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Paul Cairns

Reader in Human-Computer Interaction at Interaction Design Foundation INC

University of York United Kingdom

IxDF Distinctions

Book Author Distinction Book Author

Publications

Publication period start: 2008
Number of co-authors: 36

Co-authors

Number of publications with favourite co-authors
Mark Blythe
4
Anna L. Cox
5
Harold Thimbleby
6

Productive Colleagues

Most productive colleagues in number of publications
Matt Jones
63
Harold Thimbleby
70
Ann Blandford
85

Publications

Ribeiro, Richard, Kimble, Chris, Cairns, Paul (2010): Quantum phenomena in Communities of Practice. In International Journal of Information Management, 30 (1) pp. 21-27. https://www-users.cs.york.ac.uk/~pcairns/papers/RibeiroIJIM10.pdf

Newman, William, Button, Graham, Cairns, Paul (2010): Pauses in doctor-patient conversation during computer use: The design significance of thei. In International Journal of Human-Computer Studies, 68 (6) pp. 398-409. https://www.sciencedirect.com/science/article/B6WGR-4X8J6D8-1/2/977551464bacb1e2859d5a61f3024069

Sulaiman, Suziah, Blandford, Ann, Cairns, Paul (2010): Haptic experience and the design of drawing interfaces. In Interacting with Computers, 22 (3) pp. 193-205. https://www.sciencedirect.com/science/article/B6V0D-4XVRYK8-1/2/3320470ee245f03da57242fcc601d25f

Thimbleby, Harold, Cairns, Paul (2010): Reducing number entry errors: solving a widespread, serious problem. In Journal of The Royal Society Interface, 7 (51) pp. 1429-1439.

Attfield, Simon, Blandford, Ann, Dowell, John, Cairns, Paul (2008): Uncertainty-tolerant design: Evaluating task performance and drag-and-link information gat. In International Journal of Human-Computer Studies, 20 (6) pp. 410-424. https://www.sciencedirect.com/science/article/B6WGR-4RC2S4S-1/2/198cc6a41987a6ca961dc63f3869bfba

Jennett, Charlene, Cox, Anna L., Cairns, Paul, Dhoparee, Samira, Epps, Andrew, Tijs, Tim, Walton, Alison (2008): Measuring and defining the experience of immersion in games. In International Journal of Human-Computer Studies, 20 (9) pp. 641-661. https://www.sciencedirect.com/science/article/B6WGR-4SFS0SF-1/2/b31ec78c11fcc6dc989a1225e0ccb891

Cairns, Paul, Thimbleby, Harold (2008): Affordance and symmetry in user interfaces. In The Computer Journal, 51 (6) pp. 650-661. https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.150.3619&rep=rep1&type=pdf

Thimbleby, Harold, Cairns, Paul, Jones, Matt (2001): Usability analysis with Markov models. In ACM Transactions on Computer-Human Interaction, 8 (2) pp. 99-132. https://dl.acm.org/doi/10.1145/376929.376941

Oshlyansky, Lidia, Thimbleby, Harold, Cairns, Paul (2004): Breaking affordance: culture as context. In: Proceedings of the Third Nordic Conference on Human-Computer Interaction October 23-27, 2004, Tampere, Finland. pp. 81-84. https://doi.acm.org/10.1145/1028014.1028025

Schiller, Julie, Cairns, Paul (2008): There\'s always one!: modelling outlying user performance. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008, . pp. 3513-3518. https://doi.acm.org/10.1145/1358628.1358883

Blythe, Mark, Cairns, Paul (2009): Critical methods and user generated content: the iPhone on YouTube. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 1467-1476. https://doi.acm.org/10.1145/1518701.1518923

Jennett, Charlene, Cox, Anna L., Cairns, Paul (2009): Investigating computer game immersion and the component real world dissociation. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 3407-3412. https://doi.acm.org/10.1145/1520340.1520494

Seah, May-li, Cairns, Paul (2008): From Immersion to Addiction in Videogames. In: Proceedings of the HCI08 Conference on People and Computers XXII , 2008, . pp. 55-63. https://www.bcs.org/server.php?show=ConWebDoc.21343

Oshlyansky, Lidia, Cairns, Paul, Sasse, Angela, Harrison, Chandra (2008): The Challenges Faced by Academia Preparing Students for Industry: What We Teach and What W. In: Proceedings of the HCI08 Conference on People and Computers XXII , 2008, . pp. 203-204. https://www.bcs.org/server.php?show=ConWebDoc.21512

