Publications

Publication period start: 2006
Number of co-authors: 56

Co-authors

Number of publications with favourite co-authors
Kazufumi Kaneda
8
Eihachiro Nakamae
8
Yoshinori Dobashi
12

Productive Colleagues

Most productive colleagues in number of publications
Makoto Sato
23
Xiaogang Jin
27
Qunsheng Peng
68

Publications

Ohta, Makoto, Kanamori, Yoshihiro, Nishita, Tomoyuki (2009): Deformation and fracturing using adaptive shape matching with stiffness adjustment. In Journal of Visualization and Computer Animation, 20 (2) pp. 365-373. https://dx.doi.org/10.1002/cav.318

Iwasaki, Kei, Dobashi, Yoshinori, Yoshimoto, Fujiichi, Nishita, Tomoyuki (2008): GPU-based rendering of point-sampled water surfaces. In The Visual Computer, 24 (2) pp. 77-84. https://dx.doi.org/10.1007/s00371-007-0186-8

Okaichi, Naoto, Johan, Henry, Imagire, Takashi, Nishita, Tomoyuki (2008): A virtual painting knife. In The Visual Computer, 24 (7) pp. 753-763. https://dx.doi.org/10.1007/s00371-008-0257-5

Kanamori, Yoshihiro, Szego, Zoltan, Nishita, Tomoyuki (2008): GPU-based Fast Ray Casting for a Large Number of Metaballs. In Comput. Graph. Forum, 27 (2) pp. 351-360. https://dx.doi.org/10.1111/j.1467-8659.2008.01132.x

Dobashi, Yoshinori, Matsuda, Yasuhiro, Yamamoto, Tsuyoshi, Nishita, Tomoyuki (2008): A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid . In Comput. Graph. Forum, 27 (2) pp. 477-486. https://dx.doi.org/10.1111/j.1467-8659.2008.01145.x

Rungjiratananon, Witawat, Szego, Zoltan, Kanamori, Yoshihiro, Nishita, Tomoyuki (2008): Real-time Animation of Sand-Water Interaction. In Comput. Graph. Forum, 27 (7) pp. 1887-1893. https://dx.doi.org/10.1111/j.1467-8659.2008.01336.x

Imagire, Takashi, Johan, Henry, Tamura, Naoki, Nishita, Tomoyuki (2007): Anti-aliased and real-time rendering of scenes with light scattering effects. In The Visual Computer, 23 (9) pp. 935-944. https://dx.doi.org/10.1007/s00371-007-0140-9

Dobashi, Yoshinori, Enjyo, Yoshihiro, Yamamoto, Tsuyoshi, Nishita, Tomoyuki (2007): A fast rendering method for clouds illuminated by lightning taking into account multiple s. In The Visual Computer, 23 (9) pp. 697-705. https://dx.doi.org/10.1007/s00371-007-0146-3

Kakimoto, Masanori, Tatsukawa, Tomoaki, Mukai, Yukiteru, Nishita, Tomoyuki (2007): Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Len. In Comput. Graph. Forum, 26 (3) pp. 627-636. https://dx.doi.org/10.1111/j.1467-8659.2007.01086.x

Dobashi, Yoshinori, Yamamoto, Tsuyoshi, Sato, Makoto, Hasegawa, Shoichi, Kato, Mitsuaki, Nishita, Tomoyuki (2007): A Precomputed Approach for Real-Time Haptic Interaction with Fluids. In IEEE Computer Graphics and Applications, 27 (3) pp. 90-92. https://doi.ieeecomputersociety.org/10.1109/MCG.2007.52

Tamura, Naoki, Johan, Henry, Chen, Bing-Yu, Nishita, Tomoyuki (2006): A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields. In The Visual Computer, 22 (9) pp. 702-712. https://dx.doi.org/10.1007/s00371-006-0056-9

Shin, Seunghyup, Nishita, Tomoyuki, Shin, Sung Yong (2006): On pixel-based texture synthesis by non-parametric sampling. In Computers & Graphics, 30 (5) pp. 767-778. https://dx.doi.org/10.1016/j.cag.2006.07.023

Chen, Bing-Yu, Ono, Yutaka, Nishita, Tomoyuki (2005): Character animation creation using hand-drawn sketches. In The Visual Computer, 21 (8) pp. 551-558. https://dx.doi.org/10.1007/s00371-005-0333-z

Kakimoto, Masanori, Matsuoka, Kaoru, Nishita, Tomoyuki, Naemura, Takeshi, Harashima, Hiroshi (2005): Glare Generation Based on Wave Optics. In Comput. Graph. Forum, 24 (2) pp. 185-193. https://www.eg.org/EG/CGF/volume24/issue2/v24i2pp185-193.pdf

Onoue, Koichi, Nishita, Tomoyuki (2005): An Interactive Deformation System for Granular Material. In Comput. Graph. Forum, 24 (1) pp. 51-60. https://www.eg.org/EG/CGF/volume24/issue1/v24i1pp051-060.pdf

Park, Bongcheol, Chung, Heejin, Nishita, Tomoyuki, Shin, Sung Yong (2005): A feature-based approach to facial expression cloning. In Journal of Visualization and Computer Animation, 16 (3) pp. 291-303. https://dx.doi.org/10.1002/cav.81

