Publications
Co-authors
- Jiejie Zhu
- Jiaoying Shi
- Mingmin Zhang
- 4
- 9
- 10
Productive Colleagues
Publications
Zhu, Jiejie, Pan, Zhigeng, Sun, Chao, Chen, Wenzhi (2010): Handling occlusions in video-based augmented reality using depth information. In Journal of Visualization and Computer Animation, 21 (5) pp. 509-521. https://dx.doi.org/10.1002/cav.326
Chen, Wenzhi, Zhang, Mingmin, Pan, Zhigeng, Liu, Gengdai, Shen, Huaqing, Chen, Shengnan, Liu, Yong (2010): Animations, Games, and Virtual Reality for the Jing-Hang Grand Canal. In IEEE Computer Graphics and Applications, 30 (3) pp. 84-88. https://dx.doi.org/10.1109/MCG.2010.49
Pan, Zhigeng, Chen, Wenzhi, Zhang, Mingmin, Liu, Jianfeng, Wu, Gangshan (2009): Virtual Reality in the Digital Olympic Museum. In IEEE Computer Graphics and Applications, 29 (5) pp. 91-95. https://doi.ieeecomputersociety.org/10.1109/MCG.2009.103
Tat, Khoo Eng, Cheok, Adrian David, Nguyen, Ta Huynh Duy, Pan, Zhigeng (2008): Age invaders: social and physical inter-generational mixed reality family entertainment. In Virtual Reality, 12 (1) pp. 3-16. https://dx.doi.org/10.1007/s10055-008-0083-0
Pan, Zhigeng, Chen, Jim X. (2008): VR-based edutainment. In Virtual Reality, 12 (1) pp. 1. https://dx.doi.org/10.1007/s10055-008-0082-1
Liu, Gengdai, Pan, Zhigeng, Lin, ZuoYan (2008): Style subspaces for character animation. In Journal of Visualization and Computer Animation, 19 (3) pp. 199-209. https://dx.doi.org/10.1002/cav.254
Lee, Sangyoon, Chen, Tian, Kim, Jongseo, Kim, Gerard Jounghyun, Han, Sung Ho, Pan, Zhigeng (2007): Effects of Tactile Augmentation and Self-Body Visualization on Affective Property Evaluati. In Presence: Teleoperators and Virtual Environments, 16 (1) pp. 45-64. https://dx.doi.org/10.1162/pres.16.1.45
Chen, Jim X., Carr, Daniel B., Wechsler, Harry, Pan, Zhigeng (2006): Interactive Visualization of Multivariate Statistical Data. In IJVR, 5 (3) pp. 67-73. https://www.ijvr.org/sub/issues/issue3/110-1475-JimChen%5B1%5D.IJVR06.pdf
Tang, Bing, Pan, Zhigeng, Zheng, Le, Zhang, Mingmin (2006): Interactive generation of falling motions. In Journal of Visualization and Computer Animation, 17 (3) pp. 271-279. https://dx.doi.org/10.1002/cav.131
Pan, Zhigeng (2006): Special issue on edutainment (E-learning and game). In Computers & Graphics, 30 (1) pp. 1-2. https://dx.doi.org/10.1016/j.cag.2005.10.002
Pan, Zhigeng, Cheok, Adrian David, Yang, Hongwei, Zhu, Jiejie, Shi, Jiaoying (2006): Virtual reality and mixed reality for virtual learning environments. In Computers & Graphics, 30 (1) pp. 20-28. https://dx.doi.org/10.1016/j.cag.2005.10.004
