplicity in the modern age.

© Craig Barber, Fair Use

How to Apply Occam's Razor: UX Design

Occam's Razor plays a crucial role in user experience (UX) design and—more visibly—in user interface (UI) design. Because it’s about promoting user-friendliness and simplification, it’s a powerful asset in any UX design process—and the digital design of products or services. When designers work to create products such as web pages and mobile apps, they strive to stick to the principle of “sufficient to explain.” That means they ensure that their designs are intuitive, efficient and user-centric. From web design to app creation, Occam's Razor therefore helps prevent—or eliminate—unnecessary features. In its approach to ensure a well-solved problem, it enables designers to minimize cognitive overload and enhance the overall user experience.  

Occam's Razor is a particularly powerful principle—and one that designers leverage to produce the following: 

1.  Streamlined Navigation

One of the key areas where Occam's Razor comes into play is for designers to create streamlined navigation systems. So, designers should avoid cluttered menus and convoluted navigation paths. Then, they can help to create interfaces that let users find what they need to effortlessly. Some well-known brands—such as Google and Airbnb—truly excel in this aspect. These brands use clean and straightforward interfaces that make ease of navigation a real priority.   

Screenshot of Google Home page

Google’s iconic clean and minimalist look embodies the principle of streamlining.

© Google, Fair Use

2. Minimalist Visuals

Occam's Razor extends beyond navigation—it has a direct influence on the aesthetic aspects of visual design in digital products. When UX designers take minimalist design principles close to heart, they can focus on truly essential elements. Meanwhile, they reduce unnecessary visual noise. Brands like Apple are renowned for their minimalist approach. Apple creates elegant and user-friendly experiences—ones that prioritize core features and functionalities. 

Screenshot of Apple web page.

Apple’s iconic look is geared around minimalism and classy user-friendliness.

© Apple, Fair Use

3.  Clear and Concise Messaging

Effective communication is vital if a designer wants to make a seamless user experience. One central part of Occam's Razor in design is how it puts an emphasis on clear and concise messaging. When designers apply it—and do it well—they make sure that users understand the purpose and functionality of an interface effortlessly. Designers should use straightforward language, not use jargon and give concise instructions—this makes sure that users understand and interact with their products seamlessly.   

Screenshot of Airbnb web page.

Airbnb gets the point across concisely in its highly intuitive design.

© Airbnb, Fair Use

4.  Streamlined Forms and Inputs

Online forms are an integral part of many digital experiences. Occam's Razor can guide designers to create streamlined and user-friendly forms. Designers minimize the number of form fields, pre-fill information when possible and give helpful input validation. When they do this, they can lessen the amount of friction. They can also make completion rates rise.  

The principle of Occam's Razor highlights how important it is to make communication straightforward and succinct. If designers prevent or remove cluttered menus and complex navigation routes—they can develop interfaces that empower users to easily locate the information they need. Typeform and similar platforms have streamlined intricate forms that provide seamless and user-friendly interfaces.   

Illustration of a screen showing form fields.

Simple forms enable users to get information across fast and with minimum work.

© Paul Capcan, Fair Use

5.  Reduction of Cognitive Load

​​​​​​​​​​​​​​​​​​​​A core part of the advice in Occam's Razor is that designers minimize their users’ cognitive load. So, designers should be sure they take out unneeded complex things and organize content and features in a logical and efficient way.  This they can do if they apply thoughtful organization, make the information architecture efficient, create a clear hierarchy and include intuitive interaction patterns. Designers can tap into users' existing mental models, lessen the learning curve and give usability a boost if they use familiar icons and standard conventions.        

6.  Consistent Design Elements

An Occam’s Razor design generally features a uniformity in colors, fonts and icons throughout the interface. This helps keep things coherent. It also helps in the user flow and overall user and customer experience. What’s more, when designers apply consistent design patterns and standards across an interface, they line up with Occam’s Razor in terms of how it promotes familiarity and predictability.   

