UX Ecosystems

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What are UX Ecosystems?

UX (user experience) ecosystems are interconnected systems of interactions and touchpoints that users have with a product or service. This includes all digital and physical elements such as websites, mobile apps, customer support and physical products. Well-designed UX ecosystems ensure a seamless and consistently good user experience across all these touchpoints. 

CEO of Experience Dynamics, Frank Spillers explains how to map an ecosystem in service design

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    So, I'd like to introduce you to the next mapping tool here. It's the *ecosystem mapping*. It's a template that you can use. It's also a group activity. To start with, let's look at this quote here from the newly appointed CEO of Nokia in 2011. And he said this: What he pointed to there is this problem

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    that every business faces when they're delivering a service, which is the relationship and dependencies of the entire ecosystem. Now, at this stage, Microsoft acquired Nokia, and so they inherited this particular problem. But I think it illustrates the point that we're looking for here – which is:

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    What's going on in your *entire* ecosystem? And how are you going to deal with that in terms of creating a service that really resonates with customers? So, I like to define the ecosystem as those who are *bringing* the experience to the customer. Some people define ecosystem with "the customers" or "the users" and I don't think that's helpful; so,

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    I would like to define ecosystem as *those who are manufacturing the experience*. So, think of it as the employers, employees, supply chain, suppliers, contractors – everyone that goes into making that, building *that stage* – you know – making that thing perform. It's the *things they're doing* and the *value they're bringing*. It's the *information* that they need or

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    use or require or share; the *people* or systems that *they* interact with, the *services* that are available to them, the *devices* that they might use and the channels they might communicate with. So, in Amazon's case, they have their own delivery kind of ecosystem. That's my truck.

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    The Amazon ecosystem delivery is actually UPS and FedEx as well as USPS, the US postal service. But they've also added *private drivers*. So, they have private drivers It looks like somebody's dad, somebody's father driving the truck. So, you have *that* going on. And then you have the *kiosk* that takes / that inputs the packages. Behind there, there's the *database*. So, there's a system there.

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    From that database, there's an email notification. The email notification goes up, pings the customer and sends that email to the customer. The customer gets it on their device and so forth. We also have the infrastructure over here, so the drivers got their own special Amazon app. There's some kind of logistics happening here behind the scenes. So, you get the general idea. It's mapping everything that's happening in the ecosystem:

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    all the actors all the roles, all the stuff that's going on and looking for where the dependencies are and where the breakpoints are that occur within that ecosystem – very very important. And if you *don't* do ecosystem mapping, then it's my belief that you're not really leveraging the whole set of tools that service design affords. Ecosystem mapping is as *important as personas*. With the ecosystem map, you want to start with your *current state*.

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    It's not a map of the future, desired state. It's where you're at *now*. It's about understanding all the connections that occur in all those dependencies. It's about understanding how stakeholders, databases, devices, products, services – how everything kind of maps together and how that information flows and the exchange of value that occurs between – you know – all these different actors that are going on here

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    and – yeah – it's a *group activity*; just like a lot of service design things, you're showing here with your team. Now, here's an example from the Fiat Group in Italy – the Fiat Design Group – and they mapped out the future of transportation. So, they actually looked at the future side of things. And you can do that, but first do the *current* picture view.

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    It's important to – you know – *don't dream out what could be*; *understand what you have to deal with*. Now, Fiat's group actually added the what, why, how, who, when and where of the situation and then looked at the ecosystem across these different lenses that you can see here in this example. The activity here is to take your group and start *drawing* this out.

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    Each person will draw their *own* version of this. So, if you have a big white board – if you have a big one of these – you'll put them all together. Then each person presents to the group because you're going to see similarities and differences – and you can note those, write those down. Post those to a wall and draw the connections between all the individual maps, so you have so many different ones. And then use this alongside your journey maps and use it to guide your service blueprint. The ecosystem map is you building up to your service blueprint.

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    And instead of jumping into the surface blueprint, this is about doing your due diligence to *dig deeper* and find out what exactly is happening in that vital ecosystem.

 

Table of contents

How to Understand UX Ecosystems

A UX ecosystem is a holistic framework—and one that’s crucial for designers to use to enhance user experiences. A UX design ecosystem is a complex network that includes not only the user interface but also technological, content, social and physical environments. For a basic example, a product such as a mobile phone doesn’t exist in a vacuum. One design consideration is that a user may need to regularly switch their notification mode from sounds to vibrations so they don’t disturb others in certain situations. It’s a designer’s role to anticipate the ways in which users will encounter the products and services of brands they work for. When designers understand the realities that these users find themselves in at those times, they can fine-tune things to make the best designs to meet their users’ expectations. 

One thing that’s particularly important is to appreciate just how many factors and channels are involved in UX ecosystems. There are many ways that users encounter and access brands—both digitally and physically. All of these factors are interconnected, and they shape how users interact with a product or service. Because of this, they influence how users come to perceive—and trust—the brand that’s behind the product or service they use.  

When designers approach ecosystems of UX like this, they recognize just how important various tools and components are. These include UX ecosystem mapping and mobile UX ecosystems—among others. These factors play vital roles with which designers can create seamless and effective digital experiences, services and more. Designers need to craft products and services that slot neatly into the lives and realities of the people who will use what they provide for them. Due to this, the ecosystems that designers must consider can be highly intricate and involved, for products, services and brands that combine products with services.   

A circular diagram of a service ecosystem.

Pictured here are the elements in a service ecosystem, reading in a clockwise manner.

© Jesse Grimes, Fair Use

A more detailed circular diagram of a service ecosystem.

This example is of a high-level service ecosystem for an insurance provider.

© Jesse Grimes, Fair Use

To design a UX ecosystem takes a profound understanding of its multifaceted nature.  Designers need to orchestrate an array of elements—including data, physical items and personnel—in a way that goes beyond individual interactions. The goal is to create a user-centered ecosystem that doesn’t just address the immediate needs but anticipates the dynamic context and device preferences of users, too. This helps to make sure a cohesive and delightful experience does happen across all touchpoints.  

Components and Their Interdependence

To fully grasp UX ecosystems as a concept, it’s vital to recognize the diverse components that make up this comprehensive framework. First of all, a UX ecosystem consists of five main elements: the user interface (UI), technological environment, content ecosystem, social environment and physical environment. Each of these components plays a critical role—and that’s because it shapes the interactions that users have with products or services. 

  1. User interface (UI): This is the point of interaction between user and digital product—and it includes design elements like layout, visual hierarchy and visual aesthetics

  1. Technological environment: This encompasses the software, hardware and networks that support both the user interface and the delivery of content. 

  1. Content ecosystem: This involves the creation, management and distribution of content that users interact with within the UI. It includes the design of information architecture, microcopy—like button text—and more. 

  1. Social environment: This considers the human interactions and social contexts in which users use the product, including shared user experiences and community feedback mechanisms. 

  1. Physical environment: This is the actual physical space where interactions with the product or service occur. It can influence accessibility and usability and also requires sharp insights for designers to meet users’ expectations and needs. 

Dynamic Information Flow and User Participation 

One aspect of UX ecosystems that’s essential is the dynamic flow of information across various components within an ecosystem. It evolves with user interactions and feedback as the basis. Users aren’t passive recipients. They’re participants, and actively manage information and contribute to the production of knowledge within the ecosystem. For example, a GPS app may have real-time updates about traffic conditions or reports about events or potential hazards from user feedback on the road. 

This active participation helps to refine and evolve the ecosystem so designers can better meet these users’ needs and expectations. So, users’ feedback is a vital item for designers and brands who want to both achieve good UX design and excel at great experiences. It guides service and product design in the real world—towards creating products and services with higher conversion rates and optimal features such as exceptional visual design.  

Designers must—therefore—look on the ecosystem as a whole, and understand the interdependencies between its various components. They need to design not just for individual users or single applications but for a community with its own social standards and communication practices, too. 

Designers need to see interfaces as more than just on-screen interactive elements for single users. In a UX ecosystem, interfaces act as proxies that mediate communication between participants. So, designers need to make sure that these interfaces make for easy and seamless information flow and enable effective interactions within the ecosystem. 

