Author: Franck Multon
Publications
Co-authors
Productive Colleagues
- Marie-Paule Cani
- Taku Komura
- Anatole Lecuyer
- 14
- 17
- 33
Publications
Bideau, Benoit, Kulpa, Richard, Vignais, Nicolas, Brault, Sebastien, Multon, Franck, Craig, Cathy (2010): Using Virtual Reality to Analyze Sports Performance. In IEEE Computer Graphics and Applications, 30 (2) pp. 14-21. https://doi.ieeecomputersociety.org/10.1109/MCG.2009.134
Vignais, Nicolas, Kulpa, Richard, Craig, Cathy, Brault, Sebastien, Multon, Franck, Bideau, Benoit (2010): Influence of the Graphical Levels of Detail of a Virtual Thrower on the Perception of the . In Presence: Teleoperators and Virtual Environments, 19 (3) pp. 243-252. https://dx.doi.org/10.1162/pres.19.3.243
Multon, Franck, Kulpa, Richard, Hoyet, Ludovic, Komura, Taku (2009): Interactive animation of virtual humans based on motion capture data. In Journal of Visualization and Computer Animation, 20 (5) pp. 491-500. https://dx.doi.org/10.1002/cav.281
Multon, Franck, Kulpa, Richard, Bideau, Benoit (2008): MKM: A Global Framework for Animating Humans in Virtual Reality Applications. In Presence: Teleoperators and Virtual Environments, 17 (1) pp. 17-28. https://dx.doi.org/10.1162/pres.17.1.17
Heloir, Alexis, Courty, Nicolas, Gibet, Sylvie, Multon, Franck (2006): Temporal alignment of communicative gesture sequences. In Journal of Visualization and Computer Animation, 17 (3) pp. 347-357. https://dx.doi.org/10.1002/cav.138
Kulpa, Richard, Multon, Franck, Arnaldi, Bruno (2005): Morphology-independent representation of motions for interactive human-like animation. In Comput. Graph. Forum, 24 (3) pp. 343-352. https://www.eg.org/EG/CGF/volume24/issue3/v24i3pp343-352.pdf
Bideau, Benoit, Kulpa, Richard, Ménardais, Stéphane, Fradet, Laetitia, Multon, Franck, Delamarche, Paul, Arnaldi, Bruno (2003): Real Handball Goalkeeper vs. Virtual Handball Thrower. In Presence: Teleoperators and Virtual Environments, 12 (4) pp. 411-421.
Multon, Franck, Ménardais, Stéphane, Arnaldi, Bruno (2001): Human motion coordination: a juggler as an example. In The Visual Computer, 17 (2) pp. 91-105. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=17&issue=2&spage=91
Multon, Franck, France, Laure, Cani, Marie-Paule, Debunne, Gilles (1999): Computer animation of human walking: a survey. In Journal of Visualization and Computer Animation, 10 (1) pp. 39-54.
Multon, Franck, Hoyet, Ludovic, Komura, Taku, Kulpa, Richard (2007): Interactive control of physically-valid aerial motion: application to VR training system f. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 77-80. https://doi.acm.org/10.1145/1315184.1315196
Terziman, Léo, Marchal, Maud, Emily, Mathieu, Multon, Franck, Arnaldi, Bruno, Lecuyer, Anatole (2010): Shake-your-head: revisiting walking-in-place for desktop virtual reality. In: Proceedings of the 2010 ACM Symposium on Virtual Reality Software and Technology , 2010, . pp. 27-34. https://dx.doi.org/10.1145/1889863.1889867
Hoyet, Ludovic, Multon, Franck, Lecuyer, Anatole, Komura, Taku (2010): Can we distinguish biological motions of virtual humans?: perceptual study with captured m. In: Proceedings of the 2010 ACM Symposium on Virtual Reality Software and Technology , 2010, . pp. 87-90. https://dx.doi.org/10.1145/1889863.1889878