7.  Progressive Disclosure

The Occam’s Razor principle recommends that information in interfaces should just be revealed when users need it. For example, when users access one section of an onboarding screen, they only encounter the information necessary for that part of it. This doesn’t just reduce clutter and cognitive load—it also matches users’ expectations as they move forward.   

8.  Error Prevention and Handling

Designers can stay one step ahead of and prevent errors through clear and concise instructions with this design principle. This reduces the need for troubleshooting—and it can take the form of—for example—a calendar date picker for booking tickets.   

Image of a calendar widget on a computer screen.

Calendar widget for selecting travel dates.

© UXPlanet.org, Fair Use

9.  Clear Calls To Action

Designers ​should ​use clear and concise calls to action (CTAs) that guide users toward their intended actions without ambiguity. This is something that supports Occam's Razor—as it streamlines the user's decision-making process on the way to the goals they want to achieve. 

Illustration of three mobile phone screens during a transaction.

PayPal’s simple and straightforward look helps users check out with a clear sense of trust and security.

© Radiant Digital, Fair Use

Tips to Successfully Use Occam's Razor in UX Design

Designers should incorporate these tips into the design process so that they apply Occam's Razor effectively. When they use it as one of their centermost design tools, they can help create exceptional user experiences, ones that prioritize simplicity and effectiveness. 

1.  Know the users: Designers should do their user research thoroughly so they can understand the target audience's needs, goals—and pain points. This knowledge will help them design with simplicity and relevance in mind. 

2. Prioritize clarity: They need to make sure that messaging and instructions are clear, concise and easily understandable. It’s best to use plain language and avoid any unneeded technical jargon. Clear communication lightens the cognitive load. Plus, it lets users navigate the interface more efficiently. 

3.  Prioritize essential elements: Spot the core features and functionalities that run in line with the users' goals. Focus on these elements and eliminate any extraneous features that could distract or confuse users. 

4.  Embrace minimalism: Strive for simplicity in visual design, typography and color schemes. Use white space strategically and take out any unnecessary visual elements to create a clean and uncluttered interface. 

5.  Simplify navigation: Streamline menus and group similar items for easy navigation. Cut down the number of steps users need to follow to complete tasks. What’s more, guide users through a clear and intuitive information architecture. 

6.  Test and iterate: Continuously test designs with real users. Get the feedback collected and find areas for improvement. Usability testing is a vital ingredient in the design process to see how users interact with a prototype or product. So, use insights from user testing to iterate with design team members, refine and simplify designs further. 

Screenshot of a 62 Management web page showing models.

The best designs speak clearly to users.

© 62 Management, Fair Use

Occam's Razor: Risks and Considerations

While Occam's Razor is a valuable principle in UX design, it's important to consider potential risks and limitations: 

●  Oversimplification

If a designer over-simplifies an interface, it can lead to a lack of necessary functionality or usability issues. It's crucial to strike a balance between simplicity and meeting user needs. Continuously collect that all-important user feedback and iterate on designs—to make sure there’s the right level of simplicity without sacrificing functionality. 

●  Context Matters

Keep in mind that how best to work Occam's Razor into a design project is something that may vary depending on the context and specific user requirements. What works for one user group mightn’t work for another. So, understand the user journey, cultural considerations and other fine-tuned aspects of the people to design for. Tailor the design decisions to the unique needs of that target audience. 

●  Complexity is Sometimes Necessary

Occam's Razor serves as a guiding principle to prioritize simplicity and elegance in designs and deliver seamless, streamlined, user-centric experiences. Don’t apply it blindly, though. In certain cases, designers may need more complex solutions to address specific user needs or intricate tasks. Carefully evaluate the trade-offs between simplicity and functionality to make sure that the design effectively does meet user requirements. 

Overall, Occam's Razor serves as—and remains—an invaluable principle in UX design. It guides designers to prioritize simplicity and minimal assumptions. Still, it’s only a guide to create intuitive and efficient user interfaces that give the overall user experience a boost. Discretion and judgment are vital to consider potential risks and make sure that design decisions strike the right balance between simplicity and functionality. Ultimately, it’s a valuable part of a designer’s toolbox and a good form of insurance against user uncertainty and lack of trust. 

