Author: Rynson W. H. Lau

Publications

Publication period start: 2003
Number of co-authors: 44

Co-authors

Number of publications with favourite co-authors
Antonio Si
5
Mark Green
8
Frederick W. B. Li
12

Productive Colleagues

Most productive colleagues in number of publications
Qunsheng Peng
68
Nadia Magnenat-Thalmann
146
Daniel Thalmann
151

Publications

Li, Qing, Lau, Rynson W. H., Shih, Timothy K., Li, Frederick W. B. (2008): Technology supports for distributed and collaborative learning over the internet. In ACM Trans. Internet Techn., 8 (2) pp. . https://dl.acm.org/doi/10.1145/1323651.1323656

Li, Qing, Lau, Rynson W. H., Shih, Timothy K., McLeod, Dennis (2008): Introduction to special issue internet technologies for distance education. In ACM Trans. Internet Techn., 8 (2) pp. . https://dl.acm.org/doi/10.1145/1323651.1323652

Cheung, Gary K. L., Lau, Rynson W. H., Li, Frederick W. B. (2006): Efficient rendering of deformable objects for real-time applications. In Journal of Visualization and Computer Animation, 17 (1) pp. 69-81. https://dx.doi.org/10.1002/cav.71

Chan, Addison, Lau, Rynson W. H., Ng, Beatrice (2005): Motion prediction for caching and prefetching in mouse-driven DVE navigation. In ACM Trans. Internet Techn., 5 (1) pp. 70-91. https://dl.acm.org/doi/10.1145/1052934.1052937

Komura, Taku, Ho, Edmond S. L., Lau, Rynson W. H. (2005): Animating reactive motion using momentum-based inverse kinematics. In Journal of Visualization and Computer Animation, 16 (3) pp. 213-223. https://dx.doi.org/10.1002/cav.101

Baciu, George, Lin, Ming, Lau, Rynson W. H., Thalmann, Daniel (2005): Foreword. In Journal of Visualization and Computer Animation, 16 (3) pp. 137-139. https://dx.doi.org/10.1002/cav.111

Lau, Rynson W. H., Kunii, Tosiyasu L. (2003): Guest Editors' Introduction: Web Graphics. In IEEE Computer Graphics and Applications, 23 (1) pp. 26-27. https://csdl.computer.org/comp/mags/cg/2003/01/g1026abs.htm

Lau, Rynson W. H., Li, Frederick W. B., Kunii, Tosiyasu L., Guo, Baining, Zhang, Bo, Magnenat-Thalmann, Nadia, Kshirsagar, Sumedha, Thalmann, Daniel, Gutiérrez, Mario (2003): Emerging Web Graphics Standards and Technologies. In IEEE Computer Graphics and Applications, 23 (1) pp. 66-75. https://csdl.computer.org/comp/mags/cg/2003/01/g1066abs.htm

To, Danny S. P., Lau, Rynson W. H., Green, Mark (2001): An Adaptive Multi-Resolution Method for Progressive Model Transmission. In Presence: Teleoperators and Virtual Environments, 10 (1) pp. 62-74.

Wong, Janis P. Y., Lau, Rynson W. H., Ma, Lizhuang (2000): Virtual 3D Sculpting. In Journal of Visualization and Computer Animation, 11 (3) pp. 155-166.

Lau, Rynson W. H., Green, Mark, To, Danny S. P., Wong, Janis P. Y. (1998): Real-Time Continuous Multi-Resolution Method for Models of Arbitrary Topology. In Presence: Teleoperators and Virtual Environments, 7 (1) pp. 22-35.

Li, Frederick W. B., Lau, Rynson W. H., Green, Mark (1997): Interactive Rendering of Deforming NURBS Surfaces. In Comput. Graph. Forum, 16 (3) pp. 47-56.

Lau, Rynson W. H., Wiseman, Neil E. (1995): The Compositing Buffer: A Flexible Method for Image Generation and Image Editing. In Comput. Graph. Forum, 14 (4) pp. 229-238.

Lau, Rynson W. H., Wiseman, Neil E. (1992): Accurate Image Generation and Interactive Image Editing with the A-buffer. In Comput. Graph. Forum, 11 (3) pp. 279-288. https://www.eg.org/EG/CGF/Volume11/Issue3/v12i3pp279-288_abstract.html

Lau, Rynson W. H., Li, Qing, Si, Antonio (2000): VideoMAP: A Generic Framework for Video Management and Application Processing. In: HICSS 2000 , 2000, . https://csdl.computer.org/comp/proceedings/hicss/2000/0493/08/04938044abs.htm

Siu, Angus M. K., Wan, Ada S. K., Lau, Rynson W. H., Ngo, Chong-Wah (2003): Trifocal Morphing. In: Banissi, Ebad, Borner, Katy, Chen, Chaomei, Clapworthy, Gordon, Maple, Carsten, Lobben, Amy, Moore, Christopher J., Roberts, Jonathan C., Ursyn, Anna, Zhang, Jian (eds.) IV 2003 - Seventh International Conference on Information Visualization 16-18 July, 2003, London, UK. pp. 24-29. https://csdl.computer.org/comp/proceedings/iv/2003/1988/00/19880024abs.htm

Lau, Rynson W. H., Chan, Oliver, Luk, Mo, Li, Frederick W. B. (2002): LARGE a collision detection framework for deformable objects. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 113-120. https://doi.acm.org/10.1145/585740.585760

Singh, Gurminder, Lau, Rynson W. H., Chrysanthou, Yiorgos, Darken, Rudolph P. (eds.) VRST 2005 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 7-9, 2005, Monterey, CA, USA.

Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China.

