VR 1993

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Year
1993
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Place
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Series
VR - IEEE Virtual Reality Conference
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Articles

Amari, Haruo, Nagumo, Toshiki, Okada, Mikio, Hirose, Michitaka, Ishii, Takemochi (1993): A Virtual Reality Application for Software Visualization. In: VR 1993 , 1993, . pp. 1-6.

Arai, Fumihito, Fukuda, Toshio, Yamamoto, Yoshihiro, Naito, Toru, Matsui, Teruyuki (1993): Interactive Adaptive Interface Using Recursive Fuzzy Reasoning. In: VR 1993 , 1993, . pp. 104-110.

Song, Deyang, Norman, Michael (1993): Nonlinear Interactive Motion Control Techniques for Virtual Space Navigation. In: VR 1993 , 1993, . pp. 111-117.

Maggioni, Christoph (1993): A Novel Gestural Input Device for Virtual Reality. In: VR 1993 , 1993, . pp. 118-124.

Hirose, Michitaka, Yokoyama, Kensuke, Sato, Shin-ichi (1993): Transmission of Relistic Sensation: Development of a Virtual Dome. In: VR 1993 , 1993, . pp. 125-131.

Sowizral, Henry, Barnes, James C. (1993): Tracking Position and Orientation in a Large Volume. In: VR 1993 , 1993, . pp. 132-139.

Tanner, Steve (1993): The Use of Virtual Reality at Boeing's Huntsville Laboratories. In: VR 1993 , 1993, . pp. 14-19.

Deering, Michael F. (1993): Explorations of Display Interfaces for Virtual Reality. In: VR 1993 , 1993, . pp. 141-147.

Kandel, Sonia, Boë, Louis-Jean, Orliaguet, Jean Pierre (1993): Visual Detection of Coarticulatory Anticipation or... Guessing What Has Not Yet Been Writt. In: VR 1993 , 1993, . pp. 148-154.

Zhai, Shumin, Milgram, Paul (1993): Human Performance Evaluation of Manipulation Schemes in Virtual Environments. In: VR 1993 , 1993, . pp. 155-161.

Adachi, Yoshitaka (1993): Touch and Trace on the Free-Form Surface of Virtual Object. In: VR 1993 , 1993, . pp. 162-168.

Gross, Ben, Brain, Jim (1993): Limbo Champion in the Low Cost VR Competition: The Power Glove Serial Interface. In: VR 1993 , 1993, . pp. 169-175.

Pope, Stephen Travis, Fahlen, Lennart E. (1993): The Use of 3-D Audio in a Synthetic Environment: An Aural Renderer for a Distributed Virtu. In: VR 1993 , 1993, . pp. 176-182.

Yonekura, Tatsuhiro, Ariyoshi, Nobuyuki, Watanabe, Yoshiki (1993): ASPECT: Audio SPatial Environment for Communication - as a Three Dimensional Auditory Inte. In: VR 1993 , 1993, . pp. 183-187.

Chen, Jiashu, Veen, Barry D. Van, Hecox, Kurt E. (1993): Synthesis of 3D Virtual Auditory Space via a Spatial Feature Extraction and Regularization. In: VR 1993 , 1993, . pp. 188-193.

Eberhardt, Silvio P., Bernstein, Lynne E., Coulter, David C., Hunckler, Laura A. (1993): OMAR - A Haptic Display for Speech Perception by Deaf and Deaf-blind Individuals. In: VR 1993 , 1993, . pp. 195-201.

Bryson, Steve (1993): The Virtual Windtunnel: A High-Performance Virtual Reality Application. In: VR 1993 , 1993, . pp. 20-26.

Colgate, J. Edward, Grafing, Paul E., Stanley, Michael C., Schenkel, Gerd (1993): Implementation of Stiff Virtual Walls in Force-Reflecting Interfaces. In: VR 1993 , 1993, . pp. 202-208.

Hashimoto, Hideki, Kunii, Yasuharu, Buss, Martin, Harashima, Fumio (1993): Dynamic Force Simulator for Force Feedback Human-Machine Interaction. In: VR 1993 , 1993, . pp. 209-215.

Millman, Paul A., Stanley, Michael C., Colgate, J. Edward (1993): Design of a High Performance Haptic Interface to Virtual Environments. In: VR 1993 , 1993, . pp. 216-222.

Edwards, Emily K., Rolland, Jannick P., Keller, Kurtis (1993): Video See-through Design for Merging of Real and Virtual Environments. In: VR 1993 , 1993, . pp. 223-233.

Manhart, Paul K., Malcolm, Roger J., Frazee, John G. (1993): Augeye - A Compact, Solid Schmidt Optical Relay for Helmet Mounted Displays. In: VR 1993 , 1993, . pp. 234-245.

