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Who is Don Norman?
Don Norman, the “Father of User Experience,” pioneered user and human-centered design and coined the term “user experience.” An accomplished author, teacher, and practitioner, he is one of the most influential figures in user experience design. His bestselling book “The Design of Everyday Things” introduced many foundational UX design principles.
Watch this video to learn from Don Norman, Founding Director of the Design Lab at the University of California, and Co-Founder of the Nielsen Norman Group, about his history, career, and success:
The Father of User Experience: Don Norman’s Influence on UX/UI Design
“‘User experience’ encompasses all aspects of the end user’s interaction with the company, its services, and its products.”
— Don Norman’s definition of user experience
Don Norman’s work and teachings have significantly impacted the development and practice of user experience (UX). This influence has led to many calling him the “Father of User Experience.” He has earned this title because:
He wrote The Design of Everyday Things (DOET) (originally The Psychology of Everyday Things (POET)), a landmark book on usability and human-centered design.
He co-founded the influential user experience consulting and research firm Nielsen Norman Group (NN/g) with Jakob Nielsen.
He is an accomplished academic and lecturer in cognitive science, computer science, and psychology and has influenced the inclusion of UX in many educational programs.
User-Centered Design and Human-Centered Design
User-centered design (UCD) is an approach that focuses on user needs, preferences, and difficulties and puts them at the center of the design process. UCD helps designers create products that align with, resonate with, and delight their users.
Don introduced the concept of user-centered design in his book with co-author Stephen Draper, User-Centered System Design: New Perspectives on Human-Computer Interaction. He later dropped the “system” part and expanded on the approach in his pivotal book, The Design of Everyday Things.
The definition and processes of UCD have evolved over time, and after DOET was published, Don began to call it “human-centered design.” HCD seeks to humanize users by calling them “people” instead of the dehumanizing “users.”
Don explains UCD, HCD, and their evolution in this video:
Human-centered design consists of these four principles:
Human-centered: Focus on all the people who will interact with your design and the contexts in which they will interact with it.
Define the right problem: Always try to solve the root problem, not just the symptoms. If you solve the root problem, the symptoms will disappear.
Everything is part of a system: Consider the big picture and where your design fits into it. If the goal of a system is for people to get to their destination on time, then a ticket machine user interface (UI) design must contribute toward this goal.
Take small, simple steps: Continuously prototype, test, and iterate each component of a design or system to ensure it consistently meets people’s needs.
The Design of Everyday Things
In 1988, Don Norman released his book The Psychology of Everyday Things. Publishers later renamed it The Design of Everyday Things to better represent and market its contents. In DOET, Don says design should align with human psychology to make products intuitive and user-friendly. This approach allows people to understand and interact with everyday objects easily.
DOET is a groundbreaking book that tops many recommended reading lists for both beginner and experienced designers. In DOET, Don introduced several foundational principles and definitions to the world of UX design. These include:
7 Principles of Design: In DOET, Don introduced six fundamental principles of design that aim to make products and systems easier to use. They do this by examining how people interact with the world around them. Don later added a seventh principle, signifiers, in the updated edition of DOET. The principles are:
Visibility: Ensure users can easily see essential elements so they know what actions are possible.
Feedback: Provide users with immediate responses to actions to confirm the outcomes and guide them.
Constraints: Limit the actions users can take to prevent errors and show them the correct usage.
Mapping: To support usability, create a clear relationship between controls and their effects.
Consistency: Use familiar elements and patterns to make interactions predictable and understandable.
Affordances: Design objects to suggest their use and help users know how to interact with them intuitively.
Signifiers: Provide clear cues or indicators that guide users on how to interact with elements and where actions should take place.
Affordances: Of Don’s principles, affordances and signifiers, in particular, have been widely discussed and adopted in UX design. An affordance is an inherent quality of an object that suggests its function. For example, a door handle affords pushing or pulling—its appearance suggests what you can do with it. Psychologist James J. Gibson introduced the term “affordance” in the late 1960s, and Don adapted it for design.
Signifiers: A signifier communicates the function of an object. In the door example, a label that says either “push” or “pull” clarifies the action you can take. The term “signifier” originated in semiotics, and Don adopted it for design.
7 Stages of Action: This model describes how people interact with products in a goal-oriented cycle. The seven stages help designers create intuitive products, guide users smoothly through each stage, and make every interaction more satisfying.
They form a goal. For example, a user decides to send a message to a friend.
They form an intention. The user intends to open the messaging app and type out their message.
