Publications
Co-authors
Productive Colleagues
- Anthony Steed
- Markus H. Gross
- Hans-Peter Seidel
- 68
- 69
- 118
Publications
Pan, Jia, Zhang, Liangjun, Lin, Ming C., Manocha, Dinesh (2010): A hybrid approach for simulating human motion in constrained environments. In Journal of Visualization and Computer Animation, 21 (3) pp. 137-149. https://dx.doi.org/10.1002/cav.365
Steed, Anthony, Lin, Ming C., Cruz-Neira, Carolina (2009): Editor's introduction. In Computers & Graphics, 33 (1) pp. 21-22. https://dx.doi.org/10.1016/j.cag.2008.11.007
Steed, Anthony, Sherman, William, Lin, Ming C. (2008): Guest Editors\' Introduction. In Presence: Teleoperators and Virtual Environments, 17 (2) pp. . https://dx.doi.org/10.1162/pres.17.2.i
Kwatra, Vivek, Mordohai, Philippos, Narain, Rahul, Penta, Sashi Kumar, Carlson, Mark, Pollefeys, Marc, Lin, Ming C. (2008): Fluid in Video: Augmenting Real Video with Simulated Fluids. In Comput. Graph. Forum, 27 (2) pp. 487-496. https://dx.doi.org/10.1111/j.1467-8659.2008.01146.x
Moss, William, Lin, Ming C., Manocha, Dinesh (2008): Constraint-based motion synthesis for deformable models. In Journal of Visualization and Computer Animation, 19 (3) pp. 421-431. https://dx.doi.org/10.1002/cav.246
Lin, Ming C., Otaduy, Miguel A., Boulic, Ronan (2008): Virtual Reality Software and Technology. In IEEE Computer Graphics and Applications, 28 (6) pp. 18-19. https://dx.doi.org/10.1109/MCG.2008.126
Kim, Young J., Redon, Stephane, Lin, Ming C., Manocha, Dinesh, Templeman, Jim (2007): Interactive Continuous Collision Detection Using Swept Volume for Avatars. In Presence: Teleoperators and Virtual Environments, 16 (2) pp. 206-223. https://dx.doi.org/10.1162/pres.16.2.206
Galoppo, Nico, Otaduy, Miguel A., Tekin, Serhat, Gross, Markus H., Lin, Ming C. (2007): Soft Articulated Characters with Fast Contact Handling. In Comput. Graph. Forum, 26 (3) pp. 243-253. https://dx.doi.org/10.1111/j.1467-8659.2007.01046.x
Kim, Theodore, Lin, Ming C. (2007): Stable advection-reaction-diffusion with arbitrary anisotropy. In Journal of Visualization and Computer Animation, 18 (4) pp. 329-338. https://dx.doi.org/10.1002/cav.187
Raghuvanshi, Nikunj, Lin, Ming C. (2007): Physically Based Sound Synthesis for Large-Scale Virtual Environments. In IEEE Computer Graphics and Applications, 27 (1) pp. 14-18. https://doi.ieeecomputersociety.org/10.1109/MCG.2007.16
Kim, Theodore, Sewall, Jason, Sud, Avneesh, Lin, Ming C. (2007): Fast Simulation of Laplacian Growth. In IEEE Computer Graphics and Applications, 27 (2) pp. 68-76. https://doi.ieeecomputersociety.org/10.1109/MCG.2007.33
Govindaraju, Naga K., Kabul, Ilknur, Lin, Ming C., Manocha, Dinesh (2007): Fast continuous collision detection among deformable models using graphics processors. In Computers & Graphics, 31 (1) pp. 5-14. https://dx.doi.org/10.1016/j.cag.2006.09.005
Govindaraju, Naga K., Lin, Ming C., Manocha, Dinesh (2006): Efficient Collision Culling among Deformable Objects using Graphics Processors. In Presence: Teleoperators and Virtual Environments, 15 (1) pp. 62-76. https://dx.doi.org/10.1162/pres.2006.15.1.62
