Co-Creation in UX/UI Design

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What is Co-Creation in UX/UI Design?

Co-creation is the practice of collaborating with other stakeholders to guide the design process. Participants with different roles align and offer diverse insights, usually in facilitated workshops. Designers can therefore get more holistic views of what a product or service should include.

“An individual can’t create anything itself. All of our dreams come true with the cooperation and co-creation of other souls.”

― Hina Hashmi, Intuitive Empowerment & Happiness Coach, International Speaker & Clinical Psychologist

See how co-creation is vital to working towards the best solutions:

Show Hide video transcript
  1. 00:00:00 --> 00:00:31

    A lot of service design actually happens in workshops. And I think maybe it's the 'kiss' that service design has had with design thinking. And a lot of design thinking happens in workshops, in a workshop format. These are very interactive, lots of stakeholders, lots of sticky notes, affinity diagrams, personas, journey maps,

  2. 00:00:31 --> 00:01:03

    discussions, prioritization-weighting exercises, going through the business model canvas with your team, with your stakeholders – all really, really important. And they make up a huge part of service design. That's not enough – you have to follow through to execution. But let's spend some time on workshops and collaboration and what's called "co-creation" because there's a really important role here. So, co-creation is central.

  3. 00:01:03 --> 00:01:33

    Everything in service design is co-created. And what that means is that *you're doing this with stakeholders*. Just like with those two canvases, you want to use those with your stakeholders and teams to get the most leverage from the conversations, the discussions *and* the knowledge, the information, the contribution but also the problem solving of your team. People from different vantage points will bring

  4. 00:01:33 --> 00:02:00

    different *information*, different *solutions* and different *levels of ownership* to the problem. I mean, think about it – if your executives or someone who's a head of operations or support or whatever – if they're involved and they're listening to the customer pain points that you're introducing – those pains and gains – if they're part of the business model canvas discussions,

  5. 00:02:00 --> 00:02:30

    they're going to have a stake in how it gets delivered, and they're going to want to influence it, they're going to want to be part of that, as opposed to being on the side and being called in waterfall-style at the very end. So, it's important to do this work with your colleagues – that's co-creation. Of course, the other piece of co-creation is doing this ideation with your customers, and so, bringing your customers in and testing your service prototypes with your customers

  6. 00:02:30 --> 00:03:01

    becomes part of that. Understanding a service value proposition, the data, the processes, the procedures, the workflows and constraints – all that stuff is going to come out of your interaction with your stakeholders. What you're looking for from co-creation I think is not only the beauty of that cross-pollination but also the alignment that you get from that. Ultimately, I think what you're designing is a *culture of service design*

  7. 00:03:01 --> 00:03:30

    so that your delivery of a service is not just what happens outside to the customers, but it happens inside to the way the company thinks and makes decisions about products, about business models, about revenue streams, about the innovation that a design approach – you know – that divergent thinking – it's one of those things that with design thinking – which is a very popular tool used in service design – is just getting people to

  8. 00:03:30 --> 00:04:02

    do divergent thinking and not jump to solutioning; to actually spend time in the empathy of customer pain points can be a *huge* transformational shift. So, the other strategy or key is aligning your service design teams, especially if you have multiple service designers. For me, one of the keys with service design is *congruency in execution*. There are those of you who have different service designers working in different areas, bringing that into a cohesive strategy and cross-pollinating

  9. 00:04:02 --> 00:04:28

    is a huge challenge. It's not trivial. But it's one that comes down to how you design service design within – *within*. The other key is aligning agile to UX, especially if you have a digital delivery component. And, at the end of the day, you're going to introduce new ways of doing business. That's going to mean disruption. So, I really think a culture of service design is required.

Table of contents

Co-creation – Service Design’s “Central Nervous System” 

In service design, you’ll typically find yourself working with (or towards) an intricate ecosystem that contains many factors and actors operating at different levels and in different ways. That includes all the supporting roles of other services and the hard-to-see limitations and cause-and-effect chains as systems communicate behind the scenes to help delight—or provide the most relief to—service users in their contexts. For example, customers’ experiences of a bank go across various touchpoints as they use it for a variety of purposes. The bank offers them a wide array of services, including front-door security, deposit services and savings plans: all the many frontstage and backstage parts that combine to make each customer experience. If you wanted to improve that experience or develop your brand’s version of it, you’d first need to get a precise understanding of all the actors and the nature of the relationships between their various systems before you could empathize properly with everyone involved. That means empathizing with the customers and the service providers, including all the people you’d need to collaborate with to find the right problems to define and address. That’s why design thinking is essential to co-creation. It’s vital to get the clearest understanding of the various constraints, workflows, processes and more that services involve before you can make the most accurate customer journey maps and personas, and move your design process forward.