Screenshot from the Zara website.

Zara’s simple and clean look speaks to fashion lovers in no uncertain terms.

© Zara, Fair Use

Learn More about Occam’s Razor

Take our course Affordances: Designing Intuitive User Interfaces.

Read our piece Occam’s Razor: The simplest solution is always the best for further insights.

Find some sharp tips and examples in Occam’s Razor: The Simplest Solution for Designers by Radiant Digital.

Consult The Art of Simplicity How Occam’s Razor Elevates UX Design by Craig Barber for more in-depth information.

For additional insights, read Occam’s Razor by Naina Lavakare.

How is Occam's Razor like Keep It Simple Stupid (KISS)?

Occam's Razor and the "Keep It Simple Stupid" principle are similar in these areas: 

  1. Simplicity as a guiding principle 

  • Both Occam's Razor and the "Keep It Simple Stupid" principle emphasize how important simplicity is in problem-solving and decision-making. 

  • Occam's Razor suggests that among competing hypotheses, the one with the fewest assumptions is the one to pick. 

  • "Keep It Simple Stupid" encourages simplicity in design and problem-solving to steer clear of unnecessary complexity. 

  1. Preferential treatment of simpler explanations or solutions 

  • Occam's Razor advises that when multiple competing hypotheses are equal in other respects, the simplest one is the one to select. 

  • Similarly, the "Keep It Simple Stupid" principle urges the preference for simple solutions over complicated ones—as long as they really do effectively address the problem at hand. 

  1. Focus on minimizing unnecessary complexity 

  • Both concepts advocate for the cutting down of unnecessary complexity in favor of straightforward, elegant solutions. 

  • Occam's Razor is all about the need to minimize unneeded things or assumptions in explanations. 

  • "Keep It Simple Stupid" promotes the avoidance of unnecessary features, processes or design elements that can complicate a solution without adding significant value. 

  1. Application in various fields 

  • Occam's Razor sees commons use in scientific and philosophical reasoning to guide hypothesis selection and problem-solving. 

  • The "Keep It Simple Stupid" principle finds application in diverse fields such as engineering, design, management and communication. It puts emphasis on the benefits of simplicity in these domains. 

Take our course Human-Computer Interaction: The Foundations of UX Design to take a deep-dive into this and other principles geared around design for users. 

Does Occam's Razor have any similarities to Hick's Law?

Occam's Razor and Hick's Law are two distinct principles from different fields—even so, they share some similarities in their underlying concepts. Occam's Razor is a principle from the field of philosophy and science that states that when there are competing hypotheses to explain a phenomenon, the simplest explanation is often the best. 

Hick's Law, though, is a principle in psychology and ergonomics that describes the time it takes for a person to make a decision as a result of the possible choices they have. It states that raising the number of choices will drive up the decision time logarithmically. 

Similarities 

  • Both Occam's Razor and Hick's Law emphasize simplicity and efficiency. 

  • Occam's Razor advocates for the simplest explanation—meanwhile, Hick's Law highlights the advantage of reducing the number of choices to make decisions more efficiently. 

Occam's Razor and Hick's Law are different in their specific applications—still, they both promote the idea that simplicity and the reduction of unnecessary elements can lead to outcomes that are more effective. 

Take our course Psychology of Commerce: How to Sell Online for insights into how to design successfully for users. 

What role does Occam's Razor play in usability testing?

When designers work Occam's Razor into usability testing, they observe users as the users interact with a product. Designers note where these users encounter difficulties. When they look for the simplest solutions to these issues, designers can make incremental improvements, ones that will greatly boost usability. For instance, if users tend to struggle with a complex navigation menu, a designer could take Occam's Razor and give it a “shave”—or simplify that menu to a more intuitive structure. 

This principle also is something that supports a user-centered design approach—it puts an emphasis on the need to take out any non-essential elements that don’t add value to the user's experience. When they focus on simplicity, designers can create more efficient and accessible products that meet users' needs more effectively. 

