User Research

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What is User Research?

User research is the methodic study of target users—including their needs and pain points—so designers have the sharpest possible insights to make the best designs. User researchers use various methods to expose problems and design opportunities and find crucial information to use in their design process.

Discover why user research is a crucial part of the design process.

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    User research is a crucial part of the design process. It helps to bridge the gap between what we think users need and what users actually need. User research is a systematic process of gathering and analyzing information about the target audience or users of a product, service or system. Researchers use a variety of methods to understand users, including surveys, interviews, observational studies, usability testing, contextual inquiry, card sorting and tree testing, eye tracking

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    studies, A-B testing, ethnographic research and diary studies. By doing user research from the start, we get a much better product, a product that is useful and sells better. In the product development cycle, at each stage, you’ll different answers from user research. Let's go through the main points. What should we build? Before you even begin to design you need to validate your product idea. Will my users need this? Will they want to use it? If not this, what else should we build?

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    To answer these basic questions, you need to understand your users everyday lives, their motivations, habits, and environment. That way your design a product relevant to them. The best methods for this stage are qualitative interviews and observations. Your visit users at their homes at work, wherever you plan for them to use your product. Sometimes this stage reveals opportunities no one in the design team would ever have imagined. How should we build this further in the design process?

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    You will test the usability of your design. Is it easy to use and what can you do to improve it? Is it intuitive or do people struggle to achieve basic tasks? At this stage you'll get to observe people using your product, even if it is still a crude prototype. Start doing this early so your users don't get distracted by the esthetics. Focus on functionality and usability. Did we succeed? Finally, after the product is released, you can evaluate the impact of the design.

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    How much does it improve the efficiency of your users work? How well does the product sell? Do people like to use it? As you can see, user research is something that design teams must do all the time to create useful, usable and delightful products.

Table of contents

User Research – Get to know your Users, and What They want

To call user research a crucial part of an interaction design process might seem overly obvious. Indeed, it’s the only way to discover exactly what these users need, having first found out precisely who they are. To set out to generate these facts, you must gather data from your users through a structured approach. First, you must choose methods that 1) suit your research’s purpose and 2) will yield the clearest information. Afterwards—to get the insights you want—you’ll need to interpret your findings from all that data, which can be tricky. You can apply user research anytime during the design process. Typically, researchers begin with qualitative measures, to discover users’ needs and motivations. They might later test their results by using quantitative measures.

“Research is creating new knowledge.”

– Neil Armstrong, the First person to walk on the Moon

User research essentially splits into two subsets:

  1. Qualitative research – Ethnographic field studies and interviews are examples of methods that can help you build a deep understanding of why users behave the way they do (e.g., why they leave a website so quickly). For instance, you can interview a small number of users and get sharp insights into their shopping habits by asking them open-ended questions. Usability testing is another dimension of this type of research (e.g., examining users’ stress levels when they use a certain design). Qualitative research requires great care. As it involves collecting non-numerical data (e.g., opinions), your own opinions might influence findings.

  2. Quantitative research – With more-structured methods such as surveys, you gather measurable data about what users do and test assumptions you developed from qualitative research. An example is to use an online survey to ask users questions about their shopping habits (e.g., “Approximately how many items of clothing do you buy online per year?”). You can use this data to find patterns within a large user group. In fact, the larger the sample of representative test users is, the more likely you’ll have a statistically reliable way of assessing the target user population. Regardless of the method, with careful research you can gather objective and unbiased data. Nevertheless, quantitative data alone cannot expose deeper human insights.

We can also split user research into two approaches:

  1. Attitudinal – you listen to users’ words (e.g., in interviews).

  2. Behavioral – you watch their actions through observational studies.

Usually, you can get the sharpest view of a design problem when you apply a mixture of both quantitative and qualitative research as well as a mixture of attitudinal and behavioral approaches.

Two Approaches to User Research

© Interaction Design Foundation, CC BY-SA 4.0

Leverage User Research Methods throughout Development

Industry-leading user experience consulting organization the Nielsen Norman Group names appropriate user research methods for you to use during your project’s four stages. Here are key methods:

  1. Discover – Determine what’s relevant for users.

    • Diary studies – Have users log their performance of activities or record their daily interactions with a design.

    • Contextual inquiries – Interview suitable users in their own environment to find out how they perform the task/s in question.

  2. Explore – See how to address all users’ needs.

    • Card sorting – On cards, write words and phrases and then let participants organize these in the most meaningful way and label categories to ensure your design is logically structured.

    • Customer journey maps – Create user journeys to reveal potential pitfalls and crucial moments.