Co-creation is particularly about alignment between participants and cross-pollination of expertise and viewpoints. A highly interactive agile approach is how you gather the clearest insights and collaborate progressively with stakeholders and others. That way, you can cover all the angles regarding how the service can be delivered to maximize value to customers and the business. First, it takes insight and diplomacy to get to the level where you and (e.g.) stakeholders can move forward as a unified group of decision-makers under a common vision. This means you start to work with stakeholders, other teams, etc., to get them on board by embracing their strengths — not isolating their faults — and pooling your knowledge towards solving smaller problems before you try to tackle large ones.

Moreover, co-creation goes deeper than user research. It’s about making the best of a culture of service design where organizations foster an environment in which design teams and stakeholders can comfortably cross-pollinate, get on the same page and achieve congruence in execution as a core strategy. It also means considering the entire organization, instead of isolating important points by working backwards from the customer needs alone. And to tap the sheer variety of viewpoints, information, solutions and levels of ownership that everyone who should be co-creating with you possesses, a well-facilitated workshop is the way to go.

How to Facilitate a Co-Creation Workshop

Follow these steps to plan and get the most from a productive collaborative workshop: 

  1. Begin with an overview of what you want to examine.

  2. Determine the goal – what do you want to achieve for your organization/service?

  3. Decide who needs to be there – only include relevant personnel.

  4. List tangible outcomes – to tightly manage the workshop and avoid getting bogged down in unrealistic pursuits.

  5. Decide when and where it will be.

  6. Work backwards to make a plan—determine what you want to achieve, then design the steps to achieve it.

  7. Detail each section’s activities.

  8. Warm up with improv games.

  9. Be careful with brainstormingbrainwriting is better here.

  10. Sketch out more ideas – use ecosystem maps, empathy maps, etc.

  11. Share the ideas.

  12. Keep track of the time – which also helps to keep on tangent, let everyone contribute, etc.

Tips

  • Ensure your workshops are interactive and build on design thinking methods.

  • Invite stakeholders from across the board, provided they can contribute.

  • Work to discover what’s viable, what’s a direct need and what will benefit the customer and the business.

  • Work with domain experts.

  • Stay curious and keep listening – it takes time to become collaborative partners.

  • Use techniques such as the 5 Whys to stimulate collaborative efforts.

Remember, co-creation is a chance to combine skill sets and knowledge to cover all the bases early on and, ultimately, co-design even the most complex services and systems more successfully. You can bring customers into co-creation with service staging, to test your prototypes. As design is often termed a conversation and service delivery happens inside the organization as well as outside to the customers, co-creation is the way to speak to everyone involved.

Learn More about Co-creation

Take our Service Design course, examining many aspects of co-creation and collaboration.

For some good tips about co-creation, read this UX Collective article.

This Smashing Magazine piece offers thought-provoking insights on collaboration and co-creation.

How is co-creation different from collaboration?

Co-creation and collaboration both involve teamwork, but they’re different in approach and outcome.

Collaboration happens when different teams or individuals work together toward a common goal. In service design, this might involve designers, developers, and business stakeholders aligning their expertise to improve a customer journey. However, collaboration typically happens within an organization—users or customers may not directly contribute.

Co-creation, on the other hand, extends beyond the tight core of teams like design teams. It involves a broader range of stakeholders—such as frontline employees and “backstage” staff—actively shaping a service. They don’t just provide feedback—they participate in idea generation, prototyping, and decision-making.

For example, a bank redesigning its digital services might co-create by working directly with branch employees to map pain points and test solutions. This ensures the final service does meet real needs, not just internal assumptions.

In service design, co-creation leads to more user-centered, innovative solutions because it involves those who actually experience the service firsthand.

Watch as CEO of Experience Dynamics, Frank Spillers explains important points about co-creation:

Show Hide video transcript
  1. 00:00:00 --> 00:00:31

    A lot of service design actually happens in workshops. And I think maybe it's the 'kiss' that service design has had with design thinking. And a lot of design thinking happens in workshops, in a workshop format. These are very interactive, lots of stakeholders, lots of sticky notes, affinity diagrams, personas, journey maps,

  2. 00:00:31 --> 00:01:03

    discussions, prioritization-weighting exercises, going through the business model canvas with your team, with your stakeholders – all really, really important. And they make up a huge part of service design. That's not enough – you have to follow through to execution. But let's spend some time on workshops and collaboration and what's called "co-creation" because there's a really important role here. So, co-creation is central.

