Daniel J. Sandin

Author: Daniel J. Sandin

Ph.D

Daniel J. Sandin is an internationally recognized pioneer of electronic art and visualization. He is director emeritus of the Electronic Visualization Lab and a professor emeritus in the School of Art and Design at the University of Illinois at Chicago. He is continuing his professional activities with Tom DeFanti at Calit2, UCSD. As an artist, he has exhibited worldwide, and has received grants in support of his work from the Rockefeller Foundation, the Guggenheim Foundation, the National Science Foundation and the National Endowment for the Arts. His video animation Spiral PTL is in the inaugural collection of video art at the Museum of Modern Art in New York.

In 1969, Sandin developed a computer-controlled light and sound environment called Glow Flow at the Smithsonian Institution and was invited to join the art faculty at the University of Illinois the same year. By 1973, he had developed the Sandin Image Processor, a highly programmable analog computer for processing video images in real time. He then worked with DeFanti to combine the Image Processor with real-time computer graphics and performed visual concerts, the Electronic Visualization Events, with synthesized musical accompaniment. In 1991, Sandin and DeFanti conceived and developed, in collaboration with graduate students, the CAVE virtual reality (VR) theater.

In recent years, Sandin has been concentrating on the development of auto stereo VR displays (i.e., free viewing, no glasses), and on the creation of network-based tele-collaborative VR art works that involve video camera image materials, rich human interaction and mathematical systems.

Publications

Publication period start: 1993
Number of co-authors: 25

Co-authors

Number of publications with favourite co-authors
John C. Hart
3
Robert V. Kenyon
3
Thomas A. DeFanti
11

Productive Colleagues

Most productive colleagues in number of publications
Jason Leigh
20
Andrew E. Johnson
21
Thomas A. DeFanti
22

Publications

Kenyon, Robert V., Sandin, Daniel J., Smith, Randall C., Pawlicki, Richard R., DeFanti, Thomas A. (2007): Size-Constancy in the CAVE. In Presence: Teleoperators and Virtual Environments, 16 (2) pp. 172-187. https://dx.doi.org/10.1162/pres.16.2.172

Czernuszenko, Marek, Sandin, Daniel J., Johnson, Andrew E., DeFanti, Thomas A. (1999): Modeling 3D scenes from video. In The Visual Computer, 15 (7) pp. 341-348. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=15&issue=7&spage=341

Leigh, Jason, Johnson, Andrew E., Brown, Maxine D., Sandin, Daniel J., DeFanti, Thomas A. (1999): Visualization in Teleimmersive Environments. In IEEE Computer, 32 (12) pp. 66-73.

Hart, John C., Lescinsky, Gordon W., Sandin, Daniel J., DeFanti, Thomas A., Kauffman, Louis H. (1993): Scientific and artistic investigation of multi-dimensional fractals on the AT&T Pixel Mach. In The Visual Computer, 9 (7) pp. 346-355. https://

Cruz-Neira, Carolina, Sandin, Daniel J., DeFanti, Thomas A., Kenyon, Robert V., Hart, John C. (1992): The Cave - Audio Visual Experience Automatic Virtual Environment. In Communications of the ACM, 35 (6) pp. 64-72.

DeFanti, Thomas A., Sandin, Daniel J., Nelson, Theodor Holm (1975): Computer graphics as a way of life. In Computers & Graphics, 1 (1) pp. 9-15. https://dx.doi.org/10.1016/0097-8493(75)90026-6

Hart, John C., Kauffman, Louis H., Sandin, Daniel J. (1990): Interactive Visualization of Quaternion Julia Sets. In: IEEE Visualization 1990 , 1990, . pp. 209-218.

Anstey, Josephine, Pape, Dave, Sandin, Daniel J. (2000): The Thing Growing: Autonomous Characters in Virtual Reality Interactive Fiction. In: VR 2000 , 2000, . pp. 71-. https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780071abs.htm

Kooima, Robert, Peterka, Tom, Girado, Javier, Ge, Jinghua, Sandin, Daniel J., DeFanti, Thomas A. (2007): A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality. In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 131-137. https://doi.ieeecomputersociety.org/10.1109/VR.2007.352473

Luo, Xun, Kenyon, Robert V., Kamper, Derek, Sandin, Daniel J., DeFanti, Thomas A. (2007): The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a . In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 59-66. https://doi.ieeecomputersociety.org/10.1109/VR.2007.352464

Peterka, Tom, Kooima, Robert, Girado, Javier, Ge, Jinghua, Sandin, Daniel J., Johnson, Andrew E., Leigh, Jason, Schulze, Jürgen P., DeFanti, Thomas A. (2007): Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display. In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 155-162. https://doi.ieeecomputersociety.org/10.1109/VR.2007.352476

Hudson, Randy, Gunn, Charlie, Francis, George, Sandin, Daniel J., DeFanti, Thomas A. (1995): Mathenautics: Using VR to Visit 3-D Manifolds. In: SI3D 1995 , 1995, . pp. 167-170. https://doi.acm.org/10.1145/199404.199433

Cruz-Neira, Carolina, Sandin, Daniel J., DeFanti, Thomas A. (1993): Surround-screen projection-based virtual reality: the design and implementation of the CAV. In: Proceedings of the 20st Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1993 , 1993, . pp. 135-142. https://doi.acm.org/10.1145/166117.166134

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,570 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,570 designers enjoy our newsletter—sure you don’t want to receive it?