Take our course Conducting Usability Testing for essential and in-depth insights into how to design successfully for users with testing. 

In what ways can Occam's Razor influence information architecture?

Occam's Razor can greatly influence information architecture through how it encourages simplicity and clarity. In information architecture, for designers to go about applying Occam's Razor, it means they design websites and digital products in a way that’s easy for users to understand and navigate. The principle encourages designers to minimize complexity in how they structure information, lessen unnecessary content and focus on essential elements that improve user experience. 

When they streamline navigation and organize content clearly, designers can create more intuitive and user-friendly interfaces. This approach helps users find information faster—and with less effort. So, it gives a real boost to the overall effectiveness of the digital product.  

Watch CEO of Experience Dynamics, Frank Spillers explain how to use UI design patterns to make exceptional user interfaces. 

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    All right, so now it's time to take a  look at some common UI patterns and how to use them. So, we use UI patterns as a way to help users not have to relearn, and there's a really great example here from Down Dog. And in particular, their onboarding, their visual design, their affordances, their contrast, it's all just beautifully executed.

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    It's actually one of the most popular apps for yoga and other types of fitness training. *Gestures* – of course, this is a gesture-based medium. But gestures are classically difficult to  learn. And so, they've kind of become standardized on all mobile operating systems, more or less. There may be some unique gestures, and there are some gesture hints you can give. So, you can say, "Swipe up to begin." So, you can give like a hint like that. But just be familiar with the fact that gestures in the very beginning of mobile

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    had all these different variances across  operating systems and most users just did not learn and did not take the time; they don't care. So, the most basic – you know – tap, swipe. There are some gestures like the Tinder gesture that was made famous, like was it: swipe left, swipe right. The other pattern is *integration*, that if you send them to email to validate and they click on email, it should take them back to the app, hopefully.

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    So, there's a little bit of technology there in terms of opening the container. Some apps do it really well; other apps don't. They send you to a website. Click on another button; then that launches the container. I think that's okay, too, as long as it makes the connection  and the app actually opens. But you should have seamlessness between notifications, the websites or email and the app itself so that if anyone is on any of those touchpoints, they're fluidly able to jump in between.

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    *Back buttons* are important. It's important that the back buttons act like back buttons and a user can go back to previous content or to a previous section, and that they're *not lost*. And that's actually another point about if you're using accordions and the accordion opens up, the user might get lost inside of the accordion menu. So, you want users to be able to control where they left off, especially if it's a lot of content and to be able to go back and kind of have

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    more control over that. There's nothing wrong with accordions – they're great – but they can lose their robustness in terms of lost in navigation. Also remember *contrast and affordance* so that – you know – the open / close, whether it's an arrow or plus minus sign, however you illustrate that affordance, that that's visible as well; unless you're deliberately giving the user some kind of focus where they need to be like on that particular page,

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    it's better if you show navigation and let them quickly bail out because remember you're in that micro  interaction, that clipped attention span. *Hamburger menus* can do without actually the three bars is what the research showed, so a menu with a square around it. And putting that little square or that line around it really helps. Be sure to *test*, of course, to make sure your users can get in there. Be sure to *tag* it from an accessibility standpoint, in other words, so that

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    a screen reader can know that it's a menu that can be opened. *Use search diligently* – in other words, let users search your mobile app or your mobile site, but if you're letting them drill into a search – say that it's for this section, so this is a news search or this is an archive search or this is – you know – so a lot of sites will just use search and just assume that users know, when really it's like a global search. The key to using different UI controls such  as presenting information in a carousel

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    or in a bigger menu like a mega menu for mobile is to give people visibility. Don't make them look at each single item. Let them actually get a glance of it and so that they can go on to the next screen. *Videos*, of course, are popular content, but videos force users to sit and watch them.

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    So, maybe tell them what the video is about and let them scan it quickly, so you might put *markers* in the videos. Make sure those videos are *captioned* for accessibility, for deaf and hard of  hearing users. And the same with *infographics*; if you use infographics, make sure that the infographics have good described by Aria tags. So, Aria is perfect for mobile and can  be used on mobile to make it more accessible. So, it's really important, that customization, personalization.

