Publications

Publication period start: 2012
Number of co-authors: 49

Co-authors

Number of publications with favourite co-authors
Scott Bateman
4
Kori Inkpen
9
Carl Gutwin
9

Productive Colleagues

Most productive colleagues in number of publications
Adrian David Cheok
75
Mary Czerwinski
80
Carl Gutwin
116

Publications

Tan, Desney S., Gergle, Darren, Mandryk, Regan L., Inkpen, Kori, Kellar, Melanie, Hawkey, Kirstie, Czerwinski, Mary (2008): Using job-shop scheduling tasks for evaluating collocated collaboration. In Personal and Ubiquitous Computing, 12 (3) pp. 255-267. https://dx.doi.org/10.1007/s00779-007-0154-3

Mandryk, Regan L., Atkins, M. Stella (2007): A fuzzy physiological approach for continuously modeling emotion during interaction with p. In International Journal of Human-Computer Studies, 65 (4) pp. 329-347. https://dx.doi.org/10.1016/j.ijhcs.2006.11.011

Mandryk, Regan L., Inkpen, Kori, Calvert, Tom W. (2006): Using psychophysiological techniques to measure user experience with entertainment technol. In Behaviour and Information Technology, 25 (2) pp. 141-158. https://www.journalsonline.tandf.co.uk/openurl.asp?genre=article&issn=0144-929X&volume=25&issue=2&spage=141

Parker, Karen, Mandryk, Regan L., Inkpen, Kori M. (2006): Integrating Point and Touch for Interaction with Digital Tabletop Displays. In IEEE Computer Graphics and Applications, 26 (5) pp. 28-35. https://doi.ieeecomputersociety.org/10.1109/MCG.2006.110

Magerkurth, Carsten, Cheok, Adrian David, Mandryk, Regan L., Nilsen, Trond (2005): Pervasive games: bringing computer entertainment back to the real world. In Computers in Entertainment, 3 (3) pp. 4. https://dl.acm.org/doi/10.1145/1077246.1077257

Scott, Stacey D., Mandryk, Regan L., Inkpen, Kori (2003): Understanding children's collaborative interactions in shared environments. In J. Comp. Assisted Learning, 19 (2) pp. 220-228. https://dx.doi.org/10.1046/j.0266-4909.2003.00022.x

Bjork, Staffan, Holopainen, Jussi, Ljungstrand, Peter, Mandryk, Regan L. (2002): Editorial: Special Issue on Ubiquitous Games. In Personal and Ubiquitous Computing, 6 (5) pp. 358-361. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1617-4917&volume=6&issue=5&spage=358

Mandryk, Regan L., Atkins, M. Stella, Inkpen, Kori (2006): A continuous and objective evaluation of emotional experience with interactive play enviro. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems , 2006, . pp. 1027-1036. https://doi.acm.org/10.1145/1124772.1124926

Mandryk, Regan L., Inkpen, Kori (2004): Physiological indicators for the evaluation of co-located collaborative play. In: Proceedings of ACM CSCW04 Conference on Computer-Supported Cooperative Work , 2004, . pp. 102-111. https://doi.acm.org/10.1145/1031607.1031625

Parker, J. Karen, Mandryk, Regan L., Inkpen, Kori (2005): TractorBeam: seamless integration of local and remote pointing for tabletop displays. In: Graphics Interface 2005 May 9-11, 2005, Victoria, British Columbia, Canada. pp. 33-40. https://portal.acm.org/citation.cfm?id=1089508.1089515

Mandryk, Regan L., Rodgers, Malcolm E., Inkpen, Kori (2005): Sticky widgets: pseudo-haptic widget enhancements for multi-monitor displays. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 1621-1624. https://doi.acm.org/10.1145/1056808.1056981

Nacenta, Miguel A., Mandryk, Regan L., Gutwin, Carl (2008): Targeting across displayless space. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008, . pp. 777-786. https://doi.acm.org/10.1145/1357054.1357178

Mandryk, Regan L., Gutwin, Carl (2008): Perceptibility and Utility of Sticky Targets. In: Proceedings of the 2008 Conference on Graphics Interface May 28-30, 2008, Windsor, Ontario, Canada. pp. 65-72.