They specify an action. The user plans to tap the app icon, open the conversation, type the message, and press “send.”
They execute the action. They tap the app icon, open the chat, type the message, and press “send.”
They perceive the state of the world. They see a confirmation (for example, a “sent” checkmark) appear next to their message.
They interpret the state of the world. They understand the checkmark means the app has sent the message successfully.
They evaluate the outcome. They reflect on whether sending the message fulfilled their initial goal of communicating with their friend and consider if any further action is needed.
Academia, Industry, and Beyond: Don Norman’s Career in Design
Don Norman has had a varied and successful career across multiple industries. He began in academia, transitioned to industry, founded a company, and then returned to academia.
Academia
Much of Don’s success has stemmed from his cross-disciplinary academic career. He began his academic journey at Massachusetts Institute of Technology (MIT), where he graduated in 1957 with a Bachelor of Science in electrical engineering. He then earned a Master’s in electrical engineering from the University of Pennsylvania.
Next, he shifted his focus to psychology and earned a Ph.D. in 1962 from the University of Pennsylvania. Norman’s interdisciplinary interests led him to positions at Harvard and then the University of California, San Diego (UCSD), where he served as a professor of psychology, cognitive science, and computer science.
At UCSD, he co-founded the Institute for Cognitive Science and became a leader in human-computer interaction (HCI) and user-centered design. His research during this time focused on human cognition, usability, and the psychology of everyday interactions. This research laid the groundwork for DOET and began his influence in the world of design.
Apple Computer
Don transitioned from academia to industry and joined Apple Computer in 1993 as an “Apple Fellow.” This position was very high in the company, and it allowed Don the freedom to do as he wished. He noticed Apple’s reputation for excellent usability was beginning to fade and made it his mission to change this. Don collaborated with Tom Erickson and Harry Saddler to form the “User Experience Architect’s Office,” and Don became a “User Experience Architect”—the first instance of “user experience” in a job title.
Thanks to Don’s and the group’s work, Apple placed user experience at the same level as marketing and engineering in their product development process. This achievement led to a strong focus on UCD within Apple. When Don’s boss, the Advanced Product Group Vice President, was promoted, Don assumed the vacant role until he left the company.
Nielsen Norman Group (NN/g)
After he left Apple, Don formed the Nielsen Norman Group in 1998 with usability expert Jakob Nielsen. NN/g is dedicated to enhancing the field of user experience and helping companies design human-centered products. The company also produces evidence-based research and provides industry-recognized training and UX certification.
Return to the University of California
Don returned to the University of California, San Diego, in 2014 to become the founding director of The Design Lab, an interdisciplinary research center dedicated to advancing human-centered design. The lab seeks to promote design thinking as an approach to problem-solving across industries. Its work has focused on:
Human-computer interaction
Large-scale education
Automation
Healthcare
Visualization of complex phenomena
Public health
The future of work
Ethical concerns of growing importance
In this video, Don Norman explains the role that design and designers can play in tackling wider social issues:
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Retirement
Don retired from UCSD in 2020 but remains a leading voice in user experience, cognitive science, and design. He serves on multiple advisory boards, hosts discussions at conferences and events, and launched the Don Norman Design Award and Summit (DNDA) in 2024.
DNDA is a worldwide platform for new designers and educational groups to show projects that positively impact society. The award also organizes an international meeting for all groups working to improve society through humanity-centered design.
In this video, Don explains the idea and purpose behind the awards:
Other Work and Achievements
In addition to the above, Don Norman has:
Worked for Hewlett-Packard (HP) as an executive.
Been a fellow at the design and consulting firm IDEO.
Been a member of the board of trustees for many organizations, including the Interaction Design Foundation, Institute of Design at the Illinois Institute of Technology (ITT), and Nissan Research Center.
Been granted Emeritus status at UCSD, ITT, and NN/g.
Received many honors and awards, including the Sir Misha Black Medal for distinguished service to design education.
Essential Literature: A Selection of Don Norman’s Books
Throughout his career, Don has published several impactful books on design. Below is a selection of his most prominent works.
The Design of Everyday Things, Revised and Expanded Edition
The Design of Everyday Things is ideal for anyone interested in design, including beginners and experienced designers, engineers, and product managers. Even non-designers who want to know why some products are easy to use and some are not can learn from this book.
Readers will learn:
The basic principles of good design.
How to think from the user’s point of view.
How to make products simple and user-friendly.
How to create designs that meet user needs.