  3. 00:01:03 --> 00:01:33

    Everything in service design is co-created. And what that means is that *you're doing this with stakeholders*. Just like with those two canvases, you want to use those with your stakeholders and teams to get the most leverage from the conversations, the discussions *and* the knowledge, the information, the contribution but also the problem solving of your team. People from different vantage points will bring

  4. 00:01:33 --> 00:02:00

    different *information*, different *solutions* and different *levels of ownership* to the problem. I mean, think about it – if your executives or someone who's a head of operations or support or whatever – if they're involved and they're listening to the customer pain points that you're introducing – those pains and gains – if they're part of the business model canvas discussions,

  5. 00:02:00 --> 00:02:30

    they're going to have a stake in how it gets delivered, and they're going to want to influence it, they're going to want to be part of that, as opposed to being on the side and being called in waterfall-style at the very end. So, it's important to do this work with your colleagues – that's co-creation. Of course, the other piece of co-creation is doing this ideation with your customers, and so, bringing your customers in and testing your service prototypes with your customers

  6. 00:02:30 --> 00:03:01

    becomes part of that. Understanding a service value proposition, the data, the processes, the procedures, the workflows and constraints – all that stuff is going to come out of your interaction with your stakeholders. What you're looking for from co-creation I think is not only the beauty of that cross-pollination but also the alignment that you get from that. Ultimately, I think what you're designing is a *culture of service design*

  7. 00:03:01 --> 00:03:30

    so that your delivery of a service is not just what happens outside to the customers, but it happens inside to the way the company thinks and makes decisions about products, about business models, about revenue streams, about the innovation that a design approach – you know – that divergent thinking – it's one of those things that with design thinking – which is a very popular tool used in service design – is just getting people to

  8. 00:03:30 --> 00:04:02

    do divergent thinking and not jump to solutioning; to actually spend time in the empathy of customer pain points can be a *huge* transformational shift. So, the other strategy or key is aligning your service design teams, especially if you have multiple service designers. For me, one of the keys with service design is *congruency in execution*. There are those of you who have different service designers working in different areas, bringing that into a cohesive strategy and cross-pollinating

  9. 00:04:02 --> 00:04:28

    is a huge challenge. It's not trivial. But it's one that comes down to how you design service design within – *within*. The other key is aligning agile to UX, especially if you have a digital delivery component. And, at the end of the day, you're going to introduce new ways of doing business. That's going to mean disruption. So, I really think a culture of service design is required.

Take our Service Design course, which examines many aspects of co-creation and collaboration.

What are the benefits of co-creation for businesses and users?

Co-creation benefits both businesses and users by leading to more innovative, user-centered solutions.

For businesses, co-creation helps reduce guesswork by involving key stakeholders in the design process. This leads to products and services that better match real user needs, and so raises levels of customer satisfaction and loyalty. It also reduces development risks, since early user input helps identify issues before launch. What’s more, co-creation drives innovation, as fresh perspectives bring new ideas businesses might not have considered.

For users, co-creation gives them a voice in shaping the products and services they use. This leads to more intuitive, relevant, and satisfying experiences. It builds a sense of ownership, too, making users more likely to engage with and advocate for the brand.

Watch our video for important points about co-creation:

Show Hide video transcript
  1. Transcript loading…

Take our Service Design course, which examines many aspects of co-creation and collaboration.

How does the co-creation process work?

First, businesses identify key stakeholders—including stakeholders from different departments. Next, facilitate workshops, interviews, or brainstorming sessions to gather ideas and pain points. During the prototyping phase, users test early versions of the service, and provide hands-on feedback.

After testing, it’s important to refine and iterate based on user input to ensure the final solution is both functional and user-friendly. Throughout the process, continuous collaboration helps shape the design, reducing the risk of failure. When done well, co-creation leads to more innovative, user-centered solutions—ones that drive engagement, loyalty, and long-term success.

Watch our video on empathy, a key area to consider throughout the design process:

Show Hide video transcript
  1. Transcript loading…

Take our Service Design course, which examines many aspects of co-creation.

What are the key stages of co-creation in service design?

The co-creation process in service design follows key stages to ensure services meet real user needs through collaboration.