  3. Test – Evaluate your designs.

  4. Listen – Put issues in perspective, uncover any new problems and spot trends.

    • Analytics – Gather analytics/metrics to chart (e.g.) website traffic and generate reports.

    • Surveys/Questionnaires – Track how users’ feel about your product/design via these.

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    In this presentation, we look at how user research fits into your design process and when to do different types of user studies. If you decide to invest time in doing user research, it's important that you time it so that you get as much out of your efforts as possible. Here, we look at when you should do different types of user research and how research fits into the different work processes.

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    Before you can decide when to do user research, you have to clarify *why* you're doing user research. You need different kinds of insights at different times in your design process. Let's have a look at the overall reasons for doing user research. You can do user research to ensure that you have a good understanding of your users; what their everyday life looks like; what motivates them, and so on. If you understand the people who use your product, you can make designs that are relevant for them. This type of research is typically *qualitative interviews and observations*.

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    You can also do tests of the user experience to ensure that your design has a high level of usability. Finally, you can evaluate on the impact of your design – for instance, on the number of customers or efficiency of work processes. As you can probably see, the different types of research fit into the design process in different ways. Let's start by looking at how each type of research fits into a simplified timeline for product development. Afterwards, we'll look into how user research fits into different types of development processes.

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    Research to ensure that your design is relevant to your users will typically be interviews and observations at the user's home or another relevant context. Since research to ensure that you create relevant products is meant to influence what type of product you will develop, most of this research takes place at the *start* of the development process, either *concurrently* with ideation work or *before* any concept work is done. You can also do research to validate your design direction, once you've developed some concept ideas

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    that you can show prospective users or during early product development. After release, you can do the same type of research to understand how customers are using your product, to explore if they need other features or offer opportunity scoping for your next project. And that, of course, leads you back to the beginning of your next product development process. Research to ensure that your designs are easy to use is mostly done as usability tests. It's important to start usability testing as early in the design or development process as possible

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    so that you have time to make changes to your design if the tests show that changing the design will benefit the product. If you use paper prototypes or similar materials, you can do early user testing before you have an interactive interface. User testing works well in an iterative process where you continually do user tests to ensure that your design is easy and pleasurable to use. Finally, research to measure the impact of your design mostly takes place *after* your product is released. The studies can then lead to new development and design changes.

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    If you're working on web-based products such as apps and web pages, it makes sense to keep evaluating on the user experience after your first release. One thing is a simplified timeline, but when you can do user research and how much research you can do really depends on what type of development process you work in. You can fit user research into most work processes depending on how ambitious you are. But it's easier in some work processes than in others. Let's take a look at what a work process that's optimized for user research looks like.

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    *User-centered design* is an overall term for work processes that place the needs and abilities of the user at the center of the development process. It's been described in different terms, but overall it's an iterative process where the first step is *user research* to ensure the relevance of the product. The second step is to *define* concepts based on user insights. The third step is *design and development*. And the fourth step is *user-testing the solution*. Ideally, this iterative process continues until evaluations show that the product is ready to be released.

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    After release, evaluations of the customer experience might lead to further development. By the way, design thinking is one of the most well-known user-centered work processes. As you can see, the steps involved in design thinking are almost identical to the overall steps of the user-centered design process. When you work in a user-centered process, user research is an integrated part of that process. But, in reality, many work processes are either not like that or deviate from the basic process in different ways.

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    So, how do you approach user research if you don't work in a clear-cut user-centered process? If research is not an integrated part of your work process and it's not up to you to change the way of working, you can still do user research, but it's up to you to decide when and how. So, let's look at some rules of thumb for deciding if, when and how to do user research. The sooner in your process you can do research, the bigger the impact of your research will be.

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    If you can do research before development starts, you can help ensure that you work on products that are relevant to your users. If you can do research early in development, you have more time to make changes to ensure great user experience before your product is released, and so on. Sometimes, you work in projects where you're not involved in all phases of the development. But you can still do smaller research projects that influence the part of the project you *are* working on. If you're a UX designer who's not involved in early concept development, it still makes a lot of sense to do *iterative user testing* of your designs.

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    If you don't have a process for how to handle research results, you should stick to research where you also have influence on any design changes that your research brings about. If you *are* involved in planning your development process, make sure that you schedule in some time to do user research. That way, you can be *proactive* with your research rather than reactive, so you don't have to scramble for resources when you suddenly need research to support your design decisions.

