The Visual Computer

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Magnenat-Thalmann, Nadia, Thalmann, Daniel (1985): Area, spline-based and structural models for generating and animating 3D characters and lo. In The Visual Computer, 1 (1) pp. 15-23. https://

Kronlof, Klaus, Tamminen, Markku (1985): A viewing pipeline for discrete solid modeling. In The Visual Computer, 1 (1) pp. 24-36. https://

Wyvill, Geoff, Kunii, Tosiyasu L. (1985): A functional model for constructive solid geometry. In The Visual Computer, 1 (1) pp. 3-14. https://

Wolter, Jan D., Woo, Tony C., Volz, Richard A. (1985): Optimal algorithms for symmetry detection in two and three dimensions. In The Visual Computer, 1 (1) pp. 37-48. https://

Dubois, J. E., Laurent, D., Weber, J. (1985): Chemical ideograms and molecular computer graphics. In The Visual Computer, 1 (1) pp. 49-63. https://

Goldman, Ronald N., Sederberg, Thomas W. (1985): Some applications of resultants to problems in computational geometry. In The Visual Computer, 1 (2) pp. 101-107. https://

Barnhill, Robert E., Piper, Bruce R., Stead, S. E. (1985): Surface representation for the graphical display of structured data. In The Visual Computer, 1 (2) pp. 108-111. https://

Aggarwal, Alok, Chang, Jyun-Sheng, Yap, Chee-Keng (1985): Minimum area circumscribing Polygons. In The Visual Computer, 1 (2) pp. 112-117. https://

Toussaint, Godfried T. (1985): A simple linear algorithm for intersecting convex polygons. In The Visual Computer, 1 (2) pp. 118-123. https://

Chin, Francis Y. L., Sampson, Jeffrey, Wang, Cao An (1985): A unifying approach for a class of problems in the computational geometry of polygons. In The Visual Computer, 1 (2) pp. 124-132. https://

Franklin, Wm. Randolph, Akman, Varol, Verrilli, Colin (1985): Voronoi diagrams with barriers and on polyhedra for minimal path planning. In The Visual Computer, 1 (2) pp. 133-150. https://

Inselberg, Alfred (1985): The plane with parallel coordinates. In The Visual Computer, 1 (2) pp. 69-91. https://

Hoffmann, Christoph M., Hopcroft, John E. (1985): Automatic surface generation in computer aided design. In The Visual Computer, 1 (2) pp. 92-100. https://

Gullichsen, Eric, Chang, Ernest (1985): Generative design in architecture using an expert system. In The Visual Computer, 1 (3) pp. 161-168. https://

Ratib, Osman, Righetti, Alberto (1985): Detection of cardiac wall motion asynchrony by computer analysis techniques. In The Visual Computer, 1 (3) pp. 169-173. https://

Yamahira, Takuya, Kasahara, Yutaka, Tsurutani, Tateyuki (1985): How map designers can represent their ideas in thematic maps. In The Visual Computer, 1 (3) pp. 174-184. https://

Prusinkiewicz, Przemyslaw, Christopher, Mark (1985): Hologram-like transmission of pictures. In The Visual Computer, 1 (3) pp. 185-193. https://

Naiman, Avi C. (1985): Color spaces and color contrast. In The Visual Computer, 1 (3) pp. 194-201. https://

Badler, Norman I., Korein, Jonathan D., Korein, James U., Radack, Gerald M., Brotman, Lynne Shapiro (1985): Positioning and animating human figures in a task-oriented environment. In The Visual Computer, 1 (4) pp. 212-220. https://

Fishkin, Kenneth P., Barsky, Brian A. (1985): Algorithms for brush movement. In The Visual Computer, 1 (4) pp. 221-230. https://

Armstrong, William W., Green, Mark W. (1985): The dynamics of articulated rigid bodies for purposes of animation. In The Visual Computer, 1 (4) pp. 231-240. https://

Thalmann, Daniel, Ratib, O., Magnenat-Thalmann, Nadia, Righetti, A. (1985): A model for the three-dimensional reconstruction and animation of the human heart. In The Visual Computer, 1 (4) pp. 241-248. https://

Zeltzer, David (1985): Towards an integrated view of 3-D Computer animation. In The Visual Computer, 1 (4) pp. 249-259. https://

Hanrahan, Pat, Sturman, David J. (1985): Interactive animation of parametric models. In The Visual Computer, 1 (4) pp. 260-266. https://

Kunii, Tosiyasu L., Shirota, Yukari, Noma, Tsukasa (1986): A menu generator for audio visual networks. In The Visual Computer, 2 (1) pp. 15-30. https://