A diagram of a user experience ecosystem.

The factors of UX ecosystems go across many categories for designers and brands to consider.

© Matthew Hodgson, Fair Use

Benefits and Challenges of UX Ecosystems 

Some major benefits include these: 

1. Consistent User Experiences

When organizations take an ecosystem approach, they make sure a uniform experience happens across various platforms and devices. This consistency is vital both to maintain brand identity and to build user trust. That’s because it eliminates confusion and reinforces familiarity with the product. 

2. Deeper User Insight

A comprehensive understanding of the UX ecosystem lets designers get valuable insights into user needs and behaviors. This deepened understanding empowers them to develop more effective design solutions—ones that are more empathetic, too. This gives a boost to both users’ satisfaction and their engagement. 

Watch this video to understand the need for empathy in design: 

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    Do you know this feeling? You have a plane to catch. You arrive at the airport. Well in advance. But you still get stressed. Why is that? Designed with empathy. Bad design versus good design. Let's look into an example of bad design. We can learn from one small screen.

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    Yes, it's easy to get an overview of one screen, but look close. The screen only shows one out of three schools. That means that the passengers have to wait for up to 4 minutes to find out where to check in. The airport has many small screenings, but they all show the same small bits of information. This is all because of a lack of empathy. Now, let's empathize with all users airport passengers,

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    their overall need to reach their destination. Their goal? Catch their plane in time. Do they have lots of time when they have a plane to catch? Can they get a quick overview of their flights? Do they feel calm and relaxed while waiting for the information which is relevant to them? And by the way, do they all speak Italian? You guessed it, No. Okay. This may sound hilarious to you, but some designers

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    actually designed it. Galileo Galilei, because it is the main airport in Tuscany, Italy. They designed an airport where it's difficult to achieve the goal to catch your planes. And it's a stressful experience, isn't it? By default. Stressful to board a plane? No. As a designer, you can empathize with your users needs and the context they're in.

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    Empathize to understand which goals they want to achieve. Help them achieve them in the best way by using the insights you've gained through empathy. That means that you can help your users airport passengers fulfill their need to travel to their desired destination, obtain their goal to catch their plane on time. They have a lot of steps to go through in order to catch that plane. Design the experience so each step is as quick and smooth as possible

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    so the passengers stay all become calm and relaxed. The well, the designers did their job in Dubai International Airport, despite being the world's busiest airport. The passenger experience here is miles better than in Galileo Galilei. One big screen gives the passengers instant access to the information they need. Passengers can continue to check in right away. This process is fast and creates a calm experience,

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    well-organized queues help passengers stay calm and once. Let's see how poorly they designed queues. It's. Dubai airport is efficient and stress free. But can you, as a designer, make it fun and relaxing as well? Yes.

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    In cheerful airport in Amsterdam, the designers turned parts of the airport into a relaxing living room with sofas and big piano chairs. The designers help passengers attain a calm and happy feeling by adding elements from nature. They give kids the opportunity to play. Adults can get some revitalizing massage. You can go outside to enjoy a bit of real nature.

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    You can help create green energy while you walk out the door. Charge your mobile, buy your own human power while getting some exercise. Use empathy in your design process to see the world through other people's eyes. To see what they see, feel what they feel and experience things as they do. This is not only about airport design. You can use these insights when you design

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    apps, websites, services, household machines, or whatever you're designing. Interaction Design Foundation.

 

3. Enhanced Innovation

When designers view UX through the lens of an ecosystem, it encourages them to think outside the box. This perspective helps stoke the engines of creativity and innovation—powering towards groundbreaking solutions that redefine user experiences. 

Author and Human-Computer Interaction Expert, Professor Alan Dix explains out-of-the-box thinking in this video: 

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    You've probably all heard that phrase  'thinking out of the box'. Everyone tells you, 'Think out of the box.' And it sounds so easy, and yet it's so difficult. If we're talking about theory and creativity, then we've got to think about *de Bono and lateral thinking*. So, if you're thinking out of the box, then lateral thinking is almost, not quite but almost, the same thing in different words.

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    And this idea of doing things that are breaking the mold, that are not following a line obviously covers a lot of creativity  techniques, but particularly lateral thinking, de Bono's lateral thinking. The idea there is you've got, wherever you are, you've got your problem; you've got your start point. *Linear thinking*, in de Bono's terms, is very much about trying to follow the standard path, going along. So, if you're doing mathematics, you might pull the standard techniques off the shelf.

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    If you're writing a poem, you might be thinking line by line and thinking how each line fits and rhymes with the one before – if you're doing rhyming poetry, that is. So, it's all about following the same path of reasoning going on and on. *Lateral thinking is about trying to expand.* So, instead of following the same path of  reasoning, are there *different places to start*? You know – are there different ways of thinking  from the way where you are?

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    So, it's about trying to expand your idea of where you are outwards. So, that might be thinking of different solution strategies, so it might be thinking of different ways to start. Crucially, though, if you want to see out of the box  or get out of the box, you actually often need to *see the box*. If you're literally in a cardboard box, you know you're in it. But mental boxes – you don't actually know you're in them. It's not that there's a cardboard wall and you don't go beyond it.

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    It's more like a hall of mirrors, so you  never realize there's anything outside at all. Sometimes, *unusual examples* can help you see that. And that's, again, part of the reason for the bad ideas method, like *random metaphors* – things that, as soon as you've got something that *isn't in the box*, even if it's not a very good thing, it  helps you to realize because you say, 'Well, *why* isn't this a good solution? Why doesn't it *work* as a solution?'

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    And as you answer that question about why, what you're doing is you're *naming that cardboard wall*. And once you've named the cardboard wall and you know it's there, you can start to think of what might be outside of that box but perhaps is a better solution. If you think about some of the analytic method— combining those, those are about building a map of the territory, which is very much about naming the box, naming the walls, naming the boundaries, and by naming them, by seeing from a  distance what is there,

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    being able to then think of alternative solutions that are completely different. So, both alternative solutions help you to see the territory, help you to see the box. Of course, by seeing the box, that gives you the potential to have alternative solutions and actually you can iterate back and forth between those and hopefully build a better understanding  of what is there and what is constraining you. If you understand what's constraining you, then you can start to break those constraints.

 

4. Efficient Problem-Solving

The ecosystem approach helps brands spot pain points and address them more effectively. When designers think about the entire system, they can pinpoint issues that bit more accurately and develop holistic solutions that address these challenges in comprehensive ways. 

Challenges of UX Ecosystems

Some significant challenges include: 

1. System Disconnections

Often, UX ecosystems suffer from inefficient manual workflows—and these are due to disconnected systems. The lack of communication between channels, together with the presence of siloed systems, results in a fragmented approach—and it’s something that can hinder seamless user experiences. 

2. Lack of Automation and Data Insights

When there’s no automation in managing ecosystem components, it can lead to inefficiencies. What’s more, without robust data insights into content performance and user interactions, it can be a real challenge to optimize an ecosystem for better results. 

When designers address these challenges while leveraging the benefits, they can enhance the effectiveness of UX ecosystems. And they can—ultimately improve the overall user experience in this way. 

UX Ecosystems in Service Design 

In service design, it’s vital to understand how the various actors and parts come together to create a service, and how they use all the items required, and help optimize the service for customers. The structure of an ecosystem consists of: 

  1. The actors who together create the customer experience—including employees and contractors, on the frontstage and backstage (the customer-facing areas and behind-the-scenes or production areas, respectively). 