Don has built significantly on his work since the release of DOET and, in this video, shares the skills designers need to create successful solutions in the 21st century:
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Improvised Tube Well Filter for feeding Cattle pasture water pump (File:Schotten Rudingshain Cattle Pasture pump s.png) near Rudingshain, Schotten, Hesse, Germany by UuMUfQ (CC-BY-SA-3.0,2.5,2.0,1.0)
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Emotional Design: Why We Love (or Hate) Everyday Things
Emotional Design explores how emotions profoundly influence the way we perceive and interact with everyday objects. This book reveals why attractive designs work better and how to use emotion in the design process to build more engaging and successful products.
Readers will learn:
The three levels of emotion: visceral, behavioral, and reflective.
How emotions affect our perceptions and interactions with products.
How aesthetics enhance user satisfaction.
How to create designs that evoke positive emotional responses.
Insights into why we form emotional attachments to certain products.
The Design of Future Things
The Design of Future Things explores the evolving relationship between humans and intelligent machines. Don examines how automation and smart devices are changing our lives. He emphasizes that designers should anticipate human needs and behaviors in an increasingly complex world to create fitting technologies.
Readers will learn:
The challenges of designing for autonomous and intelligent systems.
How to create technologies that communicate effectively with users.
The significance of human-centered design in the era of smart machines.
How to enhance interaction between people and advanced technologies.
Insights into the future trends of design and technology integration.
In this video, Ioana Teleanu, Senior Product Designer of AI at Miro, explains why designers must lead the way and design for trust and transparency in Artificial Intelligence (AI):
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Design for a Better World: Meaningful, Sustainable, Humanity Centered
Design for a Better World offers an insightful look into how design can address global challenges and improve society. This book is ideal for designers, engineers, architects, policymakers, and anyone passionate about the power of design to create positive change. Don invites readers to rethink traditional design approaches and focus on sustainability, social responsibility, and humanity-centered solutions that benefit everyone.
Readers will learn:
The principles of humanity-centered design.
How design can contribute to sustainability and social well-being.
Strategies for creating meaningful and impactful solutions.
How to tackle complex global issues through design thinking.
In this video, Don Norman explains how if everything about the way we live is designed, then we can use design for the better:
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Learn More about Don Norman
Learn design directly from Don Norman in our courses:
What is the “Norman Door,” and why is it significant in design?
A “Norman Door” is a door that does not clearly indicate whether the user should push or pull it. Norman Doors often result in users pushing when they should pull, or vice versa. Don Norman begins his book, “The Design of Everyday Things,” with this famous example to show what happens when designers do not employ user—or human-centered design.
Learn more about Norman Doors and the lessons they offer in this video:
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What are Don Norman’s 3 levels of design?
Don Norman’s three levels of design are:
Visceral: The user has an immediate, sensory reaction to a product’s appearance and feel.
Behavioral: The user experiences the product’s interaction and functionality during use.
Reflective: The user finds more profound meaning and personal value in the product.
What is Don Norman’s perspective on the future of UX and technology?
Don Norman envisions a future where UX and technology design become more human-centered, sustainable, and ethically responsible. He believes designers must shift their focus from standalone products to systems that serve society at large. In his view, the traditional boundaries between design, engineering, and social sciences will continue to blur. Designers will develop a multidisciplinary approach where they play a vital role in shaping technology’s impact on humanity.
Don also stresses the importance of accessibility and inclusivity in design. Designers must ensure their products cater to diverse needs across different demographics. He highlights the ethical responsibility designers hold, particularly as AI, automation, and machine learning increasingly influence daily life. According to Norman, in the future of UX, designers must anticipate the societal implications of technology. They must prioritize user empowerment, privacy, and long-term sustainability over short-term gains.
In this video, Don Norman explains why and how designers must change for a better world:
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Should I read The Design of Everyday Things?
The Design of Everyday Things by Don Norman is beneficial for designers at any stage of their careers. This essential book talks about:
Human-centered design principles.
How and why products should be easy to understand and user-friendly.
Fundamental design principles, such as affordances, feedback, and constraints, which help designers understand how users interact with objects in real life.
The book is especially valuable for designers who want to improve usability and create designs that feel natural to users. Norman’s insights help designers avoid common mistakes, such as designing products that look good but confuse or frustrate users.
Watch this video to understand affordances, an essential concept from DOET:
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According to Don Norman, what are the two most important characteristics of good design?