Liu, Yong, Xu, Congfu, Pan, Zhigeng, Pan, Yunhe (2006): Semantic modeling for ancient architecture of digital heritage. In Computers & Graphics, 30 (5) pp. 800-814. https://dx.doi.org/10.1016/j.cag.2006.07.008
Kjelldahl, Lars, Pan, Zhigeng (2005): Special Issue: Education. In Computers & Graphics, 29 (2) pp. 235-236. https://dx.doi.org/10.1016/j.cag.2004.12.009
Lu, Jianfeng, Pan, Zhigeng, 0003, Hai Lin, Zhang, Mingmin, Shi, Jiaoying (2005): Virtual learning environment for medical education based on VRML and VTK. In Computers & Graphics, 29 (2) pp. 283-288. https://dx.doi.org/10.1016/j.cag.2004.12.015
Pan, Zhigeng, Zhu, Jiejie, Hu, Weihua, Lun, Hung Pak, Zhou, Xin (2005): Interactive learning of CG in networked virtual environments. In Computers & Graphics, 29 (2) pp. 273-281. https://dx.doi.org/10.1016/j.cag.2004.12.014
Li, Li, Zhang, David, Pan, Zhigeng, Shi, Jiaoying, Zhou, Kun, Ye, Kai (2004): Watermarking 3D mesh by spherical parameterization. In Computers & Graphics, 28 (6) pp. 981-989. https://dx.doi.org/10.1016/j.cag.2004.08.002
Zhang, Mingmin, Pan, Zhigeng, Heng, Pheng-Ann (2003): Time-critical rendering algorithm with incorporation of LoD, visibility culling and object. In Journal of Visualization and Computer Animation, 14 (4) pp. 211-223. https://dx.doi.org/10.1002/vis.318
Pan, Zhigeng, Shi, Jiaoying (2003): Guest editor's introduction. In Computers & Graphics, 27 (2) pp. 163-167. https://dx.doi.org/10.1016/S0097-8493(02)00273-X
Pan, Zhigeng, Xu, Weiwei, Huang, Jin, Zhang, Mingmin, Shi, Jiaoying (2003): Easybowling: a small bowling machine based on virtual simulation. In Computers & Graphics, 27 (2) pp. 231-238. https://dx.doi.org/10.1016/S0097-8493(02)00280-7
Yin, Kangkang, Pan, Zhigeng, Shi, Jiaoying, Zhang, David (2001): Robust mesh watermarking based on multiresolution processing. In Computers & Graphics, 25 (3) pp. 409-420. https://dx.doi.org/10.1016/S0097-8493(01)00065-6
Pan, Zhigeng, Ma, Xiaohu, Zhang, Mingmin, Shi, Jiaoying (1997): Chinese font composition method based on algebraic system of geometric shapes. In Computers & Graphics, 21 (3) pp. 321-328. https://dx.doi.org/10.1016/S0097-8493(97)00009-5
Pan, Zhigeng, Shi, Jiaoying, Zhang, Mingmin (1996): Distributed graphics support for virtual environments. In Computers & Graphics, 20 (2) pp. 191-197. https://dx.doi.org/10.1016/0097-8493(95)00125-5
Merabti, Madjid, Lee, Newton, Pan, Zhigeng, Wong, Kevin, Rhalibi, Abdennour El (eds.) Proceedings of Fifth International Game Design and Technology Workshop and Conference November 14-15, 2007, Liverpool, UK.
Merabti, Madjid, Lee, Newton, Pan, Zhigeng, Wong, Kevin, Rhalibi, Abdennour El (eds.) GDTW2007 Proceedings November 14-15, 2007, Liverpool, UK.
