Publications
Co-authors
Productive Colleagues
- Andreas Butz
- Ming C. Lin
- Andreas M. Kunz
- 48
- 58
- 73
Publications
Martin, Sebastian, Kaufmann, Peter, Botsch, Mario, Wicke, Martin, Gross, Markus H. (2008): Polyhedral Finite Elements Using Harmonic Basis Functions. In Comput. Graph. Forum, 27 (5) pp. 1521-1529. https://dx.doi.org/10.1111/j.1467-8659.2008.01293.x
Guennebaud, Gaël, Germann, Marcel, Gross, Markus H. (2008): Dynamic Sampling and Rendering of Algebraic Point Set Surfaces. In Comput. Graph. Forum, 27 (2) pp. 653-662. https://dx.doi.org/10.1111/j.1467-8659.2008.01163.x
Ziegler, Remo, Croci, Simone, Gross, Markus H. (2008): Lighting and Occlusion in a Wave-Based Framework. In Comput. Graph. Forum, 27 (2) pp. 211-220. https://dx.doi.org/10.1111/j.1467-8659.2008.01118.x
Angst, Roland, Thürey, Nils, Botsch, Mario, Gross, Markus H. (2008): Robust and Efficient Wave Simulations on Deforming Meshes. In Comput. Graph. Forum, 27 (7) pp. 1895-1900. https://dx.doi.org/10.1111/j.1467-8659.2008.01337.x
Steinemann, Denis, Otaduy, Miguel A., Gross, Markus H. (2008): Tight and efficient surface bounds in meshless animation. In Computers & Graphics, 32 (2) pp. 235-245. https://dx.doi.org/10.1016/j.cag.2008.01.013
Waschbüsch, Michael, Würmlin, Stephan, Gross, Markus H. (2007): 3D Video Billboard Clouds. In Comput. Graph. Forum, 26 (3) pp. 561-569. https://dx.doi.org/10.1111/j.1467-8659.2007.01079.x
Cotting, Daniel, Gross, Markus H. (2007): Interactive Visual Workspaces with Dynamic Foveal Areas and Adaptive Composite Interfaces. In Comput. Graph. Forum, 26 (3) pp. 685-694. https://dx.doi.org/10.1111/j.1467-8659.2007.01092.x
Galoppo, Nico, Otaduy, Miguel A., Tekin, Serhat, Gross, Markus H., Lin, Ming C. (2007): Soft Articulated Characters with Fast Contact Handling. In Comput. Graph. Forum, 26 (3) pp. 243-253. https://dx.doi.org/10.1111/j.1467-8659.2007.01046.x
Wicke, Martin, Botsch, Mario, Gross, Markus H. (2007): A Finite Element Method on Convex Polyhedra. In Comput. Graph. Forum, 26 (3) pp. 355-364. https://dx.doi.org/10.1111/j.1467-8659.2007.01058.x
Pietroni, Nico, Otaduy, Miguel A., Bickel, Bernd, Ganovelli, Fabio, Gross, Markus H. (2007): Texturing Internal Surfaces from a Few Cross Sections. In Comput. Graph. Forum, 26 (3) pp. 637-644. https://dx.doi.org/10.1111/j.1467-8659.2007.01087.x
Ziegler, Remo, Bucheli, Simon, Ahrenberg, Lukas, Magnor, Marcus A., Gross, Markus H. (2007): A Bidirectional Light Field - Hologram Transform. In Comput. Graph. Forum, 26 (3) pp. 435-446. https://dx.doi.org/10.1111/j.1467-8659.2007.01066.x
Botsch, Mario, Pauly, Mark, Wicke, Martin, Gross, Markus H. (2007): Adaptive Space Deformations Based on Rigid Cells. In Comput. Graph. Forum, 26 (3) pp. 339-347. https://dx.doi.org/10.1111/j.1467-8659.2007.01056.x
Gross, Markus H., Voegeli, Christian (2007): A multimedia framework for effective language training. In Computers & Graphics, 31 (5) pp. 761-777. https://dx.doi.org/10.1016/j.cag.2007.09.001
Waschbüsch, Michael, Würmlin, Stephan, Gross, Markus H. (2006): Interactive 3D video editing. In The Visual Computer, 22 (9) pp. 631-641. https://dx.doi.org/10.1007/s00371-006-0053-z
Gross, Markus H. (2006): Getting to the Point...?. In IEEE Computer Graphics and Applications, 26 (5) pp. 96-99. https://doi.ieeecomputersociety.org/10.1109/MCG.2006.106
Niederberger, Christoph, Gross, Markus H. (2005): Level-of-detail for cognitive real-time characters. In The Visual Computer, 21 (3) pp. 188-202. https://dx.doi.org/10.1007/s00371-005-0279-1
