Key Performance Indicators (KPIs)

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What are Key Performance Indicators (KPIs)?

KPIs (Key Performance Indicators) are metrics that brands collect and evaluate to measure how successful their user experience (UX) activities are. UX KPIs show how close a company is to meeting its UX goals and they help UX designers turn the more abstract user experience into measurable data. When designers track UX KPIs, they can monitor user interactions with a product and gauge how the experience makes users feel.

CEO of Experience Dynamics, Frank Spillers explains important points about UX KPIs:

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    So, how do you craft your UX strategy plan? First of all, make sure you're building the business case. This is a mistake that a lot of people make. Make sure that you're clear about what your ROI is and what it *can* be, right? What are you currently getting from your UX efforts, or *lack* of efforts? Even if you're measuring Google Analytics, what are the KPIs that are relevant to *your* user experience?

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    And then, what *should* they be or what *can* they be? And you may need to define these as you're starting to build your practice if you're new to UX and you're just getting started. But think about what that is and make sure you define that as you go along. Don't get too excited and just start doing user testing or start doing some type of UX activity and then forget about this. You know, it's really important to remember, remember, remember. Cost-benefits analysis, as we talked about, can be helpful, but *create a template*

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    and *a practice for costing* so that you're requiring that as part of your project plan. We start all our projects at Experience Dynamics with *business objectives*. So, we're laying that out so we understand what we're building the UX on top of. It's important to *identify your KPIs* (your key performance indicators). *Start with small measurements*; so, don't try and boil the ocean, but start with a few small metrics to measure

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    – things like success rate in usability testing – as a way to kind of start gauging where you are. Success rate is the main metric from usability testing, so it makes sense that you would measure that and track that. And then, make sure to *share and review those metrics monthly*, at least. It's so important to keep your eye on the metrics, to socialize them and make sure that they get out to people who need to hear about them. So, to start with your UX strategy, you want to *map your current state*.

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    So, create an *assessment* of your usability and your UX practices and methods. You know – What are you doing? What are you calling UX? And that means taking a look at your product Iifecycle, your management, your staffing attributes and, of course, your UX maturity rating, which is something that you can get from a scorecard I'll be sharing with you soon. So, UX readiness and agile experience are also important to measure in terms of usability and

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    the UX resources that you currently leverage and the techniques, you know. Essentially you're trying to figure out how things are *done today*. So, this is a current state. How are things happening from a process map? And then, from that – and so, what's important about that is that you get the picture of where your organization "is at". This is not about forcing your organization to act in a way that I want you to act in or that – you know – some guru or some book or some video or something or some voice of Forrester or a voice of Gartner analyst group.

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    It's not about that – it's about what works for *your* organization. So, a *UX maturity roadmap* is what you're going to end up with. It's going to have detailed guidelines for how to grow your UX competency. And it's going to have things like staffing positions or roles that are required, specific requirements for, again, *your* organization exactly, not somebody else's, and not the organization that you worked at *before* you came here. Don't try and bring that culture over to the organization you're in. It's *so* important that it's *custom-fit* to the

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    conditions, to the vibrations, if you will, to the frequency of your organization. because every organization is different. It is shaped by the founder, the CEO, the senior managers, the shareholders, the industry – the specific industry, the niche that you're in. So, *UX organization next steps and action plan* are going to be what you create in this ideal state

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    – so, where you're marching to, where you're going, essentially.

Table of contents

Why Are User Experience Key Performance Indicators Vital to Measure?

User experience designers value user experience KPIs as vital signs of how they can guide their design work towards the most desired outcomes both for their brands’ users and to meet their brands’ business goals, too. It’s crucial to measure UX KPIs, and for several reasons—namely to:

1. Track Success

UX KPIs help brands keep a finger on the pulse of their UX activities in real-world areas such as product development. When they monitor how successful efforts and iterations have been, they can make informed decisions or test hypotheses about how to improve the user experience as needs be.

2. Maximize Visibility

KPIs make UX contributions to the company's success both traceable and visible over extended periods of time.

3. Apportion Budget

UX KPIs that show signs of success can be a useful argument for design teams to bring up if their management think about allocating budgets away from their UX activities to, say, marketing campaigns.

4. Boost The Sense of Achievement

UX KPIs help bring a rewarding sense of accomplishment for teams as they make visible progress towards their set UX goals. Plus, success breeds success—and they can be nice morale boosters to give team members the lift they need to see that they’re on the right track with design efforts.

An illustration showing mobile device screens with pictures of measuring instruments and scales around them.

© Emily Stevens, Fair Use

What Are Types of KPIs in UX Design?

KPIs can comfortably split into three large branches or general types:

Behavioral KPIs

Behavioral UX KPIs help designers measure what users actually do when they’re interacting with a product. These are critical metrics because they yield invaluable insights into user behavior in the moment and in the field. Another important point is that they can clearly highlight areas where improvements need making. Key behavioral UX KPIs include:

1. Task Success Rate

The task success rate UX metric sees wide use, and—true to its name—it shows what percentage of users successfully complete a specific task. It's a simple—yet powerful—way to see how well users can actually achieve their goals when they use a product. In the main—and regarding KPI UX design efforts—a good task success rate to aim for is around 78%.