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    Giving users *control* of their data is a really good idea. Be *careful of random features*.  Make sure that your features   are based on desirability and from  observed user behavior.  Remember *touch target size and placement and tappability signifiers* so that users know they can tap certain objects and *watch out for accidental touches*.

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    You know, you can support undo or you can have good error handling to deal with that. Think about how you can help take a user to their task, give them what they need, build motivation, build momentum and have them, you know, essentially convert or engage if it's not an e-commerce or transactional type of thing.

 

How can designers use Occam's Razor to evaluate existing user interfaces?

Designers can use Occam's Razor to look at and analyze existing user interfaces—by choosing the simplest designs that meet the users’ needs. This means they take out unnecessary elements that don't add value—which makes the interface cleaner and easier to use. Designers compare different design options and pick the one that makes the least assumptions. That’s something that leads to a straightforward and efficient user experience.  

This approach helps designers find and take out complicated features—which makes navigation intuitive. When designers use Occam's Razor, they focus on essential functions that boost the usability—and so ensure the interface is accessible and user-friendly. 

Watch our topic video on accessibility to appreciate the need ​to​​​ design​ ​with accessibility in mind. 

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    Accessibility ensures that digital products, websites, applications, services and other interactive interfaces are designed and developed to be easy to use and understand by people with disabilities. 1.85 billion folks around the world who live with a disability or might live with more than one and are navigating the world through assistive technology or other augmentations to kind of assist with that with your interactions with the world around you. Meaning folks who live with disability, but also their caretakers,

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    their loved ones, their friends. All of this relates to the purchasing power of this community. Disability isn't a stagnant thing. We all have our life cycle. As you age, things change, your eyesight adjusts. All of these relate to disability. Designing accessibility is also designing for your future self. People with disabilities want beautiful designs as well. They want a slick interface. They want it to be smooth and an enjoyable experience. And so if you feel like

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    your design has gotten worse after you've included accessibility, it's time to start actually iterating and think, How do I actually make this an enjoyable interface to interact with while also making sure it's sets expectations and it actually gives people the amount of information they need. And in a way that they can digest it just as everyone else wants to digest that information for screen reader users a lot of it boils down to making sure you're always labeling

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    your interactive elements, whether it be buttons, links, slider components. Just making sure that you're giving enough information that people know how to interact with your website, with your design, with whatever that interaction looks like. Also, dark mode is something that came out of this community. So if you're someone who leverages that quite frequently. Font is a huge kind of aspect to think about in your design. A thin font that meets color contrast

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    can still be a really poor readability experience because of that pixelation aspect or because of how your eye actually perceives the text. What are some tangible things you can start doing to help this user group? Create inclusive and user-friendly experiences for all individuals.

 

How can designers apply Occam's Razor and Fitts's Law together in UX design?

Designers can apply Occam's Razor and Fitts's Law together in UX design if they simplify interfaces and optimize the placement of elements for easy interaction. Occam's Razor encourages reducing unnecessary components to make the design as simple as possible.  

Fitts's Law—meanwhile—suggests that designers put important interactive elements in easy-to-reach areas—which makes them larger for quicker access. When they combine these principles, designers can create user-friendly interfaces that are both simple and efficient. This enhances the overall user experience—it makes navigation intuitive and actions effortless. 

Take our course UI Design Patterns for Successful Software for vital and in-depth insights into how to design successfully for users and factor in their needs properly. 

How does Occam's Razor aid in creating more effective user personas and scenarios?

Occam's Razor helps designers make more effective user personas and scenarios through its encouragement of the focus on essential, realistic details that accurately reflect target users. It simplifies personas—by taking out unnecessary assumptions and complexities. That leads to clearer, more actionable insights. Designers can concentrate on key attributes and behaviors that truly matter. Especially when designers are using design thinking, they can make personas and scenarios more relatable and useful for guiding design decisions. This streamlined approach makes sure that design efforts align closely with user needs and preferences—something that enhances the effectiveness of the UX design process. 

