Publications

Publication period start: 2010
Number of co-authors: 62

Co-authors

Number of publications with favourite co-authors
Wei Hua
8
Xinguo Liu
9
Qunsheng Peng
24

Productive Colleagues

Most productive colleagues in number of publications
Xiaogang Jin
27
Hanqiu Sun
46
Qunsheng Peng
68

Publications

Feng, Wei, Zhang, Hongxin, Huang, Jin, Wang, Caoyu, Bao, Hujun (2010): Repairing topological inconsistency of mesh sequences. In Journal of Visualization and Computer Animation, 21 (3) pp. 355-364. https://dx.doi.org/10.1002/cav.351

Chen, Lu, Huang, Jin, Sun, Hanqiu, Bao, Hujun (2010): Cage-based deformation transfer. In Computers & Graphics, 34 (2) pp. 107-118. https://dx.doi.org/10.1016/j.cag.2010.01.003

Peng, Qunsheng, Bao, Hujun (2010): Foreword. In Computers & Graphics, 34 (5) pp. 528. https://dx.doi.org/10.1016/j.cag.2010.07.007

Huang, Jin, Sun, Hanqiu, Zhou, Kun, Bao, Hujun (2009): Real-time dynamics for geometric textures in shell. In Journal of Visualization and Computer Animation, 20 (2) pp. 133-141. https://dx.doi.org/10.1002/cav.303

Zhang, Hongxin, Xu, Dong, Bao, Hujun (2008): Material-aware differential mesh deformation using sketching interface. In The Visual Computer, 24 (2) pp. 85-93. https://dx.doi.org/10.1007/s00371-007-0187-7

Liu, Xinguo, Dong, Zhao, Bao, Hujun, Peng, Qunsheng (2008): Caustic spot light for rendering caustics. In The Visual Computer, 24 (7) pp. 485-494. https://dx.doi.org/10.1007/s00371-008-0229-9

Wang, Rui, Cheslack-Postava, Ewen, Luebke, David, Chen, Qianyong, Hua, Wei, Peng, Qunsheng, Bao, Hujun (2008): Real-time editing and relighting of homogeneous translucent materials. In The Visual Computer, 24 (7) pp. 565-575. https://dx.doi.org/10.1007/s00371-008-0237-9

Weng, Yanlin, Shi, Xiaohan, Bao, Hujun, Zhang, Jun (2008): Sketching MLS Image Deformations On the GPU. In Comput. Graph. Forum, 27 (7) pp. 1789-1796. https://dx.doi.org/10.1111/j.1467-8659.2008.01324.x

Wang, Liying, Hua, Wei, Bao, Hujun (2008): Procedural modeling of urban zone by optimization. In Journal of Visualization and Computer Animation, 19 (5) pp. 569-578. https://dx.doi.org/10.1002/cav.229

Pan, Minghao, Wang, Rui, Liu, Xinguo, Peng, Qunsheng, Bao, Hujun (2007): Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes. In Comput. Graph. Forum, 26 (3) pp. 485-493. https://dx.doi.org/10.1111/j.1467-8659.2007.01071.x

Chen, Lu, Hua, Wei, Ren, Zhong, Bao, Hujun (2007): Efficient Collision Determination for Dynamic Scenes using Coherent Separating Axis. In IJVR, 6 (3) pp. 17-22. https://www.ijvr.org/issues/issue3-2007/3.pdf

Huang, Jin, Liu, Xinguo, Jiang, Haiyang, Wang, Qing, Bao, Hujun (2007): Gradient-based shell generation and deformation. In Journal of Visualization and Computer Animation, 18 (4) pp. 301-309. https://dx.doi.org/10.1002/cav.206

Wang, Rui, Hua, Wei, Dong, Zilong, Peng, Qunsheng, Bao, Hujun (2006): Synthesizing trees by plantons. In The Visual Computer, 22 (4) pp. 238-248. https://dx.doi.org/10.1007/s00371-006-0002-x