To measure their task success rate, designers typically run usability studies with multiple users and then they calculate the percentage of them who manage to finish the assigned task. It's important to consider partial successes, too, however—and in varying degrees. For example, if 35 out of 100 users complete a task with just a minor issue, then it’s important to record that 35% of users were able to complete the task with just that small kink—something that designers can iron out in the next iteration from the data collected.

A graph showing four results of percentage of users who completed the task at each level of success.

© Jakob Nielsen and Raluca Budiu, Fair Use

2. Time-On-Task

Just as it sounds, time-on-task measures how long it takes a user to get through and finish a specific task. The time spent usually gets reported as an average, and so it can give valuable insights into a user interface’s (UI’s) efficiency. Naturally, it can vary according to the individual user—and numerous factors might be at play, including external distractions and other factors such as their mood. Generally, though, shorter task times directly indicate high levels of usability. KPIs that reflect these can be a strong indicator of a decently crafted UI, therefore, if tasks that take just a small amount of time chart as a distinct majority.

At the other end of the scale, longer times might well suggest that users are really struggling to understand the product or find the information they need to use it. If there’s a sizeable amount of longer time-on-task KPIs showing up, then it’s almost certainly going to call for a revisit to the design. It’s a particularly helpful KPI for UI-UX designers, since it’ll also provide a chance for design teams to take a closer look at how they can make the content a better fit for the users’ contexts:

Watch Frank Spillers explain important points about context, content and what users need.

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To measure time-on-task accurately, it's best to track time per screen—or activity—as well as how long it takes users to get through the overall task; that means as a sequence of actions or screens. This helps to pinpoint which steps are taking them the most time to get through or which might be adding unnecessary seconds. Every split-second counts in this KPI for UX designers—a vital opportunity for them to deliver great customer service through seamless experiences that respect individual users’ time. To calculate average task time, it’s wise to use the geometric mean for sample sizes smaller than 25, and the median for larger samples.

An image of text showing how to calculate the average time on task.

© Aparna Subhash, Fair Use  

3. User Error Rate & User Error Occurrence Rate

These two KPIs are in the same “bucket,” but they’ve got minor differences which are important to understand to maximize the benefit designers can get when they use them.

To measure the user error rate is to find the percentage of mistakes that users make while they’re trying to complete a task. Take the number of user errors and divide it by the total number of task attempts and then multiply that result by 100. A high error rate is a pretty sure sign that usability issues are lurking in digital solutions and designers need to address these as soon as possible.

An image showing text explaining how to calculate the error rate.

© Sandro Meyer, Fair Use

Then, there’s the error occurrence rate or average error occurrence rate. Designers can use that whenever the task they want to measure has just one potential chance for error—for example, if users click the wrong button—or if designers, or UX researchers, just want to track one error among several different ones that a user could make. To calculate the average error occurrence rate, divide the total number of user errors which happened—for all users—by the total number of possible errors that all users could have made.

An image of text showing how to calculate the error occurrence rate.

© Sandro Meyer, Fair Use

Naturally, the error rate is a huge factor—and potential worry—for designers, design teams and the brands they work for. It doesn’t mean the other KPIs are any less important; it’s just that error rates tend to flag—in clear terms—what designers may need to do to improve UIs as a matter of urgency. Tasks might be too complex for users; the system itself might demand too much familiarity for them to use straight away—and so not be as intuitive as needed—or there might be environmental factors, like distractions, or user characteristics, like cognitive abilities to account for. The latter point highlights precisely why accessibility is so vital a matter in UX design.

Watch this video to understand key points about the need for accessible designs:

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4. Navigation Versus Search

With this KPI, digital designs’ essential quality of navigation vs search is a metric to compare the effectiveness and usage of a website or application's navigation system against its search functionality. This KPI helps designers and developers understand how users prefer to find information or complete tasks within a digital product like a website or mobile app. Navigation refers to the menu structure, links and hierarchical organization of content that lets users browse through a website or app. Meanwhile, search is the functionality that enables users to directly query for specific information or content using keywords or phrases.

This KPI compares these two methods of information retrieval so researchers or designers can tell which one’s more effective and preferable to users. For example, a large e-commerce website might have thousands of products with users being able to find the products they want in two primary ways, if they:

  1. Navigate through categories and subcategories: for example, Electronics > Smartphones > iPhones.

  1. Use the search bar to type in specific product names or features: for example, "iPhone 13 Pro Max."

The KPI of navigation vs search would measure and compare how often users successfully find products using each method and how efficiently they do so. For example, designers and UX researchers measure this KPI with analytics tracking—such as Google Analytics to track user behavior—and navigation path analysis, click tracking and heat maps. The insights they get from collecting data like this can show them many things about which way is better. For instance, a check in the search log analysis could reveal what search terms users enter to look for what they’re after.

An image of the Amazon.com landing page.

Amazon offers a wealth of possibilities for users to find what they want—how they get to the item page might be a matter of interest with key insights into this part of their user and customer experience.