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    Sometimes, you don't have the resources to do all the user research you'd like to do. In that case, think about which type of research will have the *biggest impact* on your particular project and prioritize doing those studies. If you have influence over how you plan your development, iterative processes are almost always preferable when it comes to getting the most out of your user research. Iterative processes make you open to changing the end goal of your design based on the results of your user research.

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    In many projects, your time and resources to do user research are scarce. Luckily, you can do a lot with a little. You can, for instance, do user tests with paper prototypes rather than with fully interactive prototypes that require software programming. Just remember that the *validity* of your research is always the most important thing. So, if your time and resources for doing research are so limited that your results won't be sensible, it's better *not* to do any research. Best case = you'll waste your time and nothing comes from it.

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    Worst case = insights that don't really represent the user will impact important design decisions. Similarly, if you're working on a project that could benefit from user insights but you don't have the time or resources to make any design changes based on your research, you should save your research efforts for another time when they make more sense. So, what's the take-away? User research fits into the development process on all stages, depending on why you want to do user research. When you should do research, and what type of research you can do, depends on what your work process looks like.

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    If you work in a user-centered design process, user research is an integrated part of the process. If you *don't* work in a user-centered design process, it's up to you to make smart decisions about when and how to do research.

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However you approach user research, always consider the pros and cons of each technique. Card sorting is cheap and easy, for example, but may prove time-consuming when you proceed to analysis. Moreover, it might not provide in-depth contextual meaning. The resources available to you are another constraint. These will decide when, how much and which type of user research you can actually do. Therefore, carefully choose only the most relevant method/s for your research. Also, get stakeholders from your organization involved early on. They can reveal precious insights and help keep your research on track regarding business goals. Overall, user research is a valuable way to validate the assumptions the design team makes concerning users in the field, cut the expense of the best deliverables and keep your product’s demand high and ahead of competitors’ in the marketplace.

User Research Methods - from natural observation to laboratory experimentation

© Interaction Design Foundation, CC BY-SA 4.0

User research methods have various pros and cons and involve activities ranging from observations of users in context to controlled experiments in lab settings.

Learn More about User Research

For a fuller grasp of user research, take our course here.

See the Nielsen Norman Group’s list of user research tips.

Find an extensive range of user research considerations, discussed in Smashing Magazine.

Here’s a convenient and example-rich catalogue of user research tools.

Get your master bundle of 17 “User Research” templates
User Research

Is User research a good career?

User Research is a fulfilling career for individuals driven to comprehend user behaviors and work collaboratively with teams. As a User Researcher, you're instrumental in steering teams towards crafting user-centric solutions. If you're intrigued by a career that combines both analytical and creative insights, consider delving into this field. For a comprehensive understanding, explore the User Researcher Learning Path on our platform.

How much does a User researcher earn?

User Researchers are seeing competitive pay in the industry. On average, they can earn from $92,000 to $146,000 annually. In some smaller firms, user research duties might be combined with a broader UX role. To understand how salaries can differ by region or delve into a broader perspective on UX-related pay, check out this detailed guide on UI UX Designer Salaries for 2023 or Glassdoor's breakdown of User Experience Researcher salaries.

User Research vs. UX Design: How do they differ?

While both are integral to the user experience, User Research and UX Design serve different purposes. User Research delves deep into understanding user preferences and needs, paving the way for informed design strategies. In contrast, UX Design is about sculpting a product based on that insight, ensuring it's both user-centric and aesthetically pleasing. 

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    Design is arguably *the* defining human endeavor  that separates us from all other species. Take a look around you right now and you'll notice that  *everything* has been designed – from how you sleep to how you eat and to how you communicate; everything around you has been designed by someone. In other words, user experience design, or UX design, is  *everywhere* – from how you interact with your smartphone to how your home is designed. Of course, not all experiences are *well designed*. And that's why UX design is such an incredibly exciting and  rewarding field to be in.

  2. 00:00:32 --> 00:01:00

    We can trace UX design all the way back to the ancient Romans. They developed theories of aesthetics to construct amazing buildings that have stood the test of time. Vitruvius, a renowned Roman architect who wrote the first-ever book on architecture, asserted that good design must have the qualities of *durability*, *usefulness* and *aesthetics*. These qualities are *as* important to UX design today as they were millennia ago.

  3. 00:01:00 --> 00:01:31

    From the early 1970s to '80s, UX design was known as "human-computer interaction", or *HCI*. HCI rose to prominence just as personal computers became mainstream, and that was not a coincidence. You see, before the 1970s computers were just large machines that were operated by punching lines of code. So, for most people, computers were really, really hard to use. But in the 1970s, Xerox PARC introduced the first personal computer. And it was not only small, but it utilized the first *graphical user interface*.