Xu, Dong, Chen, Wei, Zhang, Hongxin, Bao, Hujun (2006): Multi-level differential surface representation based on local transformations. In The Visual Computer, 22 (7) pp. 493-505. https://dx.doi.org/10.1007/s00371-006-0024-4

Wang, Rui, Zhou, Kun, Snyder, John, Liu, Xinguo, Bao, Hujun, Peng, Qunsheng, Guo, Baining (2006): Variational sphere set approximation for solid objects. In The Visual Computer, 22 (9) pp. 612-621. https://dx.doi.org/10.1007/s00371-006-0052-0

Huang, Jin, Shi, Xiaohan, Liu, Xinguo, Zhou, Kun, Guo, Baining, Bao, Hujun (2006): Geometrically based potential energy for simulating deformable objects. In The Visual Computer, 22 (9) pp. 740-748. https://dx.doi.org/10.1007/s00371-006-0058-7

Han, Jianwei, Zhou, Kun, Wei, Li-Yi, Gong, Minmin, Bao, Hujun, Zhang, Xinming, Guo, Baining (2006): Fast example-based surface texture synthesis via discrete optimization. In The Visual Computer, 22 (9) pp. 918-925. https://dx.doi.org/10.1007/s00371-006-0078-3

Zhang, Huaisheng, Hua, Wei, Wang, Qing, Bao, Hujun (2006): Fast display of large-scale forest with fidelity. In Journal of Visualization and Computer Animation, 17 (2) pp. 83-97. https://dx.doi.org/10.1002/cav.69

Zhang, Guofeng, Qin, Xueying, An, Xiaobo, Chen, Wei, Bao, Hujun (2006): As-consistent-As-possible compositing of virtual objects and video sequences. In Journal of Visualization and Computer Animation, 17 (3) pp. 305-314. https://dx.doi.org/10.1002/cav.134

Huang, Jin, Zhang, Hongxin, Shi, Xiaohan, Liu, Xinguo, Bao, Hujun (2006): Interactive mesh deformation with pseudo material effects. In Journal of Visualization and Computer Animation, 17 (3) pp. 383-392. https://dx.doi.org/10.1002/cav.141

Huang, Jin, Liu, Xinguo, Bao, Hujun, Guo, Baining, Shum, Heung-Yeung (2006): An efficient large deformation method using domain decomposition. In Computers & Graphics, 30 (6) pp. 927-935. https://dx.doi.org/10.1016/j.cag.2006.08.014

Ren, Zhong, Hua, Wei, Chen, Lu, Bao, Hujun (2005): Intersection fields for interactive global illumination. In The Visual Computer, 21 (8) pp. 569-578. https://dx.doi.org/10.1007/s00371-005-0329-8

Li, Guiqing, Ma, Weiyin, Bao, Hujun (2004): v2 Subdivision for quadrilateral meshes. In The Visual Computer, 20 (2) pp. 180-198. https://dx.doi.org/10.1007/s00371-003-0238-7

Tang, Ying, Wang, Jin, Bao, Hujun, Peng, Qunsheng (2003): RBF-based constrained texture mapping. In Computers & Graphics, 27 (3) pp. 415-422. https://dx.doi.org/10.1016/S0097-8493(03)00036-0

Miao, Lanfang, Liu, Xinguo, Peng, Qunsheng, Bao, Hujun (2002): BRDC: binary representation of displacement code for line. In Computers & Graphics, 26 (3) pp. 401-408. https://dx.doi.org/10.1016/S0097-8493(02)00083-3

Liu, Xinguo, Bao, Hujun, Peng, Qunsheng, Heng, Pheng-Ann, Wong, Tien-Tsin (2001): Constrained Fairing for Meshes. In Comput. Graph. Forum, 20 (2) pp. 115-123.