  1. Discovery and research – Identify stakeholders—like frontstage and backstage service providers—and gather insights through interviews, surveys, and observations to understand pain points and needs.

  1. Ideation & concept development—Run workshops or brainstorming sessions in which participants generate ideas and possible solutions together.

  1. Prototyping and testing – Create service prototypes—such as journey maps, mock-ups, or pilot programs—and test them with users to collect feedback.

  1. Iteration and refinement – Based on user feedback, refine the service and so improve functionality, accessibility, and user experience.

  1. Implementation and evaluation – It’s time to launch the final service—and ongoing feedback helps monitor success and identify areas for future improvement.

Watch our video about frontstage and backstage in service design for important insights:

Show Hide video transcript
  1. 00:00:00 --> 00:00:32

    I think service designers talk about this line of visibility. And can you just talk a little bit more about that, that dynamic between front-end and back-end? Yeah, there's actually two lines. There's the line of visibility and the line of interaction. So the line of visibility is the interactions that the customer can see. And so, that's – let's say you're going to a pharmacy

  2. 00:00:32 --> 00:01:05

    and you're getting your prescription, right? It's you walking in the door; it's you going up to the pharmacy counter; you interacting with the attendant, she being able to punch in to the point-of-sale device all the information that you're giving her; that is then going into a database. That database, you know, is then being connected to some sort of distributor who's getting the

  3. 00:01:05 --> 00:01:30

    the the drugs from some sort of pharmaceutical company. So, you know, it's this massive web of interconnectivity. There's obviously lots of layers there. But the the line of visibility is really what that individual, a customer can see. And then the line of interaction is what that staff is doing and what they're interacting with and then all the back-end systems – that's what's happening

  4. 00:01:30 --> 00:02:01

    behind the *lower portion* of the line of interaction; the distribution – you know – the partners, all of that kind of thing, the database, you know, that stuff that you know, *not* the customer *nor* the staff member is going to see. While service design can answer a lot of big questions around how services are implemented, I think the trouble is that

  5. 00:02:01 --> 00:02:30

    as much as it can really dive into some issues when it comes to a particular service, the people, the culture of that organization has to be ready to really embrace it. And, you know, the whole idea of taking a horse to water and if you take a horse to water, that doesn't necessarily mean they're going to drink. And so here, this is something where, you know, we're seeing this with the IRS and the agencies

  6. 00:02:30 --> 00:03:05

    I've worked with in the past, like we can show them these different methods, but, you know, they're dealing with all kinds of legislative, technical and technological issues that hold them back from really being able to do a lot of interesting work. It doesn't mean that you don't have good people who want to push the needle, but they're hamstrung and that's a is a bigger, more complex issue than we would like to really admit.

  7. 00:03:05 --> 00:03:30

    And I think there's a lot of time stuff is just pushed underneath the rug. But I think what's happening, you know, especially in my case, and I'm I think I feel like I'm lucky in that regard is we have an agency that recognizes the need for something like this. And they've brought us in to help evangelize and socialize this idea,

  8. 00:03:30 --> 00:03:45

    this concept, this approach of service design as a means of improving the various products and services that that they offer and ultimately not only improving the customer experience, but increasing their bottom line.

Take our Service Design course, which examines many aspects of co-creation.

What are the challenges of managing diverse perspectives in co-creation?

Managing diverse perspectives in co-creation can be challenging—but addressing differences well leads to better outcomes.

One major challenge is conflicting priorities—as many types of stakeholders and designers may have different needs and expectations. Clear communication and well-defined goals help everyone get “on the same page.”

Another issue is bias and power dynamics. Some voices may dominate discussions while others stay silent, so facilitators should encourage equal participation to ensure all perspectives are heard and valued.

It’s tricky to balance innovation with feasibility, too. Bold ideas may come up in ideation sessions, but businesses must consider budget, technology, and scalability. Testing and iteration help find the way to practical solutions.

Moreover, cultural and language differences can create misunderstandings—so inclusive language and visuals are needed.

Last—but not least—it’s vital to manage feedback effectively. Prioritizing and integrating diverse input without overwhelming the process will keep things on track. When they’re handled well, diverse perspectives fuel more inclusive, user-centered, and innovative solutions.

Watch our video for important points about co-creation:

Show Hide video transcript
  1. Transcript loading…

Take our Service Design course, which examines many aspects of co-creation and collaboration.

How can I balance creative freedom with project constraints in co-creation?