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    Instead of lines of code, you used Windows icons and a mouse. And it started a revolution! Soon, companies like Apple and Microsoft were heavily borrowing from the Alto to create their own personal computers. This explosion of personal computing in the 1970s and 1980s led people to ask questions like "How should people interact with computers?" and "How can we make that interaction as intuitive as when we interact with other humans?". As people started finding the answers to these questions, the field of human-computer interaction, or HCI, started to grow.

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    Originally, HCI practitioners were mostly from fields such as cognitive psychology and computer science, and they were mostly focused on the concept of *usability*: how to make computers as intuitive as possible. As the field of HCI grew, designers quickly realized that designing intuitive computers required a greater understanding of other fields such as *motion graphics*, *storytelling* and *linguistics*. UX design today is really just  a continuation of what was called *HCI* in the 1980s

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    and *interaction design* in the 1990s. Today, we're dealing with a whole new set of products and services, the smartphone, virtual and augmented reality and artificial intelligence. But the questions we are asking as UX designers are *exactly the same*. It's still about "How can we make the experience of interacting with a computer, a smartphone, a product, a service as *intuitive*, *smooth* and *pleasant* as possible?".

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    Don Norman, the prominent designer who coined the term "user experience", once said that *design is everything*. What he meant was that UX designers are not only concerned with the product *when* it is being used but also *before* the product has been purchased and *after* it has been used. Let's think about the smartphone, for example. As UX designers, we care not only about making the software easy to use;

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    we also care about *designing the right marketing campaign*, about *creating a great unboxing experience*, as well as *making troubleshooting as painless as possible*. Of course, on top of that, we need to make sure  that the product or service that you're offering   actually addresses the need of the user in the first place. If not, you'll just be designing in a vacuum and no one will care how smooth or pleasant the experience is.

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    This is why UX design has become such a huge umbrella term which encompasses many fields, including *visual design*, *usability*, *psychology*, *sociology* and *aesthetics*. If you're interested in the *questions* that UX designers ask and if you're excited about finding the *answers*, then we have some very good news for you! The first piece of good news is that because  UX design is such a multidisciplinary field, the barriers of entry are very low. It doesn't matter where you come from or what you majored in;

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    you'll always have something relevant to bring to the field of UX design. All you need is a constant drive for absorbing new knowledge and constantly improving yourself. The second piece of good news is that it's extremely challenging and rewarding to be a UX designer. There's an endless depth to the job, and you'll always be coming up with new  possibilities and new solutions. And, finally, the great news is that you can start *right now*! You can start learning UX design *today*. At the Interaction Design Foundation, because we're a non-profit

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    we're able to deliver online UX courses at an extremely high quality and at a surprisingly low price. You can also pick up a few books at your library, or you can read some articles online. The point is you can take action right now. You can start learning UX design, and then you can make the world into a better design place than when you found it.

Sometimes, especially in compact teams, the roles might blur with a designer handling research. Want a comprehensive insight? Dive into User Experience: The Beginner's Guide to explore their interconnected dynamics.

Is there a difference between User Research and UX Research?

Yes, there is! Think of UX research as a subset of user research. While both focus on understanding users, user research casts a broader net, examining topics like pricing or delivery preferences. UX research, meanwhile, zeroes in on how users interact with a product and their experience doing so. In short, user research looks at broader interactions, while UX research specifically studies product use. To dive deeper, check out our course on User Research Methods and Best Practices.

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    When developing a product or service, it is *essential*   to know what problem we are solving for our users. But as designers, we all too easily shift far away from their perspective. Simply put, we forget that *we are not our users*. User research is how we understand what our users *want*, and it helps us design products and services that are *relevant* to people. User research can help you inspire your design,

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    evaluate your solutions and measure your impact by placing people at the center of your design process. And this is why user research should be a *pillar* of any design strategy. This course will teach you *why* you should conduct user research and *how* it can fit into different work processes. You'll learn to understand your target audience's needs and involve your stakeholders.

  3. 00:01:00 --> 00:01:37

    We'll look at the most common research techniques, such as semi-structured interviews and contextual inquiry. And we'll learn how to conduct observational studies to  *really understand what your target users need*. This course will be helpful for you whether  you're just starting out in UX or looking to advance your UX career with additional research techniques. By the end of the course, you'll have an industry-recognized certificate – trusted by leading companies worldwide. More importantly, you'll master *in-demand research skills* that you can start applying to your projects straight away

  4. 00:01:37 --> 00:01:44

    and confidently present your research to clients and employers alike. Are you ready? Let's get started!

