Product Management

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What is Product Management?

Product management is the practice of applying an understanding of user needs, business objectives and technology to create products that provide seamless user experiences and meet business goals. Product managers combine their skills with those of designers. Their primary role is to identify and articulate the user needs and business objectives that a product must address. 

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What does Product Management Mean in Design?

Product management (PM) and user experience (UX) design are two distinct disciplines—yet they’re intertwined. And they both play crucial roles in terms of how brands make successful products—and the people who work in these fields often find themselves straddling the thin line that separates the definition of what they do. It’s a phenomenon of sorts that’s led to the emergence of a new breed of professionals—and they’re called UX product managers. 

The role of a UX product manager is—in a nutshell—to understand the customer's needs and to translate them into product features that truly do meet those needs. An important part of this is that these managers have got to work with UX designers—and that’s so they can develop user-centric designs that solve customers’ problems and reflect a solid understanding of their user flows. These UX product design managers must also collaborate with product owners or stakeholders and engineers to make sure the product meets all necessary requirements. What’s more, they’re at the helm to set product strategy, create business plans, launch products and manage market research initiatives

Ultimately, these managers are responsible for making sure of the successful delivery of a product that meets customers’ expectations and drives business growth. Particularly when product managers work with cross-functional teams, they have to strive to construct a unified, smooth and solid “runway” to help digital products launch successfully into their target audience as optimal product experiences.  

The role has both a technical and creative dimension—and it calls for a combination of skills. These include user experience design, project management, strategic thinking, analytics, communication skills, problem-solving abilities and leadership capabilities.  

A successful UX product manager has got to have a deep understanding of their users’ needs. What’s more, a manager must be able to get these needs across to multiple stakeholders—and effectively so. They’ve got to be able to identify trends in the market and create strategies that actually meet customer demands and do it well. And they must understand the customers’ needs and translate them into product features that really do meet those needs. Empathy for the target audience must—therefore—be a core concern of both the design team and the product manager in any given project. 

This video explains empathy, and why it’s vital in design and product management: 

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    Do you know this feeling? You have a plane to catch. You arrive at the airport. Well in advance. But you still get stressed. Why is that? Designed with empathy. Bad design versus good design. Let's look into an example of bad design. We can learn from one small screen.

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    Yes, it's easy to get an overview of one screen, but look close. The screen only shows one out of three schools. That means that the passengers have to wait for up to 4 minutes to find out where to check in. The airport has many small screenings, but they all show the same small bits of information. This is all because of a lack of empathy. Now, let's empathize with all users airport passengers,

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    their overall need to reach their destination. Their goal? Catch their plane in time. Do they have lots of time when they have a plane to catch? Can they get a quick overview of their flights? Do they feel calm and relaxed while waiting for the information which is relevant to them? And by the way, do they all speak Italian? You guessed it, No. Okay. This may sound hilarious to you, but some designers

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    actually designed it. Galileo Galilei, because it is the main airport in Tuscany, Italy. They designed an airport where it's difficult to achieve the goal to catch your planes. And it's a stressful experience, isn't it? By default. Stressful to board a plane? No. As a designer, you can empathize with your users needs and the context they're in.

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    Empathize to understand which goals they want to achieve. Help them achieve them in the best way by using the insights you've gained through empathy. That means that you can help your users airport passengers fulfill their need to travel to their desired destination, obtain their goal to catch their plane on time. They have a lot of steps to go through in order to catch that plane. Design the experience so each step is as quick and smooth as possible

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    so the passengers stay all become calm and relaxed. The well, the designers did their job in Dubai International Airport, despite being the world's busiest airport. The passenger experience here is miles better than in Galileo Galilei. One big screen gives the passengers instant access to the information they need. Passengers can continue to check in right away. This process is fast and creates a calm experience,

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    well-organized queues help passengers stay calm and once. Let's see how poorly they designed queues. It's. Dubai airport is efficient and stress free. But can you, as a designer, make it fun and relaxing as well? Yes.

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    In cheerful airport in Amsterdam, the designers turned parts of the airport into a relaxing living room with sofas and big piano chairs. The designers help passengers attain a calm and happy feeling by adding elements from nature. They give kids the opportunity to play. Adults can get some revitalizing massage. You can go outside to enjoy a bit of real nature.

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    You can help create green energy while you walk out the door. Charge your mobile, buy your own human power while getting some exercise. Use empathy in your design process to see the world through other people's eyes. To see what they see, feel what they feel and experience things as they do. This is not only about airport design. You can use these insights when you design

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    apps, websites, services, household machines, or whatever you're designing. Interaction Design Foundation.

 

By definition, a UX product manager is a unique professional who combines the skills of a product manager and a UX designer. They define what success looks like for a product and rally a team towards the realization of that vision.  

However—unlike traditional product managers in the design of physical products—UX product managers also have a deep understanding of UX design principles and methodologies. This equips them with the ability to guide the product design process to ensure user needs are at the forefront of every decision at every stage of the product’s development. The role and responsibilities involve unique perspectives on product ideas, product concepts, marketing strategies, the target market and other factors.  

A Venn diagram showing functions of product managers and UX designers.

There is much overlap between a product manager and a UX designer.

© Suruchika Choudhary, Fair Use

Where does Product Management Intersect with UX Design?

The roles of product managers and UX designers often do overlap in several key areas—and that’s why considerable confusion can come about. Namely, there's confusion over who should be responsible for what. From a broader perspective—though—it becomes clear that these roles complement each other rather than compete. 

Managers and designers share a goal—and the thing that they’ve in common here is to create products that meet users' needs while these products achieve business objectives. Product managers and designers both focus on the user, and they both conduct research so they can deeply understand their needs. What’s more, they use those insights to guide the product development process. 

Product managers typically focus on strategic aspects—such as to set the product vision, prioritize features and align stakeholders. Meanwhile, UX designers get right down into the details of the user interface—and create wireframes, prototypes and the final pieces of visual design. They also do usability tests to make sure that the product’s easy to use and that it meets users' needs. 

In essence, product managers define the “what” and “why” of the product—while UX designers determine the “how.” Together, they make sure that the product solves a problem for the users and does so in a way that’s engaging and delightful. They’re two major parts of why a finished product has got such a competitive advantage—and they’re vital to any business case. 

The Journey from UX Designer to UX Product Manager

There’s an especially common question that tends to crop up in UX design—and it’s whether a UX designer can transition into a product management role. And the answer is a resounding “yes.” In fact, many successful product managers did start their careers as UX designers—before they shifted across the design team. 

To make the transition from designer to manager, one’s got to expand one's skill set to include strategic thinking, business acumen and leadership abilities. UX designers already tend to have a deep understanding of user needs—and it’s a skill that’s critical in product management. UX designers can build on this foundation and learn about business strategy, market analysis and project management. When they do that, they’ll be in a place where they can effectively transition into the role of UX product manager. 

