Author: Chun-Fa Chang
Publications
Co-authors
Productive Colleagues
- Bing-Yu Chen
- Ming Ouhyoung
- Tomoyuki Nishita
- 15
- 17
- 36
Publications
Chen, Ying-Chieh, Chang, Chun-Fa (2008): A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping. In Comput. Graph. Forum, 27 (7) pp. 1929-1936. https://dx.doi.org/10.1111/j.1467-8659.2008.01341.x
Huang, Ke-Sen, Chang, Chun-Fa, Hsu, Yu-Yao, Yang, Shi-Nine (2005): Key Probe: a technique for animation keyframe extraction. In The Visual Computer, 21 (8) pp. 532-541. https://dx.doi.org/10.1007/s00371-005-0316-0
Ma, Wan-Chun, Chao, Sung-Hsiang, Chen, Bing-Yu, Chang, Chun-Fa, Ouhyoung, Ming, Nishita, Tomoyuki (2004): An efficient representation of complex materials for real-time rendering. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 150-153. https://doi.acm.org/10.1145/1077534.1077563
Ma, Wan-Chun, Chao, Sung-Hsiang, Tseng, Yu-Ting, Chuang, Yung-Yu, Chang, Chun-Fa, Chen, Bing-Yu, Ouhyoung, Ming (2005): Level-of-detail representation of bidirectional texture functions for real-time rendering. In: Lastra, Anselmo, Olano, Marc, Luebke, David P., Pfister, Hanspeter (eds.) Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA , 2005, . pp. 187-194. https://doi.acm.org/10.1145/1053427.1053458
Chen, Ying-Chieh, Chang, Chun-Fa, Ma, Wan-Chun (2010): Asynchronous rendering. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, . https://doi.acm.org/10.1145/1730804.1730988