Author: Nico Pietroni
Publications
Co-authors
Productive Colleagues
- Paolo Cignoni
- Roberto Scopigno
- Markus H. Gross
- 33
- 47
- 69
Publications
Pietroni, Nico, Cignoni, Paolo, Otaduy, Miguel A., Scopigno, Roberto (2010): Solid-Texture Synthesis: A Survey. In IEEE Computer Graphics and Applications, 30 (4) pp. 74-89. https://dx.doi.org/10.1109/MCG.2009.153
Dellepiane, Matteo, Pietroni, Nico, Tsingos, Tsingos, Asselot, M., Scopigno, Roberto (2008): Reconstructing head models from photographs for individualized 3D-audio processing. In Comput. Graph. Forum, 27 (7) pp. 1719-1727. https://dx.doi.org/10.1111/j.1467-8659.2008.01316.x
Pietroni, Nico, Otaduy, Miguel A., Bickel, Bernd, Ganovelli, Fabio, Gross, Markus H. (2007): Texturing Internal Surfaces from a Few Cross Sections. In Comput. Graph. Forum, 26 (3) pp. 637-644. https://dx.doi.org/10.1111/j.1467-8659.2007.01087.x
Kubiak, Blazej, Pietroni, Nico, Ganovelli, Fabio, Fratarcangeli, Marco (2007): A robust method for real-time thread simulation. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 85-88. https://doi.acm.org/10.1145/1315184.1315198