Fang, Xiang, Bao, Hujun, Heng, Pheng-Ann, Wong, Tien-Tsin, Peng, Qunsheng (2001): Continuous field based free-form surface modeling and morphing. In Computers & Graphics, 25 (2) pp. 235-243. https://dx.doi.org/10.1016/S0097-8493(00)00127-8

Bao, Hujun, Chen, Li, Ying, Jianguo, Peng, Qunsheng (1999): Non-linear view interpolation. In Journal of Visualization and Computer Animation, 10 (4) pp. 233-241.

Bao, Hujun, Peng, Qunsheng (1998): Interactive 3D Morphing. In Comput. Graph. Forum, 17 (3) pp. 23-30.

Wang, Yigang, Bao, Hujun, Peng, Qunsheng (1998): Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Sim. In Comput. Graph. Forum, 17 (3) pp. 187-194.

Bao, Hujun, Jin, Xiaogang, Peng, Qunsheng (1997): A progressive radiosity algorithm based on piecewise polynomial intensity distribution. In Computers & Graphics, 21 (3) pp. 281-288. https://dx.doi.org/10.1016/S0097-8493(97)00004-6

Fu, Sheng, Bao, Hujun, Peng, Qunsheng (1996): An accelerated rendering algorithm for stereoscopic display. In Computers & Graphics, 20 (2) pp. 223-229. https://dx.doi.org/10.1016/0097-8493(95)00129-8

Bao, Hujun, Ying, Jianguo, Peng, Qunsheng (1995): Shading with Curve Light Sources. In Comput. Graph. Forum, 14 (3) pp. 217-228.

Bao, Hujun, Peng, Qunsheng (1994): An efficient form-factor evaluation algorithm for environments with curved surfaces. In Computers & Graphics, 18 (4) pp. 481-486. https://dx.doi.org/10.1016/0097-8493(94)90060-4

Bao, Hujun, Peng, Qunsheng (1993): A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces. In Comput. Graph. Forum, 12 (3) pp. 399-408.

Bao, Hujun, Peng, Qunsheng (1993): Shading models for linear and area light sources. In Computers & Graphics, 17 (2) pp. 137-145. https://dx.doi.org/10.1016/0097-8493(93)90097-S

Wang, Mingfu, Bao, Hujun, Peng, Qunsheng (1992): A new progressive radiosity algorithm through the use of accurate form-factors. In Computers & Graphics, 16 (3) pp. 303-309. https://dx.doi.org/10.1016/0097-8493(92)90008-J

Jiang, Zhongding, Luo, Xuan, Mao, Yandong, Zang, Binyu, Lin, Hai, Bao, Hujun (2007): Interactive Browsing of Large Images on Multi-projector Display Wall System. In: Jacko, Julie A. (eds.) HCI International 2007 - 12th International Conference - Part II July 22-27, 2007, Beijing, China. pp. 827-836. https://dx.doi.org/10.1007/978-3-540-73107-8_91

Hua, Wei, Bao, Hujun, Peng, Qunsheng, Forrest, A. Robin (2002): The global occlusion map: a new occlusion culling approach. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 155-162. https://doi.acm.org/10.1145/585740.585766

Hua, Wei, Zhang, Huaisheng, Lu, Yanqing, Bao, Hujun, Peng, Qunsheng (2004): Huge texture mapping for real-time visualization of large-scale terrain. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 154-157. https://doi.acm.org/10.1145/1077534.1077564

Chen, Wei, Wan, Huagen, Zhang, Hongxin, Bao, Hujun, Peng, Qunsheng (2004): Interactive collision detection for complex and deformable models using programmable graph. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 10-15. https://doi.acm.org/10.1145/1077534.1077539

Sun, Hanqiu, Bao, Hujun, Man, Tong Ngai, Fai, Wu Lam (1999): Interactive task planning in virtual assembly. In: VRST 1999 , 1999, . pp. 174-175. https://doi.acm.org/10.1145/323663.323697

Zheng, Wenting, Sun, Hanqiu, Bao, Hujun, Peng, Qunsheng (2002): Rendering of virtual environments based on polygonal & point-based models. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 25-32. https://doi.acm.org/10.1145/585740.585745

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New to UX Design? We're Giving You a Free eBook!

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Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

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