Author: Daniel Cohen-Or

Publications

Publication period start: 2009
Number of co-authors: 48

Co-authors

Number of publications with favourite co-authors
David Levin
3
Ariel Shamir
4
Shachar Fleishman
4

Productive Colleagues

Most productive colleagues in number of publications
Leif Kobbelt
32
Larry F. Hodges
54
Arie E. Kaufman
87

Publications

0004, Kai Xu, 0002, Hao Zhang, Cohen-Or, Daniel, Xiong, Yueshan (2009): Dynamic harmonic fields for surface processing. In Computers & Graphics, 33 (3) pp. 391-398. https://dx.doi.org/10.1016/j.cag.2009.03.022

Shapira, Lior, Shamir, Ariel, Cohen-Or, Daniel (2008): Consistent mesh partitioning and skeletonisation using the shape diameter function. In The Visual Computer, 24 (4) pp. 249-259. https://dx.doi.org/10.1007/s00371-007-0197-5

0002, Hao Zhang, Sheffer, Alla, Cohen-Or, Daniel, Zhou, Quan, Kaick, Oliver van, Tagliasacchi, A. (2008): Deformation-Driven Shape Correspondence. In Comput. Graph. Forum, 27 (5) pp. 1431-1439. https://dx.doi.org/10.1111/j.1467-8659.2008.01283.x

Shamir, Ariel, Shapira, Lior, Cohen-Or, Daniel (2006): Mesh analysis using geodesic mean-shift. In The Visual Computer, 22 (2) pp. 99-108. https://dx.doi.org/10.1007/s00371-006-0370-2

Sharf, Andrei, Blumenkrants, Marina, Shamir, Ariel, Cohen-Or, Daniel (2006): SnapPaste: an interactive technique for easy mesh composition. In The Visual Computer, 22 (9) pp. 835-844. https://dx.doi.org/10.1007/s00371-006-0068-5

Sharf, Andrei, Lewiner, Thomas, Shamir, Ariel, Kobbelt, Leif, Cohen-Or, Daniel (2006): Competing Fronts for Coarse-to-Fine Surface Reconstruction. In Comput. Graph. Forum, 25 (3) pp. 389-398. https://www.eg.org/EG/CGF/volume25/issue3/v25i3pp389-398.pdf

Lerner, Alon, Chrysanthou, Yiorgos, Cohen-Or, Daniel (2006): Efficient cells-and-portals partitioning. In Journal of Visualization and Computer Animation, 17 (1) pp. 21-40. https://dx.doi.org/10.1002/cav.70

Bar-Joseph, Ziv, Cohen-Or, Daniel (2003): Hierarchical Context-based Pixel Ordering. In Comput. Graph. Forum, 22 (3) pp. 349-358. https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_682.html

Noimark, Yuval, Cohen-Or, Daniel (2003): Streaming Scenes to MPEG-4 Video-Enabled Devices. In IEEE Computer Graphics and Applications, 23 (1) pp. 58-64. https://csdl.computer.org/comp/mags/cg/2003/01/g1058abs.htm

Alexa, Marc, Cohen-Or, Daniel (2001): Editorial: Special issue on shape blending. In Computers & Graphics, 25 (1) pp. 1-2. https://dx.doi.org/10.1016/S0097-8493(00)00102-3

Dafner, Revital, Cohen-Or, Daniel, Matias, Yossi (2000): Context-based Space Filling Curves. In Comput. Graph. Forum, 19 (3) pp. .

Fleishman, Shachar, Cohen-Or, Daniel, Lischinski, Dani (2000): Automatic Camera Placement for Image-Based Modeling. In Comput. Graph. Forum, 19 (2) pp. 101-110.

Aiger, Dror, Cohen-Or, Daniel (2000): Mosaicing Ultrasonic Volumes for Visual Simulation. In IEEE Computer Graphics and Applications, 20 (2) pp. 53-61. https://csdl.computer.org/comp/mags/cg/2000/02/g2053abs.htm

Assa, Jackie, Cohen-Or, Daniel, Milo, Tova (1999): RMAP: a system for visualizing data in multidimensional relevance space. In The Visual Computer, 15 (5) pp. 217-234. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=15&issue=5&spage=217

Nadler, Boaz, Fibich, Gadi, Lev-Yehudi, Shuly, Cohen-Or, Daniel (1999): A qualitative and quantitative visibility analysis in urban scenes. In Computers & Graphics, 23 (5) pp. 655-666. https://dx.doi.org/10.1016/S0097-8493(99)00089-8

Cohen-Or, Daniel, Zadicario, Eyal (1998): Visibility Streaming for Network-based Walkthroughs. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 1-7.