  1. Their practices: the services or value they deliver to customers. 

  1. The information they need, use or share to deliver their parts of the service. 

  1. The people or systems these actors interact with so they can perform their functions. 

  1. The services available to them—that is, to supporting organizations, like carriers. 

  1. The devices they use, such as mobile phones. 

  1. The channels they communicate through, such as email. 

Watch as Frank Spillers explains frontstage and backstage elements of service design: 

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    I think service designers talk about this line of visibility. And can you just talk a little bit more about that, that dynamic between front-end and back-end? Yeah, there's actually two lines. There's the line of visibility and the line of interaction. So the line of visibility is the interactions that the customer can see. And so, that's – let's say you're going to a pharmacy

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    and you're getting your prescription, right? It's you walking in the door; it's you going up to the pharmacy counter; you interacting with the attendant, she being able to punch in to the point-of-sale device all the information that you're giving her; that is then going into a database. That database, you know, is then being connected to some sort of distributor who's getting the

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    the the drugs from some sort of pharmaceutical company. So, you know, it's this massive web of interconnectivity. There's obviously lots of layers there. But the the line of visibility is really what that individual, a customer can see. And then the line of interaction is what that staff is doing and what they're interacting with and then all the back-end systems – that's what's happening

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    behind the *lower portion* of the line of interaction; the distribution – you know – the partners, all of that kind of thing, the database, you know, that stuff that you know, *not* the customer *nor* the staff member is going to see. While service design can answer a lot of big questions around how services are implemented, I think the trouble is that

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    as much as it can really dive into some issues when it comes to a particular service, the people, the culture of that organization has to be ready to really embrace it. And, you know, the whole idea of taking a horse to water and if you take a horse to water, that doesn't necessarily mean they're going to drink. And so here, this is something where, you know, we're seeing this with the IRS and the agencies

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    I've worked with in the past, like we can show them these different methods, but, you know, they're dealing with all kinds of legislative, technical and technological issues that hold them back from really being able to do a lot of interesting work. It doesn't mean that you don't have good people who want to push the needle, but they're hamstrung and that's a is a bigger, more complex issue than we would like to really admit.

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    And I think there's a lot of time stuff is just pushed underneath the rug. But I think what's happening, you know, especially in my case, and I'm I think I feel like I'm lucky in that regard is we have an agency that recognizes the need for something like this. And they've brought us in to help evangelize and socialize this idea,

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    this concept, this approach of service design as a means of improving the various products and services that that they offer and ultimately not only improving the customer experience, but increasing their bottom line.

 

Ecosystem Maps and Design Considerations 

When designers use ecosystem maps, these can be powerful tools for them to visualize the relationships and flows between all relevant actors and components. These maps help designers and design teams find gaps or disconnects that may exist. And maps like this give a holistic view—one that’s crucial for effective UX design. For instance, if designers understand just how different devices and services interconnect within the ecosystem, it can help them to make sure that seamless user experiences become a reality across multiple platforms. 

A service design ecosystem map.

An ecosystem map of a service design, in this case mirroring an aspect of Amazon’s service.

© Frank Spillers and Experience Dynamics, CC BY-SA 3.0

Ecosystem maps also show a brand’s service as a system and how the components within that entire system connect. These maps are UX deliverables like personas in terms of their value and how they represent a service as a “living” entity. When designers map out how all the actors, support brands or ancillaries, information and the other components work together, they can find areas to improve. There could be disconnects that keep information from flowing properly. For example, there could be a disconnect between the store that should have processed food orders and the app that mistakenly told customers their meals were ready for pickup. 

For an example of a service UX ecosystem, Amazon’s ecosystem (from a delivery perspective, depicted above) includes: 

  • Delivery services and vehicles. 

  • A database. 

  • Email notification. 

  • Logistics occurring behind the scenes. 

The actors, devices, infrastructure and other elements interplay to support the best customer experiences. It’s vital to understand the ecosystem as more than the sum of its parts. The dynamics and connections between the parts are vital to the service’s—and brand’s—health. From the ecosystem maps that designers make, they’ll be likely to find breakpoints.  

Examples of Other Successful UX Ecosystems

1. Multi-Device and Content-Driven Ecosystems 

  • Apple's integrated ecosystem: Apple exemplifies a really successful multi-device ecosystem where devices such as the iPhone and Apple Watch interact seamlessly. The ecosystem enhances functionality over time—with the iPhone providing real-time analytics through its connection with the Apple Watch, showcasing a beautifully designed user interface, one that evolves with user needs. 

  • Google's open ecosystem: Unlike closed systems, Google’s ecosystem thrives on an open software environment that leverages user data to boost experience and ad relevancy. The more users interact with Google services, the more tailored and predictive their user experience becomes—and that’s thanks to sophisticated data analysis techniques that anticipate user needs. 

2. Social-Interactive Ecosystems and Customization 

  • Customizable banking experience: Banks offer customizable user experiences, and they let users personalize their banking cards and mobile app interfaces. This personalization extends to the functionality—with features designed to simplify finance management while they give users a streamlined, user-friendly interface. 

  • Innovative online shopping: E-commerce platforms have transformed the online shopping experience by integrating bright, vivid imagery and well-positioned calls to action. Advanced filters and clear product categories improve user interaction, and they make shopping intuitive and engaging as well. 

    A screenshot of Amazon.com's home page.

    Amazon’s site captures the essence of UX ecosystems well with its grasp of how its many users encounter the brand and the various qualities, services and more that they expect.

    © Amazon, Fair Use

3. Educational and Gamification Elements

  • Language learning platforms: Platforms like Duolingo use gamification to make learning new languages engaging and effective. By scoring users and offering positive reinforcement, they make a stimulating learning environment that encourages both daily engagement and long-term retention. 

  • Digital asset management (DAM): DAM systems unite multiple storage locations for assets—and they create variations at scale for each channel and provide valuable insights into asset usage, too. Integration with systems like Product Information Management (PIM) and e-commerce enhances the DAM’s effectiveness. This shows an application of UX in complex information environments that’s successful. 

    A screenshot from Duolingo's home page.

    Duolingo leverages gamification to help users learn new languages, appreciating the wide range of contexts and needs of new language learners.

    © Duolingo, Fair Use

Best Practices to Craft UX Ecosystems 

How to design for UX ecosystems? It calls for a strategic and systematic approach. Here are some best practices: 

1. Understand the Ecosystem

Start by getting a really comprehensive understanding of the UX ecosystem. Find all the actors, components and their interdependencies within that ecosystem. 

2. Design for the User 

Always keep the user at the core of the whole design process—and understand the user's needs, behaviors and expectations. Design the ecosystem to cater to them. Do UX research—and thoroughly so—to establish exactly what users would need and expect. 

UX Strategist and Consultant, William Hudson explains the importance of user research

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    User research is a crucial part of the design process. It helps to bridge the gap between what we think users need and what users actually need. User research is a systematic process of gathering and analyzing information about the target audience or users of a product, service or system. Researchers use a variety of methods to understand users, including surveys, interviews, observational studies, usability testing, contextual inquiry, card sorting and tree testing, eye tracking

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    studies, A-B testing, ethnographic research and diary studies. By doing user research from the start, we get a much better product, a product that is useful and sells better. In the product development cycle, at each stage, you’ll different answers from user research. Let's go through the main points. What should we build? Before you even begin to design you need to validate your product idea. Will my users need this? Will they want to use it? If not this, what else should we build?

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    To answer these basic questions, you need to understand your users everyday lives, their motivations, habits, and environment. That way your design a product relevant to them. The best methods for this stage are qualitative interviews and observations. Your visit users at their homes at work, wherever you plan for them to use your product. Sometimes this stage reveals opportunities no one in the design team would ever have imagined. How should we build this further in the design process?

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    You will test the usability of your design. Is it easy to use and what can you do to improve it? Is it intuitive or do people struggle to achieve basic tasks? At this stage you'll get to observe people using your product, even if it is still a crude prototype. Start doing this early so your users don't get distracted by the esthetics. Focus on functionality and usability. Did we succeed? Finally, after the product is released, you can evaluate the impact of the design.

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    How much does it improve the efficiency of your users work? How well does the product sell? Do people like to use it? As you can see, user research is something that design teams must do all the time to create useful, usable and delightful products.

 

3. Ensure Consistency

Keep a consistent user experience going across all touchpoints. That includes consistency in design, functionality and information flow. 

4. Facilitate Seamless Transitions

Design the ecosystem to make it easier for seamless transitions to happen between different devices, platforms and interfaces. Make sure that the user can easily switch between different touchpoints—and so they don’t have any disruption. For example, consider a user who’s trying to book a flight on a laptop—but then needs to be on the move and use a smartphone. Make sure they can pick up where they left off with maximum convenience.  