Wallace, James R., Mandryk, Regan L., Inkpen, Kori (2008): Comparing content and input redirection in MDEs. In: Proceedings of ACM CSCW08 Conference on Computer-Supported Cooperative Work , 2008, . pp. 157-166. https://doi.acm.org/10.1145/1460563.1460588

Ha, Vicki, Inkpen, Kori, Whalen, Tara, Mandryk, Regan L. (2006): Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 177-184. https://doi.ieeecomputersociety.org/10.1109/TABLETOP.2006.10

Stanley, Kevin G., Pinelle, David, Bandurka, Alan, McDine, David, Mandryk, Regan L. (2008): Integrating cumulative context into computer games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 248-251. https://doi.acm.org/10.1145/1496984.1497036

Pinelle, David, Barjawi, Mutasem, Nacenta, Miguel A., Mandryk, Regan L. (2009): An Evaluation of Coordination Techniques for Protecting Objects and Territories in Tableto. In: Proceedings of the ACM Conference on Human Factors in Computing Systems CHI 2009 , 2009, Boston, MA, USA. pp. 2129-2138. https://doi.acm.org/10.1145/1518701.1519025

Bateman, Scott, Mandryk, Regan L., Gutwin, Carl, Genest, Aaron, McDine, David, Brooks, Christopher (2010): Useful junk?: the effects of visual embellishment on comprehension and memorability of cha. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 2573-2582. https://doi.acm.org/10.1145/1753326.1753716

Doucette, Andre, Gutwin, Carl, Mandryk, Regan L. (2010): A comparison of techniques for in-place toolbars. In: Proceedings of the 2010 Conference on Graphics Interface , 2010, . pp. 35-38. https://doi.acm.org/10.1145/4713060.1839221

Epp, Clayton, Lippold, Michael, Mandryk, Regan L. (2011): Identifying emotional states using keystroke dynamics. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 715-724. https://dx.doi.org/10.1145/1978942.1979046

Mandryk, Regan L., Lough, Calvin (2011): The effects of intended use on target acquisition. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 1649-1652. https://dx.doi.org/10.1145/1978942.1979182

Bateman, Scott, Mandryk, Regan L., Stach, Tadeusz, Gutwin, Carl (2011): Target assistance for subtly balancing competitive play. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 2355-2364. https://dx.doi.org/10.1145/1978942.1979287

Fairclough, Stephen H., Gilleade, Kiel, Nacke, Lennart E., Mandryk, Regan L. (2011): Brain and body interfaces: designing for meaningful interaction. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 65-68. https://dx.doi.org/10.1145/1979742.1979591

Nacke, Lennart, McEwan, Gregor, Gutwin, Carl, Mandryk, Regan L. (2012): "I'm just here to play games": social dynamics and sociality in an online game site. In: Proceedings of ACM CSCW12 Conference on Computer-Supported Cooperative Work , 2012, . pp. 549-558. https://dx.doi.org/10.1145/2145204.2145289

Xiao, Robert, Nacenta, Miguel A., Mandryk, Regan L., Cockburn, Andy, Gutwin, Carl (2011): Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display . In: Proceedings of the 2011 Conference on Graphics Interface , 2011, . pp. 135-142.

Bateman, Scott, Doucette, Andre, Xiao, Robert, Gutwin, Carl, Mandryk, Regan L., Cockburn, Andy (2011): Effects of view, input device, and track width on video game driving. In: Proceedings of the 2011 Conference on Graphics Interface , 2011, . pp. 207-214.

Flatla, David R., Gutwin, Carl, Nacke, Lennart E., Bateman, Scott, Mandryk, Regan L. (2011): Calibration games: making calibration tasks enjoyable by adding motivating game elements. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology , 2011, . pp. 403-412. https://dx.doi.org/10.1145/2047196.2047248

Mandryk, Regan L., Kalyn, Michael, Dang, Yichen, Doucette, Andre, Taylor, Brett, Dielschneider, Shane (2012): Turning off-the-shelf games into biofeedback games. In: Fourteenth Annual ACM SIGACCESS Conference on Assistive Technologies , 2012, . pp. 199-200. https://dx.doi.org/10.1145/2384916.2384952

Taylor, Brett, Mandryk, Regan L. (2012): Creating and interpreting abstract visualizations of emotion. In: Proceedings of the 2012 Conference on Graphics Interface , 2012, . pp. 61-68. https://dl.acm.org/citation.cfm?id=2305287

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
314,798 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
314,798 designers enjoy our newsletter—sure you don’t want to receive it?