Janin, Adam L., Mizell, David W., Caudell, Thomas P. (1993): Calibration of Head-Mounted Displays for Augmented Reality Applications. In: VR 1993 , 1993, . pp. 246-255.

Hirota, Koichi, Hirose, Michitaka (1993): Development of Surface Display. In: VR 1993 , 1993, . pp. 256-262.

Shimoga, Karun B. (1993): A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation: Part I. Finger Force. In: VR 1993 , 1993, . pp. 263-270.

Rosenberg, Louis B. (1993): The Effect of Interocular Distance upon Operator Performance using Stereoscopic Displays t. In: VR 1993 , 1993, . pp. 27-32.

Shimoga, Karun B. (1993): A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation: Part II. Finger Touc. In: VR 1993 , 1993, . pp. 271-279.

Bostrom, Mikael, Singh, Sunil K., Wiley, Christopher W. (1993): Design of An Interactive Lumbar Puncture Simulator With Tactile Feedback. In: VR 1993 , 1993, . pp. 280-286.

Iwata, Hiroo (1993): Pen-based Haptic Virtual Environment. In: VR 1993 , 1993, . pp. 287-292.

Regan, Matthew, Pose, Ronald (1993): An Interactive Graphics Display Architecture. In: VR 1993 , 1993, . pp. 293-299.

Reichlen, Bruce A. (1993): Sparcchair: A One Hundred Million Pixel Display. In: VR 1993 , 1993, . pp. 300-307.

Bess, Rick D. (1993): Image Generation Implications for Networked Tactical Training Systems. In: VR 1993 , 1993, . pp. 308-317.

Soderberg, Brian, 0002, Dale Miller (1993): Image Generation Design for Ground-based Network Training Environments. In: VR 1993 , 1993, . pp. 318-329.

Henry, Daniel, Furness, Thomas A. (1993): Spatial Perception in Virtual Environments: Evaluating an Architectural Application. In: VR 1993 , 1993, . pp. 33-40.

Ishii, Masahiro, Sato, Makoto (1993): A 3D Interface Device with Force Feedback: A Virtual Work Space for Pick-and-Place Tasks. In: VR 1993 , 1993, . pp. 331-335.

McNeely, William A. (1993): Robotic Graphics: A New Approach to Force Feedback for Virtual Reality. In: VR 1993 , 1993, . pp. 336-341.

Emhardt, Jürgen, Semmler, Jürgen, Strothotte, Thomas (1993): Hyper-navigation in Virtual Buildings. In: VR 1993 , 1993, . pp. 342-348.

Nelson, Mark, Cavaiuolo, Mario, Yakovleff, Andre (1993): A Heterogeneous Architecture for Stereoscopic Visualisation. In: VR 1993 , 1993, . pp. 349-355.

Deering, Michael F. (1993): Data Complexity for Virtual Reality: Where do all the Triangles Go?. In: VR 1993 , 1993, . pp. 357-363.

Allen, David W. (1993): A 1 High Resolution Field Sequential Display for Head Mounted Applications. In: VR 1993 , 1993, . pp. 364-370.

Bos, Philip J. (1993): Performance Limits of Stereoscopic Viewing Systems Using Active and Passive Glasses. In: VR 1993 , 1993, . pp. 371-376.

Curtis, W. Dan, Janin, Adam L., Zikan, Karel (1993): A Note on Averaging Rotations. In: VR 1993 , 1993, . pp. 377-385.

Su, S. Augustine, Furuta, Richard (1993): The Virtual Panel Architecture: A 3D Gesture Framework. In: VR 1993 , 1993, . pp. 387-393.

Carlsson, Christer, Hagsand, Olof (1993): DIVE - a Multi User Virtual Reality System. In: VR 1993 , 1993, . pp. 394-400.

Codella, Christopher F., Jalili, Reza, Koved, Lawrence, Lewis, J. Bryan (1993): A Toolkit for Developing Multi-User, Distributed Virtual Environments. In: VR 1993 , 1993, . pp. 401-407.

Ohya, Jun, Kitamura, Yasuichi, Takemura, Haruo, Kishino, Fumio, Terashima, Nobuyoshi (1993): Real-time Reproduction of 3D Human Images in Virtual Space Teleconferencing. In: VR 1993 , 1993, . pp. 408-414.

Shepherd, Barry J. (1993): Rationale and Strategy for VR Standards. In: VR 1993 , 1993, . pp. 41-46.

Youn, Ji-Hoon, Wohn, KwangYun (1993): Realtime Collision Detection for Virtual Reality Applications. In: VR 1993 , 1993, . pp. 415-421.

Singh, Sunil K., Kumar, Alok, Shi, Lin (1993): Generating Autonomous Dynamic Behavior for Computer Animation: A Constrained Optimal Contr. In: VR 1993 , 1993, . pp. 422-428.

