Emotional Design (ED)

Your constantly-updated definition of Emotional Design (ED) and collection of videos and articles. Be a conversation starter: Share this page and inspire others!
2,035 shares

What is Emotional Design (ED)?

Emotional design is the concept of how to create designs that evoke emotions which result in positive user experiences. Designers aim to reach users on three cognitive levels—visceral, behavioral and reflective—so users develop positive associations (sometimes including negative emotions) with products, brands, etc.

“Everything has a personality: everything sends an emotional signal. Even where this was not the intention of the designer, the people who view the website infer personalities and experience emotions.”

Don Norman, UX Design Pioneer

In this video, Professor Alan Dix explains why considering emotions is vital when you design experiences.

Show Hide video transcript
  1. 00:00:00 --> 00:00:31

    We are emotional creatures. We're not pure brain. Well, pure logic. But emotion drives so much of our lives. This is very clear in the technology world. You sometimes have images of like silicon wafers that really show the raw technology. Or one of those images of the blue light shining

  2. 00:00:31 --> 00:01:00

    from the super games computer with multiple video cards. But if you think about... one is the game that's going to be played on that computer with the video cards. Or from a technology  point of view, think about social networks and the way you feel as you engage in those. Emotion is a crucial part of the way we engage with technology. It's part of being human and because we're human, it's part of our lives with the technology.

  3. 00:01:00 --> 00:01:30

    Irrespective of whether that is deliberate, it is always going to be there. This has been true since the very beginning of the use of technology. All technology, but particularly computing technology. Within Human-Computer Interaction, you can see the roots of this in the late eighties. And these three key words came out at this point. *Effectiveness*, which is, does something do the job you want it to do?

  4. 00:01:30 --> 00:02:02

    Does it satisfy the need? *Efficiency* – does it do it well? So is the user able to execute whatever they need to do using as few actions as possible, as easily as possible, as easy to remember is possible? But then there is a third word, *satisfaction*. Do they actually enjoy doing what they're doing? So these have been around since the late eighties. They found their way into ISO standards, that first emerged in the early nineties and are the existing standards today,

  5. 00:02:02 --> 00:02:30

    although they've been updated over the years. So very, very early on it was recognized that satisfaction was crucial. However, if you look back for probably the first 20 years of usability, it was often ignored, to the extent that often when people quoted these from the ISO standards, they quoted effectiveness and efficiency but forgot satisfaction.

  6. 00:02:30 --> 00:03:00

    Now, even if you're taking a very hard-edged business view of computer use, you're going to install something that's going to run in a large office or something like that. For pure business value, if your employees are happy, then they're likely to be productive. If your customers are happy,  then they're likely to buy your product. Getting the right emotions is critical for business value

  7. 00:03:00 --> 00:03:09

    as well as for human value and for actually appreciating our users as whole human beings.

© Interaction Design Foundation, CC BY-SA 4.0

Table of contents

How Emotional Design Anticipates and Accommodates Users’ Needs and Responses

Designers should focus on users’ needs in their interactions with products or services. The functionality of a design should help users achieve their goals as efficiently and effectively as possible. However, a designer must also be keenly aware of their user’s responses—which are naturally emotional. As rational as people may like to think they are, emotions are at the heart of how humans interpret reality. Positive experiences drive curiosity. They help motivate us to grow as individuals. Negative experiences help us prevent repeated mistakes. However, these not-so-positive experiences can sometimes be fun—consider the chilling thrills of horror movies. Likewise, users associate feelings with what they encounter. They also have tempers; some get frustrated faster than others. The fact is that the emotional design of a product or service affects its success—and thus the bottom line. Whether or not they realize it, users have sophisticated thought processes going on most of the time. So, you must address three levels of cognitive responses when you design:

  1. Visceral: Users’ gut reactions to or their first impressions of a design; e.g., an uncluttered user interface suggests ease of use.

  2. Behavioral: Users subconsciously evaluate how a design helps them achieve goals and how easily. They should feel satisfied that they’re in control, with minimum effort required.

  3. Reflective: After they encounter your design, users will consciously judge its performance and benefits, including value for money. If they’re happy, they’ll keep using it, form emotional bonds with it and tell their friends.