According to Don Norman, the two most important features of good design are discoverability and understanding. These essential principles help designers create products users can use and enjoy without feeling confused.
Discoverability refers to how easily users can find and recognize a product’s functions. In well-designed systems, users should be able to figure out how to operate each feature themselves. For example, elevator panels with clearly marked buttons immediately show which button to press for each floor. Discoverability ensures users can interact with design elements easily and confidently.
Understanding is about helping users predict how a product will respond when they use it. A good design matches the user’s way of thinking and allows them to anticipate what will happen. For instance, door handles that clearly indicate whether to push or pull give users an instant idea of how to interact with them. Designers who design for understanding reduce user frustration and create a smoother, more enjoyable experience.
This paper presents a theoretical framework that distinguishes between controlled (willed) and automatic processes in human action and offers insights into how attention regulates behavior.
The authors discuss the distinction between data-limited and resource-limited processes in cognitive tasks. They analyze how performance is affected by information availability and cognitive resources.
Norman, D. A. (1983). Some observations on mental models. In D. Gentner & A. L. Stevens (Eds.), Mental Models (pp. 7–14). Hillsdale, NJ: Lawrence Erlbaum Associates.
Norman explores the concept of mental models and emphasizes how people's internal representations influence their understanding and interaction with systems.
This article clarifies the concept of affordances in design. Norman distinguishes affordances from cultural conventions and discusses their implications for user-friendly interfaces.
Norman proposes a theoretical framework that links memory and attention processes. This framework contributes to the understanding of how information is processed and retained.
This paper analyzes errors in routine activities, known as action slips. Norman categorizes the errors to understand the underlying cognitive mechanisms.
Hutchins, E. L., Hollan, J. D., & Norman, D. A. (1985). Direct manipulation interfaces. Human–Computer Interaction, 1(4), 311–338.
The authors examine the principles of direct manipulation interfaces and discuss how they enhance user interaction by making digital objects behave like physical ones.
This study investigates how external representations (like diagrams or tools) and internal cognitive processes work together in tasks that involve distributed cognition.
“Because everyone designs, we are all designers, so it is up to all of us to change the world. However, those of us who are professional designers have an even greater responsibility, for professional designers have the training and the knowledge to have a major impact on the lives of people and therefore on the earth.”
— Don Norman, Design for a Better World
Our world is full of complex socio-technical problems:
Unsustainable and wasteful practices that cause extreme climate changes such as floods and droughts.
Wars that worsen hunger and poverty.
Pandemics that disrupt entire economies and cripple healthcare.
Widespread misinformation that undermines education.
All these problems are massive and interconnected. They seem daunting, but as you'll see in this course, we can overcome them.
Design for a Better World with Don Norman is taught by cognitive psychologist and computer scientist Don Norman. Widely regarded as the father (and even the grandfather) of user experience, he is the former VP of the Advanced Technology Group at Apple and co-founder of the Nielsen Norman Group.
Don Norman has constantly advocated the role of design. His book “The Design of Everyday Things” is a masterful introduction to the importance of design in everyday objects. Over the years, his conviction in the larger role of design and designers to solve complex socio-technical problems has only increased.
This course is based on his latest book “Design for a Better World,” released in March 2023. Don Norman urges designers to think about the whole of humanity, not just individual people or small groups.
In lesson 1, you'll learn about the importance of meaningful measurements. Everything around us is artificial, and so are the metrics we use. Don Norman challenges traditional numerical metrics since they do not capture the complexity of human life and the environment. He advocates for alternative measurements alongside traditional ones to truly understand the complete picture.
In lesson 2, you'll learn about and explore multiple examples of sustainability and circular design in practice. In lesson 3, you'll dive into humanity-centered design and learn how to apply incremental modular design to large and complex socio-technical problems.
In lesson 4, you'll discover how designers can facilitate behavior-change, which is crucial to address the world's most significant issues. Finally, in the last lesson, you'll learn how designers can contribute to designing a better world on a practical level and the role of artificial intelligence in the future of design.
Throughout the course, you'll get practical tips to apply in real-life projects. In the "Build Your Case Study" project, you'll step into the field and seek examples of organizations and people who already practice the philosophy and methods you’ll learn in this course.
You'll get step-by-step guidelines to help you identify which organizations and projects genuinely change the world and which are superficial. Most importantly, you'll understand what gaps currently exist and will be able to recommend better ways to implement projects. You will build on your case study in each lesson, so once you have completed the course, you will have an in-depth piece for your portfolio.
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