Waschbüsch, Michael, Würmlin, Stephan, Cotting, Daniel, Sadlo, Filip, Gross, Markus H. (2005): Scalable 3D video of dynamic scenes. In The Visual Computer, 21 (8) pp. 629-638. https://dx.doi.org/10.1007/s00371-005-0346-7
Wicke, Martin, Steinemann, Denis, Gross, Markus H. (2005): Efficient Animation of Point-Sampled Thin Shells. In Comput. Graph. Forum, 24 (3) pp. 667-676. https://www.eg.org/EG/CGF/volume24/issue3/v24i3pp667-676.pdf
Hadwiger, Markus, Sigg, Christian, Scharsach, Henning, Bühler, Katja, Gross, Markus H. (2005): Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces. In Comput. Graph. Forum, 24 (3) pp. 303-312. https://www.eg.org/EG/CGF/volume24/issue3/v24i3pp303-312.pdf
Cotting, Daniel, Fuchs, Henry, Ziegler, Remo, Gross, Markus H. (2005): Adaptive Instant Displays: Continuously Calibrated Projections Using Per-Pixel Light Contr. In Comput. Graph. Forum, 24 (3) pp. 705-714. https://www.eg.org/EG/CGF/volume24/issue3/v24i3pp705-714.pdf
Adams, Bart, Keiser, Richard, Pauly, Mark, Guibas, Leonidas J., Gross, Markus H., Dutré, Philip (2005): Efficient Raytracing of Deforming Point-Sampled Surfaces. In Comput. Graph. Forum, 24 (3) pp. 677-684. https://www.eg.org/EG/CGF/volume24/issue3/v24i3pp677-684.pdf
Näf, Martin, Staadt, Oliver G., Gross, Markus H. (2005): Multimedia integration into the blue-c API. In Computers & Graphics, 29 (1) pp. 3-15. https://dx.doi.org/10.1016/j.cag.2004.11.003
Butz, Andreas, Gross, Markus H., Kruger, Antonio (2004): TUISTER: a tangible UI for hierarchical structures. In: Nunes, Nuno Jardim, Rich, Charles (eds.) International Conference on Intelligent User Interfaces 2004 January 13-16, 2004, Funchal, Madeira, Portugal. pp. 223-225. https://doi.acm.org/10.1145/964442.964486
Müller, Matthias, Schirm, Simon, Teschner, Matthias, Heidelberger, Bruno, Gross, Markus H. (2004): Interaction of fluids with deformable solids. In Journal of Visualization and Computer Animation, 15 (3) pp. 159-171. https://dx.doi.org/10.1002/cav.18
Pfister, Hanspeter, Gross, Markus H. (2004): Point-Based Computer Graphics. In IEEE Computer Graphics and Applications, 24 (4) pp. 22-23. https://csdl.computer.org/comp/mags/cg/2004/04/g4022abs.htm
Würmlin, Stephan, Lamboray, Edouard, Gross, Markus H. (2004): 3D video fragments: dynamic point samples for real-time free-viewpoint video. In Computers & Graphics, 28 (1) pp. 3-14. https://dx.doi.org/10.1016/j.cag.2003.10.015
Pauly, Mark, Keiser, Richard, Gross, Markus H. (2003): Multi-scale Feature Extraction on Point-sampled Surfaces. In Comput. Graph. Forum, 22 (3) pp. 281-290. https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_675.html
Niederberger, Christoph, Gross, Markus H. (2003): Hierarchical and Heterogenous Reactive Agents for Real-Time Applications. In Comput. Graph. Forum, 22 (3) pp. 323-332. https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_679.html
Würmlin, Stephan, Lamboray, Edouard, Staadt, Oliver G., Gross, Markus H. (2003): 3D Video Recorder: a System for Recording and Playing Free-Viewpoint Video. In Comput. Graph. Forum, 22 (2) pp. 181-194. https://diglib.eg.org/EG/CGF/volume22/issue2/cgf_659.html
Lamboray, Edouard, Zollinger, Aaron, Staadt, Oliver G., Gross, Markus H. (2003): Interactive multimedia streams in distributed applications. In Computers & Graphics, 27 (5) pp. 735-745. https://dx.doi.org/10.1016/S0097-8493(03)00147-X
Roth, S. H. Martin, Diezi, Patrick, Gross, Markus H. (2001): Raytracing Triangular Bézier Patches. In Comput. Graph. Forum, 20 (3) pp. .