5. Design for Evolution

Keep in mind that UX ecosystems are dynamic and they’re constantly evolving. It’s really important to be ready to adapt and evolve a design to keep up with changes in user needs, technological advancements and other factors that can have an influence. 

6. Test and Iterate

Designers need to continually test their design with real users and iterate based on the feedback these users give. It’ll help designers spot and address any issues or gaps in the user experience. 

William Hudson explains important dimensions of usability testing

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    If you just focus on the evaluation activity typically with usability testing, you're actually doing *nothing* to improve the usability of your process. You are still creating bad designs. And just filtering them out is going to be fantastically wasteful in terms of the amount of effort. So, you know, if you think about it as a production line, we have that manufacturing analogy and talk about screws. If you decide that your products aren't really good enough

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    for whatever reason – they're not consistent or they break easily or any number of potential problems – and all you do to *improve* the quality of your product is to up the quality checking at the end of the assembly line, then guess what? You just end up with a lot of waste because you're still producing a large number of faulty screws. And if you do nothing to improve the actual process in the manufacturing of the screws, then just tightening the evaluation process

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    – raising the hurdle, effectively – is really not the way to go. Usability evaluations are a *very* important tool. Usability testing, in particular, is a very important tool in our toolbox. But really it cannot be the only one.

 

When designers approach the problem and solution space properly, they can create robust UX ecosystems that aren’t just functional and user-friendly but also sustainable and adaptable to future advancements and changes in user behavior

Overall, it’s important for designers and brands to envision the realities of their users and be mindful of how no designed part should exist in a vacuum. Rather, they should remember to meet their users’ expectations and needs as they move through their user flows or customer journeys. When designers do this—and do it well—they help establish their brands firmly as being more relevant, helpful and desirable to the users who engage with them and come back for more. 

Learn More about UX Ecosystems

Take our Service Design: How to Design Integrated Service Experiences course.

Read our piece, Making sense of new UX words: A first dictionary for UX Ecosystem Design.

Read our piece, Stop thinking of specifics and focus on the UX Ecosystem

Consult Design for a Thriving UX Ecosystem by Dave Jones for additional insights. 

Read Using a Service Ecosystem to Quickly Grasp Complexity by Jesse Grimes for important insights.

Go to UX for Ecosystems: Why It’s Important by Conor Mackin for further details.

Read Digital Product Ecosystems, good UX and their impact by Benhur Senabathi for more insights.

How does a UX ecosystem differ from a UX design?

A UX ecosystem encompasses all elements that affect the user experience—and these include internal and external factors. UX design—though—focuses more on creating products that provide meaningful and relevant experiences to users. A UX ecosystem stretches beyond the product to include every touchpoint a user might encounter in their interaction with a brand or system. That includes customer service, physical and digital environments—and even company policies that impact user satisfaction.  

In contrast, UX design has a narrower scope—and it concentrates on the usability, accessibility and pleasure that the interaction provides between the user and the product. It involves processes like user research, prototyping, usability testing and final design implementation. All of these are for the purpose of enhancing the user's interaction with a specific product. For instance, a well-designed app (UX design) might still end up with a poor user experience if the customer service or company policies (parts of the UX ecosystem) aren’t so strong. 

Watch this video to understand UX design better: 

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  1. 00:00:00 --> 00:00:32

    Design is arguably *the* defining human endeavor  that separates us from all other species. Take a look around you right now and you'll notice that  *everything* has been designed – from how you sleep to how you eat and to how you communicate; everything around you has been designed by someone. In other words, user experience design, or UX design, is  *everywhere* – from how you interact with your smartphone to how your home is designed. Of course, not all experiences are *well designed*. And that's why UX design is such an incredibly exciting and  rewarding field to be in.

  2. 00:00:32 --> 00:01:00

    We can trace UX design all the way back to the ancient Romans. They developed theories of aesthetics to construct amazing buildings that have stood the test of time. Vitruvius, a renowned Roman architect who wrote the first-ever book on architecture, asserted that good design must have the qualities of *durability*, *usefulness* and *aesthetics*. These qualities are *as* important to UX design today as they were millennia ago.

  3. 00:01:00 --> 00:01:31

    From the early 1970s to '80s, UX design was known as "human-computer interaction", or *HCI*. HCI rose to prominence just as personal computers became mainstream, and that was not a coincidence. You see, before the 1970s computers were just large machines that were operated by punching lines of code. So, for most people, computers were really, really hard to use. But in the 1970s, Xerox PARC introduced the first personal computer. And it was not only small, but it utilized the first *graphical user interface*.

  4. 00:01:31 --> 00:02:03

    Instead of lines of code, you used Windows icons and a mouse. And it started a revolution! Soon, companies like Apple and Microsoft were heavily borrowing from the Alto to create their own personal computers. This explosion of personal computing in the 1970s and 1980s led people to ask questions like "How should people interact with computers?" and "How can we make that interaction as intuitive as when we interact with other humans?". As people started finding the answers to these questions, the field of human-computer interaction, or HCI, started to grow.

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    Originally, HCI practitioners were mostly from fields such as cognitive psychology and computer science, and they were mostly focused on the concept of *usability*: how to make computers as intuitive as possible. As the field of HCI grew, designers quickly realized that designing intuitive computers required a greater understanding of other fields such as *motion graphics*, *storytelling* and *linguistics*. UX design today is really just  a continuation of what was called *HCI* in the 1980s

  6. 00:02:34 --> 00:03:01

    and *interaction design* in the 1990s. Today, we're dealing with a whole new set of products and services, the smartphone, virtual and augmented reality and artificial intelligence. But the questions we are asking as UX designers are *exactly the same*. It's still about "How can we make the experience of interacting with a computer, a smartphone, a product, a service as *intuitive*, *smooth* and *pleasant* as possible?".

  7. 00:03:01 --> 00:03:30

    Don Norman, the prominent designer who coined the term "user experience", once said that *design is everything*. What he meant was that UX designers are not only concerned with the product *when* it is being used but also *before* the product has been purchased and *after* it has been used. Let's think about the smartphone, for example. As UX designers, we care not only about making the software easy to use;

  8. 00:03:30 --> 00:04:01

    we also care about *designing the right marketing campaign*, about *creating a great unboxing experience*, as well as *making troubleshooting as painless as possible*. Of course, on top of that, we need to make sure  that the product or service that you're offering   actually addresses the need of the user in the first place. If not, you'll just be designing in a vacuum and no one will care how smooth or pleasant the experience is.

  9. 00:04:01 --> 00:04:31

    This is why UX design has become such a huge umbrella term which encompasses many fields, including *visual design*, *usability*, *psychology*, *sociology* and *aesthetics*. If you're interested in the *questions* that UX designers ask and if you're excited about finding the *answers*, then we have some very good news for you! The first piece of good news is that because  UX design is such a multidisciplinary field, the barriers of entry are very low. It doesn't matter where you come from or what you majored in;

  10. 00:04:31 --> 00:05:00

    you'll always have something relevant to bring to the field of UX design. All you need is a constant drive for absorbing new knowledge and constantly improving yourself. The second piece of good news is that it's extremely challenging and rewarding to be a UX designer. There's an endless depth to the job, and you'll always be coming up with new  possibilities and new solutions. And, finally, the great news is that you can start *right now*! You can start learning UX design *today*. At the Interaction Design Foundation, because we're a non-profit

  11. 00:05:00 --> 00:05:19

    we're able to deliver online UX courses at an extremely high quality and at a surprisingly low price. You can also pick up a few books at your library, or you can read some articles online. The point is you can take action right now. You can start learning UX design, and then you can make the world into a better design place than when you found it.

 

Take our User Research – Methods and Best Practices course. 

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  1. 00:00:00 --> 00:00:33

    When developing a product or service, it is *essential*   to know what problem we are solving for our users. But as designers, we all too easily shift far away from their perspective. Simply put, we forget that *we are not our users*. User research is how we understand what our users *want*, and it helps us design products and services that are *relevant* to people. User research can help you inspire your design,

  2. 00:00:33 --> 00:01:00

    evaluate your solutions and measure your impact by placing people at the center of your design process. And this is why user research should be a *pillar* of any design strategy. This course will teach you *why* you should conduct user research and *how* it can fit into different work processes. You'll learn to understand your target audience's needs and involve your stakeholders.