Product managers can succeed in product management if they:  

  1. Assume an active role in idea generation and advocate for the user and user control. They’ve got to be able to communicate ideas clearly and concisely. 

  1. Research the market. Product managers should research the market thoroughly—to understand user needs, competitive products or services, and trends in the industry. This activity will help them develop an effective product strategy. It will be one that meets user needs in terms of products to market and keeps up with the competition. 

  1. Build strong relationships with stakeholders—such as developers, designers and executives—to make sure a smooth product development process becomes and remains a reality. Managers should also nurture relationships with customers and users to make sure that they create a product that really does meet their needs. 

    A diagram of three intersecting circles showing where product management is.

    Product management dwells in a special place in the UX world.

    © Joca Torres, Fair Use

What does Effective Product Management Involve?

Effective product management in UX design has five stages: Discovery, Design, Test, Build and Measure. Each of these stages plays a role that’s utterly critical to make sure that the product doesn’t just meet the users' needs—but aligns with the business objectives, too. 

1.  Discovery: It’s the initial stage, and it’s all about understanding the market and the users—and the problem that’s in need of a solution. It involves extensive user research and analysis to get insights that will inform the design process. 

2.  Design: As it leverages the insights from the discovery phase, this stage focuses on making solutions—and to visualize the potential product, it takes ideation, sketching and prototyping. 

3. Test: Before the prototype can move on into development, it undergoes rigorous testing with real users. It’s a crucial phase—to collect feedback and make needed adjustments to improve the product. 

4.  Build: Now they’ve got a refined design, the product development team then builds the solution. This phase calls for developers, UX/UI designers and product managers to work closely to bring the vision to life. 

5.  Measure: After the launch, the manager continuously monitors the product against key metrics and user feedback. This data informs future iterations—plus, it makes sure the product evolves to meet changing user needs. 

Image of an iPhone

The iPhone is one famous example of exceptional product management. Apple thoroughly understood their market before launching an innovative, intuitive and now iconic product that has proven perennially popular.

© Apple, Fair Use

In the age of Agile design, visual roadmaps have become indispensable tools for product managers. These roadmaps serve not just as a plan but as a strategic communication tool that gets the team and stakeholders aligned around both the vision and progress of the product, too. Key elements of an effective visual roadmap include: 

  • Themes: They articulate the overarching goals and narratives of the product—and make sure every team member understands the “why” behind their work. 

  • Color-coding: This visual cue links work items to specific outcomes, goals or priorities—and it makes it easier for the team to stay focused on what matters most. 

  • Strategic focus: As it highlights items of strategic importance, the roadmap makes sure that the design team do indeed concentrate their efforts on initiatives that drive the most value. 

There’s a synergy between these stages and the strategic use of visual roadmaps—and it’s something that really exemplifies effective product management in UX. Product managers aim to take a methodical approach—one that emphasizes discovery, user-centric design, testing and continuous measurement. That way, they can steer their products towards being successful ones. What’s more, the use of themes, color-coding and a focus on strategic priorities within roadmaps makes sure that the entire team’s on the same page—and moves towards achieving the desired outcomes and goals. 

Diagram of a product manager's work process.

This is one example of a product manager’s work process.

© User Experience, Fair Use

What are Key Strategies for Exceptional Product Management in UX?

Several key strategies are vital must-haves—and they don’t just streamline the product development process; they make sure that the end product resonates deeply with users, too. Below, here’s a detailed exploration of these: 

1. Have Regular Interaction with Customers and Feedback Analysis

  • Engage in continuous dialogue with existing customers—to keep up with market trends. 

  • Analyze feedback meticulously—to find areas for improvement and innovation

This approach is something that makes sure the product does evolve in step with user needs and preferences—and that it nurtures users’ loyalty, plus optimizes their satisfaction levels. 

2. Prioritize Features Aligned with the Product Vision

  • Implement a structured framework for feature prioritization—and do it so it’s really in line with the overarching product vision. 

  • Don’t waste effort—by focusing development on features that truly contribute a great deal to the product's strategic goals. 

This strategy prevents resources from getting wasted—plus, it keeps the development team well and truly focused on delivering value. 

3. Conduct In-depth User Research and Maintain Empathy

  • Do comprehensive user research—through interviews, surveys and observation—to drill down and get a really deep understanding of user behaviors, preferences and pain points. 

  • Empathize with users. It’s vital to put oneself in their shoes—and to aim to create experiences that truly suit their needs. 

This foundation of empathy and insight acts as a vital guide—plus, it helps make sure that products are both very user-centric and highly engaging. 

UX Strategist and Consultant, William Hudson explains how important user research is in this video: 

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    User research is a crucial part of the design process. It helps to bridge the gap between what we think users need and what users actually need. User research is a systematic process of gathering and analyzing information about the target audience or users of a product, service or system. Researchers use a variety of methods to understand users, including surveys, interviews, observational studies, usability testing, contextual inquiry, card sorting and tree testing, eye tracking

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    studies, A-B testing, ethnographic research and diary studies. By doing user research from the start, we get a much better product, a product that is useful and sells better. In the product development cycle, at each stage, you’ll different answers from user research. Let's go through the main points. What should we build? Before you even begin to design you need to validate your product idea. Will my users need this? Will they want to use it? If not this, what else should we build?

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    To answer these basic questions, you need to understand your users everyday lives, their motivations, habits, and environment. That way your design a product relevant to them. The best methods for this stage are qualitative interviews and observations. Your visit users at their homes at work, wherever you plan for them to use your product. Sometimes this stage reveals opportunities no one in the design team would ever have imagined. How should we build this further in the design process?

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    You will test the usability of your design. Is it easy to use and what can you do to improve it? Is it intuitive or do people struggle to achieve basic tasks? At this stage you'll get to observe people using your product, even if it is still a crude prototype. Start doing this early so your users don't get distracted by the esthetics. Focus on functionality and usability. Did we succeed? Finally, after the product is released, you can evaluate the impact of the design.

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    How much does it improve the efficiency of your users work? How well does the product sell? Do people like to use it? As you can see, user research is something that design teams must do all the time to create useful, usable and delightful products.

 

4. Ensure Cross-Functional Collaboration and Innovation

  • Nurture a culture of collaboration; get cross-functional teams productively involved in brainstorming sessions. 

  • Encourage the team to explore diverse design solutions—and really tap the team’s collective creativity and expertise. 

This collaborative environment is something that doesn’t only generate innovative ideas—it makes sure that various perspectives manifest in the design process as well. 

UX Designer and Author of Build Better Products and UX for Lean Startups, Laura Klein explains the value of cross-functional teams: 

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    Cross-functional teams, unlike silos, have all the people necessary to build a specific thing together. Let's look at an example. Imagine you're on a team that is supposed to build the onboarding flow for a new app that helps connect job applicants with jobs. You can't build the whole thing with just designers. Or with just engineers, for that matter. I mean, you probably could do it with just engineers, but it's a terrible idea.