Thomas, Spencer W. (1986): Dispersive refraction in ray tracing. In The Visual Computer, 2 (1) pp. 3-8. https://

Dehne, Frank K. H. A., Noltemeier, Hartmut (1986): Clustering methods for geometric objects and applications to design problems. In The Visual Computer, 2 (1) pp. 31-38. https://

Dehne, Frank K. H. A. (1986): Optical clustering. In The Visual Computer, 2 (1) pp. 39-43. https://

Rappaport, David (1986): A linear algorithm for eliminating hidden-lines from a polygonal cylinder. In The Visual Computer, 2 (1) pp. 44-53. https://

Kitaoka, Shoichi (1986): Experimental CSG environment for modelling solid. In The Visual Computer, 2 (1) pp. 9-14. https://

Takakura, Masaki, Noguchi, Yoji, Takemura, Hideo, Iwasaki, Keisuke, Yamane, Yasukuni, Hatakenaka, Kenji, Kako, Noritoshi (1986): Production of artistic images with \"ART PROCESSOR. In The Visual Computer, 2 (2) pp. 102-105. https://

Sasaki, Mutsuko K., Sasaki, Tateaki (1986): Techniques in computer art. In The Visual Computer, 2 (2) pp. 106-111. https://

Onodera, Tamiya, Kawai, Satoru (1986): A formalization for the specification and systematic generation of computer graphics syste. In The Visual Computer, 2 (2) pp. 112-126. https://

Joy, Kenneth I. (1986): Graphics interface tool development in a problem solving environment. In The Visual Computer, 2 (2) pp. 63-71. https://

McDonald, Nancy H. (1986): Video-graphic query facility for database retrieval. In The Visual Computer, 2 (2) pp. 72-77. https://

Kunii, Tosiyasu L., Shirota, Yukari (1986): CrossoverNet: A computer graphics/video crossover LAN system. In The Visual Computer, 2 (2) pp. 78-89. https://

Suto, Yasuzo, Kato, Masao, Ozeki, Takeshi, Ueda, Masami, Izumida, Tsutomu, Tarora, Kimio (1986): Three-dimensional display of X-ray CT image. In The Visual Computer, 2 (2) pp. 90-96. https://

Mieno, Hiroshi, Tomizawa, Giichi, Ban, Yooichiro, Takahashi, Kooichi, Tatsuta, Lumi (1986): Automatic dyschromatopsia test. In The Visual Computer, 2 (2) pp. 97-101. https://

Dietrich, Frank (1986): Digital media: Bridges between data particles and artifacts. In The Visual Computer, 2 (3) pp. 135-151. https://

Beyls, Peter (1986): Intimate machine interaction. In The Visual Computer, 2 (3) pp. 152-158. https://

Holzman, Robert E. (1986): Atoms to astronomy: Computer graphics at the Jet Propulsion Laboratory. In The Visual Computer, 2 (3) pp. 159-163. https://

Kawano, Hiroshi (1986): Doraemon as an artistic image processor. In The Visual Computer, 2 (3) pp. 195-203. https://

Trivedi, Sushma S. (1986): Interactive manipulation of three dimensional binary scenes. In The Visual Computer, 2 (4) pp. 209-218. https://

Kunii, Tosiyasu L., Fujishiro, Issei, Mao, Xiaoyang (1986): G-quadtree: A hierarchical representation of gray-scale digital images. In The Visual Computer, 2 (4) pp. 219-226. https://

Wyvill, Geoff, McPheeters, Craig, Wyvill, Brian (1986): Data structure for soft objects. In The Visual Computer, 2 (4) pp. 227-234. https://

Wyvill, Brian, McPheeters, Craig, Wyvill, Geoff (1986): Animating soft objects. In The Visual Computer, 2 (4) pp. 235-242. https://

Makkuni, Ranjit (1986): Pixelated structures as a compositional medium. In The Visual Computer, 2 (4) pp. 243-254. https://

Kaufman, Arie E. (1986): Computer artist\'s color naming system. In The Visual Computer, 2 (4) pp. 255-260. https://

Hall, Roy (1986): A characterization of illumination models and shading techniques. In The Visual Computer, 2 (5) pp. 268-277. https://

Meyer, Gary W. (1986): Tutorial on color science. In The Visual Computer, 2 (5) pp. 278-290. https://

Greenberg, Donald P., Cohen, Michael F., Torrance, Kenneth E. (1986): Radiosity: A method for computing global illumination. In The Visual Computer, 2 (5) pp. 291-297. https://