Which techniques are employed in user research?

User research utilizes varied techniques such as usability testing, A/B tests, surveys, card sorting, interviews, analytics analysis, and ethnographic studies. Every approach brings unique insights and is ideal for specific situations. It's essential to choose the proper technique based on your research goals and your audience. Discover these techniques further in 7 Great, Tried and Tested UX Research Techniques

Get your master bundle of 17 “User Research” templates
User Research

For a comprehensive understanding of usability testing, a popular user research method, check out our course on User Research Methods and Best Practices.

Is a degree necessary to become a user researcher?

While a related degree can be beneficial, it's not strictly required to become a user researcher. Many successful user researchers have degrees in diverse fields like psychology, design, anthropology, statistics, or human-computer interaction. What's crucial is a mix of relevant education, hands-on experience, and continuous learning. Even if some employers might favor candidates with a bachelor's degree, it can be in something other than a UX-focused area. Only some degrees specifically target user research. To strengthen your knowledge, consider courses like Data-Driven Design: Quantitative Research for UX or User Research Methods and Best Practices.

What does the user research process involve?


While each user research project is unique, some standard steps guide most endeavors:

  1. Determine the research question.

  2. Choose the proper research technique.

  3. Find participants.

  4. Execute the research.

  5. Evaluate the gathered data.

  6. Share the results.

For a thorough understanding of these steps and more, check out User Research – Methods and Best Practices.

Which tools are essential for user research?

There's a wide array of user research tools to pick from, tailored to your research goals, organizational size, and project specifics. Some popular choices include:

  • For surveys: Typeform or Google Forms.

  • Card sorting: Tools like Optimal Workshop, Maze or Trello.

  • Analyzing user activity: HotJar or CrazyEgg for heatmaps.

  • Usability evaluations: Platforms like Userlytics or Lookback.

  • Analyzing qualitative data: Miro or Lucidchart for affinity diagramming.

  • Crunching numbers: Google Sheets or Microsoft Excel for quantitative insights.

  • Usability testing on prototypes: Tools like Adobe XD or Figma.

  • Presenting findings: Use Google Slides, PowerPoint, or Prezi.

  • These tools often boast extra features to amplify your research.


Dive deeper into their applications with User Research – Methods and Best Practices.

Why is user research vital?

User research is paramount in creating products that align with users' genuine needs and preferences. Instead of basing designs on assumptions, it provides factual insights into how users feel and interact with products. By engaging in user research, designers can spot usability challenges, collect feedback on design ideas, and validate their design decisions. For businesses, this not only refines product offerings but also strengthens brand loyalty and reputation. A standout user experience gives a company a competitive edge and lowers the chances of product setbacks. Dive deeper into the significance of user research in design with Data-Driven Design: Quantitative Research for UX and User Experience: The Beginner’s Guide.

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Literature on User Research

Here's the entire UX literature on User Research by the Interaction Design Foundation, collated in one place:

Learn more about User Research

Take a deep dive into User Research with our course User Research – Methods and Best Practices .

How do you plan to design a product or service that your users will love, if you don't know what they want in the first place? As a user experience designer, you shouldn't leave it to chance to design something outstanding; you should make the effort to understand your users and build on that knowledge from the outset. User research is the way to do this, and it can therefore be thought of as the largest part of user experience design.

In fact, user research is often the first step of a UX design process—after all, you cannot begin to design a product or service without first understanding what your users want! As you gain the skills required, and learn about the best practices in user research, you’ll get first-hand knowledge of your users and be able to design the optimal product—one that’s truly relevant for your users and, subsequently, outperforms your competitors’.

This course will give you insights into the most essential qualitative research methods around and will teach you how to put them into practice in your design work. You’ll also have the opportunity to embark on three practical projects where you can apply what you’ve learned to carry out user research in the real world. You’ll learn details about how to plan user research projects and fit them into your own work processes in a way that maximizes the impact your research can have on your designs. On top of that, you’ll gain practice with different methods that will help you analyze the results of your research and communicate your findings to your clients and stakeholders—workshops, user journeys and personas, just to name a few!

By the end of the course, you’ll have not only a Course Certificate but also three case studies to add to your portfolio. And remember, a portfolio with engaging case studies is invaluable if you are looking to break into a career in UX design or user research!

We believe you should learn from the best, so we’ve gathered a team of experts to help teach this course alongside our own course instructors. That means you’ll meet a new instructor in each of the lessons on research methods who is an expert in their field—we hope you enjoy what they have in store for you!

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