How Does Emotional Design Affect User Experience

Emotional design can significantly impact user experience (UX) in several ways, here’s how:  

  1. Create a Connection: Products designed with emotional appeal can create a deeper bond between the user and the product. When users feel an emotional connection, they are more likely to have a positive experience and develop loyalty to the brand or product.

    Apple products, such as the iPhone, are a prime example of how brands can create emotional connections with their users. The sleek design, intuitive interface, and the status symbol associated with Apple products create a deep emotional bond. Many Apple users are not just loyal; they are passionate advocates of the brand.

  2. Usability and Satisfaction: A product that evokes positive emotions is often perceived as easier to use. Emotional design can make users more forgiving of minor usability issues and can increase overall satisfaction with the product.

    Show Hide video transcript
    1. 00:00:00 --> 00:00:31

      So feelings clearly matter in a user interface. That's why we worry about user experience. But depending on the kind of product, the kind of service, the kind of system you're creating, then feelings matter in different ways. So I'm going to distinguish two major ways this can be. So first of all, where emotion is the primary goal of what you're designing.

    2. 00:00:31 --> 00:01:00

      So eliciting that emotion is the very purpose of the product. So think about art. Think about games, entertainment applications in general. What you're trying to do is create a *sense of emotion* in the person. That's the primary goal. Other things are secondary. Now, in order to satisfy that primary goal, you often need to get *good functionality* and *good usability*.

    3. 00:01:00 --> 00:01:31

      So when you’re wanting to choose what movie to watch, you want to be able to find, perhaps, the box set that you know is there and the right episode of it as efficiently as possible. So you still have these fundamental usability requirements, even if the primary goal is emotion. But it's often the things that serve that. So think about again, if you're going to share a picture you just taken a picture of, whether it's a meal you're eating

    4. 00:01:31 --> 00:02:03

      or your cats or whatever else you're wanting to share, the sharing is about the emotional impact that you're wanting to pass on to other people, to your friends, and to your family. However, when you take that photograph, you want a very efficient, slick and easy process to actually get that shared on your social media channels. So, again, although emotion is the primary purpose of what you're doing, you still need the usability and functionality in order to support that process.

    5. 00:02:03 --> 00:02:30

      Alternatively, emotion might be a secondary goal. So the primary purpose might be something that's more, shall we say, business like. It might be about your work. So like I'm doing now, producing this video, it might be about office work, might be using a spreadsheet, using a database, might be about getting your money from the ATM and get the money out of the hole in the wall.

    6. 00:02:30 --> 00:03:00

      It might be about paying using your card in a restaurant. But the thing you're trying to do at that point, the primary goal is to get the thing done efficiently and effectively. However, typically, emotions help. They help in the sense that if you're doing, say, a repetitive job, then being alert is important. You know, this is true whether you're a policeman on the beat and watching out, or a soldier in a battlefield situation.

    7. 00:03:00 --> 00:03:31

      Whether you're driving your car and needing to sort of have a little bit of peripheral awareness. So emotion helps you do that. It helps you keep alert so that you're ready for things. So if you think about online shopping. Some of online shopping is about getting the job done and getting the thing purchased. But there's also an aspect of shopping, this is particularly true of offline shopping. Of when you go into a clothes shop where

    8. 00:03:31 --> 00:04:00

      the actual process of doing the shopping is part of the joy of the shopping. It's harder to do that online, incidentally. But there are some brands where that is the thing you’re trying to do. You're trying to create a sense of identity in the brand, a sense of joy in exploring it. So within the same kind of application area, online shopping, depending on the brand and depending on the person's need at that moment,

    9. 00:04:00 --> 00:04:03

      you might want to emphasize one or the other.

    Google's search engine exemplifies this. Its simple and clean interface, coupled with fast and relevant results, creates a positive user experience. Even if users encounter occasional irrelevant results, the overall efficiency and user-friendly design keep satisfaction high.

  3. Memorability: Emotional experiences are more likely to be remembered than neutral ones. If a product can evoke a strong positive emotional response, users are more likely to recall and return to it.

    The classic Coca-Cola bottle design has a unique, recognizable shape that evokes nostalgia and makes it memorable. Even in a market flooded with soft drinks, the Coca-Cola bottle stands out and is instantly identifiable, often associated with positive emotions and memories.

An image showing the evolution of the Coca-Cola Bottle design.