Baum, Daniel R., Wallace, John R., Cohen, Michael F., Greenberg, Donald P. (1986): The back-buffer algorithm: An extension of the radiosity method to dynamic environments. In The Visual Computer, 2 (5) pp. 298-306. https://

Yokoi, Shigeki, Kurashige, Kosuke, Toriwaki, Jun-ichiro (1986): Rendering gems with asterism or chatoyancy. In The Visual Computer, 2 (5) pp. 307-312. https://

Samek, Marcel, Slean, Cheryl, Weghorst, Hank (1986): Texture mapping and distortion in digital graphics. In The Visual Computer, 2 (5) pp. 313-320. https://

Upson, Craig (1986): The visual simulation of amorphous phenomena. In The Visual Computer, 2 (5) pp. 321-326. https://

Kobori, Ken-ichi, Futagami, Noriyuki, Nishioka, Ikuo (1986): Automated generation of simply connected solid objects from wire-frame data using operatio. In The Visual Computer, 2 (6) pp. 335-341. https://

Avis, David, Gum, Teren, Toussaint, Godfried T. (1986): Visibility between two edges of a simple polygon. In The Visual Computer, 2 (6) pp. 342-357. https://

Yu, Xu, Ohbo, Nobuo, Masuda, Takashi, Fujiwara, Yuzuru (1986): Database support for solid modeling. In The Visual Computer, 2 (6) pp. 358-366. https://

Dubois, Jacques-Emile, Yue, S. Y., Doucet, Jean-Pierre (1986): Grid stage modelling functions and molecular vector graphics. In The Visual Computer, 2 (6) pp. 367-378. https://

Inakage, Masa (1986): Caustics and specular reflection models for spherical objects and lenses. In The Visual Computer, 2 (6) pp. 379-383. https://

Thalmann, Daniel (1986): A \"lifegame\" approach to surface modeling and rendering. In The Visual Computer, 2 (6) pp. 384-390. https://

Kobayashi, Hiroaki, Nakamura, Tadao, Shigei, Yoshiharu (1987): Parallel processing of an object space for image synthesis using ray tracing. In The Visual Computer, 3 (1) pp. 13-22. https://

Papathomas, Thomas V., Julesz, Bela (1987): Animation with fractals from variations on the Mandelbrot set. In The Visual Computer, 3 (1) pp. 23-26. https://

Floriani, Leila de (1987): Surface representations based on triangular grids. In The Visual Computer, 3 (1) pp. 27-50. https://

Anjyo, Ken-ichi, Ochi, Toshio, Usami, Yoshiaki, Kawashima, Yasumasa (1987): A practical method of constructing surface in three-dimensional digitized space. In The Visual Computer, 3 (1) pp. 4-12. https://

Bolduc, Francois, Lejeune, Albert, Magnenat-Thalmann, Nadia (1987): Image synthesis and 3-D computer animation: a new approach for strategic analysis. In The Visual Computer, 3 (1) pp. 51-56. https://

Kirk, David B. (1987): The simulation of natural features using cone tracing. In The Visual Computer, 3 (2) pp. 63-71. https://

Connolly, Michael L. (1987): An application of algebraic topology to solid modeling in molecular biology. In The Visual Computer, 3 (2) pp. 72-81. https://

Browne, T. J., Fielding, A. J. (1987): Automating map production of the 1981 Census data for Brighton and Hove, England. In The Visual Computer, 3 (2) pp. 82-87. https://

Yamaguchi, Fujio (1987): Theoretical foundations for the 4 x 4 determinant method in computer graphics and geometri. In The Visual Computer, 3 (2) pp. 88-97. https://

Arnaldi, Bruno, Priol, Thierry, Bouatouch, Kadi (1987): A new space subdivision method for ray tracing CSG modelled scenes. In The Visual Computer, 3 (2) pp. 98-108. https://

Earnshaw, Rae A. (1987): The mathematics of computer graphics. In The Visual Computer, 3 (3) pp. 115-124. https://

Chen, Yong C. (1987): Lens effect on synthetic image generation based on light particle theory. In The Visual Computer, 3 (3) pp. 125-136. https://

Kaneda, Kazufumi, Harada, Koichi, Nakamae, Eihachiro, Yasuda, Mineo, Sato, Akinao G. (1987): Reconstruction and semi-transparent display method for observing inner structure of an obj. In The Visual Computer, 3 (3) pp. 137-144. https://