  3. 00:01:00 --> 00:01:37

    We'll look at the most common research techniques, such as semi-structured interviews and contextual inquiry. And we'll learn how to conduct observational studies to  *really understand what your target users need*. This course will be helpful for you whether  you're just starting out in UX or looking to advance your UX career with additional research techniques. By the end of the course, you'll have an industry-recognized certificate – trusted by leading companies worldwide. More importantly, you'll master *in-demand research skills* that you can start applying to your projects straight away

  4. 00:01:37 --> 00:01:44

    and confidently present your research to clients and employers alike. Are you ready? Let's get started!

 

How do UX ecosystems impact user experience?

UX ecosystems greatly shape the user experience by integrating all aspects of a user's interaction with a brand—both direct and indirect ones. This system includes every product, service and various touchpoints like customer support, digital interfaces, physical environments and even company policies. The impact of a well-integrated UX ecosystem is profound. When all components work harmoniously, users often enjoy seamless experiences that don’t just meet their immediate needs but build positive long-term relationships with the brand, too.  

This holistic approach helps both to retain customers and to raise their levels of satisfaction. Think about a smartphone brand, for example. If the device operates smoothly, the customer service responsive and the apps user-friendly, users are likely to enjoy a positive experience. If, though, any part of this ecosystem fails—like poor customer service or buggy software—the overall user experience suffers, and it can potentially drive users to head over to competitors. 

See what goes into the seven factors of UX in this video: 

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  1. 00:00:00 --> 00:00:30

    We'll talk about the seven factors that describe user experience. User experience, or UX, is critical to the success or failure of a product in the market. But *what* do we mean by UX? All too often, we confuse UX with usability. which describes *how easy* a product is to use. It's true that UX as a discipline began with usability. But UX has grown to accommodate much more than usability.

  2. 00:00:30 --> 00:01:01

    And you need to pay attention to *all* aspects of the user experience if you want to deliver successful products to market. According to Peter Morville, a pioneer in the UX field who has written several bestselling books on UX, there are seven factors that describe user experience: Useful, Usable, Findable, Credible, Desirable, Accessible and Valuable. Let's take a look at each factor in turn and what it means for the overall user experience. The first factor of user experience is Useful. You only want to bring a product to market if it's useful

  3. 00:01:01 --> 00:01:30

    and has a purpose for its target customers. If the product has *no* purpose, it's unlikely to be able to compete for attention on a market full of purposeful and useful products. If we take a simple example like a car, the primary purpose for most people is if they can drive it where they need to go. A car that can't drive isn't useful. It's worth noting that *useful* is in the eye of the beholder. And we also call products "useful" if they deliver *non-practical* benefits such as fun or aesthetic appeal.

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    So, a computer game or a sculpture may be deemed useful even if they don't enable a user to accomplish a goal that others find meaningful. *Usable*, or Usability, is about enabling users to effectively and efficiently achieve their end objective with a product. Products can succeed if they're not usable, but they're *much less* likely to do so. Besides giving you a competitive advantage, a high level of usability can also make a huge difference in the safety and comfort of use. Cars are a good example of a context where everything

  5. 00:02:00 --> 00:02:33

    you interact with must have a high level of usability. So, we can keep our focus on driving while changing stations on the radio. *Findable* refers to the idea that the product must be easy to find. If you're working with digital and information products such as webpages, the content within them must be easy to find, too. Music- and video-streaming services with millions of files are extreme examples of the importance of designing for findability. If Netflix users can't find something they're in the mood for on a Friday night, it doesn't matter how much great content is hidden beneath the surface.

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    They'll stop using the service. *Credibility* relates to the ability of the user to trust in the product that you've provided – not just that it does the job that it's supposed to do, but that it will last for a reasonable amount of time and that the information provided with it is accurate and fit for purpose. It's nearly impossible to deliver a good user experience if the user thinks the product creator is lying or has bad intentions. They'll take their business elsewhere instead. In 2015, when it was discovered that

  7. 00:03:02 --> 00:03:31

    Volkswagen had rigged the software of millions of diesel cars to cheat on emissions tests, it not only cost them up to $30 billion in damages, but they also lost customer trust and a huge part of the U.S. market share that they're still struggling to regain. That's an extreme example of what a loss in credibility will do. But even if you don't commit fraud, you should always ensure that your product lives up to what it promises. *Desirability* is conveyed in design through branding, image, identity, aesthetics and emotional design.

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    The more desirable a product is, the more likely it is that the user who has it will brag about it and create desire in *other* users. To understand desirability, think of a Skoda and a Porsche. They're to some extent both useful, usable, findable, accessible, credible and valuable. But, for most people, Porsche is much more desirable than Skoda. That's not to say that Skoda is undesirable. They have sold a lot of cars under that brand. But given a choice of a new Porsche or Skoda for free,

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    most people will opt for the Porsche. Accessibility is about providing an experience which can be accessed by users of a full range of abilities. This includes those who are disabled in some respect, such as hearing loss, impaired vision, motion impaired or learning impaired. Doing interface design for accessibility means that you use colors which color-blind people can see, that text is legible even for people with low vision and so on. Sadly, accessibility often gets lost in the mix when we create user experiences.

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    Design for accessibility is sometimes seen by companies as a waste of money because the impression is that people with disabilities make up a small segment of the population. But even if you don't want to design for accessibility just to be a good person, it's worth remembering that when you design for accessibility, you'll often find that you create products that are easier for *everyone* to use, not just those with disabilities. Don't neglect accessibility in the user experience. Finally, accessible design is now a legal obligation

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    in many jurisdictions, including the E.U. And failure to deliver it may result in fines. Finally, the product must deliver *Value*. It must deliver value to the business which creates it and to the customer who buys or uses it. Without value, it's likely that any initial success of a product will eventually be undermined. A product can provide value to different users in different ways. For some users, desirability is more important than accessibility and vice versa.

  12. 00:05:30 --> 00:05:59

    That means that the value factor is really *the sum* of all the different factors of *user experience* combined. In this video, we've taken you through Peter Morville's 7 Factors of User Experience. What they show is that the success of a product depends on more than utility and usability alone. Products which are usable, useful, findable, accessible, credible, valuable and desirable are much more likely to succeed in the marketplace *and* bring joy to their users.

 

Take our Master Class How To Design UX That Users Love To Convert Through with Talia Wolf, Founder, GetUplift to understand more about how to access users and customers profoundly. 

How do you map a UX ecosystem?

To map a UX ecosystem, start by identifying every one of the components that impact the user's experience with a brand or product. That includes direct interactions—like using the product itself—and indirect interactions, such as customer service and marketing. 

Here are the steps to map a UX ecosystem effectively: 

  • Identify stakeholders: List everyone who’s involved in the ecosystem—and that includes users, designers, developers, customer service agents and marketers. 

  • Define touchpoints: Pinpoint where and how users interact with various elements of the ecosystem—like websites, apps and physical stores. 

  • Assess connections: Work out how these touchpoints connect to each other—and to the overall objectives of the business. 

  • Analyze impact: Evaluate how each touchpoint affects the user experience—think about factors like usability, satisfaction and emotional response. 

  • Visualize the map: Create a diagram that can visually represent the relationships and flows between all of the ecosystem’s elements. 

When you map a UX ecosystem, you can see the big picture of how different elements have an influence on the user experience. That will help you spot which strengths to enhance—and which weaknesses to address—aiming for a more cohesive and satisfying user journey all around. 

Watch as Frank Spillers explains user journeys from a service design perspective: 

Show Hide video transcript
  1. 00:00:00 --> 00:00:31

    I wanted to just spend a little bit of time on the *user journey*. So, we can see how important user research is to creating really compelling value propositions and creating value for organizations that are trying to use service design to innovate, improve, streamline and smooth out. Well, there's nothing better to tackle that with than the user journey.