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    A cross-functional team for this onboarding work might include a few engineers, perhaps some for the front end and some for the back end. Might include a designer, a researcher, a product owner or manager, maybe a content writer or a marketing person. In an ideal world, all of these folks would only work on this particular team. In the real world, where we actually live, sometimes folks are on a couple of different teams and some specialists may be brought in to consult. For example, if the team needed help from the legal department to explain some of the ramifications of a specific decision,

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    a cross-functional team would have a dedicated legal expert they could go to. But that legal expert might also work with lots of other teams. In agile environments, the cross-functional team generally sits together or if remote, has some sort of shared workspace. They all go to the required team meetings. They understand the goal of the team and the users. They're experts, or they soon become experts, on that onboarding flow. Contrast this to how it might be done in a siloed environment. In that case, you might have different people assigned to the team depending on need, which can seem really flexible.

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    Until you realize that you end up with five different designers working on the project all at different times and they all have to be brought up to speed and they don't really understand why the other designers made the decisions that they did. Same with the engineers. And do not get me started on legal. Silo teams tend to rely more on documentation that gets handed between groups. And this can lead to a waterfall project where project managers or product managers work on something for a while to create requirements, which they then hand off to designers who work on designs for a while

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    and then they pass the deliverables on to engineering, who immediately insists that none of this will work and demands to know why they weren't brought in earlier for consultation. You get it. By working in cross-functional teams instead, the people embedded on the project get comfortable with each other. They know how the team works and can make improvements to it. They come to deeply understand their particular users and their metrics. They actually bring engineering and even design and research into the decision making process early to avoid the scenario I described above.

 

5. Do Rapid Prototyping and Gather User Feedback

  • Do rapid prototyping to quickly validate design concepts and collect user feedback. 

This iterative process allows for swift adjustments based on user input. It makes sure that the UX really aligns with user expectations before final development becomes a reality. 

Author and Human-Computer Interaction Expert, Professor Alan Dix explains prototyping and the need for it: 

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    So, why do you need prototyping? Well, we never get things right first time. It's about getting things *better* when they're not perfect and also *starting in a good place*. Maybe if I'm going to make a wall for a house, I know exactly how big the wall should be. I can work out how many bricks I need. I can make it exactly the right size.

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    So, I can get it right first time. It's important to. I don't want to knock the wall down and retry it several times. However, there I have a very clear idea of what I'm actually creating. With people involved, when you're designing something for people, people are not quite as predictable as brick walls. So, we *don't* get things right first time. So, there's a sort of classic cycle – you design something, you prototype it,

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    and that prototyping might be, you might sort of get a pad of paper out and start to sketch your design of what your interface is going to be like and talk through it with somebody. That might be your prototype. It might be making something out of blue foam or out of cardboard. Or it might be actually creating something on a device that isn't the final system but is a "make-do" version, something that will help people understand.

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    But, anyway, you make some sort of prototype. You give it to real users. You talk to the real users who are likely to be using that about it. You evaluate that prototype. You find out what's wrong. You redesign it. You fix the bugs. You fix the problems. You mend the prototype, or you make a different prototype. Perhaps you make a better prototype, a higher-fidelity prototype – one that's closer to the real thing. You test it again, evaluate it with people, round and round and round. Eventually, you decide it's good enough. "Good enough" probably doesn't mean "perfect", because we're not going to get things perfect, ever.

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    But "good enough" – and then you decide you're going to ship it. That's the story. In certain cases in web interfaces, you might actually release what in the past might have been thought of as "a prototype" because you know you can fix it, and there might not be an end point to this. So, you might in delivering something – and this is true of any product, actually – when you've "finished" it, you haven't really finished, because you'll see other problems with it, and you might update it

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    and create new versions and create updates. So, in some sense, this process never stops. In one way, it's easy to get so caught up with this *iteration* – that is an essential thing – that you can forget about actually designing it well in the first place. Now, that seems like a silly thing to say, but it is easy to do that. You know you're going to iterate anyhow. So, you try something – and there are sometimes good reasons for doing this –

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    you might have *so little* understanding of a domain that you try something out to start with. However, then what you're doing is creating a *technology probe*. You're doing something in order to find out. Of course, what's easy then to think about is to treat that as if it was your first prototype – to try and make it better and better and better. The trouble is – if it didn't start good, it might not end up very good at the end, despite iteration. And the reason for that is a phenomenon that's called *local maxima*.

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    So, what I've got here is a picture. You can imagine this is a sort of terrain somewhere. And one way to get to somewhere high if you're dumped in the middle of a mountainous place – if you just keep walking uphill, you'll end up somewhere high. And, actually, you can do the opposite as well. If you're stuck in the mountains and you want to get down, the obvious thing is to walk downhill. And sometimes that works, and sometimes you get stuck in a gully somewhere. So, imagine we're starting at this position over on the left. You start to walk uphill and you walk uphill and you walk uphill.

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    And, eventually, you get onto the top of that little knoll there. It wasn't very high. Now, of course, if you'd started on the right of this picture, near the *big* mountain, and you go uphill and you go uphill and you go uphill and you get uphill, you eventually end up at the top of the big mountain. Now, that's true of mountains – that's fairly obvious. It's also true of user interfaces. *If you start off* with a really dreadful design and you fix the obvious errors,

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    *then you end up* with something that's probably still pretty dreadful. If you start off with something that's in the right area to start with, you do better. So, the example I've put on the slide is the Malverns. The Malverns are a set of hills in the middle of the UK – somewhere to the southwest of Birmingham. And the highest point in these hills is about 900 feet. But there's nothing higher than that for miles and miles and miles and miles.

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    So, it is the highest point, but it's not *the* highest point, certainly in Britain, let alone the world. If you want to go really high, you want to go to Switzerland and climb up the Matterhorn or to Tibet and go up Mount Everest, up in the Himalayas, you'll start somewhere better, right? So, if you start – or on the island I live on, on Tiree, the highest point is 120 meters. So, if you start on Tiree and keep on walking upwards, you don't get very high.

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    You need to start in the *right* sort of area, and similarly with a user interface, you need to start with the *right* kind of system. So, there are two things you need for an iterative process. You need a *very good starting point*. It doesn't have to be the best interface to start with, but it has to be in the right area. It has to be something that when you improve it, it will get really good. And also – and this is sort of obvious but actually is easy to get wrong – you need to understand *what's wrong*. So, when you evaluate something, you really need to understand the problem.

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    Otherwise, what you do is you just try something to "fix the obvious problem" and end up maybe not even fixing the problem but certainly potentially breaking other things as well, making it worse. So, just like if you're trying to climb mountains, you need to start off in a good area. Start off in the Himalayas, not on Tiree. You also need to know which direction is up.