Magnenat-Thalmann, Nadia, Burgess, M., Forest, L., Thalmann, Daniel (1987): A geometric study of parameters for the recursive midpoint subdivision. In The Visual Computer, 3 (3) pp. 145-151. https://

Woodward, Charles D. (1987): B 2-splines: a local representation for cubic spline interpolation. In The Visual Computer, 3 (3) pp. 152-161. https://

Ilgen, Sener, Scherson, Isaac D. (1987): Real time virtual window management for bit mapped raster graphics. In The Visual Computer, 3 (3) pp. 162-169. https://

Bronsvoort, Willem F. (1987): An algorithm for visible-line and visible-surface display of CSG models. In The Visual Computer, 3 (4) pp. 176-185. https://

Gagalowicz, André (1987): Texture modelling applications. In The Visual Computer, 3 (4) pp. 186-200. https://

Scherson, Isaac D., Caspary, Elisha (1987): Data structures and the time complexity of ray tracing. In The Visual Computer, 3 (4) pp. 201-213. https://

Turner, Joshua U., Wozny, Michael J. (1987): Tolerances in computer-aided geometric design. In The Visual Computer, 3 (4) pp. 214-226. https://

Dehne, Frank K. H. A., Sack, Jorg-Rüdiger (1987): Translation separability of sets of polygons. In The Visual Computer, 3 (4) pp. 227-235. https://

Houthuys, Piet (1987): Box Sort, a multidimensional binary sorting method for rectangular boxes, used for quick r. In The Visual Computer, 3 (4) pp. 236-249. https://

Tost, Dani, Pueyo, Xavier (1988): Human body animation: a survey. In The Visual Computer, 3 (5) pp. 254-264. https://

Komatsu, Koji (1988): Human skin model capable of natural shape variation. In The Visual Computer, 3 (5) pp. 265-271. https://

Nahas, Monique, Huitric, Hervé, Saintourens, Michel (1988): Animation of a B-Spline figure. In The Visual Computer, 3 (5) pp. 272-276. https://

Hill, David R., Pearce, Andrew, Wyvill, Brian (1988): Animating speech: an automated approach using speech synthesised by rules. In The Visual Computer, 3 (5) pp. 277-289. https://

Magnenat-Thalmann, Nadia, Primeau, E., Thalmann, Daniel (1988): Abstract muscle action procedures for human face animation. In The Visual Computer, 3 (5) pp. 290-297. https://

Hegron, Gerard, Arnaldi, Bruno, Priol, Thierry (1988): VISYR: a simulation tool for mobile robots using vision sensors. In The Visual Computer, 3 (5) pp. 298-303. https://

Kant, Kamal, Zucker, Steven W. (1988): Planning collision-free trajectories in time-varying environments: a two-level hierarchy. In The Visual Computer, 3 (5) pp. 304-313. https://

Avis, David, Bhattacharya, Binay K., Imai, Hiroshi (1988): Computing the volume of the union of spheres. In The Visual Computer, 3 (6) pp. 323-328. https://

Egyed, Peter (1988): Hidden-surface removal in polyhedral cross-sections. In The Visual Computer, 3 (6) pp. 329-343. https://

Dean, James A., Lingas, Andrzej, Sack, Jorg-Rüdiger (1988): Recognizing polygons, or how to spy. In The Visual Computer, 3 (6) pp. 344-355. https://

Dehne, Frank K. H. A. (1988): Solving visibility and separability problems on a Mesh-of-Processors. In The Visual Computer, 3 (6) pp. 356-370. https://

ElGindy, Hossam A., Goodrich, Michael T. (1988): Parallel algorithms for shortest path problems in polygons. In The Visual Computer, 3 (6) pp. 371-378. https://

Bhattacharya, Binay K., Toussaint, Godfried T. (1988): Fast algorithms for computing the diameter of a finite planar set. In The Visual Computer, 3 (6) pp. 379-388. https://

Reed, Vernon (1988): Cybernetic jewelry: ornament for the information age. In The Visual Computer, 4 (1) pp. 27-34. https://

Franke, Herbert W. (1988): The computer - a new tool for visual art. In The Visual Computer, 4 (1) pp. 35-39. https://

Slaton, Amy (1988): Limitations of the computer as a tool for the fine artist. In The Visual Computer, 4 (1) pp. 4-7. https://

Schwartz, Lillian F. (1988): The Mona Lisa identification: evidence from a computer analysis. In The Visual Computer, 4 (1) pp. 40-48. https://

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New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

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316,624 designers enjoy our newsletter—sure you don’t want to receive it?