© Amazon, Fair Use

5. Page Views

For this KPI—the number of views of a page—designs can involve anything from blog posts to the most particular type of item a brand might offer—like a tiny accessory or hard-to-find car part—and be a more intricate matter for interactive design.

Still, page views alone don't tell the whole story. To really understand how people use a website, it's smart to look at other factors as well. For example, with mobile apps, it’s advisable to keep a count of items like taps, clicks or how many screens a user goes through. When researchers or designers combine these details with page views, they’ll likely get a much clearer picture of how users use a site or app.

6. Bounce Rate

Bounce rate is a key user engagement metric—and even a UX designer KPI in the sense that a high bounce rate can show up a designer’s errors in judgment and other elements of work performance. It measures the percentage of visitors who leave a webpage without further interaction—potentially a major drawback for product designers, especially. To track bounce rates and other behavioral metrics, brands can use web analytics tools or app-specific platforms—with features like session tracking, heat maps and bug identification, among alternative methods like A/B testing.

UX Strategist and Consultant, William Hudson explains important points about A/B testing:

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Attitudinal KPIs

These KPIs measure what users say, with these key examples:

1. System Usability Scale (SUS)

The System Usability Scale (SUS) is a widely used tool for evaluating how usable software, websites and other interactive systems are. John Brooke of Digital Equipment Corporation created the SUS in 1986, and it’s become a standard method for assessing the overall user-friendliness of a product. It consists of a 10-question survey that users complete after they’ve interacted with a system, and it provides quick and unfiltered feedback.

The SUS uses a 5-point Likert scale—ranging from strongly disagree to strongly agree. The final score is something to calculate on a scale of 0 to 100, with higher scores indicating better usability. It’s important to point out that the average SUS score is 68%—roughly translating to “C” grade, with 51% being the threshold for a system not to fail.

A template of a System Usability Score card.

© Interaction Design Foundation, CC BY-SA 4.0

2. Net Promoter Score (NPS)

The Net Promoter Score (NPS) is a customer loyalty metric—one that Fred Reicheld at Bain & Company introduced in 2003. It asks users a simple question: "On a scale of 1-10, how likely are you to recommend this product to a friend?" Based on their responses, users are categorizable as Promoters (9-10), Passives (7-8) or Detractors (0-6).

To calculate NPS, subtract the percentage of Detractors from the percentage of Promoters. The score can range from -100 to +100. A positive score indicates that Promoters outnumber Detractors, which suggests there’s considerable customer loyalty at work.

An image of text showing how to calculate the net promoter score.

© NN/g, Fair Use

3. Customer Satisfaction (CSAT)

Customer Satisfaction (CSAT) is a metric that measures how satisfied customers are with a company's products or services. Researchers measure CSAT when they ask for customer feedback, and often use variations of the question: "How would you rate your overall satisfaction with the [goods/service] you received?" To calculate CSAT, use the responses of 4 (satisfied) and 5 (very satisfied) on a 5-point scale, though some Likert scales can vary.

An image of a Likert scale with 7 response categories.

Hubspot’s 7-point scale, for fine-tuned CSAT feedback.

© Hubspot, Fair Use

Other Important Business KPIs

Here are some other major KPIs for designers to consider:

1. Conversion Rate

One of the most telling indicators of how effective a product is is its ability to transform casual browsers into active participants—or visitors into customers. This transformation is something to quantify through the conversion rate, and it’s a percentage that reflects how many users complete a desired action, like to finalize a purchase or subscribe to a newsletter. To calculate this rate means to divide the number of successful conversions by the total visitor count.

2. Retention Rate

The retention rate is the percentage of users who continue to engage with a product—or a service—over time. To determine it, divide the number of customers retained by the total number of customers at the start of the measurement period.

CEO of Experience Dynamics, Frank Spillers explains vital points about KPIs in a business and UX context:

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3. Average Order Value

For e-commerce businesses, the Average Order Value (AOV) is critical for them to understand actual customer spending, and it’s the typical amount a customer spends in each transaction over a specific time frame. To calculate AOV, divide the total revenue by the number of orders that users placed during the chosen period.

An image of an SUS card along with another image representing measurement in UX design.

It’s helpful to keep an eye on UX design KPI examples in context and in combination with other UX metrics.

© Interaction Design Foundation, CC BY-SA 4.0

How to Implement UX KPIs in An Organization?

This typically applies more to startups—since established or bigger brands will likely already have a concrete grasp of what KPIs they should follow. It's critical to note that UX teams need to make sure they have their KPIs based on specific UX goals that support general corporate goals. The selection of UX KPIs should include business-centered, marketing-centered and user-centered metrics—that way, they can be in line with various corporate goals and avoid disconnects between what designers see as success and what the high management might deem success to look like and expect from a production team under them.

Set Up A Measurement Framework

To set up a solid measurement framework, start by identifying relevant KPIs. Google's HEART framework is a helpful tool for this. It covers Happiness, Engagement, Adoption, Retention and Task success. These metrics are applicable at both product and feature levels.

An image representing the heart network and its components.