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    If you just walk in random directions, you won't end up in a very high place. If you keep walking uphill, you will. So, you need to *understand where to start* and *understand which way is up*. For prototyping your user interface, you need a *really rich understanding* of *your users*, of the nature of *design*, of the nature of the *technology* you're using, in order to start in a good place. Then, when you evaluate things with people,

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    you need to try and *really deeply* understand what's going on with them in order to actually *make things better* and possibly even to get to a point where you stand back and think: "Actually, all these little changes I'm making are not making really a sufficient difference at all. I'm going around in circles." Sometimes, you have to stand right back and make a *radical change* to your design. That's a bit like I'm climbing up a mountain

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    and I've suddenly realized that I've got stuck up a little peak. And I look out over there, and there's a bigger place. And I might have to go downhill and start again somewhere else. So, iteration is absolutely crucial. You won't get things right first time. You *alway*s need to iterate. So, prototyping – all sorts of prototypes, from paper prototypes to really running code – is very, very important. However, *crucial to design is having a deep and thorough understanding of your users*,

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    *a deep and thorough understanding of your technology and how you put them together*.

 

6. Strategically Design Elements to Enhance Usability

  • Structure content and design intuitive navigation systems to streamline the user journey. 

  • Apply typography, color schemes and imagery to create visually appealing and intuitive interfaces. 

These design choices not only give a boost to the product’s aesthetic appeal; they also improve its usability, and reduce friction and elevate user satisfaction as well. 

Principal and Owner of Lebsontech LLC, Cory Lebson explains usability in this video: 

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    What usability is, and basically it's the  extent to which a product can be used by specified users to achieve specified goals with three things: effectiveness, efficiency and satisfaction, in a specified context of use. Okay, that's the official definition of usability. It's been around for a really long time. But the *effectiveness* – okay – is it effective? So, if a person comes to a  website, an app, you know, anything – can they do what they're supposed to do?

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    *Efficiency* – can they do it quickly? Do they get stuck? Do they get sidetracked? Do they go in some totally different direction? And *satisfaction* – do they feel good? Okay, that's the more emotive kind of aspect. Do they feel good about their experience? We want to make sure that what we're  creating makes sense to our users and meets their needs. Are we meeting their needs?

 

7. Prioritize Accessibility and Inclusivity

  • Make it a priority to make accessible experiences—think about the diverse needs of users, including those with disabilities. 

  • Stick to accessibility guidelines and standards—such as the Web Content Accessibility Guidelines (WCAG)—to make sure that the product really is usable and enjoyable for everyone. 

See why accessibility is such a vital consideration in any design: 

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    Accessibility ensures that digital products, websites, applications, services and other interactive interfaces are designed and developed to be easy to use and understand by people with disabilities. 1.85 billion folks around the world who live with a disability or might live with more than one and are navigating the world through assistive technology or other augmentations to kind of assist with that with your interactions with the world around you. Meaning folks who live with disability, but also their caretakers,

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    their loved ones, their friends. All of this relates to the purchasing power of this community. Disability isn't a stagnant thing. We all have our life cycle. As you age, things change, your eyesight adjusts. All of these relate to disability. Designing accessibility is also designing for your future self. People with disabilities want beautiful designs as well. They want a slick interface. They want it to be smooth and an enjoyable experience. And so if you feel like

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    your design has gotten worse after you've included accessibility, it's time to start actually iterating and think, How do I actually make this an enjoyable interface to interact with while also making sure it's sets expectations and it actually gives people the amount of information they need. And in a way that they can digest it just as everyone else wants to digest that information for screen reader users a lot of it boils down to making sure you're always labeling

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    your interactive elements, whether it be buttons, links, slider components. Just making sure that you're giving enough information that people know how to interact with your website, with your design, with whatever that interaction looks like. Also, dark mode is something that came out of this community. So if you're someone who leverages that quite frequently. Font is a huge kind of aspect to think about in your design. A thin font that meets color contrast

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    can still be a really poor readability experience because of that pixelation aspect or because of how your eye actually perceives the text. What are some tangible things you can start doing to help this user group? Create inclusive and user-friendly experiences for all individuals.

 

8. Apply Data-Driven UX Optimization

  • Use analytics tools to track relevant metrics and assess what the impact of UX design is on the product's success. 

  • Regularly analyze data to spot trends—and iterate based on measurable outcomes and user feedback. 

This data-driven approach is something that really enables the continuous optimization of the UX. It makes sure that the product will stay competitive and meet user needs as they evolve. 

William Hudson explains when and why to use analytics in this video: 

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    *When and Why to use Analytics* Primarily, we're going to need to be using  analytics on existing solutions. So, if you're talking about *green field* – which is a brand-new solution, hasn't been built and delivered yet –  versus *brown field* – which is something that's  already running but perhaps we want to improve it – then we're decidedly on the brown field side.

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    So, we're looking at existing solutions because it's only existing solutions that can provide us with the analytics. If you haven't got an existing solution, you're going to have to use another technique. And there are obviously many other techniques, but they're not going to provide you with much in the way of *quantitative data*. We do have early-research methods, which we'll  be talking about very briefly as an alternative, but predominantly analytics for existing deployed  solutions.

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    Having said that, then if you're looking at a rework of an existing site or app, then looking at current analytics can tell you a lot about what you might like to address; what questions you might like to raise with your team members, stakeholders, users. So, those are important considerations. A good starting point in organizations or teams with low UX maturity is analytics because analytics are easier to sell – to be honest – than qualitative methods.

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    If you're new to an organization, if they're only just getting into user experience, then trying to persuade colleagues that they should be making important decisions on the basis of six to eight qualitative sessions, which is typically what we do in the usability lab, then you should find by comparison web analytics a much easier thing to persuade people with. And the other issue particularly relevant to qualitative methods

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    is that quantitative methods tend to be very,  very much cheaper – certainly on the scale of data, you are often having to talk in terms of  hundreds of dollars or pounds per participant in a *qualitative* study, for various expenses; whereas a hundred dollars or pounds will get you potentially hundreds or thousands of users. And, in fact, if you're talking about platforms like Google Analytics which are free, there is no cost other than the cost of understanding and using

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    the statistics that you get out; so, obviously  it is very attractive from a cost perspective. Some of the things that we'll be needing to  talk about as alternatives to analytics or indeed *in addition* to analytics: Analytics can often *highlight* areas that we might need to investigate, and we would then have to go and consider what alternatives we might use to get to the bottom of that particular problem.

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    Obviously, *usability testing* because you'll need to establish *why* users are doing what they're doing. You can't know from analytics what users' motivations are. All you can know is that they went to *this* page and  then they went to *that* page. So, the way to find out if it isn't obvious when you look at the pages – like there's something wrong or broken or the text makes no sense – is to bring users in and watch them actually doing it, or even use remote sessions – watching users doing the thing that has

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    come up as a big surprise in your analytics data. A/B testing is another relatively low-cost approach. It's – again – a *quantitative* one, so we're talking about numbers here. And A/B testing, sometimes called *multivariate testing*, is also performed using Google Tools often, but many, many other tools are available as well; and you show users different designs;

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    and you get statistics on how people behaved and how many converted, for example. And you can then decide "Well, yes, putting that text there with this picture over here is better than the other way around." People do get carried away with this, though; you  can do this ad nauseam, to the point where you're starting to change the background color by minute shades to work out which gets you the best result. These kinds of results tend to be fairly temporary. You get a glitch and then things just settle down afterwards.