Watch Author and Expert in Human-Computer Interaction Professor Alan Dix explain personas and their value in design. 

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    Personas are one of these things that gets used  in very, very many ways during design. A persona is a rich description or description of a user. It's similar in some sense, to an example user, somebody that you're going to talk about. But it usually is not a particular person. And that's for sometimes reasons of confidentiality.

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    Sometimes it's you want to capture about something slightly more generic than the actual user you talked to, that in some ways represents the group, but is still particular enough  that you can think about it. Typically, not one persona, you usually have  several personas. We'll come back to that.   You use this persona description, it's  a description of the example user,   in many ways during design. You can ask  questions like "What would Betty think?"

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    You've got a persona called / about Betty, "what would  Betty think" or "how would Betty feel about using this aspect of the system? Would Betty understand this? Would Betty be able to do this?"   So we can ask questions by letting those personas  seed our understanding, seed our imagination.   Crucially, the details matter here. You want to make the persona real. So what we want to do is take this  persona, an image of this example user,   and to be able to ask those questions: will  this user..., what will this user feel about  

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    this feature? How will this user use this system  in order to be able to answer those questions?  It needs to seed your imagination well enough.  It has to feel realistic enough to be able to   do that. Just like when you read that book  and you think, no, that person would never   do that. You've understood them well enough that  certain things they do feel out of character. You need to understand the character of your  persona.

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    For different purposes actually, different levels of detail are useful. So I'm going to sort of start off with   the least and go to the ones which I think are  actually seeding that rich understanding.  So at one level, you can just look at your  demographics. You're going to design for warehouse   managers, maybe. For a new system that goes into  warehouses. So you look at the demographics, you might have looked at their age. It might be that on the whole that they're   older. Because they're managers, the older end. So  there's only a small number under 35. The majority  

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    are over 35, about 50:50 between those who are in  the sort of slightly more in the older group.  So that's about 40 percent of them in  the 35 to 50 age group, and about half   of them are older than 50. So on the whole  list, sort of towards the older end group.   About two thirds are male, a third are female.  Education wise, the vast majority have not got   any sort of further education beyond school. About 57 percent we've got here are school.  

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    We've got a certain number that have done basic  college level education and a small percentage   of warehouse managers have had a university  education. That's some sense of things.   These are invented, by the way, I should say, not  real demographics. Did have children at home. The people, you might have got this from some big  survey or from existing knowledge of the world,   or by asking the employer that you're  dealing with to give you the statistics.   So perhaps about a third of them have got children  at home, but two thirds of them haven't. 

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    And what about disability? About three  quarters of them have no disability whatsoever.   About one quarter do. Actually, in society  it's surprising. You might... if you think   of disability in terms of major disability,  perhaps having a missing limb or being   completely blind or completely deaf. Then you start relatively small numbers.   But if you include a wider range of disabilities,  typically it gets bigger. And in fact can become  

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    very, very large. If you include, for  instance, using corrective vision with   glasses, then actually these numbers  will start to look quite small.  Within this, in whatever definition they've  used, they've got up to about 17 percent with   the minor disability and about eight percent  with a major disability. So far, so good. So now, can you design for a  warehouse manager given this? Well,  

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    you might start to fill in examples for  yourself. So you might sort of almost like   start to create the next stage. But it's hard. So let's look at a particular user profile. Again,   this could be a real user, but let's imagine  this as a typical user in a way. So here's Betty Wilcox. So she's here as a typical user.  And in fact, actually, if you look at her, she's   on the younger end. She's not necessarily the  only one, you usually have several of these.  And she's female as well. Notice only up to  a third of our warehouse ones are female. So  

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    she's not necessarily the center one. We'll come  back to this in a moment, but she is an example user. One example user. This might have been  based on somebody you've talked to, and then you're sort of abstracting in a way. So, Betty Wilcox. Thirty-seven, female, college education. She's got children at home, one's  seven, one's 15. And she does have a minor disability, which is in her left hand. And  it's there's slight problem in her left hand.  

