Author: Jim X. Chen
Publications
Co-authors
Productive Colleagues
Publications
Pan, Zhigeng, Chen, Jim X. (2008): VR-based edutainment. In Virtual Reality, 12 (1) pp. 1. https://dx.doi.org/10.1007/s10055-008-0082-1
Zhou, Tianshu, Chen, Jim X., Pullen, J. Mark (2007): Accurate Depth of Field Simulation in Real Time. In Comput. Graph. Forum, 26 (1) pp. 15-23. https://dx.doi.org/10.1111/j.1467-8659.2007.00935.x
Chen, Jim X., Carr, Daniel B., Wechsler, Harry, Pan, Zhigeng (2006): Interactive Visualization of Multivariate Statistical Data. In IJVR, 5 (3) pp. 67-73. https://www.ijvr.org/sub/issues/issue3/110-1475-JimChen%5B1%5D.IJVR06.pdf
Kim, Gerard Jounghyun, Chen, Jim X. (2006): Virtual reality in its revival. In IJVR, 5 (2) pp. . https://www.ijvr.org/sub/issues/issue2/001Editoral.pdf
Chen, Jim X. (2006): Learning abstract concepts through interactive playing. In Computers & Graphics, 30 (1) pp. 10-19. https://dx.doi.org/10.1016/j.cag.2005.10.023
Yang, Yonggao, Chen, Jim X., Beheshti, Mohsen (2005): Nonlinear Perspective Projections and Magic Lenses: 3D View Deformation. In IEEE Computer Graphics and Applications, 25 (1) pp. 76-84. https://doi.ieeecomputersociety.org/10.1109/MCG.2005.29
Chen, Jim X., Wang, Xusheng, Bresenham, Jack (2002): The Analysis and Statistics of Line Distribution. In IEEE Computer Graphics and Applications, 22 (6) pp. 100-107. https://csdl.computer.org/comp/mags/cg/2002/06/g6100abs.htm
Salzman, Marilyn C., Dede, Christopher J., Loftin, R. Bowen, Chen, Jim X. (1999): A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning. In Presence: Teleoperators and Virtual Environments, 8 (3) pp. 293-316.
Chen, Jim X., Wang, Xusheng (1999): Approximate Line Scan-Conversion and Antialiasing. In Comput. Graph. Forum, 18 (1) pp. 69-78.
Chen, Jim X. (1997): Multiple Segment Line Scan-Conversion. In Comput. Graph. Forum, 16 (5) pp. 257-268.
Chen, Jim X., Lobo, Niels da Vitoria, Hughes, Charles E., Moshell, J. Michael (1997): Real-Time Fluid Simulation in a Dynamic Virtual Environment. In IEEE Computer Graphics and Applications, 17 (3) pp. 52-61. https://doi.ieeecomputersociety.org/10.1109/38.586018
Zhou, Tianshu, Chen, Jim X., Smith, Peter (2007): Scene Depth Reconstruction on the GPU: A Post Processing Technique for Layered Fog. In: Shumaker, Randall (eds.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 165-174. https://dx.doi.org/10.1007/978-3-540-73335-5_19
Chen, Jim X., Wechsler, Harry (2007): Human Computer Intelligent Interaction Using Augmented Cognition and Emotional Intelligenc. In: Shumaker, Randall (eds.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 205-214. https://dx.doi.org/10.1007/978-3-540-73335-5_23
Carr, Daniel B., Chen, Jim X., Bell, Sue, Pickle, Linda, Zhang, Yuguang (2002): Interactive Linked Micromap Plots And Dynamically Conditioned Choropleth Maps. In: DG.O 2002 , 2002, . https://diggov.org/library/library/pdf/carr2.pdf
Chen, Jim X., Yang, Yonggao, Loftin, R. Bowen (2003): MUVEES: a PC-based Multi-User Virtual Environment for Learning. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 163-170. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820163abs.htm
Zhu, Ying, Chen, Jim X., Fu, Xiaodong, Quammen, Donna J. (1999): A Virtual Reality System for Knee Diagnosis and Surgery Simulation. In: VR 1999 , 1999, . pp. 84. https://csdl.computer.org/comp/proceedings/vr/1999/0093/00/00930084abs.htm