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    So, mostly in user experience we're  interested in things which actually really change the user experience rather than getting  you temporary blips in the analytics results. And then, finally, *contextual inquiry* and *early-design  testing*: Contextual inquiry is going out and doing research in the field – so, with real users doing real things to try to find out how they operate in this particular problem domain; what's important to  them; what frustrations they have;

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    how they expect a solution to be able to help them. And early-design testing – mostly in the web field these days but can also be done with software and mobile apps; approaches like *tree testing* which simulate a menu hierarchy. And you don't actually have to do anything other than put your menu hierarchy into a spreadsheet and upload it – it's as simple as that; and then give users tasks and see how they get on.

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    And you can get some very interesting and  useful results from tree testing. And another early-design testing approach is *first-click testing*. So, you ask users to do something and you show them a screenshot – it doesn't have to be of an existing site; it can be just a design that you're considering – and find out where they click, and is where they click helpful to them? Or to you? So, these are examples of early-design testing – things that you can do *before* you start building

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    a product to work out what the product should look  like or what the general shape or terminology or concepts in the product should be. And both of these can be used to find out whether you're on the right track. I have actually tested solutions for customers where users had no idea what the proposition was: "What does this site do?"; "What are they actually trying to sell me?" or "What is the purpose of it?" – and it's a bit late to be finding  that out in usability testing towards the end of a project, I have to say. And that was indeed  exactly what happened in this particular example

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    I'm thinking of. So, doing some of these things  really early on is very important and, of course, is totally the opposite of trying to use web analytics, which can only be done when you finish. So, do bear in mind that you do need  some of these approaches to be sure that you're heading in the right direction *long before* you  start building web pages or mobile app screens. Understand your organization's *goals* for the interactive solution that you're building.

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    Make sure that you know what they're trying to get out of it. Speak to stakeholders – stakeholders are people typically within your organization who have a vested interest in your projects. So, find out what it's supposed to be  doing; find out why they're rebuilding this site or why this mobile app is being substantially  rewritten. You need to know that; so, don't just jump in and start looking for interesting numbers.

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    It's not necessarily going to be that useful. Do know the solutions; become familiar with them. Find out how easy it is to use them for the kinds of things which your stakeholders or others have told you are important. Understand how important journeys through the app or website work. And get familiar with the URLs – that's, I'm afraid, something that you're going to be seeing a lot of in analytics reports – the references for the individual pages or screens,

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    and so that you'll understand, when you actually start looking at reports of user journeys, what that actually means – "What do all these URLs mean in my actual product?" So, you're going to have to do some homework on that front. You're also going to have to know the users – you need to speak to the users; find out what they think is good and bad about your solutions; find out how they think about  this problem domain and how it differs from others and what kind of solutions they know work and what  kind of problems they have with typical solutions.

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    Also ask stakeholders and colleagues about known  issues and aspirations for current solutions. So, you know, if you're in the process of rebuilding  a site or an app, *why* – is it just slow-ish? Is it just the wrong technology? Maybe. Or are there things which were causing real problems in the previous or current version and that you're hoping to address those in the rebuild.

 

9.  Advocate for Customer Needs

  • Always prioritize the customers’ needs; make sure that the product runs in line with market trends and what users expect to find. 

10. Practice Good Self-Management and Social Awareness

  • It’s a vital thing for a manager to develop strong self-management skills to handle tight deadlines and market demands—all while keeping a strong sense of social awareness to understand and address customer emotions and concerns. 

Key Metrics to Measure UX Impact

To do an assessment of how effective UX product management is, it's vital to track key performance indicators (KPIs). These metrics give helpful insights into how well UX and product management efforts resonate with a brand’s users. They also show where to make improvements—for example, in the visual hierarchy of a user interface (UI).  

CEO of Experience Dynamics, Frank Spillers explains a central part of product management: 

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    John Nielsen found that there's an average of 83% increase in key performance indicators from UX. UX improves KPIs. If it's not improving KPIs, then it's not good UX, right? And there are a lot of usability people who don't have an ROI background, who don't have business acumen, who don't get this.

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    They're busy trying to make the user feel good. That's important. But you also need to connect to key performance indication. Like, you know, write to improving your business metrics. In terms of e-commerce, you can expect to spend 10% and that 83% conversion conversion rates are normally 2%, and that's normal to have a 2% conversion rate. So we're seeing up to 15, 18, 22% and then the jumps up to 80% and 90%,

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    which which are just, you know, gangbusters returns intention to return. So if a user says I want to come back 60% from Forrester and stat market studies have found that and interesting to compare that to the you know how much would you be willing to spend while intention to return is incremental revenue on the back side right when they're coming back. So typically spending between 10 to 12% of dev budgets in order to get these ROI

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    returns. So the deal with how much you spend and how much you get back, it's the 110 100 role spend a dollar on research to make the six upfront. That's that early on user research $10 to change it during design or spend $100 to change something in development. So once you start baking and coding, you know, all the interrelationships of JavaScript kind of this and that it's actually easier to

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    learn about users prototype without much effort and figure out what the requirements are and validate it. Get the outside in validation before you start coding. It just makes sense. It makes financial sense. And that's why UX has become a staple in software development teams.

 

Some key UX product manager metrics to consider include: 

1. User Satisfaction 

Use surveys or interviews to gauge users' overall satisfaction with the product. 

2. Task Completion Rate

Measure the percentage of users who successfully complete a specific task or goal within the product. 

3. Time on Task

Track the average amount of time it takes users to finish a particular task or action. 

4. Conversion Rate

Monitor the percentage of users who take a desired action—such as to sign up for a newsletter or make a purchase. 

5. Retention Rate

Assess the percentage of users who continue to use the product over time.

A diagram showing where a product manager's skills are.

The skills of a product manager delve into a variety of essential dimensions.

© Benjamin Miller, Fair Use

Good UX product managers understand user needs, business objectives and emerging trends in UX design. So, they can drive product development strategies that lead to successful product launches and stable final products. 

Learn More about Product Management

Take our UX Management: Strategy and Tactics course. 

Read our piece on Product Design and UX Design Roles: Unveiling the Differences for valuable insights. 

Read Product Management’s Role in a Modern Cross-Functional Team by ProductPlan for additonal in-depth information. 

Consult The Ultimate Guide to UX Design for Product Managers by Maven for valuable tips and examples. 

Go to UX for Product Managers by Daniel Elizalde for further information. 

Read The overlap between UX & product management roles by Suruchika Choudhary for additional insights.  