Cohen-Or, Daniel, Fibich, Gadi, Halperin, Dan, Zadicario, Eyal (1998): Conservative Visibility and Strong Occlusion for Viewspace Partitioning of Densely Occlude. In Comput. Graph. Forum, 17 (3) pp. 243-254.

Klein, Reinhard, Cohen-Or, Daniel, Hüttner, Tobias (1998): Incremental view-dependent multiresolution triangulation of terrain. In Journal of Visualization and Computer Animation, 9 (3) pp. 129-143.

Cohen-Or, Daniel (1997): Exact antialiasing of textured terrain models. In The Visual Computer, 13 (4) pp. 184-199. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=13&issue=4&spage=184

Mann, Yair, Cohen-Or, Daniel (1997): Selective Pixel Transmission for Navigating in Remote Virtual Environments. In Comput. Graph. Forum, 16 (3) pp. 201-206.

Cohen-Or, Daniel, Kaufman, Arie E. (1997): 3D Line Voxelization and Connectivity Control. In IEEE Computer Graphics and Applications, 17 (6) pp. 80-87. https://doi.ieeecomputersociety.org/10.1109/38.626973

Cohen-Or, Daniel, Fleishman, Shachar (1995): An Incremental Alignment Algorithm for Parallel Volume Rendering. In Comput. Graph. Forum, 14 (3) pp. 123-134.

Cohen-Or, Daniel, Shaked, Amit (1995): Visibility and Dead-Zones in Digital Terrain Maps. In Comput. Graph. Forum, 14 (3) pp. 171-180.

Kaufman, Arie E., Cohen-Or, Daniel, Yagel, Roni (1993): Volume Graphics. In IEEE Computer, 26 (7) pp. 51-64.

Cohen-Or, Daniel, Shaked, Amit (1993): Photo-Realistic Imaging of Digital Terrains. In Comput. Graph. Forum, 12 (3) pp. 363-373.

Alexa, Marc, Behr, Johannes, Cohen-Or, Daniel, Fleishman, Shachar, Levin, David, Silva, Claudio T. (2001): Point Set Surfaces. In: Ertl, Thomas, Joy, Kenneth I., Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA.

Assa, Jackie, Cohen-Or, Daniel, Milo, Tova (1997): Displaying data in multidimensional relevance space with 2D visualization maps. In: IEEE Visualization 1997 , 1997, . pp. 127-134. https://doi.acm.org/10.1145/266989.267039

Cohen-Or, Daniel, Levanoni, Yishay (1996): Temporal Continuity of Levels of Detail in Delaunay Triangualted Terrain. In: IEEE Visualization 1996 , 1996, . pp. 37-42.

Cohen-Or, Daniel, Levin, David, Remez, Offir (1999): Progressive Compression of Arbitrary Triangular Meshes. In: IEEE Visualization 1999 , 1999, . pp. 67-72.

Cohen-Or, Daniel, Levin, David, Solomovici, Amira (1996): Contour Blending Using Warp-Guided Distance Field Interpolation. In: IEEE Visualization 1996 , 1996, . pp. 165-172.

Sorkine, Olga, Cohen-Or, Daniel, Goldenthal, Rony, Lischinski, Dani (2002): Bounded-distortion Piecewise Mesh Parameterization. In: IEEE Visualization 2002 , 2002, .

Fleishman, Shachar, Chen, Baoquan, Kaufman, Arie E., Cohen-Or, Daniel (1999): Navigating through sparse views. In: VRST 1999 , 1999, . pp. 82-87. https://doi.acm.org/10.1145/323663.323677

Cohen-Or, Daniel (2004): Recent advances in visibility determination for large and complex virtual environments. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 1. https://doi.acm.org/10.1145/1077534.1077554

Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA.

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