Tamura, Naoki, Johan, Henry, Nishita, Tomoyuki (2005): Deferred shadowing for real-time rendering of dynamic scenes under environment illuminatio. In Journal of Visualization and Computer Animation, 16 (3) pp. 475-486. https://dx.doi.org/10.1002/cav.108

Dobashi, Yoshinori, Yamamoto, Tsuyoshi, Nishita, Tomoyuki (2004): Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulat. In Comput. Graph. Forum, 23 (3) pp. 539-546. https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp539-546_abstract.html

Bando, Yosuke, Nishita, Tomoyuki, Chen, Bing-Yu (2003): Animating Hair with Loosely Connected Particles. In Comput. Graph. Forum, 22 (3) pp. 411-418. https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_688.html

Iwasaki, Kei, Dobashi, Yoshinori, Nishita, Tomoyuki (2003): A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces. In Comput. Graph. Forum, 22 (3) pp. 601-610. https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_708.html

Feng, Jieqing, Nishita, Tomoyuki, Jin, Xiaogang, Peng, Qunsheng (2002): B-spline free-form deformation of polygonal object as trimmed Bézier surfaces. In The Visual Computer, 18 (8) pp. 493-510. https://dx.doi.org/10.1007/s00371-002-0171-1

Dobashi, Yoshinori, Nishita, Tomoyuki, Yamashita, Hideo, Okita, Tsuyoshi (1999): Using metaballs to modeling and animate clouds from satellite images. In The Visual Computer, 15 (9) pp. 471-482. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=15&issue=9&spage=471

Nishita, Tomoyuki, Iwasaki, H., Dobashi, Yoshinori, Nakamae, Eihachiro (1997): A Modeling and Rendering Method for Snow by Using Metaballs. In Comput. Graph. Forum, 16 (3) pp. 357-364.

Dobashi, Yoshinori, Nishita, Tomoyuki, Kaneda, Kazufumi, Yamashita, Hideo (1997): A Fast Display Method of Sky Colour Using Basis Functions. In Journal of Visualization and Computer Animation, 8 (2) pp. 115-127.

Dobashi, Yoshinori, Kaneda, Kazufumi, Yamashita, Hideo, Nishita, Tomoyuki (1996): Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Desig. In Comput. Graph. Forum, 15 (3) pp. 109-118. https://www.eg.org/EG/CGF/volume15/issue3/v15i3pp109-118_abstract.html

Dobashi, Yoshinori, Kaneda, Kazufumi, Nakashima, T., Yamashita, Hideo, Nishita, Tomoyuki, Tadamura, Katsumi (1994): Skylight for Interior Lighting Design. In Comput. Graph. Forum, 13 (3) pp. 85-96.

Nishita, Tomoyuki, Nakamae, Eihachiro (1994): A Method for Displaying Metaballs by using Bézier Clipping. In Comput. Graph. Forum, 13 (3) pp. 271-280.

Nishita, Tomoyuki, Nakamae, Eihachiro (1993): A New Radiosity Apporach Using Area Sampling for Parametric Patches. In Comput. Graph. Forum, 12 (3) pp. 385-398.

Tadamura, Katsumi, Nakamae, Eihachiro, Kaneda, Kazufumi, Baba, Masshi, Yamashita, Hideo, Nishita, Tomoyuki (1993): Modeling of Skylight and Rendering of Outdoor Scenes. In Comput. Graph. Forum, 12 (3) pp. 189-200.

Kaneda, Kazufumi, Okamoto, Takashi, Nakamae, Eihachiro, Nishita, Tomoyuki (1991): Photorealistic image synthesis for outdoor scenery under various atmospheric conditions. In The Visual Computer, 7 (5) pp. 247-258. https://

Nishita, Tomoyuki, Kaneda, Kazufumi, Nakamae, Eihachiro (1991): A scanline algorithm for displaying trimmed surfaces by using Bézier clipping. In The Visual Computer, 7 (5) pp. 269-279. https://

Nakamae, Eihachiro, Kaneda, Kazufumi, Harada, Koichi, Miwa, Toshihide, Nishita, Tomoyuki, Saiki, Ryoichi (1991): Reliability of computer graphic images for visual assessment. In The Visual Computer, 7 (2) pp. 138-148. https://

Takita, Shinichi, Kaneda, Kazufumi, Akinobu, Toshio, Iriyama, Haruhiko, Nakamae, Eihachiro, Nishita, Tomoyuki (1991): A simple method for rendering penumbrae caused by sunlight. In The Visual Computer, 7 (5) pp. 259-268. https://

Takahashi, Shigeo, Fujishiro, Issei, Takeshima, Yuriko, Nishita, Tomoyuki (2005): A Feature-Driven Approach to Locating Optimal Viewpoints for Volume Visualization. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. pp. 63. https://doi.ieeecomputersociety.org/10.1109/VIS.2005.4

Ma, Wan-Chun, Chao, Sung-Hsiang, Chen, Bing-Yu, Chang, Chun-Fa, Ouhyoung, Ming, Nishita, Tomoyuki (2004): An efficient representation of complex materials for real-time rendering. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 150-153. https://doi.acm.org/10.1145/1077534.1077563

Dobashi, Yoshinori, Sato, Makoto, Hasegawa, Shoichi, Yamamoto, Tsuyoshi, Kato, Mitsuaki, Nishita, Tomoyuki (2006): A fluid resistance map method for real-time haptic interaction with fluids. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos, Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 91-99. https://doi.acm.org/10.1145/1180495.1180515

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