© Long Le, Fair Use

Next, it’s important to align the chosen metrics with business goals to make sure they really do support key objectives. So, set clear benchmarks and goals for each KPI to track progress effectively, and use tools such as heatmaps and session recordings—important ways to bring qualitative and quantitative data into the picture. To implement UX KPIs effectively, it’s essential to combine quantitative and qualitative data—and so reveal both the “what” and the “why” behind user behaviors.

Watch as Author and Human-Computer Interaction Expert, Professor Alan Dix explains important points about the difference between qualitative and quantitative research:

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What Are Best Practices to Improve UX KPIs?

Designers can boost their essential KPIs in many ways, and here are some important ones:

  • Conduct thorough user research to understand their target audience’s needs.

UX Strategist and Consultant, William Hudson explains important points about UX research:

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  • Provide clear and concise instructions for complex tasks.

  • Design with a mobile-first approach for responsiveness.

Frank Spillers explains important points about responsive design:

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    Now, just to start off by saying responsive is a default. Responsive is not an option – *do it*. And the reason is because that's where the world is at. Everyone expects things to be mobile-optimized, and responsive just means that if I switch from my laptop to my tablet to my phone, the site's going to fit to that resolution; it's going to kind of follow me.

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    And we know that users do that; that's the default. So, by doing responsive design, you're supporting device switching, and that's why it's important. You're also potentially making things a little bit more accessible and SEO-friendly, which is a factor for Google's algorithm that prioritizes responsive sites.

William Hudson explains vital aspects of progressive disclosure:

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  • Optimize page load times and overall performance.

  • Use descriptive, action-oriented button labels.

Watch this video on UI patterns to understand more about how useful they are:

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    User Interface Design Patterns are recurring components which designers use to solve common problems in interfaces. like, for example, when we think about those regular things that often are repeating themselves to kind of appear in, you know, in complex environments We need to show things that matter to people when they matter and nothing else. Right. it's just really sad what we see. Like, for example, if you look at Sears, right? Sears is just one of the many e-commerce sites, you know, nothing groundbreaking here. So you click on one of the filters and then the entire interface freezes

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    and then there is a refresh and you're being scrolled up. And I always ask myself, is this really the best we can do? Is really the best kind of interface for filtering that we can come up with, or can we do it a bit better? Because we can do it a bit better. So this is a great example where you have galaxies and then galaxies, you have all this filters which are in rows. Sometimes they take three rows, sometimes four or sometimes five rows. That's okay. Show people filters, show people buttons if they important show them.

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    Right. But what's important here, what I really like is we do not automatically refresh. Instead, we go ahead and say, "Hey, choose asmany filters as you like", right? And then whenever you click on show results, it's only then when you actually get an update coming up in the back. Which I think is perfectly fine. You don't need to auto update all the time. And that's especially critical when you're actually talking about the mobile view. The filter. Sure, why not? Slide in, slide out, although I probably prefer accordions instead.

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    And you just click on show products and it's only then when you return back to the other selection of filters and only when you click okay, show all products, then you actually get to load all the products, right? Designing good UI patterns is important because it leads to a better user experience, reduces usability issues, and ultimately contributes to the success of a product or application. It's a critical aspect of user centered design and product development.

  • Incorporate visual cues and micro-interactions for feedback.

  • Work effective error handling and recovery into the UI.

  • Leverage A/B testing to refine design choices.

  • Create clear, intuitive navigation structures.

Watch William Hudson explain important points about information architecture:

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    In a world overflowing with information, how do we find exactly what we're looking for, both online and offline? Enter Information Architecture, or IA: the discipline that helps us navigate through vast data landscapes. Information architecture is the framework of organization and labeling we use to structure and categorize content and data, primarily within digital products to make it easy to understand and navigate. Is like organizing a massive global library so you can find that one book without getting lost.

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    Whether it's grouping Jurassic Period fossils in a museum, or arranging your favorite snacks in the supermarket, IA can guide us through physical and digital spaces alike. At its core, IA focuses on arranging the part of something to be understandable as a whole. In the context of UX design, IA is akin to the blueprint of a building: it lays out the foundation and structure upon which user experiences are built. It operates on the understanding that we perceive information as places

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    made of language: labels, menus, visuals that can be organized for better navigation. Good IA is shaped by the content available, the context in which it's sought and the users seeking it, forming a complex information ecology. For UX designers, this means starting with understanding users needs, which leads to the creation of intuitive site maps, navigation and user flows that make digital experiences seamless.

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    After a designer identifies user needs and content requirements, they will create a hierarchy that aligns with user behavior and psychology. This involves defining how information is grouped, how it flows from one section to another, and how users access it through navigation and search functionalities. Effective IA results in a coherent, intuitive user interface that allows users to find information quickly, accomplishes tasks efficiently, and understand the location within the digital space at any given time.

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    Effective information architecture isn't just an initial step. It's the foundation upon which effective user experience is built, ensuring that every digital interaction is meaningful and easy to navigate.

  • Make sure of an accessible design for all users—including those with disabilities.

  • Simplify forms and minimize unnecessary fields.

  • Provide search functionality with relevant results.

  • Implement user onboarding for new features.