Jain, Nitin, Kabul, Ilknur, Govindaraju, Naga K., Manocha, Dinesh, Lin, Ming C. (2005): Multi-resolution collision handling for cloth-like simulations. In Journal of Visualization and Computer Animation, 16 (3) pp. 141-151. https://dx.doi.org/10.1002/cav.106
Lin, Ming C., Otaduy, Miguel A. (2005): Sensation-Preserving Haptic Rendering. In IEEE Computer Graphics and Applications, 25 (4) pp. 8-11. https://doi.ieeecomputersociety.org/10.1109/MCG.2005.85
Lin, Ming C., III, William V. Baxter, Scheib, Vincent, Wendt, Jeremy D. (2004): Physically based virtual painting. In Communications of the ACM, 47 (8) pp. 40-47. https://dl.acm.org/doi/10.1145/1012037.1012060
III, William V. Baxter, Liu, Yuanxin, Lin, Ming C. (2004): A viscous paint model for interactive applications. In Journal of Visualization and Computer Animation, 15 (3) pp. 433-441. https://dx.doi.org/10.1002/cav.47
Schmidl, Harald, Lin, Ming C. (2004): Geometry-driven physical interaction between avatars and virtual environments. In Journal of Visualization and Computer Animation, 15 (3) pp. 229-236. https://dx.doi.org/10.1002/cav.25
Lin, Ming C., Salisbury, Kenneth (2004): Haptic Rendering - Beyond Visual Computing. In IEEE Computer Graphics and Applications, 24 (2) pp. 22-23. https://csdl.computer.org/comp/mags/cg/2004/02/g2022abs.htm
Lin, Ming C., Salisbury, Kenneth (2004): Guest Editors' Introduction: Haptic Rendering-Touch - Enabled Interfaces. In IEEE Computer Graphics and Applications, 24 (6) pp. 20-21. https://doi.ieeecomputersociety.org/10.1109/MCG.2004.51
Kim, Young J., Otaduy, Miguel A., Lin, Ming C., Manocha, Dinesh (2003): Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations. In Presence: Teleoperators and Virtual Environments, 12 (3) pp. 277-295.
Scheib, Vincent, Haber, Jorg, Lin, Ming C., Seidel, Hans-Peter (2002): Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces. In Comput. Graph. Forum, 21 (3) pp. . https://www.eg.org/EG/CGF/volume21/issue3/abstracts/CGF595.HTML
Ehmann, Stephen A., Lin, Ming C. (2001): Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition. In Comput. Graph. Forum, 20 (3) pp. .
Ehmann, Stephen A., Gregory, Arthur D., Lin, Ming C. (2001): A touch-enabled system for multi-resolution modeling and 3D painting. In Journal of Visualization and Computer Animation, 12 (3) pp. 145-157.
Gregory, Arthur D., State, Andrei, Lin, Ming C., Manocha, Dinesh, Livingston, Mark A. (1999): Interactive surface decomposition for polyhedral morphing. In The Visual Computer, 15 (9) pp. 453-470. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=15&issue=9&spage=453
Wilson, Andy, Larsen, Eric, Manocha, Dinesh, Lin, Ming C. (1999): Partitioning and Handling Massive Models for Interactive Collision Detection. In Comput. Graph. Forum, 18 (3) pp. 319-330.
Kumar, Subodh, Manocha, Dinesh, Garrett, William F., Lin, Ming C. (1999): Hierarchical back-face computation. In Computers & Graphics, 23 (5) pp. 681-692. https://dx.doi.org/10.1016/S0097-8493(99)00091-6
Krishnan, Shankar, Gopi, M., Lin, Ming C., Manocha, Dinesh, Pattekar, A. (1998): Rapid and Accurate Contact Determination between Spline Models using ShellTrees. In Comput. Graph. Forum, 17 (3) pp. 315-326.