Chen, David T., Pieper, Steven D., Singh, Sunil K., Rosen, Joseph M., Zeltzer, David (1993): The Virtual Sailor: An Implementation of Interactive Human Body Modeling. In: VR 1993 , 1993, . pp. 429-435.

Elsimary, Hamed, Mashali, Samia, Shaheen, Samir I. (1993): A Method for Training Feed Forward Neural Network to be Fault Tolerant. In: VR 1993 , 1993, . pp. 436-441.

Kazman, Rick (1993): Making WAVES: On the Design of Architectures for Low-end Distributed Virtual Environments. In: VR 1993 , 1993, . pp. 443-449.

Calvin, James M., Dickens, Alan, Gaines, Bob, Metzger, Paul, 0002, Dale Miller, Owen, Dan (1993): The Simnet Virtual World Architecture. In: VR 1993 , 1993, . pp. 450-455.

Stanley, Michael C., Colgate, J. Edward (1993): Real Time Simulation of Stiff Dynamic Systems via Distributed Memory Parallel Processors. In: VR 1993 , 1993, . pp. 456-462.

Shaw, Christopher D., Green, Mark (1993): The MR Toolkit Peers Package and Experiment. In: VR 1993 , 1993, . pp. 463-469.

Fairchild, Kim M., Lee, Beng Hai, Loo, Joel, Hern, Ng, Serra, Luis (1993): The Heaven and Earth Virtual Reality: Designing Applications for Novice Users. In: VR 1993 , 1993, . pp. 47-53.

Dickerson, Julie A., Kosko, Bart (1993): Virtual Worlds as Fuzzy Cognitive Maps. In: VR 1993 , 1993, . pp. 471-477.

Caudell, Thomas P., Janin, Adam L., Johnson, Sean K. (1993): Neural Modelling of Face Animation for Telecommuting in Virtual Reality. In: VR 1993 , 1993, . pp. 478-485.

Morishima, Shigeo, Harashima, Hiroshi (1993): Facial Expression Synthesis Based on Natural Voice for Virtual Face-to-Face Communication . In: VR 1993 , 1993, . pp. 486-491.

Chanezon, Alain, Takemura, Haruo, Kitamura, Yoshifumi, Kishino, Fumio (1993): A Study of an Operator Assistant for Virtual Space. In: VR 1993 , 1993, . pp. 492-498.

Yamashita, Juli, Fukui, Yukio (1993): A Direkt Deformation Method. In: VR 1993 , 1993, . pp. 499-504.

Yamamoto, Kenji, Ishiguro, Akio, Uchikawa, Yoshiki (1993): A Development of Dynamic Deforming Algorithms for 3D Shape Modeling with Generation of Int. In: VR 1993 , 1993, . pp. 505-511.

Poston, Tim, Fairchild, Kim M. (1993): Virtual Aristotelean Physics. In: VR 1993 , 1993, . pp. 512-518.

Kameyama, Ken-ichi, Ohtomi, Koichi (1993): A Direct 3-D Shape Modeling System. In: VR 1993 , 1993, . pp. 519-524.

Feiner, Steven, Zhou, Michelle X., Crutcher, Laurence A., Lazar, Aurel A. (1993): A Virtual World for Network Management. In: VR 1993 , 1993, . pp. 55-61.

Faigle, Chris, Fox, Geoffrey, Furmanski, Wojtek, Niemiec, Janusz, Simoni, Diglio A. (1993): Integrating Virtual Environments with High Performance Computing. In: VR 1993 , 1993, . pp. 62-68.

Askew, R. Scott, Diftler, Myron A. (1993): Ground Control Testbed for Space Station Freedom Robot Manipulators. In: VR 1993 , 1993, . pp. 69-75.

Metzger, Paul J. (1993): Adding Reality to the Virtual. In: VR 1993 , 1993, . pp. 7-13.

Rosenberg, Louis B. (1993): Virtual Fixtures: Perceptual Tools for Telerobotic Manipulation. In: VR 1993 , 1993, . pp. 76-82.

Moshell, J. Michael, Blau, Brian S., Knerr, Bruce W., Lampton, Donald R., Bliss, James P. (1993): A Research Testbed for Virtual Environment Training Applications. In: VR 1993 , 1993, . pp. 83-89.

Slater, Mel, Usoh, Martin (1993): Presence in Immersive Virtual Environments. In: VR 1993 , 1993, . pp. 90-96.

Stary, Christian (1993): Task-Oriented Design of Virtual Worlds. In: VR 1993 , 1993, . pp. 97-103.

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New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

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314,866 designers enjoy our newsletter—sure you don’t want to receive it?