  • Regularly analyze user behavior data and make iterative improvements.

  • Create designs that evoke positive emotions and align with users' values and expectations.

Author and Human-Computer Interaction Expert, Professor Alan Dix explains vital aspects of emotions and usability:

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  • Make sure there’s a cohesive visual identity and tone of voice across all touchpoints.

  • Be upfront about product features, limitations and any potential issues.

  • Tailor the user experience with individual personalized preferences and needs whenever possible.

  • Add little, engaging elements—micro-interactions that surprise and please users.

An illustration showing seven touchpoints.

Some important touchpoints to keep in mind.

© Rosenfeld Media, Fair Use

Why Are KPIs Important to Feature in UX Portfolios?

It's crucial for designers to demonstrate their ability to work with KPIs in their UX portfolios for several reasons—namely since designers can:

  1. Demonstrate business acumen: To show how proficient they are in handling KPIs indicates that a designer understands how important it is to align design decisions with business goals and objectives.

  1. Prove a data-driven approach: It showcases how well the designer can make informed decisions—as in, ones based on measurable metrics and hard analytics—rather than just aesthetics or personal preferences.

William Hudson explains key points about analytics:

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  1. Highlight problem-solving skills: To address KPIs in design work shows how ably a designer can spot and solve complex problems that impact business performance.

  1. Show value creation: When designers link design decisions to KPIs, they can illustrate how their work contributes to improving key metrics and overall business success.

  1. Differentiate themselves from other candidates: Many designers focus just on visual aspects; so, if a designer showcases KPI-driven work, it can really set them apart in a competitive job market.

Design Director at Societe Generale CIB, Morgane Peng discusses essential aspects of designer portfolios:

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    A portfolio is a collection of  work and projects curated by you   to showcase your skills, experiences, and  achievements. Think of it like a friend:   it's your best advocate. It tells your story,  it introduces you without you being around,   and, if you're looking for a job, it's  a key tool to get noticed and hired.

How Can Designers Optimize Their Portfolios with KPIs?

Here are some important items that designers can effectively showcase their KPI-handling skills with in their UX portfolios:

  1. Case studies: Present detailed case studies that outline the project's goals, the KPIs targeted, the design process and the resulting impact on those KPIs—and it’s best to angle these in the form of a story arc.

A diagram showing the story arc approach to case studies.

Designers can include KPIs in their portfolios to great effect, especially when these tie in with a story arc approach.

© Interaction Design Foundation, CC BY-SA 4.0

  1. Collaboration highlights: A designer would do well to describe how they worked with other teams—like marketing and development—to align on KPIs and achieve shared goals.

UX Designer and Author of Build Better Products and UX for Lean Startups, Laura Klein explains essential points about cross-functional collaboration:

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  1. Lessons learned: It’s helpful to think from a storytelling angle again and discuss any challenges that came up while working with KPIs—and how the designer overcame them; something that can showcase adaptability and continuous learning.

  1. Contextual explanation: Give context for the KPIs chosen—and explain why they’re relevant to the project plus how they aligned with the overall business objectives.

Morgane Peng explains additional valuable points about how to craft a strong portfolio:

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What are Potential Pitfalls of Relying on KPIs Too Much?

Regarding pros and cons, there are so many benefits—and vital ones to consider, especially—that it’s easy to overlook some potential downsides that can come if designers, design teams and their brands over-rely on them. Here are some important concerns:

  1. Oversimplification: Complex user experiences can't always boil down into simple metrics—to try to do so can result in missed nuanced insights.

  1. Quantitative bias: To put too much emphasis on quantitative KPIs may overlook valuable qualitative feedback and insights—so get qualitative data, too.

  1. One-size-fits-all approach: Standardized KPIs mightn’t be suitable for all products, services or user segments. For example, there’s the users’ culture to consider.

Author and Human-Computer Interaction Expert, Professor Alan Dix explains important points about how to design for culture:

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    As you're designing, it's so easy just to design for the people that you know and for the culture that you know.  However, cultures differ. Now, that's true of many aspects of the interface; no[t] least, though, the visual layout of an interface and the the visual elements. Some aspects are quite easy just to realize like language, others much, much more subtle.

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    You might have come across, there's two... well, actually there's three terms because some of these are almost the same thing, but two terms are particularly distinguished. One is localization and globalization. And you hear them used almost interchangeably and probably also with slight differences because different authors and people will use them slightly differently. So one thing is localization or internationalization. Although the latter probably only used in that sense. So localization is about taking an interface and making it appropriate

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    for a particular place. So you might change the interface style slightly. You certainly might change the language for it; whereas global – being globalized – is about saying, "Can I make something that works for everybody everywhere?" The latter sounds almost bound to fail and often does. But obviously, if you're trying to create something that's used across the whole global market, you have to try and do that. And typically you're doing a bit of each in each space.

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    You're both trying to design as many elements as possible so that they are globally relevant. They mean the same everywhere, or at least are understood everywhere. And some elements where you do localization, you will try and change them to make them more specific for the place. There's usually elements of both. But remembering that distinction, you need to think about both of those. The most obvious thing to think about here is just changing language. I mean, that's a fairly obvious thing and there's lots of tools to make that easy.