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    Can you design, can you ask, what would Betty  think? You're probably doing a bit better at   this now. You start to picture her a bit. And you've probably got almost like an image   in your head as we talk about  Betty. So it's getting better.   So now let's go to a different one. You know, this  is now Betty. Betty is 37 years old. She's been a   warehouse manager for five years and worked for  Simpkins Brothers Engineering for 12 years. She didn't go to university, but has studied  in her evenings for a business diploma.

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    That was her college education. She has two children  aged 15 and seven and does not like to work late.   Presumably because we put it  here, because of the children.   But she did part of an introductory  in-house computer course some years ago.   But it was interrupted when she was promoted,  and she can no longer afford to take the time.   Her vision is perfect, but a left hand movement,  remember from the description a moment ago,   is slightly restricted because of an  industrial accident three years ago. 

  14. 00:06:31 --> 00:07:04

    She's enthusiastic about her work and  is happy to delegate responsibility   and to take suggestions from the staff. Actually,  we're seeing somebody who is confident in her   overall abilities, otherwise she wouldn't  be somebody happy to take suggestions.   If you're not competent, you don't. We sort of see that, we start to see a   picture of her. However, she does feel threatened  – simply, she is confident in general – but she   does feel threatened by the introduction of  yet another computer system. The third since she's been working at Simpkins Brothers. So now, when we think about that, do you have a better vision of Betty?

  15. 00:07:04 --> 00:07:32

    Do you feel you might be in a position to start talking about..."Yeah, if I design this sort of feature, is this something that's going to work with Betty? Or not"? By having a rich  description, she becomes a person. Not just a set of demographics. But then you  can start to think about the person, design for the person and use that rich human understanding you have in order to create a better design.

  16. 00:07:32 --> 00:08:06

    So it's an example of a user, as I said not  necessarily a real one. You're going to use this as a surrogate and these details really, really matter. You want Betty to be real to   you as a designer, real to your clients as you  talk to them. Real to your fellow designers  as you talk to them. To the developers around  you, to different people. Crucially, though, I've already said this, there's not just one. You usually want several different personas because the users you deal with are all different.

  17. 00:08:06 --> 00:08:30

    You know, we're all different. And the user group – it's warehouse managers – it's quite a relatively narrow and constrained set of users, will all be different. Now, you can't have one persona for every user,   but you can try and spread. You can look at the range of users.   So now that demographics picture I gave,  we actually said, what's their level of education? That's one way to look at that range. You can think of it as a broad range of users.

  18. 00:08:30 --> 00:09:02

    The obvious thing to do is to have the absolute  average user. So you almost look for them:   "What's the typical thing? Yes, okay." In my  original demographics the majority have no college   education, they were school educated only. We said that was your education one,   two thirds of them male – I'd have gone for  somebody else who was male. Go down the list, bang   in the centre. Now it's useful to have that center  one, but if that's the only person you deal with,   you're not thinking about the range. But certainly you want people who in some sense  

  19. 00:09:02 --> 00:09:24

    cover the range, that give you a sense  of the different kinds of people.   And hopefully also by having several, reminds  you constantly that they are a range and have   a different set of characteristics, that there  are different people, not just a generic user.

How does Occam's Razor affect content strategy and UX writing?

Occam's Razor affects content strategy and UX writing through how it promotes simplicity and clarity. The razor guides UX writers in such way that they create concise, straightforward content that directly addresses user needs. Designers avoid unnecessary jargon and don’t get into complex explanations. This approach makes sure that the content is easily understandable for users by making information accessible and actionable. As it focuses on essential information and takes out superfluous details, content strategy becomes more effective. It helps users achieve their goals with minimal effort.  

Watch our Master Class with Author, Speaker and UX Writer at Google, Torrey Podmajersky for in-depth insights into UX writing. 

How can UX designers avoid oversimplification while they apply Occam's Razor?

