Author: Wei Hua

Publications

Publication period start: 2008
Number of co-authors: 17

Co-authors

Number of publications with favourite co-authors
Huaisheng Zhang
2
Qunsheng Peng
4
Hujun Bao
8

Productive Colleagues

Most productive colleagues in number of publications
Yihong Gong
16
Hujun Bao
43
Qunsheng Peng
68

Publications

Wang, Rui, Cheslack-Postava, Ewen, Luebke, David, Chen, Qianyong, Hua, Wei, Peng, Qunsheng, Bao, Hujun (2008): Real-time editing and relighting of homogeneous translucent materials. In The Visual Computer, 24 (7) pp. 565-575. https://dx.doi.org/10.1007/s00371-008-0237-9

Wang, Liying, Hua, Wei, Bao, Hujun (2008): Procedural modeling of urban zone by optimization. In Journal of Visualization and Computer Animation, 19 (5) pp. 569-578. https://dx.doi.org/10.1002/cav.229

Chen, Lu, Hua, Wei, Ren, Zhong, Bao, Hujun (2007): Efficient Collision Determination for Dynamic Scenes using Coherent Separating Axis. In IJVR, 6 (3) pp. 17-22. https://www.ijvr.org/issues/issue3-2007/3.pdf

Wang, Rui, Hua, Wei, Dong, Zilong, Peng, Qunsheng, Bao, Hujun (2006): Synthesizing trees by plantons. In The Visual Computer, 22 (4) pp. 238-248. https://dx.doi.org/10.1007/s00371-006-0002-x

Zhang, Huaisheng, Hua, Wei, Wang, Qing, Bao, Hujun (2006): Fast display of large-scale forest with fidelity. In Journal of Visualization and Computer Animation, 17 (2) pp. 83-97. https://dx.doi.org/10.1002/cav.69

Ren, Zhong, Hua, Wei, Chen, Lu, Bao, Hujun (2005): Intersection fields for interactive global illumination. In The Visual Computer, 21 (8) pp. 569-578. https://dx.doi.org/10.1007/s00371-005-0329-8

Hua, Wei, Bao, Hujun, Peng, Qunsheng, Forrest, A. Robin (2002): The global occlusion map: a new occlusion culling approach. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 155-162. https://doi.acm.org/10.1145/585740.585766

Hua, Wei, Zhang, Huaisheng, Lu, Yanqing, Bao, Hujun, Peng, Qunsheng (2004): Huge texture mapping for real-time visualization of large-scale terrain. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 154-157. https://doi.acm.org/10.1145/1077534.1077564

Han, Mei, Hua, Wei, Xu, Wei, Gong, Yihong (2002): An integrated baseball digest system using maximum entropy method. In: ACM Multimedia 2002 , 2002, . pp. 347-350. https://doi.acm.org/10.1145/641007.641081

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