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    So if you have... whether it's menu names or labels, you might find this at the design stage or in the implementation technique, there's ways of creating effectively look-up tables that says this menu item instead of being just a name in the implementation, effectively has an idea or a way of representing it. And that can be looked up so that your menus change, your text changes and everything. Now that sounds like, "Yay, that's it!"

  6. 00:02:31 --> 00:03:00

    So what it is, is that it's not the end of the story, even for text. That's not the end of the story. Visit Finland sometime. If you've never visited Finland, it's a wonderful place to go. The signs are typically in Finnish and in Swedish. Both languages are used. I think almost equal amounts of people using both languages, their first language, and most will know both. But because of this, if you look at those lines, they're in two languages.

  7. 00:03:00 --> 00:03:31

    The Finnish line is usually about twice as large as the Swedish piece of text. Because Finnish uses a lot of double letters to represent quite subtle differences in sound. Vowels get lengthened by doubling them. Consonants get separated. So I'll probably pronounce this wrong. But R-I-T-T-A, is not "Rita" which would be R-I-T-A . But "Reet-ta". Actually, I overemphasized that, but "Reetta". There's a bit of a stop.

  8. 00:03:31 --> 00:04:02

    And I said I won't be doing it right. Talk to a Finnish person, they will help put you right on this. But because of this, the text is twice as long. But of course, suddenly the text isn't going to fit in. So it's going to overlap with icons. It's going to scroll when it shouldn't scroll. So even something like the size of the field becomes something that can change. And then, of course, there's things like left-to-right order. Finnish and Swedish both are left-to-right languages. But if you were going to have, switch something say to an Arabic script from a European script,

  9. 00:04:02 --> 00:04:31

    then you would end up with things going the other way round. So it's more than just changing the names. You have to think much more deeply than that. But again, it's more than the language. There are all sorts of cultural assumptions that we build into things. The majority of interfaces are built... actually the majority are built not even in just one part of the world, but in one country, you know the dominance... I'm not sure what percentage,

  10. 00:04:31 --> 00:05:02

    but a vast proportion will be built, not just in the USA, but in the West Coast of the USA. Certainly there is a European/US/American centeredness to the way in which things are designed. It's so easy to design things caught in those cultures without realizing that there are other ways of seeing the world. That changes the assumptions, the sort of values that are built into an interaction.

  11. 00:05:02 --> 00:05:35

    The meanings of symbols, so ticks and crosses, mostly will get understood and I do continue to use them. However, certainly in the UK, but even not universally across Europe. But in the UK, a tick is a positive symbol, means "this is good". A cross is a "blah, that's bad". However, there are lots of parts of the world where both mean the same. They're both a check. And in fact, weirdly, if I vote in the UK,

  12. 00:05:35 --> 00:06:02

    I put a cross, not against the candidate I don't want but against the candidate I do want. So even in the UK a cross can mean the same as a tick. You know – and colors, I said I do redundantly code often my crosses with red and my ticks with green because red in my culture is negative; I mean, it's not negative; I like red (inaudible) – but it has that sense of being a red mark is a bad mark.

  13. 00:06:02 --> 00:06:33

    There are many cultures where red is the positive color. And actually it is a positive color in other ways in Western culture. But particularly that idea of the red cross that you get on your schoolwork; this is not the same everywhere. So, you really have to have quite a subtle understanding of these things. Now, the thing is, you probably won't. And so, this is where if you are taking something into a different culture, you almost certainly will need somebody who quite richly understands that culture.

  14. 00:06:33 --> 00:06:43

    So you design things so that they are possible for somebody to come in and do those adjustments because you probably may well not be in the position to be able to do that yourself.

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  1. Resource drain: To collect and analyze KPI data can be time-consuming and expensive—plus, it might even divert resources from actual UX improvements.

  1. False sense of security: Good KPI numbers might invite complacency—supposedly healthy readings can mask a complex design and user landscape, and end up meaning missed opportunities for innovation and improvement.

Remember, UX KPIs function much like the vital signs of a digital solution and—by association—the brand behind it; so, use them wisely and take insights alongside each other for the best results.

Learn More About KPIs in UX Design

Our course Build a Standout UX/UI Portfolio: Land Your Dream Job with Design Director at Societe Generale CIB, Morgane Peng provides a precious cache of details and tips for freelance designers.

Watch our Master Class, Design KPIs: From Insights to Impact with Vitaly Friedman, Senior UX Consultant, European Parliament, and Creative Lead, Smashing Magazine.

Read our piece, How to Write Great Case Studies for Your UX Design Portfolio for valuable additional insights.

Read our piece, System Usability Scale for Data-Driven UX for more.

Check out 21 customer journey KPIs to track to improve PX by Hotjar for further valuable details.

Discover Harnessing the Power of KPIs and UX Metrics — Big Guide by Max Stepanov for more tips.

How do KPIs differ from metrics?

