Author: Robert C. Zeleznik

Publications

Publication period start: 1997
Number of co-authors: 32

Co-authors

Number of publications with favourite co-authors
Daniel F. Keefe
2
Lee Markosian
2
Andrew S. Forsberg
6

Productive Colleagues

Most productive colleagues in number of publications
Joseph J. LaViola
29
David H. Laidlaw
30
Takeo Igarashi
66

Publications

Igarashi, Takeo, Zeleznik, Robert C. (2007): Guest Editors' Introduction: Sketch-Based Interaction. In IEEE Computer Graphics and Applications, 27 (1) pp. 26-27. https://doi.ieeecomputersociety.org/10.1109/MCG.2007.9

Sobel, Jason S., Forsberg, Andrew S., Laidlaw, David H., Zeleznik, Robert C., Keefe, Daniel F., Pivkin, Igor, Karniadakis, George E., Richardson, Peter, Swartz, Sharon (2004): Particle Flurries: Synoptic 3D Pulsatile Flow Visualization. In IEEE Computer Graphics and Applications, 24 (2) pp. 76-85. https://csdl.computer.org/comp/mags/cg/2004/02/g2076abs.htm

Zeleznik, Robert C., Holden, Loring, Capps, Michael V., Abrams, Howard, Miller, Timothy (2000): Collaboration between Heterogeneous Stand-alone 3-D Graphical Applications. In Comput. Graph. Forum, 19 (3) pp. .

Forsberg, Andrew S., LaViola, Joseph J., Markosian, Lee, Zeleznik, Robert C. (1997): Seamless Interaction in Virtual Reality. In IEEE Computer Graphics and Applications, 17 (6) pp. 6-9. https://doi.ieeecomputersociety.org/10.1109/38.626956

Wloka, Matthias M., Zeleznik, Robert C. (1996): Interactive real-time motion blur. In The Visual Computer, 12 (6) pp. 283-295. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=12&issue=6&spage=283

Zeleznik, Robert C., Bragdon, Andrew, Liu, Chu-Chi, Forsberg, Andrew S. (2008): Lineogrammer: creating diagrams by drawing. In: Cousins, Steve B., Beaudouin-Lafon, Michel (eds.) Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology October 19-22, 2008, Monterey, CA, USA. pp. 161-170. https://doi.acm.org/10.1145/1449715.1449741

Zeleznik, Robert C., LaViola, Joseph J., Feliz, Daniel Acevedo, Keefe, Daniel F. (2002): Pop Through Button Devices for VE Navigation and Interaction. In: VR 2002 , 2002, . pp. 127-134. https://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920127abs.htm

Cohen, Jonathan M., Markosian, Lee, Zeleznik, Robert C., Hughes, John F., Barzel, Ronen (1999): An interface for sketching 3D curves. In: SI3D 1999 , 1999, . pp. 17-21. https://doi.acm.org/10.1145/300523.300655

Conner, D. Brookshire, Snibbe, Scott S., Herndon, Kenneth P., Robbins, Daniel C., Zeleznik, Robert C., van Dam, Andries (1992): Three-Dimensional Widgets. In: SI3D 1992 , 1992, . pp. 183-188. https://doi.acm.org/10.1145/147156.147199

Miller, Timothy, Zeleznik, Robert C. (1999): The design of 3D haptic widgets. In: SI3D 1999 , 1999, . pp. 97-102. https://doi.acm.org/10.1145/300523.300534

Pierce, Jeffrey S., Forsberg, Andrew S., Conway, Matthew, Hong, Seung, Zeleznik, Robert C., Mine, Mark R. (1997): Image plane interaction techniques in 3D immersive environments. In: SI3D 1997 , 1997, . pp. 39-44,183. https://doi.acm.org/10.1145/253284.253303

Zeleznik, Robert C., Forsberg, Andrew S. (1999): UniCam - 2D gestural camera controls for 3D environments. In: SI3D 1999 , 1999, . pp. 169-173. https://doi.acm.org/10.1145/300523.300546

Zeleznik, Robert C., Forsberg, Andrew S., Strauss, Paul S. (1997): Two Pointer Input for 3D Interaction. In: SI3D 1997 , 1997, . pp. 115-120,192. https://doi.acm.org/10.1145/253284.253316

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
315,208 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
315,208 designers enjoy our newsletter—sure you don’t want to receive it?