Author: Ming Ouhyoung
Publications
Co-authors
Productive Colleagues
- Bing-Yu Chen
- Hao-Hua Chu
- Tomoyuki Nishita
- 15
- 24
- 36
Publications
Wen, Chung-Lin, Hsieh, Chang-Hsi, Chen, Bing-Yu, Ouhyoung, Ming (2008): Example-based Multiple Local Color Transfer by Strokes. In Comput. Graph. Forum, 27 (7) pp. 1765-1772. https://dx.doi.org/10.1111/j.1467-8659.2008.01321.x
Wu, Fu-Che, Ma, Wan-Chun, Liang, Rung-Huei, Chen, Bing-Yu, Ouhyoung, Ming (2006): Domain connected graph: the skeleton of a closed 3D shape for animation. In The Visual Computer, 22 (2) pp. 117-135. https://dx.doi.org/10.1007/s00371-005-0357-4
Lin, I-Chen, Ouhyoung, Ming (2005): Mirror MoCap: Automatic and efficient capture of dense 3D facial motion parameters from vi. In The Visual Computer, 21 (6) pp. 355-372. https://dx.doi.org/10.1007/s00371-005-0291-5
Ho, Chien-Chang, Wu, Fu-Che, Chen, Bing-Yu, Chuang, Yung-Yu, Ouhyoung, Ming (2005): Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data. In Comput. Graph. Forum, 24 (3) pp. 537-545. https://www.eg.org/EG/CGF/volume24/issue3/v24i3pp537-545.pdf
Chen, Ding-Yun, Tian, Xiao-Pei, Shen, Yu-Te, Ouhyoung, Ming (2003): On Visual Similarity Based 3D Model Retrieval. In Comput. Graph. Forum, 22 (3) pp. 223-232. https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_669.html
Lin, I-Chen, Yeh, Jeng-Sheng, Ouhyoung, Ming (2002): Extracting Realistic 3D Facial Animation Parameters from Multiview Video Clips. In IEEE Computer Graphics and Applications, 22 (6) pp. 72-80. https://csdl.computer.org/comp/mags/cg/2002/06/g6072abs.htm
Wu, Jiann-Rong, Ouhyoung, Ming (2000): On latency compensation and its effects on head-motion trajectories in virtual environment. In The Visual Computer, 16 (2) pp. 79-90. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=16&issue=2&spage=79
Lei, Yuong-Wei, Ouhyoung, Ming (1997): Carving: a novel method of visibility preprocessing for unrestricted three-dimensional env. In The Visual Computer, 13 (6) pp. 283-294. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=13&issue=6&spage=283
Ouhyoung, Ming, Yan, Yung-Huei (1996): A Three-Dimensional Building Authoring Tool Based on Line-Drawingn Understanding. In Presence: Teleoperators and Virtual Environments, 5 (1) pp. 1-12.
Ouhyoung, Ming, Chuang, Yung-Yu, Liang, Rung-Huei (1996): Reusable Radiosity Objects. In Comput. Graph. Forum, 15 (3) pp. 347-356. https://www.eg.org/EG/CGF/volume15/issue3/v15i3pp347-356_abstract.html
Wu, Jiann-Rong, Ouhyoung, Ming (1995): A 3D Tracking Experiment on Latency and its Compensation Methods in Virtual Environments. In: Robertson, George G. (eds.) Proceedings of the 8th annual ACM symposium on User interface and software technology November 15 - 17, 1995, Pittsburgh, Pennsylvania, United States. pp. 41-49. https://www.acm.org/pubs/articles/proceedings/uist/215585/p41-wu/p41-wu.pdf
Liang, Rung-Huei, Ouhyoung, Ming (1995): A Real-time Continuous Alphabetic Sign Language to Speech Conversion VR System. In Comput. Graph. Forum, 14 (3) pp. 67-76.
Wu, Jiann-Rong, Ouhyoung, Ming (1994): Reducing the Latency in Head-Mounted Displays by a Novel Prediction Method using Grey Syst. In Comput. Graph. Forum, 13 (3) pp. 503-512.
Cheng, Chueh-Min, Chung, Meng-Fang, Yu, Ming-Yang, Ouhyoung, Ming, Chu, Hao-Hua, Chuang, Yung-Yu (2008): Chromirror: a real-time interactive mirror for chromatic and color-harmonic dressing. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008, . pp. 2787-2792. https://doi.acm.org/10.1145/1358628.1358762
Ma, Wan-Chun, Chao, Sung-Hsiang, Chen, Bing-Yu, Chang, Chun-Fa, Ouhyoung, Ming, Nishita, Tomoyuki (2004): An efficient representation of complex materials for real-time rendering. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 150-153. https://doi.acm.org/10.1145/1077534.1077563
Wu, Jiann-Rong, Duh, Cha-Dong, Ouhyoung, Ming, Wu, Jei-Tun (1997): Head motion and latency compensation on localization of 3D sound in virtual reality. In: VRST 1997 , 1997, . pp. 15-20. https://doi.acm.org/10.1145/261135.261140
Ma, Wan-Chun, Chao, Sung-Hsiang, Tseng, Yu-Ting, Chuang, Yung-Yu, Chang, Chun-Fa, Chen, Bing-Yu, Ouhyoung, Ming (2005): Level-of-detail representation of bidirectional texture functions for real-time rendering. In: Lastra, Anselmo, Olano, Marc, Luebke, David P., Pfister, Hanspeter (eds.) Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA , 2005, . pp. 187-194. https://doi.acm.org/10.1145/1053427.1053458