KPIs—or Key Performance Indicators—are specific, strategic goals that businesses track to measure their success over time. They provide a clear focus on what matters most to achieve long-term objectives. Metrics—on the other hand—are the data points that support KPIs. They’re the raw numbers or statistics that you can measure and analyze to understand performance. While every KPI is a metric, not every metric qualifies as a KPI. KPIs indicate whether you're on the right path, while metrics provide the detailed information needed to make adjustments. 

Watch our Master Class, Design KPIs: From Insights to Impact with Vitaly Friedman, Senior UX Consultant, European Parliament, and Creative Lead, Smashing Magazine. 

CEO of Experience Dynamics, Frank Spillers explains important aspects of KPIs: 

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When should you review your KPIs? 

Review your KPIs regularly so you can be sure they stay aligned with your business goals. At a minimum, conduct a quarterly review to assess performance and make any necessary adjustments. What’s more, review your KPIs whenever there's a significant change in your business—like a new strategy, market shift or product launch. Regular reviews help you spot trends, address issues early and keep your team focused on the most relevant objectives. When you stay proactive with your KPI reviews, you’ll make sure that your business really stays on track and adapts quickly to any changes. 

Watch our Master Class, Design KPIs: From Insights to Impact with Vitaly Friedman, Senior UX Consultant, European Parliament, and Creative Lead, Smashing Magazine. 

Frank Spillers explains important aspects of KPIs: 

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  1. 00:00:00 --> 00:00:31

    John Nielsen found that there's an average of 83% increase in key performance indicators from UX. UX improves KPIs. If it's not improving KPIs, then it's not good UX, right? And there are a lot of usability people who don't have an ROI background, who don't have business acumen, who don't get this.

  2. 00:00:31 --> 00:01:02

    They're busy trying to make the user feel good. That's important. But you also need to connect to key performance indication. Like, you know, write to improving your business metrics. In terms of e-commerce, you can expect to spend 10% and that 83% conversion conversion rates are normally 2%, and that's normal to have a 2% conversion rate. So we're seeing up to 15, 18, 22% and then the jumps up to 80% and 90%,

  3. 00:01:02 --> 00:01:33

    which which are just, you know, gangbusters returns intention to return. So if a user says I want to come back 60% from Forrester and stat market studies have found that and interesting to compare that to the you know how much would you be willing to spend while intention to return is incremental revenue on the back side right when they're coming back. So typically spending between 10 to 12% of dev budgets in order to get these ROI

  4. 00:01:33 --> 00:02:01

    returns. So the deal with how much you spend and how much you get back, it's the 110 100 role spend a dollar on research to make the six upfront. That's that early on user research $10 to change it during design or spend $100 to change something in development. So once you start baking and coding, you know, all the interrelationships of JavaScript kind of this and that it's actually easier to

  5. 00:02:01 --> 00:02:21

    learn about users prototype without much effort and figure out what the requirements are and validate it. Get the outside in validation before you start coding. It just makes sense. It makes financial sense. And that's why UX has become a staple in software development teams.

 

Why do some KPIs fail to deliver results? 

Some KPIs fail to deliver results because they don't align with the business's core objectives. When KPIs are too broad—or too narrow or irrelevant—they can mislead rather than guide effective decision-making. Another reason is poor data quality or inaccurate tracking methods—things that lead to unreliable insights. Another thing to consider is if teams don't fully understand or engage with the KPIs, they may not take the necessary actions to improve a UI’s performance. So, it’s a good idea to regularly review and refine your KPIs, to be sure they’re actionable and relevant. It’ll help avoid these pitfalls and make sure they’re KPIs that truly drive meaningful results. 

Watch our Master Class, Design KPIs: From Insights to Impact with Vitaly Friedman, Senior UX Consultant, European Parliament, and Creative Lead, Smashing Magazine. 

How do you present KPI data to stakeholders? 

It’s important for user experience designers, user interface designers and others to focus on clarity and relevance. Start with a summary of the most critical KPIs that directly impact the business goals. Use visual aids like charts, graphs and dashboards to make the data easy to understand at a glance. Tailor the presentation to your audience—and highlight the KPIs that matter most to them, plus explain the implications in clear, concise language. Provide context by comparing current performance to targets or past results. Lastly, offer actionable insights and suggest next steps to show how the data can inform decision-making. 

Watch our Master Class, Design KPIs: From Insights to Impact with Vitaly Friedman, Senior UX Consultant, European Parliament, and Creative Lead, Smashing Magazine. 

Author, Speaker and Leadership Coach, Todd Zaki Warfel explains important points about how to present to stakeholders: 

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How do you set realistic KPI targets?

For one thing, analyze historical data to understand past performance trends. Consider your current resources, market conditions and business goals when you’re establishing these targets. Engage with your team to get their insights on what’s achievable, as they’re often closest to the processes that are under the “microscope.” Break down larger goals into smaller, incremental targets to ensure progress is steady and manageable. Use benchmarks from your industry to set targets that are challenging yet attainable, too. Last—but not least—regularly revisit and adjust these targets to reflect any changes in your business environment. 

Watch our Master Class, Design KPIs: From Insights to Impact with Vitaly Friedman, Senior UX Consultant, European Parliament, and Creative Lead, Smashing Magazine. 