  2. 00:00:31 --> 00:01:00

    I wanted to just spend a little bit of time on this technique in case you didn't have that much experience with it or maybe you were doing journeys in a way that was different to the way I'm going to present to you. At least, I just wanted to share a template with you that can give you better access to what you're looking for. For me, now, a journey is something that you *build on*. So, first off it's your *customer journey*.

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    And on that is your service blueprint. And remember that the journey is going to reveal those cross-channel like, say, *breakpoints*, *pain points*, *disconnects* that you can map in the different *swim lane diagrams* – is the official term for a journey map. So, it comes from that – these swim lanes. And so, you'll have like maybe your channels here – you know – you'll have your user tasks here, pains and gains, or you can just have positive (+) or negative (-).

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    And I tend to change my user journeys, try and improve them, try and improve them. One of the problems that I find with journey maps – and they became very popular, I think around 2010, maybe, was the heyday of user journeys – 2010 / 2012, maybe. It was all about this beautiful big visualization. Let's be clear: A customer journey map is *not* about impressing your team

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    with really cool, big swim diagram visualizations with tons of little icons. It's a document like all deliverables in a human-centered design perspective. It should work for the internal teams that are using it as a decision-making document *as well*. The thing about the journey map that's particularly of value to the service designer is that it's happening across time

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    or across stages or across goals. So, the stages of, say, the life cycle – you know – you might have Research, Compare, Purchase, then the Return shopping. In other words, it's not just the purchase. A lot of conversion optimization and approaches to selling online just focus on this part here: the compare and purchase, or the funnel – if you will – the purchase funnel. And I think it's important to have the acquisition as much as the retention.

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    This is the conversion here. So, these two steps are the conversion steps. It's important to have *all* those steps represented. *Happy / sad moments* – you can have a little smiley face; *disconnects and breaks* – you know – so that you're like: "Ah! This is a break right here. They're on their phone, and they're researching, but the site's not responsive or it's *partially* responsive. And then, compare – when they go to compare, it only allows three items. So, it's like "Ohh!" – and then we have a quote from the user going:

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    "Why does this only allow (imitated mumbling)?!" – you know – something communicating the pain point. The other thing it's going to have is your reflections from your ethnography, from your personas. It's going to have those real-world contexts, basically. Instead of basically making it up and doing it internally, you're going to base it on user data. You'll also want to have *recommendations*. So, down here at the bottom you can have a list of recommendations

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    as well. This is an example of a journey map we created. And you can see the touch points we've added along the way. So, we have these different stages. We've got this – as the user walks through. So, we have Pre-apply, Apply, Post-apply. This is an online application journey. And we have the various channels that are occurring there. We've got the pain points represented. And the steps are:

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    Discover, Research, Apply, Manage and Dream. Discover was important because a lot of people didn't know that the offers were there. This is for getting an account. And basically the value proposition is you're going to have these offers – targeted offers – sent to you. So, the key is to find out how people are currently applying and at what stage makes sense to offer them these upsells, basically. And that's the value add that's being offered here.

 

Take our Service Design: How to Design Integrated Service Experiences course.  

 

What role do stakeholders play in a UX ecosystem?

It’s a crucial one—they have a direct bearing on how users experience products and services. These stakeholders can include anyone from designers and developers, to managers and customers—and each group contributes in a different way:  

  • Designers and developers: They create and refine the user interface and functionalities—and they focus on ease of use, accessibility and aesthetics.  

  • Business leaders: These individuals make strategic decisions that shape the project's direction and priorities—and they often determine budget allocations and project scopes.  

  • Marketing teams: They communicate the product's value to potential users and collect user feedback—something that’s vital for iterative improvements.  

  • Customers and users: By providing feedback—whether through direct testing or indirect usage patterns—these people guide ongoing development and refinement of the product.  

  • Support staff: Their interactions with users can shed insights regarding user satisfaction and areas that need improvement.  

Each stakeholder brings a unique set of perspectives and skills to the table. They drive the ecosystem's success as they make sure the product doesn’t just function well but meets user expectations and raises the overall satisfaction levels, too. Effective collaboration among these stakeholders is a vital thing for designers to fashion a seamless and engaging user experience. 

Take our Master Class How To Deal With People Who Don't Get Design with Morgane Peng, Design Director at Societe Generale. 

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  1. 00:00:00 --> 00:00:31

    I've been talking to a lot of people in agencies, startups, even from the GAFAs, to Google, to Apple, et cetera. And I realized that we share the same frustrations – from people who don't get design. They may sound familiar. We'll see. The first one is, 'Can you make it *pretty*?'; 'Can you do the 'UX' (whatever it is)?'; and, 'Can you add this *wow* effect?'

  2. 00:00:31 --> 00:00:51

    And if you're like me – so, this is me – when you hear that, you would cringe. And I've heard them a lot. Because what we really want to hear is... 'Can you make it *usable*?'; 'Can *we* do the UX *together*?'; And the last one: 'Can you *tell me what's broken*?'

 

How do UX ecosystems evolve over time?

UX ecosystems evolve over time as technology advances, user needs change and businesses adapt to new market conditions. This evolution has several key factors involved:  

1. Technological innovation: New technologies can change how users interact with products—and radically. For example, the rise of smartphones fundamentally changed the way designers think about web and app interfaces. And the continuing rise of artificial intelligence (AI) may lead to important new UX ecosystem developments, too. 

2. User feedback: Continuous input from users helps identify what works—and what doesn't work. This feedback drives updates and improvements to make sure the ecosystem really can meet user expectations and needs effectively.  

3. Market trends: As trends emerge, companies must adapt their UX strategies if they hope to stay competitive. This might mean that they bring in elements like voice control or augmented reality—elements that are in line with user interests and industry directions.  

4. Business goals: Changes in a company's objectives can lead to shifts in UX priorities, too. And if a business decides to enter a new market—or target a different demographic—its UX ecosystem must evolve to accommodate these strategic shifts.  

5. Regulatory changes: New laws and regulations can call for changes in how companies handle user data and privacy, and these can have a huge impact on UX designs and practices. 

As these factors interplay, the UX ecosystem continuously refines itself to serve users and support business goals in better ways. This dynamic evolution is something that makes sure that user experiences remain engaging, relevant—and effective over time. 

Watch our Master Class How to Design with and for Artificial Intelligence with Daniel Rosenberg, UX Professor, Designer, Executive and Early Innovator in HCI. 

What are the biggest challenges when managing a UX ecosystem?

There are big challenges involved there—regarding how to:  

  1. Align stakeholder goals: Different stakeholders often have varying priorities and objectives—and to get these aligned so you can be sure of a cohesive user experience is something that can be tricky. 

  2. Make sure things are consistent across channels: To make sure of a consistent user experience across multiple platforms and touchpoints—from mobile apps to physical stores—it takes meticulous planning and execution.  

  1. Keep up with technology: Rapid technological advancements mean that UX ecosystems has got to continually adapt and incorporate new tools and practices—a fact that can strain resources.  

  2. Integrate user feedback: To collect and integrate user feedback into the UX design process is critical but challenging—that’s because it involves constant monitoring and responsiveness to user needs.  

  1. Ensure scalability: As a business grows, there’s a challenge if it wants to scale the UX ecosystem to accommodate more users, increased traffic and expanded services—without losing quality.  

  2. Make sure of compliance with regulations: To stay compliant with laws and regulations regarding privacy, accessibility and data protection while keeping a user-friendly experience can be complex and take resource-intensive effort.  

These challenges require strategic planning, ongoing communication among team members and a flexible approach to design and development, to maintain an effective and user-friendly UX ecosystem. 