How can someone transition into a product management role?

Get the relevant skills and experience and understand the responsibilities of what it takes to manage a product from conception to launch. Here's how you can make this transition: 

  • Educate yourself: Online courses, workshops and reading material on product management deliver a solid foundation on and for it. 

  • Get related skills: Product managers need a broad skill set—including market analysis, UX design and project management. Develop these skills through courses, projects, or roles that touch on these areas. 

  • Gain experience: Look for opportunities to work on product-related projects within your current job—even if it's not in a product management role. Volunteer for tasks that involve market research, user testing or product strategy. 

  • Network with product managers: Join product management groups or forums online and go to industry meetups to connect with current product managers. Networking gives really useful insights into the role—plus, it could lead to mentorship or job opportunities. 

  • Showcase your skills: Build a portfolio that includes case studies of your work—especially for any projects where you had a direct impact on the product strategy—or development. It’s something that can be really crucial to show how capable—and well-suited—you are for a product management role. 

  • Apply strategically: Look out for product management roles that really match your experience and skills—and tailor your resume and cover letter to highlight relevant experience and skills that are in line with a product manager’s responsibilities. 

If you follow these steps and demonstrate a passion for product development and strategy, you can successfully—transition into a product management role. 

Take our Master Class How to Manage Personal UX Maturity with Darren Hood, UX Designer, Author, Speaker and Podcaster. 

What educational background benefits a product manager?

A product manager benefits from an educational background that combines business, technology and design. While there isn't a one-size-fits-all degree for product managers, certain fields of study really do stand out for how relevant they are to the role. 

  • Business and management: Courses in business administration, marketing, finance and strategic management are really helpful ways to equip product managers with the skills they need to understand market needs, develop business strategies—and manage product lifecycles. 

  • Computer science or engineering: A technical background is something that can help product managers communicate effectively with development teams, understand the technical challenges of product development—and make informed decisions on technical trade-offs. 

  • Design: Knowledge in design principles, UX design or graphic design empowers product managers to focus on creating user-centered products that are successful—ones that offer great experiences. 

  • Psychology or sociology: An understanding of human behavior and social dynamics can be an invaluable thing when it comes to the design of products that truly meet users' needs—and in order to conduct effective user research. 

  • Cross-disciplinary programs or experience that blend these areas offer a really strong foundation for a good career in product management. What’s more, practical experience through internships, projects or startup ventures can be just as crucial as formal education is. Continuous learning and staying updated with industry trends, methodologies and tools also play a critical role in a product manager’s success. 

William Hudson explains the nature of product design in this video: 

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    Product design is the process of creating new products that people can use. It's about solving problems and making life easier or more enjoyable through goods or services. Think of anything you use in your daily life: a phone, a chair, a video game. All these items were once just an idea that a product designer brought to life. In User Experience, Product design is about creating digital things that are easy to use, work well and look good by combining user needs with business goals.

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    It involves making the whole journey for users from understanding what they need to making prototypes, testing, improving, and finally launching the product. It's all about figuring out what users want and finding smart ways to give it to them.

 

How much can product managers expect to earn?

There are a wide range of salaries—and factors such as experience, location and the specific industry they work in are what influence these.  

Generally, entry-level product managers start with salaries of around $60,000-$100,000 a year. 

More experienced product managers: $100,000-$150,000.  

Managers in senior positions—or ones at large tech companies—can see salaries of well above $150,000—and that’s not including bonuses and equity in some cases.  

It's important to note that the tech industry often does offer the highest salaries for product managers—and that’s especially so in tech hubs like Silicon Valley. Those are the places where the demand for skilled product managers drives up salary ranges. What’s more, product managers in sectors like healthcare, finance and e-commerce typically command competitive salaries, too—and it’s something that reflects how important their role is in guiding both product development and strategy.  

Take our UX Management: Strategy and Tactics course. 

How do product managers develop a product strategy?

Here’s how they do it: 

  • Market research: To start with—product managers collect and analyze information about the market, competitors and trends—and this research helps them understand where opportunities or challenges really lie. 

  • Identify user needs: Through interviews, surveys and usability testing, product managers collect feedback from current and potential users. This step is really crucial to understand what users truly need and value. 

  • Define vision and goals: Taking market research and user needs as their basis, product managers articulate a clear vision for the product—and they set specific, measurable goals that align with this vision, too. 

  • Prioritize features: With their goals firmly in mind, product managers prioritize features and functionalities that’ll deliver the most value to users—and meet business objectives. This includes that they’ve got to make tough decisions on what to include or exclude in the product roadmap. 

  • Develop a roadmap: The product roadmap is a strategic document—one that outlines the timeline and milestones in which to develop and launch product features. It serves as a guide for the development team and gets the strategy across to stakeholders. 

  • Iterate and refine: Product managers collect feedback from users and stakeholders—continuously—and they use it to refine the product strategy, and make adjustments as necessary. 

This process ensures that the product strategy is user-focused, goal-oriented and adaptable to changes in the market or user preferences. 

Take our Master Class Evaluating Your UX Maturity: Limits and Opportunities with Frank Spillers, CEO at Experience Dynamics. 

What constitutes a good product vision?

A good product vision captures the essence of what the product aims to achieve in the long term—and it inspires and guides the team towards a shared goal. It really serves as the north star for decision-making throughout the product development process. Here are the key elements for one: 

  • Clear and concise: The vision should be really straightforward and easy to understand—and shouldn’t have any complex jargon in it. It lets everyone involved—from stakeholders to team members—quickly grasp the product's purpose. 

  • Inspiring: It should motivate the team and stakeholders—by presenting a compelling picture of the future that the product seeks to make. And an inspiring vision drives engagement and commitment. 

  • Purpose-driven: The vision has got to articulate the problem the product will solve or the need it’ll fulfill—plus highlight the impact on users or the world. 

  • Strategic: It should run in line with the company's broader goals and strategies—and make sure that the product really does contribute to the brand’s overall success. 

  • Future-focused: A good product vision looks way beyond the current market and technology trends—and it envisions where the product can go in the future. 

  • Achievable: While it’s ambitious, the vision has got to be realistic and attainable—and it must have a basis in an understanding of what’s possible given the resources and constraints. 

Take our Master Class Strategy Custody: How to Secure Your Strategy's Success with Adam Thomas, Product Management Expert and Technologist. 

How do product managers work with development teams?

Here's how they collaborate well with dev teams: 

  • Define clear goals: Product managers communicate the product vision and objectives to the development team—and they make sure that everyone understands the target outcomes. 

  • Prioritize features: They work to find—and prioritize—features and functionalities based on user needs, business goals and technical feasibility. This process means that managers negotiate what to build next to maximize value. 

  • Create roadmaps: Product managers develop and share roadmaps that outline the planned features and updates—and these roadmaps help the development team understand both the timeline and what's expected of them. 