Cox, Anna L., Cairns, Paul, Thimbleby, Harold, Webb, Natalie (2008): Research Methods for HCI. In: Proceedings of the HCI08 Conference on People and Computers XXII , 2008, . pp. 221-222. https://www.bcs.org/server.php?show=ConWebDoc.21545

Blythe, Mark, Cairns, Paul (2010): Tenori-on stage: YouTube as performance space. In: Proceedings of the Sixth Nordic Conference on Human-Computer Interaction , 2010, . pp. 72-81. https://doi.acm.org/10.1145/1868914.1868927

Foster, Derek, Lawson, Shaun, Blythe, Mark, Cairns, Paul (2010): Wattsup?: motivating reductions in domestic energy consumption using social networks. In: Proceedings of the Sixth Nordic Conference on Human-Computer Interaction , 2010, . pp. 178-187. https://doi.acm.org/10.1145/1868914.1868938

Foster, Derek, Blythe, Mark, Cairns, Paul, Lawson, Shaun (2010): Competitive carbon counting: can social networking sites make saving energy more enjoyable. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 4039-4044. https://doi.acm.org/10.1145/1753846.1754099

Gámez, Eduardo H. Calvillo, Cairns, Paul, Gow, Jeremy, Back, Jonathan, Capstick, Eddie (2010): Video games as research instruments. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 4493-4496. https://doi.acm.org/10.1145/1753846.1754182

Craft, Brock, Cairns, Paul (2009): Sketching sketching: outlines of a collaborative design method. In: Proceedings of the HCI09 Conference on People and Computers XXIII , 2009, . pp. 65-72. https://doi.acm.org/10.1145/1671011.1671019

Gámez, Eduardo H. Calvillo, Cairns, Paul, Cox, Anna L. (2009): From the gaming experience to the wider user experience. In: Proceedings of the HCI09 Conference on People and Computers XXIII , 2009, . pp. 520-523. https://doi.acm.org/10.1145/1671011.1671078

Sanders, Timothy, Cairns, Paul (2010): Time perception, immersion and music in videogames. In: Proceedings of the HCI10 Conference on People and Computers XXIV , 2010, . pp. 160-167. https://dl.acm.org/citation.cfm?id=2146327

Thompson, Matt, Nordin, A. Imran, Cairns, Paul (2012): Effect of touch-screen size on game immersion. In: Proceedings of the HCI12 Conference on People and Computers XXVI , 2012, . pp. 280-285. https://dl.acm.org/citation.cfm?id=2377952

Thimbleby, Harold, Cairns, Paul (2012): How good is this conference?: evaluating conference reviewing and selectivity. In: Proceedings of the HCI12 Conference on People and Computers XXVI , 2012, . pp. 410-415. https://dl.acm.org/citation.cfm?id=2377976

Cairns, Paul (2014): Experimental Methods in Human-Computer Interaction. In: Lowgren, Jonas, Carroll, John M., Hassenzahl, Marc, Erickson, Thomas, Blackwell, Alan, Overbeeke, Kees, Hummels, Caroline, Spence, Robert, Apperley, Mark, Holtzblatt, Karen, Beyer, Hugh R., Kjeldskov, Jesper, Burnett, Margaret M., Scaffidi, Christopher, Svanaes, Dag, Hook, Kristina, Sutcliffe, Alistair G., Schmidt, Albrecht, Cockton, Gilbert, Kaptelinin, Victor, Christensen, Clayton M., Hippel, Eric von, Tractinsky, Noam, Challis, Ben, Shusterman, Richard, Hudson, William, Mann, Steve, Whitworth, Brian, Ahmad, Adnan, de Souza, Clarisse Sieckenius, Fishwick, Paul A., Grudin, Jonathan, Poltrock, Steven, Gallagher, Shaun, Dix, Alan J., Nielsen, Lene, Randall, Dave, Rouncefield, Mark, Bowman, Doug A., Kock, Ned, Cairns, Paul, Few, Stephen, Dautenhahn, Kerstin, Paterno, Fabio, Cyr, Dianne, Mortier, Richard, Haddadi, Hamed, Henderson, Tristan, McAuley, Derek, Crowcroft, Jon, Crabtree, Andy, Stephanidis, Constantine, Giaccardi, Elisa, Stappers, Pieter, Blandford, Ann, Zimmerman, John, Forlizzi, Jodi (eds). "The Encyclopedia of Human-Computer Interaction, 2nd Ed." The Interaction Design Foundation .

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