Watch as UX Designer, Author, Speaker and Podcaster, Darren Hood explains important points about UX maturity: 

Show Hide video transcript
  1. 00:00:00 --> 00:00:31

    Let's go over a few definitions. Ways that people would talk about UX maturity Rolf Molich, he said that UX maturity is basically the ability of an organization or a product team to define and meet UX goals to help to achieve business goals. Next one. Jonathan Earthy. He said It's a model of how organizations progress through levels of understanding of human centered issues. Measuring an organization's level on this scale provides information

  2. 00:00:31 --> 00:01:01

    with which to plan the improvement of human centered processes. And I love what Jonathan Earthy says here because usually when you see those early UX maturity models, it's simply about evaluating where you are. But there was no real emphasis on what you can do to improve or what you can do to maintain. Here's one that I put together. A UX maturity level describes various levels of organizational evolution and operation

  3. 00:01:01 --> 00:01:30

    as it pertains to the discipline. The more mature an organization is, the more they will outperform the competition. In particular, Design Management Institute has said that design led organizations outperform the competition by anywhere from 216 to 228%. UX maturity is embedded in that design led mindset, so I want to make sure people are going to digest that as well. UX maturity levels provide a means of examination

  4. 00:01:30 --> 00:01:57

    and help provide a way to measure your status, your progress and your goals. And please keep in mind UX maturity cannot and will not manage itself. So at the organizational level, these are things that have to be deliberately done, that you have people that are responsible for, people that are watching it, people that are keeping their finger on the pulse of UX maturity and taking actions to help drive it.

 

Take our Master Class Evaluating Your UX Maturity: Limits and Opportunities with Frank Spillers, CEO at Experience Dynamics.

How do you align business goals with UX ecosystem strategies?

To align business goals with UX ecosystem strategies requires a structured approach that ensures both aspects support each other effectively. Here’s how you can achieve this alignment:  

  1. Define clear objectives: Start by clearly defining your business goals and UX objectives. Understand what you aim to achieve from a business perspective—such as increased sales or market expansion—and from a UX standpoint, like improved user satisfaction or engagement. 

  2. Involve stakeholders early: Include stakeholders from various departments—for example, marketing, product development, customer service—early in the planning process. This helps gather diverse insights and makes sure that the UX strategy supports broader business objectives.  

  1. Conduct user research: Use user research to understand your customers' needs and preferences. This data makes sure that the UX strategies don’t just enhance the user experience but drive users towards actions that align with business goals, too.  

  2. Prioritize features based on goals: Identify which features of your product or service are most important for achieving your business goals—and focus your UX efforts on enhancing these areas.  

  1. Measure and adjust: Measure the outcomes of your UX initiatives against your business goals, continuously. Use metrics like user engagement, conversion rates and customer satisfaction to assess how effective things are and make necessary adjustments.  

Take our Master Class Win Clients, Pitches & Approval: Present Your Designs Effectively with Todd Zaki Warfel, Author, Speaker and Leadership Coach. 

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  1. 00:00:00 --> 00:00:32

    This new narrative starts with *identifying your audience and intent*. The way you pitch an idea to a client, peer or executive requires an *adjustment to your language and approach*. Client – they're more of an occasional traveler. They don't know the system; they don't know the ins and outs. They're less likely to share your language.  I mean, you're probably speaking design. They speak business and outcomes and results. So, you may need to establish a basic level of understanding.

  2. 00:00:32 --> 00:01:04

    Clients and executives are also less patient  and don't want to waste 20 minutes going through every single detail just to get to the answer. Karen's what you would call an occasional traveler. She expected high-fidelity visual comps and just had a bottom-liner approach. Karen's one of these busy executives. She doesn't have time for – nor does she need to or want to hear – all the details. She just needs to know *why she should care*, *why it matters to her line of business*,

  3. 00:01:04 --> 00:01:30

    and then she can decide to support your proposal ...or not. Now, the last time the team had presented to Karen, they spent the *entire 60-minute meeting* walking  her through *their process* and *justifying their decisions*. If you know anything about executives – a 60-minute meeting; *not* a good idea. Here's the rub. They never addressed the value of the business, and the team didn't come in with a clear ask.

  4. 00:01:30 --> 00:02:02

    In the own words of the team, it was the most grueling 60 minutes of their entire careers at this company. So, what do we do? Well, this time around, we started with audience and intent. We changed the story and wrote a new  narrative and developed a new plan. We started with the *intended outcome* with Karen, shared a few *stories* and then highlighted the *value* that our approach would bring to her business – and quickly gained approval from her. And I'll never forget the moment; it was like eight minutes into my presentation.

  5. 00:02:02 --> 00:02:22

    I actually looked down at my watch to check, when Karen interrupted me mid-sentence and said, 'Okay, Todd – I get it. You've done your homework; you've clearly shown how the solution solves the problem and how it's better than my original idea. What do we need to do to move forward?  What do you need from *me* to deliver this?'

 

What is the difference between a UX ecosystem and a service blueprint?

A UX ecosystem and a service blueprint both focus on user experience but from different perspectives. 

A UX ecosystem refers to the overall experience a user has with a brand—and that includes every touchpoint and interaction, whether it’s direct (like using a product) or indirect (such as seeing an advertisement). It considers all aspects that have an influence on a user's perception and their interaction with a brand—these include digital tools, physical environments and customer service. 

A service blueprint—though—is a specific tool that design teams use, one with which they plan service processes and interactions. It maps out the visible customer interactions and the behind-the-scenes actions that support them. This blueprint helps designers and managers understand how service delivery occurs. It highlights areas for improvement or innovation. Typically, it includes customer actions, frontstage (employee) actions, backstage actions and support processes. 

The main difference is scope and application: The UX ecosystem encompasses the entire set of experiences around a product or service, while a service blueprint focuses on the detailed operational aspects of service delivery within that ecosystem. 

Take our Service Design: How to Design Integrated Service Experiences course.  

 

How do touchpoints interact within a UX ecosystem?

In a UX ecosystem, touchpoints are the various moments where users interact with a brand or product. These interactions might happen across different mediums—like websites, mobile apps, customer service calls and physical store visits—and the way these touchpoints interact within a UX ecosystem is crucial for a brand to deliver a seamless user experience.  

  1. Connection: Touchpoints connect through the user journey. For example, a user might discover a product through an online ad—that’s the first touchpoint—visit the website for more information—the second touchpoint—and then use a mobile app to make a purchase—third touchpoint.  

  2. Consistency: Consistency across touchpoints makes sure that users receive the same message and level of service, whether they’re interacting online or in person. This helps to build trust and really reinforce the brand identity. 

  1. Feedback loop: Touchpoints create a feedback loop, too. User interactions at each touchpoint can generate data that informs improvements to make in other areas of the ecosystem. For example, common issues reported in customer service calls can lead to changes in the website design or app functionality.  

  2. Integration: Effective touchpoints are fully integrated—meaning that information flows smoothly from one to another. If a user fills out information on a website, that information can pre-populate in the mobile app—and so simplify the process and enhance the experience, too. To understand and optimize the interaction of touchpoints within a UX ecosystem is a key way to boost the overall user satisfaction—and loyalty. 

Take our Service Design: How to Design Integrated Service Experiences course.  

 

How can one integrate artificial intelligence into UX ecosystems?

It’s possible—by automating processes, personalizing interactions and improving usability. Here’s how AI can play a role:  

  1. Personalization: AI analyzes user data—such as browsing habits, purchase history and preferences to offer personalized recommendations and content. This makes the user experience more relevant and engaging.  

  2. Automation: AI automates routine tasks—like answering frequently asked questions through chatbots. This frees up human resources for more complex issues—and it improves response times for user inquiries.  

  1. Predictive analytics: AI uses historical data to predict future user behaviors. This insight lets designers anticipate user needs and refine the UX—proactively rather than reactively.  

  2. Accessibility: AI enhances accessibility features, like voice recognition and predictive text—and so make digital products more accessible to people with disabilities.  

  1. User testing and feedback: AI tools can simulate user interactions and predict how changes in the UX design might have impacts on user behavior. This permits more rapid and efficient testing before implementing changes. 