Lin, Ming C., Manocha, Dinesh (1995): Fast interference detection between geometric models. In The Visual Computer, 11 (10) pp. 542-561. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=11&issue=10&spage=542
Baxter, William, Lin, Ming C. (2004): Haptic interaction with fluid media. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 81-88. https://portal.acm.org/citation.cfm?id=1006058.1006069
Galoppo, Nico, Tekin, Serhat, Otaduy, Miguel A., Gross, Markus H., Lin, Ming C. (2007): Interactive Haptic Rendering of High-Resolution Deformable Objects. In: Shumaker, Randall (eds.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 215-223. https://dx.doi.org/10.1007/978-3-540-73335-5_24
Kim, Young J., Otaduy, Miguel A., Lin, Ming C., Manocha, Dinesh (2002): Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations. In: HAPTICS 2002 - Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 2002 , 2002, . pp. 209-216. https://csdl.computer.org/comp/proceedings/haptics/2002/1489/00/14890209abs.htm
Otaduy, Miguel A., Lin, Ming C. (2005): Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration. In: WHC 2005 - World Haptics Conference 18-20 March, 2005, Pisa, Italy. pp. 247-256. https://csdl.computer.org/comp/proceedings/whc/2005/2310/00/23100247abs.htm
Galoppo, Nico, Otaduy, Miguel A., Mecklenburg, Paul, Gross, Markus H., Lin, Ming C. (2007): Accelerated Proximity Queries for Haptic Rendering of Deformable Models. In: WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-24 March, 2007, Tsukuba, Japan. pp. 591-592. https://doi.ieeecomputersociety.org/10.1109/WHC.2007.16
Gregory, Arthur D., Mascarenhas, Ajith, Ehmann, Stephen A., Lin, Ming C., Manocha, Dinesh (2000): Six degree-of-freedom haptic display of polygonal models. In: IEEE Visualization 2000 , 2000, . pp. 139-146. https://doi.acm.org/10.1145/375213.375232
Otaduy, Miguel A., Jain, Nitin, Sud, Avneesh, Lin, Ming C. (2004): Haptic Display of Interaction between Textured Models. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. pp. 297-304. https://csdl.computer.org/comp/proceedings/vis/2004/8788/00/87880297abs.htm
Otaduy, Miguel A., Lin, Ming C. (2001): User-Centric Viewpoint Computations for Haptic Exploration and Manipulation. In: Ertl, Thomas, Joy, Kenneth I., Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA.
Lin, Ming C. (2008): In quest of realism and interactivity for virtual environments. In: Feiner, Steven K., Thalmann, Daniel, Guitton, Pascal, Frohlich, Bernd, Kruijff, Ernst, Hachet, Martin (eds.) VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 27-29, 2008, Bordeaux, France. pp. 15. https://doi.acm.org/10.1145/1450579.1450581
Govindaraju, Naga K., Lin, Ming C., Manocha, Dinesh (2004): Fast and reliable collision culling using graphics hardware. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 2-9. https://doi.acm.org/10.1145/1077534.1077538
Sud, Avneesh, Gayle, Russell, Andersen, Erik, Guy, Stephen, Lin, Ming C., Manocha, Dinesh (2007): Real-time navigation of independent agents using adaptive roadmaps. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 99-106. https://doi.acm.org/10.1145/1315184.1315201
Wilson, Andrew, Lin, Ming C., Yeo, Boon-Lock, Yeung, Minerva M., Manocha, Dinesh (2000): A video-based rendering acceleration algorithm for interactive walkthroughs. In: ACM Multimedia 2000 , 2000, . pp. 75-83. https://doi.acm.org/10.1145/354384.354431
Foskey, Mark, Otaduy, Miguel A., Lin, Ming C. (2002): ArtNova: Touch-Enabled 3D Model Design. In: VR 2002 , 2002, . pp. 119-126. https://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920119abs.htm
Gregory, Arthur D., Ehmann, Stephen A., Lin, Ming C. (2000): inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface. In: VR 2000 , 2000, . pp. 45-. https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780045abs.htm
Gregory, Arthur D., Lin, Ming C., Gottschalk, Stefan, Taylor, Russell (1999): A Framework for Fast and Accurate Collision Detection for Haptic Interaction. In: VR 1999 , 1999, . pp. 38-45. https://csdl.computer.org/comp/proceedings/vr/1999/0093/00/00930038abs.htm
Redon, Stephane, Kim, Young J., Lin, Ming C., Manocha, Dinesh, Templeman, Jim (2004): Interactive and Continuous Collision Detection for Avatars in Virtual Environments. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 117-124. https://doi.ieeecomputersociety.org/10.1109/VR.2004.46
Redon, Stephane, Kim, Young J., Lin, Ming C., Manocha, Dinesh, Templeman, Jim (2004): Colorplate: Interactive and Continuous Collision Detection for Avatars in Virtual Environm. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 283. https://csdl.computer.org/comp/proceedings/vr/2004/8415/00/84150283abs.htm
Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA.