You need structure and flexibility to balance creative freedom with project constraints in co-creation.

Start by setting clear goals and boundaries—let participants know the budget, timeline, and technical limits upfront. When people understand the constraints, they can come up with realistic yet innovative ideas.

Use structured brainstorming methods to keep creativity. Encourage open collaboration—but always tie ideas back to user needs and business goals. If an idea isn’t feasible, look for ways to simplify or adapt it instead of shutting it down.

Prototype and test early to see what works within the given constraints. Prioritize solutions that offer the best mix of innovation, practicality, and user value.

By giving people the freedom to explore ideas while keeping them grounded in real-world limits, you create better, more user-centered designs without losing creativity.

Watch our video for important points about co-creation:

Show Hide video transcript
  1. 00:00:00 --> 00:00:31

    A lot of service design actually happens in workshops. And I think maybe it's the 'kiss' that service design has had with design thinking. And a lot of design thinking happens in workshops, in a workshop format. These are very interactive, lots of stakeholders, lots of sticky notes, affinity diagrams, personas, journey maps,

  2. 00:00:31 --> 00:01:03

    discussions, prioritization-weighting exercises, going through the business model canvas with your team, with your stakeholders – all really, really important. And they make up a huge part of service design. That's not enough – you have to follow through to execution. But let's spend some time on workshops and collaboration and what's called "co-creation" because there's a really important role here. So, co-creation is central.

  3. 00:01:03 --> 00:01:33

    Everything in service design is co-created. And what that means is that *you're doing this with stakeholders*. Just like with those two canvases, you want to use those with your stakeholders and teams to get the most leverage from the conversations, the discussions *and* the knowledge, the information, the contribution but also the problem solving of your team. People from different vantage points will bring

  4. 00:01:33 --> 00:02:00

    different *information*, different *solutions* and different *levels of ownership* to the problem. I mean, think about it – if your executives or someone who's a head of operations or support or whatever – if they're involved and they're listening to the customer pain points that you're introducing – those pains and gains – if they're part of the business model canvas discussions,

  5. 00:02:00 --> 00:02:30

    they're going to have a stake in how it gets delivered, and they're going to want to influence it, they're going to want to be part of that, as opposed to being on the side and being called in waterfall-style at the very end. So, it's important to do this work with your colleagues – that's co-creation. Of course, the other piece of co-creation is doing this ideation with your customers, and so, bringing your customers in and testing your service prototypes with your customers

  6. 00:02:30 --> 00:03:01

    becomes part of that. Understanding a service value proposition, the data, the processes, the procedures, the workflows and constraints – all that stuff is going to come out of your interaction with your stakeholders. What you're looking for from co-creation I think is not only the beauty of that cross-pollination but also the alignment that you get from that. Ultimately, I think what you're designing is a *culture of service design*

  7. 00:03:01 --> 00:03:30

    so that your delivery of a service is not just what happens outside to the customers, but it happens inside to the way the company thinks and makes decisions about products, about business models, about revenue streams, about the innovation that a design approach – you know – that divergent thinking – it's one of those things that with design thinking – which is a very popular tool used in service design – is just getting people to

  8. 00:03:30 --> 00:04:02

    do divergent thinking and not jump to solutioning; to actually spend time in the empathy of customer pain points can be a *huge* transformational shift. So, the other strategy or key is aligning your service design teams, especially if you have multiple service designers. For me, one of the keys with service design is *congruency in execution*. There are those of you who have different service designers working in different areas, bringing that into a cohesive strategy and cross-pollinating

  9. 00:04:02 --> 00:04:28

    is a huge challenge. It's not trivial. But it's one that comes down to how you design service design within – *within*. The other key is aligning agile to UX, especially if you have a digital delivery component. And, at the end of the day, you're going to introduce new ways of doing business. That's going to mean disruption. So, I really think a culture of service design is required.

Watch our Master Class Harness Your Creativity to Design Better Products with Alan Dix, Professor, Author and Creativity Expert

What are common mistakes to avoid in co-creation?

One big mistake is not involving the right stakeholders. For example, if you only gather input from executives and designers but leave out frontline employees or customers, the final service may not meet real user needs.

Another issue is the lack of clear goals. Without a clear purpose, co-creation sessions can become unfocused. That can lead to ideas that don’t align with either business or user needs and sessions that go nowhere.