UX designers can manage to do this if they carefully evaluate user needs and make sure that all the essential functionalities are present and accessible. They balance simplicity with usability—and they recognize that if they take too much out, it can harm the user experience. Designers focus on the core user tasks and give clear pathways to complete them—without stripping away helpful context or guidance. This approach ensures that while designs are streamlined, they still fully support user goals and preferences.  

Take our course UI Design Patterns for Successful Software for essential and in-depth insights into how to design successfully for users, as well as factor in their needs properly. 

How do designers prioritize features using Occam's Razor during product development?

Designers prioritize these at that time when they focus on simplicity and user needs. They evaluate each feature's impact on the overall user experience—and prefer those that offer large benefits without adding any unneeded complexity. This process means that designers critically assess the value each feature adds—and pick just those that are essential for achieving the product's goals. When they do that, designers make sure the final product is streamlined and user-friendly—and that it meets the users' core requirements efficiently. 

Take our course Emotional Design—How to Make Products People Will Love for essential and in-depth insights into how to design products that users will truly enjoy. 

What are highly cited scientific articles on the subject of Occam’s Razor?

Sudjatmoko, A. A., Susanto, A. A., Jayaseputra, J. A., Purwanto, E. S., & Sari, A. C. (2022). The Influence of Consumer Interest on the Use of UI and UX in the E-Commerce Application. In 2022 4th International Conference on Cybernetics and Intelligent System (ICORIS). IEEE.  

This publication delves into the critical role of User Interface (UI) and User Experience (UX) in e-commerce applications—with a particular focus on their impact on consumer interest. The authors argue that well-implemented UI and UX don’t just facilitate smoother interactions between users and applications but greatly enhance user satisfaction and engagement too. Conversely, inadequacies in UI and UX design can obstruct information interaction and foster user frustration. Occam’s Razor receives attention in this piece. 

What are some highly regarded books about Occam’s Razor?

Epic Love Books. (2019). Occam's Razor Scientific Principle Journal: Scientist | Science Experiments Notebook.  

The journal encourages users to apply this principle in their work—promoting clear thinking and effective problem-solving. Its design is particularly useful for chemistry or biology teachers tracking experiment notes—and so embodying the principle of simplicity in scientific exploration. 

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Literature on Occam’s Razor

Here's the entire UX literature on Occam’s Razor by the Interaction Design Foundation, collated in one place:

Learn more about Occam’s Razor

Take a deep dive into Occam’s Razor with our course Affordances: Designing Intuitive User Interfaces .

Affordances are a key concept for designers. If you want to build products that are intuitive and easy to use, fully understanding the relationship between the human mind and technology is crucial. An “affordance” refers to the possibility of an action on an object; for instance, we say that an elevator button affords being pressed, and a chair affords being sat on. The concept was popularized by HCI (human-computer interaction) expert Don Norman in the late 1980s, and it has since played an essential role for user experience professionals and researchers. Understanding this term is essential for anyone who wants to get a deeper appreciation of what it means for a product to be “intuitive.”

Taking this course will teach you both the theory of affordances and also how to build instantly perceptible affordances into your own designs. Your users should be able to identify the actions afforded by a design with speed and accuracy. Thus, the better you can make your affordances, the more likely you will prevent the user from becoming frustrated (which can happen very quickly). In order to achieve this, you as a designer must appreciate how users perceive the world and how experience, context, culture, constraints and other factors affect our ability to detect the possibilities of actions on offer. This is at the heart of why those interested in a design career and established designers alike must gain a firm grounding in the meaning and potential application of affordances as a designer’s tool.

Throughout the course, we identify the major milestones in the evolution of the term “affordance” and outline how it applies to practical user experience (UX) design. Along the way, we look at the affordances of objects in the real world and screen-based interfaces so as to reinforce the concepts and principles covered in each lesson. You will soon realize how vital a solid grasp of affordances is—the name of the game is to make designs that users can take to naturally and without having to hesitate to ask themselves, “What happens if I do this?”.

All open-source articles on Occam’s Razor

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Interaction Design Foundation - IxDF. (2016, June 5). What is Occam’s Razor?. Interaction Design Foundation - IxDF.

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