  • Facilitate communication: They serve as the main point of contact between the development team and other stakeholders—and make sure there are clear and open communication channels. Product managers relay feedback from users and stakeholders back to the developers. 

  • Solve problems: When issues come up, product managers collaborate with the development team to find solutions—and they make sure that the project really does stay on track. 

  • Celebrate successes: Definitely a way to help motivate the development team is to recognize achievements and milestones—and it nurtures a positive working environment, too. 

When product managers perform these roles, they make sure that the development team stays focused on delivering high-quality products—ones that meet user needs and business objectives. 

Take our Master Class Design For Agile: Common Mistakes And How To Avoid Them with Laura Klein, Principal - Users Know and Senior Design Educator - IxDF. 

Which metrics do product managers monitor regularly?

Product managers regularly monitor a set of key metrics to track the performance of their products, make informed decisions and steer the product strategy effectively—and these include: 

  • User engagement: This measures how actively users interact with the product. Metrics like daily active users (DAU), monthly active users (MAU) and session length really shed insights into the product's value to its users. 

  • Customer satisfaction: Tools like Net Promoter Score (NPS), Customer Satisfaction Score (CSAT) and customer feedback surveys are things that help gauge users' satisfaction levels—and help spot areas for improvement. 

  • Conversion rate: This tracks the percentage of users who take a desired action—like signing up, making a purchase or upgrading their service—and it's a really crucial thing for understanding the product's effectiveness in driving business goals. 

  • Retention rate: The rate at which users keep on using the product over time indicates its long-term value—and stickiness. 

  • Churn rate: On the other side of things, this measures the percentage of users who stop using the product—and it's an utterly vital metric for spotting potential issues with user experience or product-market fit. 

  • Revenue and growth metrics: Product managers monitor revenue, growth rate and other financial metrics so they can be sure the product contributes positively to the company's bottom line. 

If product managers keep a close eye on these metrics, they can identify trends, stay one step ahead of challenges and capitalize on opportunities to enhance the product and achieve strategic goals.    

Take our Master Class Design KPIs: From Insights to Impact with Vitaly Friedman, Senior UX consultant, European Parliament, and creative lead, Smashing Magazine. 

How do product managers lead cross-functional teams?

Product managers lead cross-functional teams by acting as the central hub of communication and decision-making—and make sure that all team members work towards a common goal. And here’s how they do it effectively: 

  • Set clear goals: They articulate a clear vision and set achievable goals for the product—and get the team aligned around a unified direction. 

  • Communicate well: Product managers keep very open lines of communication with all team members—and that includes people in design, engineering, marketing and sales. They make sure everyone’s got the information they need to make informed decisions. 

  • Nurture collaboration: They encourage teamwork and collaboration—by organizing regular meetings and brainstorming sessions. This productive gelling together helps leverage the diverse skills and perspectives within the team and get them working well. 

  • Prioritize tasks: Product managers put tasks in priority—and that’s based on their impact on the product’s success, plus they make sure the team focuses on work that drives the most value. 

  • Make data-driven decisions: They use data and user feedback to guide product development—and make decisions that are best for the product and its users. 

  • Resolve conflicts: Product managers mediate disputes within the team. It’s a vital point—and it’s a skill that makes sure that differences in opinion don’t end up derailing the project. 

  • Celebrate successes: They recognize and celebrate the team’s achievements—and they boost morale and motivate the team to keep on delivering their best work. 

As product managers put these strategies into use, they effectively lead cross-functional teams—steering product development towards success while maintaining a positive and productive team environment. 

Take our Master Class Design For Agile: Common Mistakes And How To Avoid Them with Laura Klein, Principal - Users Know and Senior Design Educator - IxDF. 

How does the role of a product manager evolve at different stages of a product's lifecycle?

The role of a product manager evolves a great deal across different stages of a product's lifecycle—so adapting to the changing needs and challenges of the product. 

  • Conceptualization stage: In a project’s early stages, product managers put a focus on working out what the market needs actually are, conceptualizing the product—and getting its vision and strategy defined. What’s more, they conduct market research, develop personas and create a product roadmap. 

  • Development stage: As the product moves on into development, product managers work closely with design and engineering teams to actually build the product. They prioritize features, manage the product backlog and make sure that the development is well in line with user needs and business goals. 

  • Launch stage: During this phase, product managers prepare go-to-market strategies—and they coordinate with marketing, sales and customer support teams. They put a great focus on creating awareness, easing the way for a successful launch—and, indeed, monitoring the initial user feedback. 

  • Growth stage: In the growth stage, product managers analyze user data, feedback and market trends to spot opportunities for improvement and expansion. They focus on things like optimizing the product, adding new features and increasing market share. 

  • Maturity and decline stages: As the product matures—and as it potentially enters decline—product managers must decide on strategies to rejuvenate the product or gradually phase it out. They may explore new markets, reposition the product or manage its end-of-life gracefully. 

Throughout these stages, a product manager's ability to adapt and manage shifting priorities is an absolutely crucial thing for the product's success and longevity. 

Take our Master Class Strategy Custody: How to Secure Your Strategy's Success with Adam Thomas, Product Management Expert and Technologist. 

How do product managers prioritize features on the roadmap?

Product managers prioritize features on the roadmap by how they assess their impact on user needs, business goals and technical feasibility. This process is something that makes sure that the team really focuses on developing features that do—indeed—offer the most value. And here's how they do it: 

  • Understand user needs: Product managers collect user feedback through surveys, interviews and usability tests so they can understand what users need—and value—the most. 

  • Evaluate business goals: They get feature development in line with the company's strategic objectives—like increasing market share, improving customer satisfaction or generating revenue. 

  • Assess technical feasibility: Product managers consult with the engineering team so they can estimate the complexity and resources that each feature’s going to need. This is something that helps in the understanding of what’s technically possible within a set of given constraints. 

  • Use prioritization frameworks: Tools like the RICE scoring model (Reach, Impact, Confidence, and Effort) or the MoSCoW method (Must have, Should have, Could have, Won't have) are great things to help in objectively evaluating and ranking features. 

  • Balance short-term and long-term needs: Product managers prioritize features that address immediate user needs or regulatory requirements—and they don’t lose sight of long-term strategic goals. 

  • Iterate and adjust: They continuously revisit the roadmap—adjusting priorities based on new information, user feedback and changes in the business environment. 

If product managers follow this structured approach, they can make sure that the product roadmap reflects a balanced, strategic plan—one that meets user needs, achieves business objectives and is technically viable. 

Take our Master Class Survival Metrics: Getting Change Done In An Agile and Data-Informed Way with Adam Thomas, Product Management Expert and Technologist. 

How do product managers handle conflicts within the team?

They use a constructive and proactive approach to resolve disagreements and keep a positive work environment going—and here’s how they go about doing it: 

  • Identify the root cause: They start by understanding what the underlying issues actually are behind the conflict—whether it’s a miscommunication, differing priorities or personal differences. 