The instantly recognizable Coca-Cola bottle has been around since 1957.

© Coca-Cola Company, Fair Use

  1. Differentiation: In a crowded market, emotional design can help a product stand out. By appealing to users’ emotions, designers can differentiate their products from competitors’ offerings.

    Dyson vacuum cleaners turn a mundane task into a more satisfying experience. With their innovative design, which showcases the technology inside, and the ease of use, they differentiate themselves with emotional design. They’re not just functionally different but also emotionally appealing. 

  2. Motivation and Engagement: Emotional design can motivate users to engage more deeply with a product. For example, a game that evokes excitement and joy can keep players coming back, while a well-designed educational app can make learning more enjoyable and engaging.

    Video games like The Legend of Zelda demonstrate how emotional design in games increases engagement. They are designed to evoke excitement and joy with their engaging storylines, immersive worlds, and rewarding gameplay motivate players to continue exploring and returning to the game. 

  3. User Well-being: Thoughtful emotional design can contribute to the user's well-being. Products that are designed to be calming, reassuring, or joyful can have a positive impact on the user's mental state.

    The Headspace app is designed to promote mental well-being. Its friendly animations, soothing color palette, and easy-to-follow guided meditations create a calming experience. The app's design helps reduce stress and anxiety, which positively impacts users' mental health.

  4. Brand Perception: The emotions evoked by a product can reflect on the brand as a whole. A product that makes users feel valued and happy can improve the overall perception of the brand.

    The branding and product design of TOMS Shoes, which includes a promise to help a person in need for every product purchased, creates a powerful emotional response. This strategy makes consumers feel they are contributing to a good cause, which improves their perception of the brand and fosters a sense of community and goodwill.

How to Apply Emotional Design

To apply emotional design, a designer first needs a good functional design to work with. A deep understanding of users ( gained through UX research) is essential. Here are some ways to apply emotional design:

  1. Inject a signature personality: A face/mascot for users to identify with that suits a brand/organization/industry (e.g., MailChimp’s Monkey, Freddie).

  2. Engage users as a character. Include personal touches in all tasks, to reinforce the illusion of a personable helper who knows users like an old friend.

  3. Use color/contrast advantageously (e.g., blue for banking = trustworthiness).

    © Interaction Design Foundation, CC BY-SA 4.0

  4. Craft copy with the right tone to inspire or accommodate emotions. Write appropriate terms/phrases (e.g., Slack’s “You’re here! The day just got better.” greeting). Use fonts and styles that suit the desired image.

  5. Customize microcopy (labels, etc.) users can relate to which matches your other copy’s voice/tone.

  6. Apply video/sound to carry messages “in character” (like in the above).

  7. Personalize the experience for different users. (E.g., show users what else they might like, based on their information.)

  8. Offer prizes and surprises (e.g., let users check how many likes they have and find new log-in background images). Consider including Easter eggs.

  9. Use storytelling.

  10. Maintain attention to detail, especially on error messages. Include polite, light-hearted/humorous messages to alleviate users’ frustration whenever problems arise (e.g., downtime). Consider treats to compensate for inconveniences—e.g., chances to win account upgrades.

On the Interaction Design Foundation’s 404 error page, we use light-hearted language to try to alleviate frustration—and a small treat in the form of an article on great 404 pages.

Show Hide video transcript
  1. Transcript loading…

Above all, to creative positive emotional engagement, you must have a friendly presence in your design—to show users you know them. Reinforce this with happy customer testimonials and pictures of your office/team. Your design should look different from competitors’. It should also feel different, as a reliable, pleasurable part of users’ lives. Attractive designs that accommodate users’needs and feelings give the impression they work better, too. Whatever the emotions your design conjures in users, these feelings will affect the bottom line. Even a minor oversight can trigger the wrong impression overall.

Show Hide video transcript
  1. 00:00:00 --> 00:00:31

    There's a part of the brain where emotions are processed. And if that part of the brain has damage, people can't decide at all. It's the ventro-medial pre-frontal cortex (vmPFC). And sometimes this part of the brain is not working because of perhaps disease or injury. And when that happens, people don't feel emotions; they just don't feel anything emotionally. And interestingly, when that happens, they also can't make any decisions,

  2. 00:00:31 --> 00:00:40

    like not even deciding what they want for dinner. So, we know that there's a *connection between feelings and decision making*.