See why accessibility is vital in design: 

Show Hide video transcript
  1. 00:00:00 --> 00:00:30

    Accessibility ensures that digital products, websites, applications, services and other interactive interfaces are designed and developed to be easy to use and understand by people with disabilities. 1.85 billion folks around the world who live with a disability or might live with more than one and are navigating the world through assistive technology or other augmentations to kind of assist with that with your interactions with the world around you. Meaning folks who live with disability, but also their caretakers,

  2. 00:00:30 --> 00:01:01

    their loved ones, their friends. All of this relates to the purchasing power of this community. Disability isn't a stagnant thing. We all have our life cycle. As you age, things change, your eyesight adjusts. All of these relate to disability. Designing accessibility is also designing for your future self. People with disabilities want beautiful designs as well. They want a slick interface. They want it to be smooth and an enjoyable experience. And so if you feel like

  3. 00:01:01 --> 00:01:30

    your design has gotten worse after you've included accessibility, it's time to start actually iterating and think, How do I actually make this an enjoyable interface to interact with while also making sure it's sets expectations and it actually gives people the amount of information they need. And in a way that they can digest it just as everyone else wants to digest that information for screen reader users a lot of it boils down to making sure you're always labeling

  4. 00:01:30 --> 00:02:02

    your interactive elements, whether it be buttons, links, slider components. Just making sure that you're giving enough information that people know how to interact with your website, with your design, with whatever that interaction looks like. Also, dark mode is something that came out of this community. So if you're someone who leverages that quite frequently. Font is a huge kind of aspect to think about in your design. A thin font that meets color contrast

  5. 00:02:02 --> 00:02:20

    can still be a really poor readability experience because of that pixelation aspect or because of how your eye actually perceives the text. What are some tangible things you can start doing to help this user group? Create inclusive and user-friendly experiences for all individuals.

 

Take our AI for Designers course. 

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  1. 00:00:00 --> 00:00:30

    Do you feel intimidated or overwhelmed by the speed at which AI is advancing and impacting our work as designers? Join me on a journey into the age of A.I. We’ll explore how A.I. is shaping the way we work and the future of product and UX design. You'll understand why A.I. is your partner; an opportunity to work better and smarter; what designing for A.I. products entails; how we can augment our design process with the help of A.I. and much more.

  2. 00:00:30 --> 00:00:47

    With the right framework, thinking and systems, A.I. can be a force for good. And as designers, we have an important role in making sure that this will happen. Learn how to advocate for good A.I. practices and become a voice for good by joining me on this course.

 

What are highly cited scientific articles about UX ecosystems?

1. Benyon, D., & Resmini, A. (2017). User Experience in Cross-channel Ecosystems. In Proceedings of the British HCI Conference 2017.  

This publication has been influential in the field of UX ecosystems as it explores the concept of "cross-channel ecosystems"—and how user experience can be designed and understood within these complex, interconnected environments. The paper examines the idea of "blended spaces"—where physical and digital elements are combined, and how this impacts the overall user experience. It provides a framework for considering the various components that make up a UX ecosystem—and these include place, context and information architecture. By taking a holistic, systems-level view of user experience, this publication has helped shape the understanding of UX ecosystems as an important area of study and design practice. 

2. Dahlén, M., Murray, M., & Nordenstam, S. (2004). An empirical study of perceptions of implicit meanings in world wide web advertisements versus print advertisements. Journal of Marketing Communications, 10(1), 35-47.  

This publication has been influential in the field of user experience (UX) ecosystems as it compares the perceptions of implicit meanings in web-based advertisements versus traditional print advertisements. The study examines how the digital, interactive nature of web-based advertising can shape user perceptions and experiences differently than static print ads. By exploring these differences, the publication provides insights into how the broader digital ecosystem—including various channels and platforms—can impact the overall user experience. This understanding is crucial for designing cohesive and effective UX ecosystems that seamlessly integrate various touchpoints and mediums. The findings highlight the importance of considering the unique characteristics of digital environments when crafting user experiences that span across channels and platforms. 

3. Hess, S., Braun, S., Feldhaus, J., Hack, M., Kiefer, F., Magin, D., Naab, M., Richter, D., Lenhart, T., & Trapp, M. (2015). Building Mobile Software Ecosystems - A Practical Approach. In M. Kurosu (Ed.), Human-Computer Interaction: Users and Contexts (pp. 165-177). Springer International Publishing.   

This publication has been influential in the field of UX ecosystems as it presents a practical approach for building mobile software ecosystems (MSEs). The authors emphasize the importance of providing an excellent user experience within these complex, interconnected environments. They introduce methods such as "mPOTENTIAL" and "mConcAppt" to assess the mobility potential of an application domain and ensure the expected user experience, respectively. The chapter also discusses the challenges of sharing data and maintaining consistency across multiple apps within an MSE. By addressing these key considerations, the publication offers valuable insights for designers and developers who aim to make cohesive and user-centric mobile ecosystems. The practical nature of the approach and the real-world case study examples make this an influential contribution to the understanding and design of UX ecosystems.  

What are some highly regarded books about UX ecosystems?
  1. Levin, M. (2014). Designing Multi-Device Experiences: An ecosystem approach to user experiences across devices. O'Reilly Media.  

Designing Multi-Device Experiences by Michal Levin is a pivotal resource in understanding the integration of user experiences across a variety of devices, such as smartphones, tablets, PCs and TVs. This book introduces the concept of the 3Cs—Consistency, Continuity, and Complementarity—which are crucial for creating a seamless user experience in today’s multi-device world. Levin explores how these elements work together to ensure that interactions are intuitive and coherent across different platforms, enhancing the user’s overall engagement and satisfaction. The book is particularly influential for designers and developers looking to create cohesive experiences in an era where users frequently shift between devices to complete tasks. It offers practical insights and case studies that demonstrate how to effectively implement multi-device design strategies in real-world applications. 

  1. Youngblood, M., Chesluk, B., & Haidary, N. (2020). Rethinking Users: Design and Ecosystem Thinking. BIS Publishers.  

Rethinking Users: Design and Ecosystem Thinking is a transformative book that offers a fresh perspective on user-centered design. The authors, Michael Youngblood, Benjamin Chesluk and Nadeem Haidary, challenge traditional notions of “the user” by advocating for a more complex and interconnected approach to design. This book is particularly influential because it introduces a toolkit that includes a set of user archetype cards and activities aimed at fostering new ways of thinking about users and their interactions with products and services. It's an essential read for designers, strategists and innovators who seek to understand and implement user-centered thinking in a world where technological interconnectivity is the norm. The inclusion of practical tools and activities makes it a really valuable resource for applying theoretical concepts in real-world scenarios—pushing the boundaries of how we conceptualize and cater to users in diverse ecosystems. 

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Literature on UX Ecosystems

Here's the entire UX literature on UX Ecosystems by the Interaction Design Foundation, collated in one place:

Learn more about UX Ecosystems

Take a deep dive into UX Ecosystems with our course Service Design: How to Design Integrated Service Experiences .

Services are everywhere! When you get a new passport, order a pizza or make a reservation on AirBnB, you're engaging with services. How those services are designed is crucial to whether they provide a pleasant experience or an exasperating one. The experience of a service is essential to its success or failure no matter if your goal is to gain and retain customers for your app or to design an efficient waiting system for a doctor’s office.

In a service design process, you use an in-depth understanding of the business and its customers to ensure that all the touchpoints of your service are perfect and, just as importantly, that your organization can deliver a great service experience every time. It’s not just about designing the customer interactions; you also need to design the entire ecosystem surrounding those interactions.

In this course, you’ll learn how to go through a robust service design process and which methods to use at each step along the way. You’ll also learn how to create a service design culture in your organization and set up a service design team. We’ll provide you with lots of case studies to learn from as well as interviews with top designers in the field. For each practical method, you’ll get downloadable templates that guide you on how to use the methods in your own work.

This course contains a series of practical exercises that build on one another to create a complete service design project. The exercises are optional, but you’ll get invaluable hands-on experience with the methods you encounter in this course if you complete them, because they will teach you to take your first steps as a service designer. What’s equally important is that you can use your work as a case study for your portfolio to showcase your abilities to future employers! A portfolio is essential if you want to step into or move ahead in a career in service design.

Your primary instructor in the course is Frank Spillers. Frank is CXO of award-winning design agency Experience Dynamics and a service design expert who has consulted with companies all over the world. Much of the written learning material also comes from John Zimmerman and Jodi Forlizzi, both Professors in Human-Computer Interaction at Carnegie Mellon University and highly influential in establishing design research as we know it today.

You’ll earn a verifiable and industry-trusted Course Certificate once you complete the course. You can highlight it on your resume, CV, LinkedIn profile or on your website.

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