  • Encourage open communication: Product managers make open discussions easily happen—and they let all the parties express their viewpoints and concerns. This nurtures a culture of transparency and mutual respect. 

  • Seek common ground: Through how they focus on shared goals and the bigger picture, they help the team find common ground and agree on a solution that really aligns with the product’s objectives. 

  • Mediate the discussion: Product managers mediate—and guide the conversation to make sure that it remains constructive, and they focus on solving the problem rather than assigning blame. 

  • Propose compromises: When it’s necessary, they suggest compromises that respect each party’s concerns while moving the project forward. 

  • Implement solutions: Once a resolution does come about, product managers oversee its implementation, and make sure that the agreed-upon actions are, in fact, carried out. 

  • Follow up: They check in with the team members who are involved to make sure that the conflict’s fully resolved and that the solution is working as intended. 

When product managers handle conflicts effectively, they make sure that their teams can collaborate efficiently and stay focused on delivering a successful product. 

Take our Master Class Design For Agile: Common Mistakes And How To Avoid Them with Laura Klein, Principal - Users Know and Senior Design Educator - IxDF. 

What are some highly cited scientific articles on the subject of product management?

1. Chowdhury, A., & Enam, S. (2023). Product management and user experience for creating successful software in SELISE digital platform.  

This publication is influential—it delves into the critical relationship between product management and user experience (UX) in the context of creating successful software within the SELISE digital platform. The research aims to determine the key factors that impact sales and how important it is to develop successful software to drive business growth. It provides insights into the overall structure of SELISE and its core team—as well as the marketing strategies employed to reach out to clients. The publication explores the impact of client interactions and project management on software success, too—and highlights the connection between UX and project management. Surveys were conducted to understand the perspectives of SELISE employees on the importance of UX for long-term product usage and customer satisfaction. Overall, this publication offers valuable knowledge and understanding of the objectives in creating successful software through the lens of product management and UX. 

 

2. Anitha, P. C., & Prabhu, B. (2012). Integrating requirements engineering and user experience design in Product life cycle Management. In 2012 First International Workshop on Usability and Accessibility Focused Requirements Engineering (UsARE) (pp. 1-5). IEEE.   

This publication has been influential due to its focus on integrating requirements engineering and user experience design in product lifecycle management. It addresses the importance of considering user-friendliness as a fundamental requirement for product quality, going beyond traditional criteria like performance and reliability. By emphasizing the need to make products user-friendly and technically sound, this publication contributes to enhancing the overall quality and success of product development processes by incorporating user experience design principles. 

What are some highly regarded books about product management?
  1. Cagan, M. (2017). Inspired: How to Create Tech Products Customers Love (2nd ed.). Hoboken, NJ: John Wiley & Sons. Retrieved from  

This book by Marty Cagan—a leading expert in technology product management—has been highly influential in the field. It provides a comprehensive guide on how to structure and staff a successful product organization, as well as strategies for discovering and delivering technology products that customers will love. The book draws on Cagan's extensive experience and profiles of top product managers and companies, offering readers a master class in creating innovative and customer-centric products. It covers essential topics such as assembling the right product teams, defining the right product vision and strategy, embracing effective product development processes, and cultivating a strong product culture. Inspired is considered a must-read for product managers, entrepreneurs and technology leaders looking to build products that truly resonate with customers and drive business success. 

 

  1. Sandy, K. (2020). The Influential Product Manager: How to Lead and Launch Successful Technology Products. Apress.  

 The Influential Product Manager by Ken Sandy is a highly influential book—one that provides essential skills and strategies for product managers to succeed in their roles. The book covers a wide range of topics, including stakeholder management, decision-making, communication, and leadership. It offers practical advice and frameworks to help product managers navigate the complexities of their job, from aligning cross-functional teams to driving product vision and strategy. The author—Ken Sandy—is a seasoned product management expert, and the book draws on his extensive experience to offer insights and best practices that are applicable across various industries and product types. This book is considered a must-read for both aspiring and experienced product managers looking to enhance their impact and influence within their organizations. 

  

  1. Anon, J., & González de Villaumbrosia, C. (2017). The Product Book: How to Become a Great Product Manager. Product School Publishing.  

The Product Book: How to Become a Great Product Manager by Josh Anon and Carlos González de Villaumbrosia is an influential book that provides insights on the role of a product manager and tips for leading better PM teams. The book covers a wide range of topics, including product strategy, roadmapping, stakeholder management, and team leadership. It offers practical guidance and real-world examples to help both aspiring and experienced product managers develop the skills and mindset needed to excel in their roles. The authors—who are seasoned product leaders—share their expertise on navigating the complexities of product management and driving successful product outcomes. This book is considered a valuable resource for anyone looking to deepen their understanding of the product manager's responsibilities and learn effective strategies for building high-performing product teams. 

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Literature on Product Management

Here's the entire UX literature on Product Management by the Interaction Design Foundation, collated in one place:

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Take a deep dive into Product Management with our course UX Management: Strategy and Tactics .

What sets top-performing organizations apart? Well, for one thing, it’s no coincidence that they place a focus on understanding and empowering their UX and UI teams. Not only does this drive organic growth through a more optimal user experience, but it also means that the business can benefit from the ROI (Return On Investment) that UX work can deliver. In most organizations, however, you’ll find there is a lack of UX maturity—that is, how embedded UX is within an organization’s culture and work processes. And this occurs even when the decision-makers know that UX is core to business and customer stakeholders! We want to help both you and your wider team create a culture, and design mindset, that can truly reap the benefits of UX work. By learning how to apply key tactics, you’ll be able to ensure that your UX efforts are having maximum impact across the wider business.

In this course, we will explore the ins and outs of UX maturity by looking at the way your organization is structured and developed. We will give you the chance to grasp UX management as not just a people issue but also a design methodology… all so that you can manage UX as a smart leader, and get the very best from the UX professionals you work with. Even if you’re currently a more junior UX, UI or interaction designer, the strategies you will learn in this course will enable you to truly realize the value that your work will provide to your organization.

You will be taught by Frank Spillers, CEO of the award-winning UX firm Experience Dynamics. By taking this course, you’ll leverage his experience from two decades of working with enterprise, midsize and start-up companies across a wide range of industries. Given that, you will be able to learn from, and avoid, the mistakes he’s come across, and apply the best practices he’s developed over time in order to move towards managing your UX team in an optimal way.

The course also includes interviews with experts—including a UX Director, Chief Experience Officer, Product Manager, and User Research Director. These will give you another practical opportunity to learn from people who are highly experienced in managing UX across organizations. All of this means that you will learn how an Outside-In design approach operates, and what it looks and feels like in practice—be it from a product management, executive or stakeholder perspective. Upon completing the course, you will have the knowledge required to avoid unnecessary growing pains, and ultimately accelerate your company’s UX maturity so that you win sooner and enjoy a more consistently high level of performance within the market.

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