Learn More about Emotional Design

Take our Emotional Design course.

Read Smashing Magazine’s in-depth, example-filled piece on Emotional Design.

This blog is loaded with industry insights and examples.

For an insightful view of Emotional Design from the Grand Old Man of User Experience himself, Don Norman, read his book on the subject.

What is emotional design in UX?

Emotional design in UX involves crafting design elements to evoke specific user emotions. It goes beyond mere functionality, aiming to create a memorable user experience. This video discusses the incorporation of emotional design in UX. It emphasizes four threads of user experience:

The sensual thread (immediate sensory experience)

Deeper emotional level (relationship and feelings)

Compositional level (integration with past experiences)

Spatio-temporal thread (influence of time and place)

Show Hide video transcript
  1. Transcript loading…

Emotional design fosters a deeper connection between users and the product. It does so by integrating aesthetics, usability, and storytelling. The goal is to create designs that resonate with the users. It leaves a lasting and positive impact on users’ perceptions and interactions.

What are the three levels of emotional design?

Norman’s emotional design theory has three levels: visceral, behavioral, and reflective. The visceral level is about immediate reactions to how something looks and feels. The behavioral level focuses on usability and how well a product does its job. Finally, the reflective level involves thinking about and interpreting the design, affecting emotions. These levels combine aesthetics, functionality, and meaning to shape user experiences. 

This article on Norman’s three levels of design explores how these levels contribute to the user experience. It addresses immediate sensory responses and more profound emotional and cognitive aspects throughout the design process.

What are the principles of emotional design?

By incorporating emotional design principles, designers can create products that function well and resonate emotionally, providing users with a better experience.

  • Aesthetics: Focus on how the design looks and feels. It aims to create an immediate positive reaction.

  • Usability: Ensure the design is practical and easy to use, enhancing the user’s experience in performing tasks.

  • Storytelling: Convey a narrative through the design, allowing users to engage and connect with the product.

  • Meaningful Interaction: Design for meaningful user interactions, fostering a positive and memorable experience.

  • Reflection: Encourage users to contemplate and interpret the design, building a deeper emotional connection.

This chapter, “User Experience and Experience Design,” delves into the significance of emotional design principles in crafting a positive and impactful digital experience.

What is the value of emotional design?

Emotional design enhances user experiences by creating a meaningful and memorable connection. It goes beyond functionality, influencing how users feel about and interact with a design. Users are likelier to remember and engage with products that evoke positive emotions. It results in a lasting impact on brand perception and success. In essence, the value of emotional design lies in its ability to forge deeper, more meaningful connections with users.

This article on how to put emotions in your design emphasizes the importance of tapping into users’ emotions to enhance the overall user experience. 

Is good design emotional design?

Good design often incorporates elements of emotional design. However, these two concepts are not synonymous. A good design is a functional, user-friendly, aesthetically pleasing solution and meets its intended purpose. Conversely, an emotional design goes beyond mere functionality and aesthetics to consider the emotional impact on users. It aims to bring positive emotions, create a memorable experience, and establish a meaningful connection. 

A design that blends design principles with emotional elements is functional and creates a lasting positive impression, boosting user satisfaction and loyalty. Watch this video on design principles for insights into crafting a robust and user-friendly experience.

Show Hide video transcript
  1. 00:00:00 --> 00:00:39

    Let's look at the mobile UX design checklist. This is a checklist that you want to internalize and keep in your head as you're designing. First of all is – are you making sure that your controls are *consistent*, to the operating system and to the application that you're developing? The second one is *proximity* – that closeness of items mean that those items are in relationship. So, the grouping, for example, like that means that these items are the same and the pattern there  

  2. 00:00:39 --> 00:01:00

    is the 'OK / Cancel', for example. The third one is *visual hierarchy*. So, visual hierarchy is a concept from graphic design that says put the most important thing at the top and bring it down to the bottom. Generally, visual hierarchy is a reminder to put the important tasks up front on your screens,

  3. 00:01:00 --> 00:01:33

    and so the user doesn't have to navigate, doesn't have to play and look for them. And the fourth thing on the mobile UX design  checklist is *contrast*. Contrast and emphasis – that's a graphic design issue. If you're using very light colors, if you're using light gray. I mean, go outside and test your design in the sun. Go out, go into a dark place and test your design – see what it looks like. Turn your brightness down. I've interviewed users who actually use their mobile phones with the brightness turned to the minimum – I could barely see the phone.