Dreger, A., Gross, Markus H., Schlegel, J. (2000): Construction of multiresolution triangular B-spline surfaces using hexagonal filters. In The Visual Computer, 16 (6) pp. 339-356. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=16&issue=6&spage=339
Bielser, Daniel, Maiwald, Volker A., Gross, Markus H. (1999): Interactive Cuts through 3-Dimensional Soft Tissue. In Comput. Graph. Forum, 18 (3) pp. 31-38.
Koch, Rolf M., Gross, Markus H., Bosshard, Albert (1998): Emotion Editing using Finite Elements. In Comput. Graph. Forum, 17 (3) pp. 295-302.
Roth, S. H. Martin, Gross, Markus H., Turello, Silvio, Carls, Friedrich R. (1998): A Bernstein-Bézier Based Approach to Soft Tissue Simulation. In Comput. Graph. Forum, 17 (3) pp. 285-294.
Lippert, Lars, Gross, Markus H., Kurmann, C. (1997): Compression Domain Volume Rendering for Distributed Environments. In Comput. Graph. Forum, 16 (3) pp. 95-108.
Gross, Markus H., Lippert, Lars, Dittrich, R., Häring, S. (1997): Two methods for wavelet-based volume rendering. In Computers & Graphics, 21 (2) pp. 237-252. https://dx.doi.org/10.1016/S0097-8493(96)00087-8
Madeira, Joaquim S., Stork, André, Gross, Markus H. (1996): An approach to computer-supported cartooning. In The Visual Computer, 12 (1) pp. 1-17. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=12&issue=1&spage=1
Lippert, Lars, Gross, Markus H. (1995): Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps. In Comput. Graph. Forum, 14 (3) pp. 431-444.
Gross, Markus H., Lippert, Lars, Dreger, A., Koch, Rolf M. (1995): A new method to approximate the volume-rendering equation using wavelet bases and piecewis. In Computers & Graphics, 19 (1) pp. 47-62. https://dx.doi.org/10.1016/0097-8493(94)00121-E
Gross, Markus H., Seibert, Frank (1993): Visualization of multidimensional image data sets using a neural network. In The Visual Computer, 10 (3) pp. 145-159. https://
Gross, Markus H. (1992): Image analysis for advertisement purposes: A computational model of visual perception. In Computers & Graphics, 16 (2) pp. 213-221. https://dx.doi.org/10.1016/0097-8493(92)90049-2
Gross, Markus H. (1991): The analysis of visibility - Environmental interactions between computer graphics, physics. In Computers & Graphics, 15 (3) pp. 407-415. https://dx.doi.org/10.1016/0097-8493(91)90011-6
Muller, Matthias, Gross, Markus H. (2004): Interactive virtual materials. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 239-246. https://portal.acm.org/citation.cfm?id=1006058.1006087
Cotting, Daniel, Gross, Markus H. (2006): Interactive environment-aware display bubbles. In: Proceedings of the ACM Symposium on User Interface Software and Technology , 2006, . pp. 245-254. https://doi.acm.org/10.1145/1166253.1166291
Cotting, Daniel, Näf, Martin, Gross, Markus H., Fuchs, Henry (2004): Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Di. In: 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2004 2-5 November, 2004, Arlington, VA, USA. pp. 100-109. https://doi.ieeecomputersociety.org/10.1109/ISMAR.2004.30
Kwon, Doo Young, Gross, Markus H. (2005): Combining body sensors and visual sensors for motion training. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 94-101. https://doi.acm.org/10.1145/1178477.1178490
Galoppo, Nico, Tekin, Serhat, Otaduy, Miguel A., Gross, Markus H., Lin, Ming C. (2007): Interactive Haptic Rendering of High-Resolution Deformable Objects. In: Shumaker, Randall (eds.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 215-223. https://dx.doi.org/10.1007/978-3-540-73335-5_24
Otaduy, Miguel A., Gross, Markus H. (2007): Transparent Rendering of Tool Contact with Compliant Environments. In: WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-24 March, 2007, Tsukuba, Japan. pp. 225-230. https://doi.ieeecomputersociety.org/10.1109/WHC.2007.120
Galoppo, Nico, Otaduy, Miguel A., Mecklenburg, Paul, Gross, Markus H., Lin, Ming C. (2007): Accelerated Proximity Queries for Haptic Rendering of Deformable Models. In: WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-24 March, 2007, Tsukuba, Japan. pp. 591-592. https://doi.ieeecomputersociety.org/10.1109/WHC.2007.16
Hubeli, Andreas, Gross, Markus H. (2000): Fairing of non-manifolds for visualization. In: IEEE Visualization 2000 , 2000, . pp. 407-414. https://doi.acm.org/10.1145/375213.375280
Hubeli, Andreas, Gross, Markus H. (2001): Multiresolution Feature Extraction from Unstructured Meshes. In: Ertl, Thomas, Joy, Kenneth I., Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA.