Ignoring power dynamics is also a problem. Some voices may dominate while others go unheard—and it can be tricky if there are workplace politics, too. Facilitators should create a balanced space where all participants contribute and nobody “pulls rank” to suppress others. After all, one of those others may hold the key to a solution.

Another thing to watch out for is failing to prototype and test ideas early. That leads to wasted time on unworkable concepts, so iteration is key to refining solutions.

Last—but not least—not acting on feedback makes participants feel unheard, and gems of solution-finding insight might get lost. Successful co-creation turns insights into real, user-centered service improvements.

Watch our video for important points about co-creation:

Show Hide video transcript
  1. Transcript loading…

Take our Service Design course, which examines many aspects of co-creation and collaboration.

How do I measure the success of a co-creation process?

To know if what came out of a co-creation process is effective, you’ll want to evaluate both user experience and business impact. To start, assess user satisfaction. Surveys, interviews, and feedback forms can reveal whether participants feel heard and whether the final service meets their needs.

Next, analyze service improvements. Compare usability metrics like task completion rates, error reduction, and accessibility enhancements before and after co-creation.

Business impact matters, too. Track KPIs like customer retention, conversion rates, and operational efficiency. If a service redesign reduces complaints, increases usage, or streamlines workflows, well done—the process was effective.

Last—but not least—observe long-term adaptability—successful co-creation fosters continuous improvement by keeping users engaged beyond initial development. When a co-created service is both user-friendly and business-efficient, the process has achieved its goal.

Watch our video for important points about co-creation:

Show Hide video transcript
  1. Transcript loading…

Take our Service Design course, which examines many aspects of co-creation.

What are some popular and respected books about co-creation?
What are some well-cited scientific articles about co-creation?

Wetter-Edman, K., Sangiorgi, D., Edvardsson, B., Holmlid, S., Grönroos, C., & Mattelmäki, T. (2014). Design for value co-creation: Exploring synergies between design for service and service logic. Service Science, 6(2), 106–121.

This paper bridges Service Logic and Design for Service, exploring how human-centered design can shape service systems. It compares core concepts such as actors, resources, integration, and participation—showing how Service Logic explains value co-creation through resource integration, while Design for Service provides methods to redesign service systems. The study highlights design’s role in service innovation, shifting from a development phase to an active approach for engaging users in value creation. From distinguishing collaborative approaches for reconfiguring resources, the paper emphasizes the role of co-creation in designing service ecosystems that enhance user experiences and business innovation.

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Literature on Co-Creation in UX/UI Design

Here's the entire UX literature on Co-Creation in UX/UI Design by the Interaction Design Foundation, collated in one place:

Learn more about Co-Creation in UX/UI Design

Take a deep dive into Co-Creation in UX/UI Design with our course Service Design: How to Design Integrated Service Experiences .

Services are everywhere! When you get a new passport, order a pizza or make a reservation on AirBnB, you're engaging with services. How those services are designed is crucial to whether they provide a pleasant experience or an exasperating one. The experience of a service is essential to its success or failure no matter if your goal is to gain and retain customers for your app or to design an efficient waiting system for a doctor’s office.

In a service design process, you use an in-depth understanding of the business and its customers to ensure that all the touchpoints of your service are perfect and, just as importantly, that your organization can deliver a great service experience every time. It’s not just about designing the customer interactions; you also need to design the entire ecosystem surrounding those interactions.

In this course, you’ll learn how to go through a robust service design process and which methods to use at each step along the way. You’ll also learn how to create a service design culture in your organization and set up a service design team. We’ll provide you with lots of case studies to learn from as well as interviews with top designers in the field. For each practical method, you’ll get downloadable templates that guide you on how to use the methods in your own work.

This course contains a series of practical exercises that build on one another to create a complete service design project. The exercises are optional, but you’ll get invaluable hands-on experience with the methods you encounter in this course if you complete them, because they will teach you to take your first steps as a service designer. What’s equally important is that you can use your work as a case study for your portfolio to showcase your abilities to future employers! A portfolio is essential if you want to step into or move ahead in a career in service design.

Your primary instructor in the course is Frank Spillers. Frank is CXO of award-winning design agency Experience Dynamics and a service design expert who has consulted with companies all over the world. Much of the written learning material also comes from John Zimmerman and Jodi Forlizzi, both Professors in Human-Computer Interaction at Carnegie Mellon University and highly influential in establishing design research as we know it today.

You’ll earn a verifiable and industry-trusted Course Certificate once you complete the course. You can highlight it on your resume, CV, LinkedIn profile or on your website.

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