  4. 00:01:33 --> 00:02:02

    And I said to this user, "Can you turn your brightness up?" because I was actually videotaping and trying   to get the phone in. He said, "No, I normally keep it down there just to save battery." So, what does your design look like on a low lighting, you know, where the user has deliberately turned the lighting down? That's another thing to test and make sure that  it works for the eye but works for the lighting situation. And then, the fifth one on the checklist  is *intuitive icons*. To me, if icons are not intuitive, then there's a problem with them – they're not usable.

  5. 00:02:02 --> 00:02:33

    So, when we say 'intuitive', it means no understanding – a user should look at an icon and know what it does. Otherwise, the icon maybe shouldn't be there; it shouldn't be used. That's my general rule of icon usability. And that applies to desktop as well. And then, finally, on our checklist – not to be missed – is *making the main task apparent*. That is huge and crucial – that's our task-oriented design approach. If you take one thing away from this checklist, it's that sixth element there

  6. 00:02:33 --> 00:03:03

    as one of your most important ones. So, let's go through some examples of these, then – *the consistency of controls*. So, you see here in this example, you have all the options side by side there. The in-call screen is a good one in the sense that you have this action, it's occurring – you know – it's a live call,

  7. 00:03:03 --> 00:03:31

    so how do you present and display the information? And these guys have decided to go with consistency – all the controls and the icons are the same size and the same positioning. That does make it easier to see. But it's not necessarily the right answer from a layout perspective. You could exaggerate one of those items, for  example. Conference calls doesn't have the same priority as mute does for me.

  8. 00:03:31 --> 00:04:02

    To me, I'm muting more than I'm conferencing, for example. So, we can see some 'at a glance' data and call to actions as well in this example. So, the second one on the checklist is  *proximity of controls*. You'll see proximity being used here. This is an iPad app – it's an EMR system, Electronic Medical Record. And the proximity we're seeing here is that

  9. 00:04:02 --> 00:04:32

    the grouping of that clinical information as buttons is all together, the vitals at the top and the patient history down at the bottom. You also have use of the left channel. Notice the left channel. Those buttons are huge because they're used when the patient is being interviewed, so the physician or the nurse needs to tap those very quickly and enter that data as part of the intake so they can get on with the exam.

  10. 00:04:32 --> 00:05:02

    Here are some different examples of visual hierarchy at use. You have the Yelp app on the left. And notice the the reviews, really important, at the top, right, so you can see the name of the – I think it's a pub, and the reviews, and then more information further down the page. The second app is from Open Table. Again, content first, so the name of the location and then the call to action is actually further down the page,

  11. 00:05:02 --> 00:05:31

    from the perspective of being able to easily tap those in that tappable area. And, of course, on the third example we've got the task up front and the main important things – prices and performance being one of the key tasks. It's like right there. Some other features further down is they've decided to go with a strict visual hierarchy: the important stuff at the top and then further down. So, our fourth item on the checklist is *using  colors for emphasis*.

  12. 00:05:31 --> 00:06:00

    So, remember we talked about making navigation *pop*. So, you see some examples here of – the Fandango app is where you can see you're looking at the 'in theaters', and the other one here, the other app, you can see that you're on 'what's popular'. Even though the contrast is a little light there, the color is still highlighted nicely in the icon at the bottom on all three of these apps, so that at a glance you can tell where you are, what you're looking at,

  13. 00:06:00 --> 00:06:34

    and be able to pivot from there. So, our fifth one is *intuitive icons*. Some  examples here: GasBuddy is one of my favorite   ones because it's task-oriented and the icon is actually used as the starting point. So, 'find gas stations near me', which is almost what you would say to Siri on an iPhone as well. So, that's a nice clever interlink between the app and the command, the way you think about it linguistically, but notice it's like very clear: the icons are not overdone.