Ho, Edmond S. L., Komura, Taku, Lau, Rynson W. H. (2005): Computing inverse kinematics with linear programming. In: Singh, Gurminder, Lau, Rynson W. H., Chrysanthou, Yiorgos, Darken, Rudolph P. (eds.) VRST 2005 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 7-9, 2005, Monterey, CA, USA. pp. 163-166. https://doi.acm.org/10.1145/1101616.1101651

Li, Frederick W. B., Lau, Rynson W. H. (1999): Real-time rendering of deformable parametric free-form surfaces. In: VRST 1999 , 1999, . pp. 131-138. https://doi.acm.org/10.1145/323663.323684

Chan, Addison, Lau, Rynson W. H., Ng, Beatrice (2001): A hybrid motion prediction method for caching and prefetching in distributed virtual envir. In: VRST 2001 , 2001, . pp. 135-142. https://doi.acm.org/10.1145/505008.505035

Cheung, Gary K. L., Lau, Rynson W. H., Li, Frederick W. B. (2003): Incremental rendering of deformable trimmed NURBS surfaces. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 48-55. https://doi.acm.org/10.1145/1008653.1008664

Chim, Jimmy H. P., Lau, Rynson W. H., Si, Antonio, Leong, Hong Va, To, Danny S. P., Green, Mark, Lam, Miu Ling (1998): Multi-resolution model transmission in distributed virtual environments. In: VRST 1998 , 1998, . pp. 25-34. https://doi.acm.org/10.1145/293701.293705

Li, Frederick W. B., Lau, Rynson W. H., Kilis, Danny (2004): GameOD: an internet based game-on-demand framework. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 129-136. https://doi.acm.org/10.1145/1077534.1077559

Ma, Lizhuang, Lau, Rynson W. H., Feng, Jieqing, Peng, Qunsheng, Wong, Janis P. Y. (1997): Surface deformation using the sensor glove. In: VRST 1997 , 1997, . pp. 189-196. https://doi.acm.org/10.1145/261135.261169

Ng, Beatrice, Si, Antonio, Lau, Rynson W. H., Li, Frederick W. B. (2002): A multi-server architecture for distributed virtual walkthrough. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 163-170. https://doi.acm.org/10.1145/585740.585768

To, Danny S. P., Lau, Rynson W. H., Green, Mark (1999): A method for progressive and selective transmission of multi-resolution models. In: VRST 1999 , 1999, . pp. 88-95. https://doi.acm.org/10.1145/323663.323678

Siu, Angus M. K., Wan, Ada S. K., Lau, Rynson W. H. (2004): Modeling and rendering of walkthrough environments with panoramic images. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 114-121. https://doi.acm.org/10.1145/1077534.1077557

Yuan, Ping, Green, Mark, Lau, Rynson W. H. (1997): A framework for performance evaluation of real-time rendering algorithms in virtual realit. In: VRST 1997 , 1997, . pp. 51-58. https://doi.acm.org/10.1145/261135.261147

Chim, Jimmy H. P., Green, Mark, Lau, Rynson W. H., Leong, Hong Va, Si, Antonio (1998): On Caching and Prefetching of Virtual Objects in Distributed Virtual Environments. In: ACM Multimedia 1998 , 1998, . pp. 171-180. https://doi.acm.org/10.1145/290747.290769

Lau, Rynson W. H., Ng, Beatrice, Si, Antonio, Li, Frederick W. B. (2002): Adaptive partitioning for multi-server distributed virtual environments. In: ACM Multimedia 2002 , 2002, . pp. 271-274. https://doi.acm.org/10.1145/641007.641062

Li, Frederick W. B., Li, Lewis W. F., Lau, Rynson W. H. (2004): Supporting continuous consistency in multiplayer online games. In: Schulzrinne, Henning, Dimitrova, Nevenka, Sasse, Martina Angela, Moon, Sue B., Lienhart, Rainer (eds.) Proceedings of the 12th ACM International Conference on Multimedia October 10-16, 2004, New York, NY, USA. pp. 388-391. https://doi.acm.org/10.1145/1027527.1027619

Siu, Angus M. K., Lau, Rynson W. H. (2004): Image-based modeling and rendering with geometric proxy. In: Schulzrinne, Henning, Dimitrova, Nevenka, Sasse, Martina Angela, Moon, Sue B., Lienhart, Rainer (eds.) Proceedings of the 12th ACM International Conference on Multimedia October 10-16, 2004, New York, NY, USA. pp. 468-471. https://doi.acm.org/10.1145/1027527.1027640

Deng, Yunhua, Lau, Rynson W. H. (2010): Heat diffusion based dynamic load balancing for distributed virtual environments. In: Proceedings of the 2010 ACM Symposium on Virtual Reality Software and Technology , 2010, . pp. 203-210. https://dx.doi.org/10.1145/1889863.1889910

Li, Frederick W. B., Lau, Rynson W. H., Ng, Frederick F. C. (2001): Collaborative Distributed Virtual Sculpting. In: VR 2001 , 2001, . pp. 217-224. https://csdl.computer.org/comp/proceedings/vr/2001/0948/00/09480217abs.htm

Yuan, P., Green, Mark, Lau, Rynson W. H. (1999): Dynamic Image Quality Measurements of Real-time Rendering Algorithms. In: VR 1999 , 1999, . pp. 83. https://csdl.computer.org/comp/proceedings/vr/1999/0093/00/00930083abs.htm

Lau, Rynson W. H., Lee, Kenneth (2010): On error bound estimation for motion prediction. In: Lok, Benjamin, Klinker, Gudrun, Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 171-178. https://dx.doi.org/10.1109/VR.2010.5444795

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,665 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,665 designers enjoy our newsletter—sure you don’t want to receive it?