How do you calculate the ROI of KPIs?

To calculate the ROI of KPIs, start by identifying the specific outcomes or benefits linked to each KPI. Quantify these benefits in financial terms—like increased revenue, cost savings or improved efficiency. Next, determine the total investment that’s needed to track and achieve the KPIs—including costs like software, personnel and time. Subtract the total investment from the financial benefits; then, divide this number by the investment amount. Finally, multiply by 100 to express the ROI as a percentage. This calculation shows how effectively your KPIs are driving financial returns relative to their cost. 

Watch our Master Class, Design KPIs: From Insights to Impact with Vitaly Friedman, Senior UX Consultant, European Parliament, and Creative Lead, Smashing Magazine. 

CEO of Experience Dynamics, Frank Spillers explains crucial aspects of KPIs: 

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How do you select the right KPIs for your business?

Start by defining your core business objectives. Find the key activities and processes that directly influence these objectives. Choose KPIs that align closely with these areas and can effectively measure progress toward your goals. Make sure that each KPI is specific, measurable, attainable, relevant and time-bound (SMART). Involve stakeholders in the selection process to get diverse insights on board and ensure buy-in. Review and refine your KPIs—regularly—to adapt to any changes in your business environment. Focus on KPIs that truly reflect your priorities and you can make sure they drive truly meaningful outcomes. 

Watch our Master Class, Design KPIs: From Insights to Impact with Vitaly Friedman, Senior UX Consultant, European Parliament, and Creative Lead, Smashing Magazine. 

Frank Spillers explains important aspects of KPIs: 

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What are some highly cited scientific articles about KPIs?

Lachner, F., Naegelein, P., Kowalski, R., Spann, M., & Butz, A. (2016). Quantified UX: Towards a Common Organizational Understanding of User Experience. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction (NordiCHI '16). Association for Computing Machinery, New York, NY, USA, Article 56, 1–10.  This conference paper's authors propose a framework for quantifying user experience—crucial for establishing meaningful KPIs. They present a method for translating qualitative UX insights into quantitative metrics. 

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Literature on Key Performance Indicators (KPIs)

Here's the entire UX literature on Key Performance Indicators (KPIs) by the Interaction Design Foundation, collated in one place:

Learn more about Key Performance Indicators (KPIs)

Take a deep dive into Key Performance Indicators (KPIs) with our course Build a Standout UX/UI Portfolio: Land Your Dream Job .

“Your portfolio is your best advocate in showing your work, your skills and your personality. It also shows not only the final outcomes but the process you took to get there and how you aligned your design decisions with the business and user needs.”

— Morgane Peng, Design Director, Societe Generale CIB

In many industries, your education, certifications and previous job roles help you get a foot in the door in the hiring process. However, in the design world, this is often not the case. Potential employers and clients want to see evidence of your skills and work and assess if they fit the job or design project in question. This is where portfolios come in.

Your portfolio is your first impression, your foot in the door—it must engage your audience and stand out against the hundreds of others they might be reviewing. Join us as we equip you with the skills and knowledge to create a portfolio that takes you one step closer to your dream career.

The Build a Standout UX/UI Portfolio: Land Your Dream Job course is taught by Morgane Peng, a designer, speaker, mentor and writer who serves as Director of Experience Design at Societe Generale CIB. With over 12 years of experience in management roles, she has reviewed thousands of design portfolios and conducted hundreds of interviews with designers. She has collated her extensive real-world knowledge into this course to teach you how to build a compelling portfolio that hiring managers will want to explore.

In lesson 1, you’ll learn the importance of portfolios and which type of portfolio you should create based on your career stage and background. You’ll discover the most significant mistakes designers make in their portfolios, the importance of content over aesthetics and why today is the best day to start documenting your design processes. This knowledge will serve as your foundation as you build your portfolio.

In lesson 2, you’ll grasp the importance of hooks in your portfolio, how to write them, and the best practices based on your career stage and target audience. You’ll learn how and why to balance your professional and personal biographies in your about me section, how to talk about your life before design and how to use tools and resources in conjunction with your creativity to create a unique and distinctive portfolio.

In lesson 3, you’ll dive into case studies—the backbone of your portfolio. You’ll learn how to plan your case studies for success and hook your reader in to learn more about your design research, sketches, prototypes and outcomes. An attractive and attention-grabbing portfolio is nothing without solid and engaging case studies that effectively communicate who you are as a designer and why employers and clients should hire you.

In lesson 4, you’ll understand the industry expectations for your portfolio and how to apply the finishing touches that illustrate your attention to detail. You’ll explore how visual design, menus and structure, landing pages, visualizations and interactive elements make your portfolio accessible, engaging and compelling. Finally, you’ll learn the tips and best practices to follow when you convert your portfolio into a presentation for interviews and pitches.

Throughout the course, you'll get practical tips to apply to your portfolio. In the "Build Your Portfolio" project, you'll create your portfolio strategy, write and test your hook, build a case study and prepare your portfolio presentation. You’ll be able to share your progress, tips and reflections with your coursemates, gain insights from the community and elevate each other’s portfolios.

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