  14. 00:06:34 --> 00:07:00

    All these examples have really nice clean icons. The second screen is when you go into GasBuddy – that's a list of results. And then the gas stations that appear  again with a nice visual intuitive icon there. And then, finally, *make the task apparent*. And so, making the task apparent is – the challenge there is that you don't want navigation, so you want to keep the user focused

  15. 00:07:00 --> 00:07:25

    on the *content*, you want to keep them focused on the *flow* of their experience. And this is a case where a pie menu can be very helpful or those contextual menus to know what the task is. A pie menu, by the way, is a left-click item, so it's not a right-click – it's a left, a left tap, if you will. And it brings up your options, your task options on a wheel and allows the user to navigate.

What are the four emotional types?

The concept of emotional types in design is not standardized. However, a common framework includes four emotional dimensions:

  1. Happy: Designs that evoke joy, satisfaction, and positivity.

  2. Sad: Engaging designs that may elicit feelings of empathy or reflection.

  3. Angry: Designs that provoke a sense of urgency, passion, or intensity.

  4. Scared: Elements that instill a sense of caution, excitement, or anticipation.

These emotional dimensions explain how different design elements can impact users. It allows designers to tailor their creations to evoke specific emotional responses.

Read Plutchik’s Psycho-evolutionary Theory of Emotion to learn more about the different types of emotions.

What is the golden rule of design in HCI?

The golden rule of design in Human-Computer Interaction (HCI) focuses on creating user-friendly interfaces. The video below introduces HCI and outlines two sides of HCI:

  • An academic discipline studying how people interact with technology, particularly computers

  • An applied design discipline focused on creating interventions that impact people.

Show Hide video transcript
  1. Transcript loading…

HCI requires a balance between technical knowledge, analytical skills, and a people-centric attitude. This balance helps in creating meaningful solutions for users.

What is a sponge personality?

A “sponge personality” is an individual who is highly receptive to emotions and experiences. Like a sponge absorbs liquid, a sponge personality tends to absorb emotions from their surroundings. 

This concept underscores the idea that design elements, like colors, shapes, and user interactions, can impact individuals with varying personalities. Understanding the sponge personality helps designers create emotionally resonant experiences. These designs can cater to users with heightened sensitivity to the emotional aspects of design.

What personality is an empath?

An empath is an individual who has a heightened ability to understand and share the feelings of others. Empathy is a personality trait of emotional intelligence. It is an absolute ideal in design and is one of the traits that differentiates good design from bad design. 

Show Hide video transcript
  1. Transcript loading…

Some key characteristics of an empathic personality include:

  • High affinity towards the emotions of others and may feel those emotions as if they were their own.

  • They feel compassion and want to help and support others.

  • They have strong intuition and can sense and understand others’ needs and emotions.

  • Empaths listen well and support others to express their feelings.

Where to learn more about emotional design?

Emotional design is a strategic approach. It goes beyond functionality. The goal is to create a profound connection between users and a product or interface. Designers use aesthetics, usability, and storytelling to create specific emotions. This enhances user satisfaction and engagement. 

To learn more about emotional design, dive into our course and learn how to create emotionally resonant product designs. The course will also help you understand the factors influencing human reactions to a design with real-life examples.

Earn a Gift, Answer a Short Quiz!

  1. Question 1
  2. Question 2
  3. Question 3
  4. Get Your Gift

Question 1

What is a visceral response in emotional design?

1 point towards your gift

Literature on Emotional Design (ED)

Here's the entire UX literature on Emotional Design (ED) by the Interaction Design Foundation, collated in one place:

Learn more about Emotional Design (ED)

Take a deep dive into Emotional Design (ED) with our course Emotional Design — How to Make Products People Will Love .

All open-source articles on Emotional Design (ED)

Please check the value and try again.
  • 1
  • 2
  • 1 of 2

Open Access—Link to us!

We believe in Open Access and the democratization of knowledge. Unfortunately, world-class educational materials such as this page are normally hidden behind paywalls or in expensive textbooks.

If you want this to change, , link to us, or join us to help us democratize design knowledge!

Share Knowledge, Get Respect!

Share on:

or copy link

Cite according to academic standards

Simply copy and paste the text below into your bibliographic reference list, onto your blog, or anywhere else. You can also just hyperlink to this page.

Interaction Design Foundation - IxDF. (2016, June 3). What is Emotional Design (ED)?. Interaction Design Foundation - IxDF.