Berg, Jur P. van den, Sewall, Jason, Lin, Ming C., Manocha, Dinesh (2009): Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatio-Temporal Data. In: IEEE Virtual Reality Conference 2009 VR 2009 14-18 March, 2009, Lafayette, Louisiana, USA. pp. 183-190. https://dx.doi.org/10.1109/VR.2009.4811021
Sud, Avneesh, Andersen, Erik, Curtis, Sean, Lin, Ming C., Manocha, Dinesh (2007): Real-time Path Planning for Virtual Agents in Dynamic Environments. In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 91-98. https://doi.ieeecomputersociety.org/10.1109/VR.2007.352468
Ren, Zhimin, Yeh, Hengchin, Lin, Ming C. (2010): Synthesizing contact sounds between textured models. In: Lok, Benjamin, Klinker, Gudrun, Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 139-146. https://dx.doi.org/10.1109/VR.2010.5444799
Govindaraju, Naga K., Kabul, Ilknur, Lin, Ming C., Manocha, Dinesh (2006): Fast Continuous Collision Detection among Deformable Models using Graphics Processors. In: Lin, Ming, Hubbold, Roger J. (eds.) Proceedings of the 12th Eurographics Symposium on Virtual Environments - EGVE 2006 , 2006, Lisbon, Portugal. pp. 19-26. https://dx.doi.org/10.2312/EGVE/EGVE06/019-026
III, Kenneth E. Hoff, Zaferakis, Andrew, Lin, Ming C., Manocha, Dinesh (2001): Fast and simple 2D geometric proximity queries using graphics hardware. In: SI3D 2001 , 2001, . pp. 145-148. https://portal.acm.org/citation.cfm?id=364338.364383
Cohen, Jonathan D., Lin, Ming C., Manocha, Dinesh, Ponamgi, Madhav K. (1995): I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environment. In: SI3D 1995 , 1995, . pp. 189-196,218. https://doi.acm.org/10.1145/199404.199437
Berg, Jur P. van den, Patil, Sachin, Sewall, Jason, Manocha, Dinesh, Lin, Ming C. (2008): Interactive navigation of multiple agents in crowded environments. In: Haines, Eric, McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA , 2008, . pp. 139-147. https://doi.acm.org/10.1145/1342250.1342272
Govindaraju, Naga K., Henson, Michael, Lin, Ming C., Manocha, Dinesh (2005): Interactive visibility ordering and transparency computations among geometric primitives i. In: Lastra, Anselmo, Olano, Marc, Luebke, David P., Pfister, Hanspeter (eds.) Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA , 2005, . pp. 49-56. https://doi.acm.org/10.1145/1053427.1053435
Raghuvanshi, Nikunj, Lin, Ming C. (2006): Interactive sound synthesis for large scale environments. In: Olano, Marc, Séquin, Carlo H. (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA , 2006, . pp. 101-108. https://doi.acm.org/10.1145/1111411.1111429
Salomon, Brian, Garber, Maxim, Lin, Ming C., Manocha, Dinesh (2003): Interactive navigation in complex environments using path planning. In: SI3D 2003 , 2003, . pp. 41-50. https://doi.acm.org/10.1145/641480.641491
Galoppo, Nico, Otaduy, Miguel A., Moss, William, Sewall, Jason, Curtis, Sean, Lin, Ming C. (2009): Controlling deformable material with dynamic morph targets. In: Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M., Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA , 2009, . pp. 39-47. https://doi.acm.org/10.1145/1507149.1507156