Pan, Zhigeng, Wei, Xiaochao, Yang, Jian (2005): Geometric model reconstruction from streams of DirectX 3D game application. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 242-245. https://doi.acm.org/10.1145/1178477.1178517
Yang, Bailin, Cheng, Xi, Pan, Zhigeng (2005): A real-time collision detection algorithm for mobile billiards game. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 294-297. https://doi.acm.org/10.1145/1178477.1178530
Chen, Linqiang, Liu, Gengdai, Pan, Zhigeng, Li, Zhi (2007): Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Scre. In: Shumaker, Randall (eds.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 627-632. https://dx.doi.org/10.1007/978-3-540-73335-5_67
He, Gaoqi, Bai, Baogang, Pan, Zhigeng, Cheng, Xi (2007): Accelerated Rendering of Vector Graphics on Mobile Devices. In: Jacko, Julie A. (eds.) HCI International 2007 - 12th International Conference - Part II July 22-27, 2007, Beijing, China. pp. 298-305. https://dx.doi.org/10.1007/978-3-540-73107-8_33
Pan, Zhigeng, Tao, Zhiliang, Cheng, Chiyi, Shi, Jiaoying (2000): A new BSP tree framework incorporating dynamic LoD models. In: VRST 2000 , 2000, . pp. 134-141. https://doi.acm.org/10.1145/502390.502415
Liu, Zhen, Pan, Zhigeng (2005): An Emotion Model of 3D Virtual Characters in Intelligent Virtual Environment. In: Tao, Jianhua, Tan, Tieniu, Picard, Rosalind W. (eds.) ACII 2005 - Affective Computing and Intelligent Interaction, First International Conference October 22-24, 2005, Beijing, China. pp. 629-636. https://dx.doi.org/10.1007/11573548_81
Pan, Zhigeng, Yang, Hongwei, Xu, Bing, Zhang, Mingmin (2005): Building a Believable Character for Real-Time Virtual Environments. In: Tao, Jianhua, Tan, Tieniu, Picard, Rosalind W. (eds.) ACII 2005 - Affective Computing and Intelligent Interaction, First International Conference October 22-24, 2005, Beijing, China. pp. 683-690. https://dx.doi.org/10.1007/11573548_88
Hu, Weihua, Zhu, Jiejie, Pan, Zhigeng (2003): Exploring an Agent-Driven 3D Learning Environment for Computer Graphics Education. In: Rist, Thomas, Aylett, Ruth, Ballin, Daniel, Rickel, Jeff (eds.) IVA 2003 - Intelligent Agents - 4th International Workshop September 15-17, 2003, Kloster Irsee, Germany. pp. 355. https://link.springer.de/link/service/series/0558/bibs/2792/27920355.htm
Liu, Zhen, Pan, Zhigeng (2003): Emotional Behaviour Animation of Virtual Humans in Intelligent Virtual Environments. In: Rist, Thomas, Aylett, Ruth, Ballin, Daniel, Rickel, Jeff (eds.) IVA 2003 - Intelligent Agents - 4th International Workshop September 15-17, 2003, Kloster Irsee, Germany. pp. 359. https://link.springer.de/link/service/series/0558/bibs/2792/27920359.htm
Lee, Sangyoon, Chen, Tian, Kim, Jongseo, Han, Sungho, Pan, Zhigeng, Kim, Gerard Jounghyun (2004): Affective Property Evaluation of Virtual Product Designs. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 207-216. https://doi.ieeecomputersociety.org/10.1109/VR.2004.10
Lee, Sangyoon, Chen, Tian, Kim, Jongseo, Kim, Gerard Jounghyun, Han, Sungho, Pan, Zhigeng (2004): Colorplate: Affective Property Evaluation of Virtual Product Designs. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 292. https://csdl.computer.org/comp/proceedings/vr/2004/8415/00/84150292abs.htm
Ye, Kai, Zhou, Kun, Pan, Zhigeng, Tong, Yiying, Guo, Baining (2007): Low Distortion Shell Map Generation. In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 203-208. https://doi.ieeecomputersociety.org/10.1109/VR.2007.352482
Pan, Zhigeng, Li, Yang, Zhang, Mingmin, Sun, Chao, Guo, Kangde, Tang, Xing, Zhou, Steven Zhiying (2010): A real-time multi-cue hand tracking algorithm based on computer vision. In: Lok, Benjamin, Klinker, Gudrun, Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 219-222. https://dx.doi.org/10.1109/VR.2010.5444787