Author: João Luiz Dihl Comba

Publications

Publication period start: 2005
Number of co-authors: 17

Co-authors

Number of publications with favourite co-authors
António Augusto de Sousa
1
Steven P. Callahan
2
Claudio T. Silva
2

Productive Colleagues

Most productive colleagues in number of publications
Isabel Navazo
17
Peter Shirley
21
Claudio T. Silva
24

Publications

Scheidegger, Carlos Eduardo, Comba, João Luiz Dihl, Cunha, Rudnei Dias da (2005): Practical CFD Simulations on Programmable Graphics Hardware using SMAC. In Comput. Graph. Forum, 24 (4) pp. 715-728. https://www.eg.org/EG/CGF/volume24/issue4/v24i4pp715-728.pdf

Comba, João Luiz Dihl, Navazo, Isabel, Sousa, António Augusto de (2005): Introduction. In Computers & Graphics, 29 (5) pp. 639-640. https://dx.doi.org/10.1016/j.cag.2005.08.001

Callahan, Steven P., Comba, João Luiz Dihl, Shirley, Peter, Silva, Claudio T. (2005): Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. pp. 26. https://doi.ieeecomputersociety.org/10.1109/VIS.2005.61

Luque, Rodrigo G., Comba, João Luiz Dihl, Freitas, Carla Maria Dal Sasso (2005): Broad-phase collision detection using semi-adjusting BSP-trees. In: Lastra, Anselmo, Olano, Marc, Luebke, David P., Pfister, Hanspeter (eds.) Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA , 2005, . pp. 179-186. https://doi.acm.org/10.1145/1053427.1053457

Policarpo, Fabio, Oliveira, Manuel M., Comba, João Luiz Dihl (2005): Real-time relief mapping on arbitrary polygonal surfaces. In: Lastra, Anselmo, Olano, Marc, Luebke, David P., Pfister, Hanspeter (eds.) Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA , 2005, . pp. 155-162. https://doi.acm.org/10.1145/1053427.1053453

Bavoil, Louis, Callahan, Steven P., Lefohn, Aaron E., Comba, João Luiz Dihl, Silva, Claudio T. (2007): Multi-fragment effects on the GPU using the k-buffer. In: Gooch, Bruce, Sloan, Peter-Pike J. (eds.) Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA , 2007, . pp. 97-104. https://doi.acm.org/10.1145/1230100.1230117

Torchelsen, Rafael P., Scheidegger, Luiz F., Oliveira, Guilherme N., Bastos, Rui, Comba, João Luiz Dihl (2010): Real-time multi-agent path planning on arbitrary surfaces. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, . pp. 47-54. https://doi.acm.org/10.1145/1730804.1730813

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