Pauly, Mark, Gross, Markus H., Kobbelt, Leif (2002): Efficient Simplification of Point-Sampled Surfaces. In: IEEE Visualization 2002 , 2002, .
Sigg, Christian, Peikert, Ronald, Gross, Markus H. (2003): Signed Distance Transform Using Graphics Hardware. In: Turk, Greg, Wijk, Jarke J. van, II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 83-90.
Sprenger, T. C., Brunella, R., Gross, Markus H. (2000): H-BLOB: a hierarchical visual clustering method using implicit surfaces. In: IEEE Visualization 2000 , 2000, . pp. 61-68. https://doi.acm.org/10.1145/375213.375219
Staadt, Oliver G., Gross, Markus H. (1998): Progressive tetrahedralizations. In: IEEE Visualization 1998 , 1998, . pp. 397-402. https://doi.acm.org/10.1145/288216.288328
Staadt, Oliver G., Gross, Markus H., Gatti, Roger (1995): Fast Multiresolution Surface Meshing. In: IEEE Visualization 1995 , 1995, . pp. 135-142. https://csdl.computer.org/comp/proceedings/vis/1995/7187/00/71870135abs.htm
Staadt, Oliver G., Gross, Markus H., Weber, Roger (1997): Multiresolution compression and reconstruction. In: IEEE Visualization 1997 , 1997, . pp. 337-346. https://doi.acm.org/10.1145/266989.267101
Staubli, Oliver, Sigg, Christian, Peikert, Ronald, Gross, Markus H., Gubler, Daniel (2005): Volume rendering of smoke propagation CFD data. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. pp. 43. https://doi.ieeecomputersociety.org/10.1109/VIS.2005.133
Zwicker, Matthias, Pfister, Hanspeter, Baar, Jeroen van, Gross, Markus H. (2001): EWA Volume Splatting. In: Ertl, Thomas, Joy, Kenneth I., Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA.
Näf, Martin, Staadt, Oliver G., Gross, Markus H. (2002): Spatialized audio rendering for immersive virtual environments. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 65-72. https://doi.acm.org/10.1145/585740.585752
Gross, Markus H., Sprenger, T. C., Finger, J. (1997): Visualizing Information on a Sphere. In: InfoVis 1997 - IEEE Symposium on Information Visualization October 18-25, 1997, Phoenix, AZ, USA. pp. 11-16. https://csdl.computer.org/comp/proceedings/infovis/1997/8189/00/81890011abs.htm
Sprenger, T. C., Gross, Markus H., Bielser, Daniel, Strasser, T. (1998): IVORY - An Object-Oriented Framework for Physics-Based Information Visualization in Java. In: InfoVis 1998 - IEEE Symposium on Information Visualization 19-20 October, 1998, Research Triangle Park, NC, USA. pp. 79-86. https://csdl.computer.org/comp/proceedings/infovis/1998/9093/00/90930079abs.htm
Staadt, Oliver, Gross, Markus H., Kunz, Andreas M., Meier, Markus (2000): The Blue-C: Integrating Real Humans into a Networked Immersive Invironment. In: Proceedings of the Third International Conference on Collaborative Virtual Environments September 10-12, 2000, San Francisco, USA. pp. 201-202.
Hao, Ming C., Dayal, Umeshwar, Cotting, Daniel, Holenstein, Thomas, Gross, Markus H. (2003): Accelerated Force Computation for Physics-Based Information Visualization. In: VisSym 2003 - Symposium on Visualization May 26-28, 2003, Grenoble, France.
Lamboray, Edouard, Würmlin, Stephan, Gross, Markus H. (2004): Real-Time Streaming of Point-Based 3D Video. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 91-98. https://doi.ieeecomputersociety.org/10.1109/VR.2004.65
Lamboray, Edouard, Würmlin, Stephan, Gross, Markus H. (2004): Colorplate: Real-Time Streaming of Point-Based 3D Video. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 281. https://csdl.computer.org/comp/proceedings/vr/2004/8415/00/84150281abs.htm
Näf, Martin, Lamboray, Edouard, Staadt, Oliver G., Gross, Markus H. (2003): The blue-c Distributed Scene Graph. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 275-276. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820275abs.htm
Otaduy, Miguel A., Chassot, Olivier, Steinemann, Denis, Gross, Markus H. (2007): Balanced Hierarchies for Collision Detection between Fracturing Objects. In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 83-90. https://doi.ieeecomputersociety.org/10.1109/VR.2007.352467